Questions still not answered
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@sean_87__psn said in Questions still not answered:
Not quite what I’m saying. If you look up natural motion. That’s what I would like to see.
Since it’s like the 15th time you’ve mentioned this i gotta say I feel like you never played this game if you think that’s how MLB should be designed. Its very much a niche game with extremely unrealistic hits. It’s literally called BACK BREAKER. It wasn’t in any way a sim. It’s a 10+ year old upgraded version of NFL blitz with an opening scene where a QBs fingers are ripped apart from his hand in the championship game.
Maybe that’s not who has the script for the most realistic MLB the show.
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@charterbus_psn said in Questions still not answered:
@sean_87__psn said in Questions still not answered:
Not quite what I’m saying. If you look up natural motion. That’s what I would like to see.
Since it’s like the 15th time you’ve mentioned this i gotta say I feel like you never played this game if you think that’s how MLB should be designed. Its very much a niche game with extremely unrealistic hits. It’s literally called BACK BREAKER. It wasn’t in any way a sim. It’s a 10+ year old upgraded version of NFL blitz with an opening scene where a QBs fingers are ripped apart from his hand in the championship game.
Maybe that’s not who has the script for the most realistic MLB the show.
Dig a little deeper my friend. The engine (euphoria) was created by a couple of college dropouts and they made that game back breaker as basically a prototype to show off the physics capabilities of the engine they created. Then other games started using it before recently they stopped allowing 3rd party companies to use it. You may have heard of one of them, grand theft auto? The back breaker game was not about making a sim football game, just showing off tech. By the way, I have been playing this game before it was called the show.
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@sean_87__psn said in Questions still not answered:
@gradekthebard said in Questions still not answered:
I took it as implied since they have been given the opportunity to say if any input options weren't available and have every time answered that the one in question was. Yes, it would be nice to have a little more specificity, but the implication has been that all options are still in the game.
What I never understood is why it would matter, since all of the options you are asking about are not very competitive in h2h play and anyone using them is playing at a disadvantage.
I believe I answered you on this before. It’s the way I like to play. I don’t care if I’m at a disadvantage. I don’t like seeing all that junk on the screen. For me personally, it takes away from the game. Yes, I know I’m different, but I like to play games that are more grounded to reality. I don’t like games like call of duty. I like arma, squad, the old socom games, the old ghost recon games. It’s too bad they don’t make mil-sim shooters for the consoles anymore. It’s all fake arcade type stuff. That’s the reason I don’t like playing with the same settings as you or I’m guessing the majority of people on this form.
If you’re interested in zone you can still use it and turn your pci off. You will still have to move it to hit the ball but your screen will be clean.
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@yankblan_psn said in Questions still not answered:
@nflman2033 said in Questions still not answered:
@dolenz_psn said in Questions still not answered:
@a_perfectgame said in Questions still not answered:
I don’t understand how they could allow directional or analog in competitive play. I think it should be mandatory to use zone or pure analog with stride.
Save the timing interfaces for offline play and casual.
That would obviously make the most sense
I am still not sure why people care. If you tell me that you are going to allow my opponents to use tools that give me an advantage then who am I to complain?
But the bottom line is how many people use it in the competitive modes. If those people are likely to spend money on stubs to chase cards to play a mode that they will be less competitive playing then I can't see SDS removing it.
Also, if SDS are tracking enough stats they might even have the data that shows where those who use directional finish in ranked seasons. If the vast majority of those players appear in the lower half of the ranked seasons divisions then they will not see an issue with it.
Yes, I will never understand why people get upset at other players for using inputs online that have more RNG.
I just don’t like missing because I can’t decide where to put the bat on the ball; usually after a couple innings I just give up. You want to use directional? Fine by me. I have more control and if I f up it’s on me.
Yeah, and I am more than cool with you using directional, because you are allowing the cpu to more control over your outcome than I will.
I see the same thing happening in NBA 2k, people complain when they face players who play off ball, in other words they control say the center and let the CPU guard them. If you can't beat the CPU who is guarding you H2H it means you can't beat the CPU on All Star, that is on you.
I don't like trusting the CPU to guard for me, just as I don't want my outcomes to be RNG. If I swing and miss at a pitch, that is on me sucking and not hitting a button and the RNG says I am not getting a hit here.
But if you are ok with RNG, that is fine with me.
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@a_perfectgame said in Questions still not answered:
I don’t understand how they could allow directional or analog in competitive play. I think it should be mandatory to use zone or pure analog with stride.
Save the timing interfaces for offline play and casual.
That would obviously make the most sense
Directional is extremely easy to exploit, from a pitching aspect that is. Idk that I've ever lost to one, or if I even face any at the higher divisions.
