Questions still not answered
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@package516_psn said in Questions still not answered:
Your right gta is not realistic, but some of the things they applied to the game from the engine are. Such as how a body rolled over the car when getting hit. I don’t mind that you disagree with me on how this game should be. You like more of an arcade game (more user input) and I like a more realistic game (more about the players we are controlling). We can agree to disagree.
How is more user input “arcade”??
Your not accurately representing the player you are controlling. You are able to achieve feats that he has never come close to accomplishing in real life. Hence arcade, not realistic.
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Your not accurately representing the player you are controlling. You are able to achieve feats that he has never come close to accomplishing in real life. Hence arcade, not realistic.
Agree to disagree. Bartolo freaking Colon hit a HR in a real game. What are his stats in MLB The Show? So if Bartolo can do it, I think we should be able to hit dingers in the game with anyone.
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@package516_psn said in Questions still not answered:
Your not accurately representing the player you are controlling. You are able to achieve feats that he has never come close to accomplishing in real life. Hence arcade, not realistic.
Agree to disagree. Bartolo freaking Colon hit a HR in a real game. What are his stats in MLB The Show? So if Bartolo can do it, I think we should be able to hit dingers in the game with anyone.
I don’t mind you disagreeing with me.
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@package516_psn said in Questions still not answered:
Your not accurately representing the player you are controlling. You are able to achieve feats that he has never come close to accomplishing in real life. Hence arcade, not realistic.
Agree to disagree. Bartolo freaking Colon hit a HR in a real game. What are his stats in MLB The Show? So if Bartolo can do it, I think we should be able to hit dingers in the game with anyone.
You might like arcade games, I do not.
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@sean_87__psn said in Questions still not answered:
@package516_psn said in Questions still not answered:
Your right gta is not realistic, but some of the things they applied to the game from the engine are. Such as how a body rolled over the car when getting hit. I don’t mind that you disagree with me on how this game should be. You like more of an arcade game (more user input) and I like a more realistic game (more about the players we are controlling). We can agree to disagree.
How is more user input “arcade”??
Your not accurately representing the player you are controlling. You are able to achieve feats that he has never come close to accomplishing in real life. Hence arcade, not realistic.
I'll give you credit for persistence on this subject. The only way to do what you say is to take away even more control from the person on the stick.
"You're batting .400 with Kolten Wong. We are going to make you hit into some outs no matter how well you square up and well time a pitch. Kolten Wong is not a .400 hitter so we have to reign you in until you are batting .285, which is Koten Wongs best season AVG ."
You think people go crazy about the RNG in this game imagine how crazy they would go if the game purposefully took hits away so a player could not go above some arbitrary limit.
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@sean_87__psn said in Questions still not answered:
@package516_psn said in Questions still not answered:
Your not accurately representing the player you are controlling. You are able to achieve feats that he has never come close to accomplishing in real life. Hence arcade, not realistic.
Agree to disagree. Bartolo freaking Colon hit a HR in a real game. What are his stats in MLB The Show? So if Bartolo can do it, I think we should be able to hit dingers in the game with anyone.
You might like arcade games, I do not.
What you want is to be able to compete by evening the playing field because you don’t feel comfortable being able to learn zone. Which is clearly a more dominant interface
Of course a directional hitter wants outcomes for everyone to be random. Why wouldn’t you?
Basically you are saying “I play this way and this is the Max of achievable outcome therefore...no one should be able to achieve anything greater then what the game allows me to achieve”
Based on our conversation on mouse and keyboard I know exactly what your core intentions are dude.
Let’s make the game completely catered to your level of gameplay so that you can compete at a high level. Smh. Ridiculous
I 100% can take a very confident guess at where you stand politically lol
I’m very glad you don’t work for SDS
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@dolenz_psn said in Questions still not answered:
@sean_87__psn said in Questions still not answered:
@package516_psn said in Questions still not answered:
Your right gta is not realistic, but some of the things they applied to the game from the engine are. Such as how a body rolled over the car when getting hit. I don’t mind that you disagree with me on how this game should be. You like more of an arcade game (more user input) and I like a more realistic game (more about the players we are controlling). We can agree to disagree.
How is more user input “arcade”??
Your not accurately representing the player you are controlling. You are able to achieve feats that he has never come close to accomplishing in real life. Hence arcade, not realistic.
