Questions still not answered
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@dolenz_psn said in Questions still not answered:
@sean_87__psn said in Questions still not answered:
In online ranked diamond dynasty are the following still allowed?
Directional hitting?
Classic pitching?
Fielding- throw meter off?
Would appreciate an answer on this, thanks?What is classic pitching? I assumed that it was the same as metered.
I can't imagine that they would out any features that made players less competitive.
You just press the pitch button and it’s accuracy depends on the player ratings
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I don’t understand how they could allow directional or analog in competitive play. I think it should be mandatory to use zone or pure analog with stride.
Save the timing interfaces for offline play and casual.
That would obviously make the most sense
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@sean_87__psn said in Questions still not answered:
@gradekthebard said in Questions still not answered:
I took it as implied since they have been given the opportunity to say if any input options weren't available and have every time answered that the one in question was. Yes, it would be nice to have a little more specificity, but the implication has been that all options are still in the game.
What I never understood is why it would matter, since all of the options you are asking about are not very competitive in h2h play and anyone using them is playing at a disadvantage.
I believe I answered you on this before. It’s the way I like to play. I don’t care if I’m at a disadvantage. I don’t like seeing all that junk on the screen. For me personally, it takes away from the game. Yes, I know I’m different, but I like to play games that are more grounded to reality. I don’t like games like call of duty. I like arma, squad, the old socom games, the old ghost recon games. It’s too bad they don’t make mil-sim shooters for the consoles anymore. It’s all fake arcade type stuff. That’s the reason I don’t like playing with the same settings as you or I’m guessing the majority of people on this form.
I get what you are saying but you also want to be competitive online and in my personal opinion that’s where I have a problem with it.
I think you should be able to play however you want but not in ranked seasons and battle Royale.
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@a_perfectgame said in Questions still not answered:
I don’t understand how they could allow directional or analog in competitive play. I think it should be mandatory to use zone or pure analog with stride.
Save the timing interfaces for offline play and casual.
That would obviously make the most sense
Why does it make the "most sense" when those options are clearly inferior to zone? Is it because you don't understand how they work? If people want to play directional online (personally I always use zone) and be at a disadvantage, let them it won't hurt you.
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@a_perfectgame said in Questions still not answered:
I don’t understand how they could allow directional or analog in competitive play. I think it should be mandatory to use zone or pure analog with stride.
Save the timing interfaces for offline play and casual.
That would obviously make the most sense
I am still not sure why people care. If you tell me that you are going to allow my opponents to use tools that give me an advantage then who am I to complain?
But the bottom line is how many people use it in the competitive modes. If those people are likely to spend money on stubs to chase cards to play a mode that they will be less competitive playing then I can't see SDS removing it.
Also, if SDS are tracking enough stats they might even have the data that shows where those who use directional finish in ranked seasons. If the vast majority of those players appear in the lower half of the ranked seasons divisions then they will not see an issue with it.
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@dolenz_psn said in Questions still not answered:
@a_perfectgame said in Questions still not answered:
I don’t understand how they could allow directional or analog in competitive play. I think it should be mandatory to use zone or pure analog with stride.
Save the timing interfaces for offline play and casual.
That would obviously make the most sense
I am still not sure why people care. If you tell me that you are going to allow my opponents to use tools that give me an advantage then who am I to complain?
But the bottom line is how many people use it in the competitive modes. If those people are likely to spend money on stubs to chase cards to play a mode that they will be less competitive playing then I can't see SDS removing it.
Also, if SDS are tracking enough stats they might even have the data that shows where those who use directional finish in ranked seasons. If the vast majority of those players appear in the lower half of the ranked seasons divisions then they will not see an issue with it.
Yes, I will never understand why people get upset at other players for using inputs online that have more RNG.
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@sean_87__psn said in Questions still not answered:
In online ranked diamond dynasty are the following still allowed?
Directional hitting?
Classic pitching?
Fielding- throw meter off?
Would appreciate an answer on this, thanks?If i understood the blog right all options will still be available just the pitches with PAR Feature will be more accurate based off of timing. Not 100% but that's how i understood it.
Batting is gonna be more user input driven in competitive as opposed to other modes.
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@a_perfectgame said in Questions still not answered:
@sean_87__psn said in Questions still not answered:
@gradekthebard said in Questions still not answered:
I took it as implied since they have been given the opportunity to say if any input options weren't available and have every time answered that the one in question was. Yes, it would be nice to have a little more specificity, but the implication has been that all options are still in the game.
What I never understood is why it would matter, since all of the options you are asking about are not very competitive in h2h play and anyone using them is playing at a disadvantage.
I believe I answered you on this before. It’s the way I like to play. I don’t care if I’m at a disadvantage. I don’t like seeing all that junk on the screen. For me personally, it takes away from the game. Yes, I know I’m different, but I like to play games that are more grounded to reality. I don’t like games like call of duty. I like arma, squad, the old socom games, the old ghost recon games. It’s too bad they don’t make mil-sim shooters for the consoles anymore. It’s all fake arcade type stuff. That’s the reason I don’t like playing with the same settings as you or I’m guessing the majority of people on this form.