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@ikasnu_psn said in Questions still not answered:
@a_perfectgame said in Questions still not answered:
I don’t understand how they could allow directional or analog in competitive play. I think it should be mandatory to use zone or pure analog with stride.
Save the timing interfaces for offline play and casual.
That would obviously make the most sense
Directional is extremely easy to exploit, from a pitching aspect that is. Idk that I've ever lost to one, or if I even face any at the higher divisions.
I don’t ever make ws, but I get in the 800s regularly using directional hitting, classic pitching and throw meter off for fielding.
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@sean_87__psn said in Questions still not answered:
@ikasnu_psn said in Questions still not answered:
@a_perfectgame said in Questions still not answered:
I don’t understand how they could allow directional or analog in competitive play. I think it should be mandatory to use zone or pure analog with stride.
Save the timing interfaces for offline play and casual.
That would obviously make the most sense
Directional is extremely easy to exploit, from a pitching aspect that is. Idk that I've ever lost to one, or if I even face any at the higher divisions.
I don’t ever make ws, but I get in the 800s regularly using directional hitting, classic pitching and throw meter off for fielding.
I imagine that takes a lot of games
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Nope. Played less than a 100 ranked games last year.
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@ikasnu_psn said in Questions still not answered:
@sean_87__psn said in Questions still not answered:
@ikasnu_psn said in Questions still not answered:
@a_perfectgame said in Questions still not answered:
I don’t understand how they could allow directional or analog in competitive play. I think it should be mandatory to use zone or pure analog with stride.
Save the timing interfaces for offline play and casual.
That would obviously make the most sense
Directional is extremely easy to exploit, from a pitching aspect that is. Idk that I've ever lost to one, or if I even face any at the higher divisions.
I don’t ever make ws, but I get in the 800s regularly using directional hitting, classic pitching and throw meter off for fielding.
I imagine that takes a lot of games
My win/loss ratio is roughly 2-1. It might of been slightly lower than that this year, can’t remember.
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There’s a big difference between making 800 regularly and making 800 once..
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@the_canuckler said in Questions still not answered:
There’s a big difference between making 800 regularly and making 800 once..
Well I have certainly made it more than once. I’m not sure how many times every year I have made it, but it’s been more than once. I don’t know how to check either. I have never got past 830 I believe though, that’s highest I think I have ever been.
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@sean_87__psn said in Questions still not answered:
@charterbus_psn said in Questions still not answered:
@sean_87__psn said in Questions still not answered:
Not quite what I’m saying. If you look up natural motion. That’s what I would like to see.
Since it’s like the 15th time you’ve mentioned this i gotta say I feel like you never played this game if you think that’s how MLB should be designed. Its very much a niche game with extremely unrealistic hits. It’s literally called BACK BREAKER. It wasn’t in any way a sim. It’s a 10+ year old upgraded version of NFL blitz with an opening scene where a QBs fingers are ripped apart from his hand in the championship game.
Maybe that’s not who has the script for the most realistic MLB the show.
Dig a little deeper my friend. The engine (euphoria) was created by a couple of college dropouts and they made that game back breaker as basically a prototype to show off the physics capabilities of the engine they created. Then other games started using it before recently they stopped allowing 3rd party companies to use it. You may have heard of one of them, grand theft auto? The back breaker game was not about making a sim football game, just showing off tech. By the way, I have been playing this game before it was called the show.
Lol that all sounds really good when written, but then when you come to the realization that GTA isn’t realistic, doesn’t have amazing or even average physics, and the greatness of the game has nothing to do with the fact those guys dropped out....it’s all just becomes words that don’t mean much. Like the amount of name changes this game has gone through while you’ve played. Sounds cool, means nothing.
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@charterbus_psn said in Questions still not answered:
@sean_87__psn said in Questions still not answered:
@charterbus_psn said in Questions still not answered:
@sean_87__psn said in Questions still not answered:
Not quite what I’m saying. If you look up natural motion. That’s what I would like to see.
Since it’s like the 15th time you’ve mentioned this i gotta say I feel like you never played this game if you think that’s how MLB should be designed. Its very much a niche game with extremely unrealistic hits. It’s literally called BACK BREAKER. It wasn’t in any way a sim. It’s a 10+ year old upgraded version of NFL blitz with an opening scene where a QBs fingers are ripped apart from his hand in the championship game.
Maybe that’s not who has the script for the most realistic MLB the show.
Dig a little deeper my friend. The engine (euphoria) was created by a couple of college dropouts and they made that game back breaker as basically a prototype to show off the physics capabilities of the engine they created. Then other games started using it before recently they stopped allowing 3rd party companies to use it. You may have heard of one of them, grand theft auto? The back breaker game was not about making a sim football game, just showing off tech. By the way, I have been playing this game before it was called the show.