I'll give you credit for persistence on this subject. The only way to do what you say is to take away even more control from the person on the stick.
"You're batting .400 with Kolten Wong. We are going to make you hit into some outs no matter how well you square up and well time a pitch. Kolten Wong is not a .400 hitter so we have to reign you in until you are batting .285, which is Koten Wongs best season AVG ."
You think people go crazy about the RNG in this game imagine how crazy they would go if the game purposefully took hits away so a player could not go above some arbitrary limit.
That’s not how I’m saying it should be done. Every player has data on him in every part of the zone vs different pitch types and velocities. All the realism crowd is trying to say is we would like this accurately represented. If I have good at bats with said player, I should put up similar stat lines. Same goes with all aspects of the game, pitching, fielding, etc. We don’t like the fact that you can put up .400 batting averages with any player in the game just because your good at moving pci. The game is currently not setup to be realistic. We think the players should matter more than user input. It’s up to the user to play to the full capabilities of said player. This is our side of the story. You guys have yours, we have ours.
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@a_perfectgame said in Questions still not answered:
@sean_87__psn said in Questions still not answered:
@package516_psn said in Questions still not answered:
Your not accurately representing the player you are controlling. You are able to achieve feats that he has never come close to accomplishing in real life. Hence arcade, not realistic.
Agree to disagree. Bartolo freaking Colon hit a HR in a real game. What are his stats in MLB The Show? So if Bartolo can do it, I think we should be able to hit dingers in the game with anyone.
You might like arcade games, I do not.
What you want is to be able to compete by evening the playing field because you don’t feel comfortable being able to learn zone. Which is clearly a more dominant interface
Of course a directional hitter wants outcomes for everyone to be random. Why wouldn’t you?
Basically you are saying “I play this way and this is the Max of achievable outcome therefore...no one should be able to achieve anything greater then what the game allows me to achieve”
Based on our conversation on mouse and keyboard I know exactly what your core intentions are dude.
Let’s make the game completely catered to your level of gameplay so that you can compete at a high level. Smh. Ridiculous
I 100% can take a very confident guess at where you stand politically lol
I’m very glad you don’t work for SDS
Once again you continue to put words in my mouth. Why do you continue to make childish statements to try and make an argument where there is none? You have your feelings about how the game should play and I have mine. You get emotional when someone has a different view than you.
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@sean_87__psn said in Questions still not answered:
If I have good at bats with said player, I should put up similar stat lines. Same goes with all aspects of the game, pitching, fielding, etc.
And what if you take better at bats in the game than the player does in real life? Maybe you work counts better, are fooled by pitches less often, have a legend batting behind you so you get better pitches to swing at.
Theoretically every batter should be batting significantly worse than they did in real life because in the game they are facing elite starters and relievers every game.
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@dolenz_psn said in Questions still not answered:
@sean_87__psn said in Questions still not answered:
If I have good at bats with said player, I should put up similar stat lines. Same goes with all aspects of the game, pitching, fielding, etc.
And what if you take better at bats in the game than the player does in real life? Maybe you work counts better, are fooled by pitches less often, have a legend batting behind you so you get better pitches to swing at.
Theoretically every batter should be batting significantly worse than they did in real life because in the game they are facing elite starters and relievers every game.
The first part of the question- That’s where the user is responsible for living up to said players abilities. I get what you are saying about you not chasing pitches, but the player you are controlling does in real life. That is what would separate user from user.
The second part- you forget that these elite arms are going against all elite batters in the specific scenario you present. Those two things compete against each other as well as the users decision making on what to swing at, as well as what pitch to throw in what location.
I completely understand if you do like this. I respect your view of how the game should be, I just don’t like the fact that every time someone from our side of the fence expresses our views we are shown disrespect.
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@sean_87__psn said in Questions still not answered:
@a_perfectgame said in Questions still not answered:
@sean_87__psn said in Questions still not answered:
@package516_psn said in Questions still not answered:
Your not accurately representing the player you are controlling. You are able to achieve feats that he has never come close to accomplishing in real life. Hence arcade, not realistic.
Agree to disagree. Bartolo freaking Colon hit a HR in a real game. What are his stats in MLB The Show? So if Bartolo can do it, I think we should be able to hit dingers in the game with anyone.
You might like arcade games, I do not.