I get what you are saying but you also want to be competitive online and in my personal opinion that’s where I have a problem with it.
I think you should be able to play however you want but not in ranked seasons and battle Royale.
It’s still competitive. If the game was truly a sim game you just wouldn’t be able to play above a cards capabilities like you can now. It’s just more realistic, not less competitive. I think you and others just like a certain play style that’s not realistic. Nothing wrong with that, just not my cup of tea.
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@dolenz_psn said in Questions still not answered:
@sean_87__psn said in Questions still not answered:
In online ranked diamond dynasty are the following still allowed?
Directional hitting?
Classic pitching?
Fielding- throw meter off?
Would appreciate an answer on this, thanks?What is classic pitching? I assumed that it was the same as metered.
I can't imagine that they would out any features that made players less competitive.
Classic is what i used to use back in the day when pitch movement was determined by pitch type/ location and how long you held corresponding pitch button. For instance if you are facing strike zone from pitcher view each box within zone and directly opposite outside zone would represent a different movement and final destination for said pitch.
Meter is completely different it is based off of timing and where you line up the lines. But you can use the classic pitcthing location arrows with meter.
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@sean_87__psn said in Questions still not answered:
@a_perfectgame said in Questions still not answered:
@sean_87__psn said in Questions still not answered:
@gradekthebard said in Questions still not answered:
I took it as implied since they have been given the opportunity to say if any input options weren't available and have every time answered that the one in question was. Yes, it would be nice to have a little more specificity, but the implication has been that all options are still in the game.
What I never understood is why it would matter, since all of the options you are asking about are not very competitive in h2h play and anyone using them is playing at a disadvantage.
I believe I answered you on this before. It’s the way I like to play. I don’t care if I’m at a disadvantage. I don’t like seeing all that junk on the screen. For me personally, it takes away from the game. Yes, I know I’m different, but I like to play games that are more grounded to reality. I don’t like games like call of duty. I like arma, squad, the old socom games, the old ghost recon games. It’s too bad they don’t make mil-sim shooters for the consoles anymore. It’s all fake arcade type stuff. That’s the reason I don’t like playing with the same settings as you or I’m guessing the majority of people on this form.
I get what you are saying but you also want to be competitive online and in my personal opinion that’s where I have a problem with it.
I think you should be able to play however you want but not in ranked seasons and battle Royale.
It’s still competitive. If the game was truly a sim game you just wouldn’t be able to play above a cards capabilities like you can now. It’s just more realistic, not less competitive. I think you and others just like a certain play style that’s not realistic. Nothing wrong with that, just not my cup of tea.
You're one of the very few that wants a full sim game.
But yes I assume you'll still be able to use directional and the like, which is AOK with me, I have 0 issues with players putting themselves at a disadvantage
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@sean_87__psn said in Questions still not answered:
@a_perfectgame said in Questions still not answered:
@sean_87__psn said in Questions still not answered:
@gradekthebard said in Questions still not answered:
I took it as implied since they have been given the opportunity to say if any input options weren't available and have every time answered that the one in question was. Yes, it would be nice to have a little more specificity, but the implication has been that all options are still in the game.
What I never understood is why it would matter, since all of the options you are asking about are not very competitive in h2h play and anyone using them is playing at a disadvantage.
I believe I answered you on this before. It’s the way I like to play. I don’t care if I’m at a disadvantage. I don’t like seeing all that junk on the screen. For me personally, it takes away from the game. Yes, I know I’m different, but I like to play games that are more grounded to reality. I don’t like games like call of duty. I like arma, squad, the old socom games, the old ghost recon games. It’s too bad they don’t make mil-sim shooters for the consoles anymore. It’s all fake arcade type stuff. That’s the reason I don’t like playing with the same settings as you or I’m guessing the majority of people on this form.
I get what you are saying but you also want to be competitive online and in my personal opinion that’s where I have a problem with it.
I think you should be able to play however you want but not in ranked seasons and battle Royale.
It’s still competitive. If the game was truly a sim game you just wouldn’t be able to play above a cards capabilities like you can now. It’s just more realistic, not less competitive. I think you and others just like a certain play style that’s not realistic. Nothing wrong with that, just not my cup of tea.
Any time you add in the gamers skill with the controller or their reflexes into the equation then the stats are going to become less and less like a sim. I am not sure there is any way to allow player control in a competitive mode and keep the game in line with true simulation. When I bat only .200 with Mickey Mantle and someone else bats .400 plus with him then true simulation gameplay is out the window.
I wonder how Franchise players who play out their games deal with this conundrum. Seems like anytime you put someone on a controller that stats will become less realistic.
Perfect Team in Out of The Park Baseball on the PC is probably the closest that you will get to true simulation but of course you don't actually play those games. You set your lineup and strategies and then the games themselves are all simulated. It is basically that games version of Diamond Dynasty for the hardcore sim fans.