Lol that all sounds really good when written, but then when you come to the realization that GTA isn’t realistic, doesn’t have amazing or even average physics, and the greatness of the game has nothing to do with the fact those guys dropped out....it’s all just becomes words that don’t mean much. Like the amount of name changes this game has gone through while you’ve played. Sounds cool, means nothing.
Your right gta is not realistic, but some of the things they applied to the game from the engine are. Such as how a body rolled over the car when getting hit. I don’t mind that you disagree with me on how this game should be. You like more of an arcade game (more user input) and I like a more realistic game (more about the players we are controlling). We can agree to disagree.
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Your right gta is not realistic, but some of the things they applied to the game from the engine are. Such as how a body rolled over the car when getting hit. I don’t mind that you disagree with me on how this game should be. You like more of an arcade game (more user input) and I like a more realistic game (more about the players we are controlling). We can agree to disagree.
How is more user input “arcade”??
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@package516_psn said in Questions still not answered:
Your right gta is not realistic, but some of the things they applied to the game from the engine are. Such as how a body rolled over the car when getting hit. I don’t mind that you disagree with me on how this game should be. You like more of an arcade game (more user input) and I like a more realistic game (more about the players we are controlling). We can agree to disagree.
How is more user input “arcade”??
Your not accurately representing the player you are controlling. You are able to achieve feats that he has never come close to accomplishing in real life. Hence arcade, not realistic.
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Your not accurately representing the player you are controlling. You are able to achieve feats that he has never come close to accomplishing in real life. Hence arcade, not realistic.
Agree to disagree. Bartolo freaking Colon hit a HR in a real game. What are his stats in MLB The Show? So if Bartolo can do it, I think we should be able to hit dingers in the game with anyone.
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@package516_psn said in Questions still not answered:
Your not accurately representing the player you are controlling. You are able to achieve feats that he has never come close to accomplishing in real life. Hence arcade, not realistic.
Agree to disagree. Bartolo freaking Colon hit a HR in a real game. What are his stats in MLB The Show? So if Bartolo can do it, I think we should be able to hit dingers in the game with anyone.
I don’t mind you disagreeing with me.
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@package516_psn said in Questions still not answered:
Your not accurately representing the player you are controlling. You are able to achieve feats that he has never come close to accomplishing in real life. Hence arcade, not realistic.
Agree to disagree. Bartolo freaking Colon hit a HR in a real game. What are his stats in MLB The Show? So if Bartolo can do it, I think we should be able to hit dingers in the game with anyone.
You might like arcade games, I do not.
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@sean_87__psn said in Questions still not answered:
@package516_psn said in Questions still not answered:
Your right gta is not realistic, but some of the things they applied to the game from the engine are. Such as how a body rolled over the car when getting hit. I don’t mind that you disagree with me on how this game should be. You like more of an arcade game (more user input) and I like a more realistic game (more about the players we are controlling). We can agree to disagree.
How is more user input “arcade”??
Your not accurately representing the player you are controlling. You are able to achieve feats that he has never come close to accomplishing in real life. Hence arcade, not realistic.
I'll give you credit for persistence on this subject. The only way to do what you say is to take away even more control from the person on the stick.
"You're batting .400 with Kolten Wong. We are going to make you hit into some outs no matter how well you square up and well time a pitch. Kolten Wong is not a .400 hitter so we have to reign you in until you are batting .285, which is Koten Wongs best season AVG ."
You think people go crazy about the RNG in this game imagine how crazy they would go if the game purposefully took hits away so a player could not go above some arbitrary limit.
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@sean_87__psn said in Questions still not answered:
@package516_psn said in Questions still not answered:
Your not accurately representing the player you are controlling. You are able to achieve feats that he has never come close to accomplishing in real life. Hence arcade, not realistic.
Agree to disagree. Bartolo freaking Colon hit a HR in a real game. What are his stats in MLB The Show? So if Bartolo can do it, I think we should be able to hit dingers in the game with anyone.
You might like arcade games, I do not.
What you want is to be able to compete by evening the playing field because you don’t feel comfortable being able to learn zone. Which is clearly a more dominant interface
Of course a directional hitter wants outcomes for everyone to be random. Why wouldn’t you?
Basically you are saying “I play this way and this is the Max of achievable outcome therefore...no one should be able to achieve anything greater then what the game allows me to achieve”
Based on our conversation on mouse and keyboard I know exactly what your core intentions are dude.
Let’s make the game completely catered to your level of gameplay so that you can compete at a high level. Smh. Ridiculous
I 100% can take a very confident guess at where you stand politically lol
I’m very glad you don’t work for SDS