What you want is to be able to compete by evening the playing field because you don’t feel comfortable being able to learn zone. Which is clearly a more dominant interface
Of course a directional hitter wants outcomes for everyone to be random. Why wouldn’t you?
Basically you are saying “I play this way and this is the Max of achievable outcome therefore...no one should be able to achieve anything greater then what the game allows me to achieve”
Based on our conversation on mouse and keyboard I know exactly what your core intentions are dude.
Let’s make the game completely catered to your level of gameplay so that you can compete at a high level. Smh. Ridiculous
I 100% can take a very confident guess at where you stand politically lol
I’m very glad you don’t work for SDS
Once again you continue to put words in my mouth. Why do you continue to make childish statements to try and make an argument where there is none? You have your feelings about how the game should play and I have mine. You get emotional when someone has a different view than you.
It’s not emotional. Own it. You want the game to play to your skill level and you don’t believe ppl should be able to be better ... all skill matters.
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@sean_87__PSN ... I hope I am not disrespecting you with what I have said already, as I don’t intend on that. I just think your argument doesn’t account for players who have sensational up and down swings throughout their careers. Here are some examples from real life:
In May 2019 Derek Dietrich hit .304 and hit 12 HRs. He is a lifetime .245 hitter.
In May 2017 Carlos Correa hit .384 with 7 HRs. He is a lifetime .276 hitter.
In July 2018 Corey Dickerson hit .400 with 6 HRs. He is a lifetime .284 hitter.
In July 2017 Jonathan Schoop hit .343 with 9 HRs. He is a lifetime .259 hitter.
You want a game that is based on realism. The examples I gave you are realism. Players that have weak attributes does not mean they can’t hit crazy numbers from time to time.
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@a_perfectgame said in Questions still not answered:
@sean_87__psn said in Questions still not answered:
@a_perfectgame said in Questions still not answered:
@sean_87__psn said in Questions still not answered:
@package516_psn said in Questions still not answered:
Your not accurately representing the player you are controlling. You are able to achieve feats that he has never come close to accomplishing in real life. Hence arcade, not realistic.
Agree to disagree. Bartolo freaking Colon hit a HR in a real game. What are his stats in MLB The Show? So if Bartolo can do it, I think we should be able to hit dingers in the game with anyone.
You might like arcade games, I do not.
What you want is to be able to compete by evening the playing field because you don’t feel comfortable being able to learn zone. Which is clearly a more dominant interface
Of course a directional hitter wants outcomes for everyone to be random. Why wouldn’t you?
Basically you are saying “I play this way and this is the Max of achievable outcome therefore...no one should be able to achieve anything greater then what the game allows me to achieve”
Based on our conversation on mouse and keyboard I know exactly what your core intentions are dude.
Let’s make the game completely catered to your level of gameplay so that you can compete at a high level. Smh. Ridiculous
I 100% can take a very confident guess at where you stand politically lol
I’m very glad you don’t work for SDS
Once again you continue to put words in my mouth. Why do you continue to make childish statements to try and make an argument where there is none? You have your feelings about how the game should play and I have mine. You get emotional when someone has a different view than you.
It’s not emotional. Own it. You want the game to play to your skill level and you don’t believe ppl should be able to be better ... all skill matters.
I normally don’t ask this, but how old are you? You talk to me in such a disrespectful manner. You continue to misconstrue everything I say. If you want to know how feel, look at the previous posts. I don’t understand why you continue to talk to me in a manner you would not face to face.
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@package516_psn said in Questions still not answered:
@sean_87__PSN ... I hope I am not disrespecting you with what I have said already, as I don’t intend on that. I just think your argument doesn’t account for players who have sensational up and down swings throughout their careers. Here are some examples from real life:
In May 2019 Derek Dietrich hit .304 and hit 12 HRs. He is a lifetime .245 hitter.
In May 2017 Carlos Correa hit .384 with 7 HRs. He is a lifetime .276 hitter.
In July 2018 Corey Dickerson hit .400 with 6 HRs. He is a lifetime .284 hitter.
In July 2017 Jonathan Schoop hit .343 with 9 HRs. He is a lifetime .259 hitter.
You want a game that is based on realism. The examples I gave you are realism. Players that have weak attributes does not mean they can’t hit crazy numbers from time to time.
Of course, players go on streaks, positive and negative. I never said that shouldn’t be represented in the game. I fully agree that streaks should be accounted for in the programming.
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Of course, players go on streaks, positive and negative. I never said that shouldn’t be represented in the game. I fully agree that streaks should be accounted for in the programming.
So If the game only allows players to bat a specific number bc of their lifetime stat, how would we have these streaks? Better question, what programming would represent this ?
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@package516_psn said in Questions still not answered:
Of course, players go on streaks, positive and negative. I never said that shouldn’t be represented in the game. I fully agree that streaks should be accounted for in the programming.
So If the game only allows players to bat a specific number bc of their lifetime stat, how would we have these streaks? Better question, what programming would represent this ?
Everything can be represented with numbers. At what percentage does said player have these ups and downs? How often do they go through these? All this can be represented with percentages. I’m just not sure you could properly make this game realistic without a true physics engine. For example, they still pull the 1st baseman off the bag with a liner hit to right field because they can’t properly represent velocity, time, and distance.
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@nflman2033 said in Questions still not answered:
@yankblan_psn said in Questions still not answered:
@nflman2033 said in Questions still not answered:
@dolenz_psn said in Questions still not answered:
@a_perfectgame said in Questions still not answered:
I don’t understand how they could allow directional or analog in competitive play. I think it should be mandatory to use zone or pure analog with stride.
Save the timing interfaces for offline play and casual.
That would obviously make the most sense
I am still not sure why people care. If you tell me that you are going to allow my opponents to use tools that give me an advantage then who am I to complain?
But the bottom line is how many people use it in the competitive modes. If those people are likely to spend money on stubs to chase cards to play a mode that they will be less competitive playing then I can't see SDS removing it.
Also, if SDS are tracking enough stats they might even have the data that shows where those who use directional finish in ranked seasons. If the vast majority of those players appear in the lower half of the ranked seasons divisions then they will not see an issue with it.
Yes, I will never understand why people get upset at other players for using inputs online that have more RNG.
I just don’t like missing because I can’t decide where to put the bat on the ball; usually after a couple innings I just give up. You want to use directional? Fine by me. I have more control and if I f up it’s on me.
Yeah, and I am more than cool with you using directional, because you are allowing the cpu to more control over your outcome than I will.
I see the same thing happening in NBA 2k, people complain when they face players who play off ball, in other words they control say the center and let the CPU guard them. If you can't beat the CPU who is guarding you H2H it means you can't beat the CPU on All Star, that is on you.
I don't like trusting the CPU to guard for me, just as I don't want my outcomes to be RNG. If I swing and miss at a pitch, that is on me sucking and not hitting a button and the RNG says I am not getting a hit here.
But if you are ok with RNG, that is fine with me.
I think I wasn’t clear or you misread; I don’t use directional because of RNG; I want zone so I can own my mistakes.
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Everything can be represented with numbers. At what percentage does said player have these ups and downs? How often do they go through these? All this can be represented with percentages. I’m just not sure you could properly make this game realistic without a true physics engine. For example, they still pull the 1st baseman off the bag with a liner hit to right field because they can’t properly represent velocity, time, and distance.
That would be interesting programming. But my issue is that baseball doesn’t always go by the numbers. Hell in all sports, things happen that numbers and percentages can’t explain. Perfect example is Joc Pederson bunting the other day. Unexpected. No numbers for that.
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@package516_psn said in Questions still not answered:
Everything can be represented with numbers. At what percentage does said player have these ups and downs? How often do they go through these? All this can be represented with percentages. I’m just not sure you could properly make this game realistic without a true physics engine. For example, they still pull the 1st baseman off the bag with a liner hit to right field because they can’t properly represent velocity, time, and distance.
That would be interesting programming. But my issue is that baseball doesn’t always go by the numbers. Hell in all sports, things happen that numbers and percentages can’t explain. Perfect example is Joc Pederson bunting the other day. Unexpected. No numbers for that.
No doubt, but that would be a user decision. As far as programming that against the AI controlling Joc Pederson, easy. What percentage of bunt attempts out of the amount of at bats. You can’t program for user decision making, that’s where the competition level between users lies. I appreciate you being able to have a conversation about this, even though you do not agree, in a respectable manner. So many people on here forget that they are talking to another human being.
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@sean_87__PSN . I like having discussions when the parties involved don’t agree. The world is too big and everyone has different opinions. It would be boring if all agreed on everything.