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@dolenz_psn said in Questions still not answered:
@sean_87__psn said in Questions still not answered:
@a_perfectgame said in Questions still not answered:
@sean_87__psn said in Questions still not answered:
@gradekthebard said in Questions still not answered:
I took it as implied since they have been given the opportunity to say if any input options weren't available and have every time answered that the one in question was. Yes, it would be nice to have a little more specificity, but the implication has been that all options are still in the game.
What I never understood is why it would matter, since all of the options you are asking about are not very competitive in h2h play and anyone using them is playing at a disadvantage.
I believe I answered you on this before. It’s the way I like to play. I don’t care if I’m at a disadvantage. I don’t like seeing all that junk on the screen. For me personally, it takes away from the game. Yes, I know I’m different, but I like to play games that are more grounded to reality. I don’t like games like call of duty. I like arma, squad, the old socom games, the old ghost recon games. It’s too bad they don’t make mil-sim shooters for the consoles anymore. It’s all fake arcade type stuff. That’s the reason I don’t like playing with the same settings as you or I’m guessing the majority of people on this form.
I get what you are saying but you also want to be competitive online and in my personal opinion that’s where I have a problem with it.
I think you should be able to play however you want but not in ranked seasons and battle Royale.
It’s still competitive. If the game was truly a sim game you just wouldn’t be able to play above a cards capabilities like you can now. It’s just more realistic, not less competitive. I think you and others just like a certain play style that’s not realistic. Nothing wrong with that, just not my cup of tea.
Any time you add in the gamers skill with the controller or their reflexes into the equation then the stats are going to become less and less like a sim. I am not sure there is any way to allow player control in a competitive mode and keep the game in line with true simulation. When I bat only .200 with Mickey Mantle and someone else bats .400 plus with him then true simulation gameplay is out the window.
I wonder how Franchise players who play out their games deal with this conundrum. Seems like anytime you put someone on a controller that stats will become less realistic.
Perfect Team in Out of The Park Baseball on the PC is probably the closest that you will get to true simulation but of course you don't actually play those games. You set your lineup and strategies and then the games themselves are all simulated. It is basically that games version of Diamond Dynasty for the hardcore sim fans.
I get what you are saying, but I don’t think you should be able to over perform with a player. Under perform, yes, but for someone to be able to bat .400 with a average mlb player is ridiculous. Some people can do that with any player in the game and I personally think it’s too far out there for my liking. Too arcade like.
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@sean_87__psn said in Questions still not answered:
@dolenz_psn said in Questions still not answered:
@sean_87__psn said in Questions still not answered:
@a_perfectgame said in Questions still not answered:
@sean_87__psn said in Questions still not answered:
@gradekthebard said in Questions still not answered:
I took it as implied since they have been given the opportunity to say if any input options weren't available and have every time answered that the one in question was. Yes, it would be nice to have a little more specificity, but the implication has been that all options are still in the game.
What I never understood is why it would matter, since all of the options you are asking about are not very competitive in h2h play and anyone using them is playing at a disadvantage.
I believe I answered you on this before. It’s the way I like to play. I don’t care if I’m at a disadvantage. I don’t like seeing all that junk on the screen. For me personally, it takes away from the game. Yes, I know I’m different, but I like to play games that are more grounded to reality. I don’t like games like call of duty. I like arma, squad, the old socom games, the old ghost recon games. It’s too bad they don’t make mil-sim shooters for the consoles anymore. It’s all fake arcade type stuff. That’s the reason I don’t like playing with the same settings as you or I’m guessing the majority of people on this form.
I get what you are saying but you also want to be competitive online and in my personal opinion that’s where I have a problem with it.
I think you should be able to play however you want but not in ranked seasons and battle Royale.
It’s still competitive. If the game was truly a sim game you just wouldn’t be able to play above a cards capabilities like you can now. It’s just more realistic, not less competitive. I think you and others just like a certain play style that’s not realistic. Nothing wrong with that, just not my cup of tea.
Any time you add in the gamers skill with the controller or their reflexes into the equation then the stats are going to become less and less like a sim. I am not sure there is any way to allow player control in a competitive mode and keep the game in line with true simulation. When I bat only .200 with Mickey Mantle and someone else bats .400 plus with him then true simulation gameplay is out the window.
I wonder how Franchise players who play out their games deal with this conundrum. Seems like anytime you put someone on a controller that stats will become less realistic.
Perfect Team in Out of The Park Baseball on the PC is probably the closest that you will get to true simulation but of course you don't actually play those games. You set your lineup and strategies and then the games themselves are all simulated. It is basically that games version of Diamond Dynasty for the hardcore sim fans.
I get what you are saying, but I don’t think you should be able to over perform with a player. Under perform, yes, but for someone to be able to bat .400 with a average mlb player is ridiculous. Some people can do that with any player in the game and I personally think it’s too far out there for my liking. Too arcade like.
So how do you limit them? Start giving them arbitrary outs when they reach some threshold? I just don't know how you compensate for user skill in a manner that is fair. Start letting the opponent get cheap hits when a pitchers era gets too low, or when they reach unrealistic strike out numbers?
It is an extremely slippery slope.
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@dolenz_psn said in Questions still not answered:
@sean_87__psn said in Questions still not answered:
@dolenz_psn said in Questions still not answered:
@sean_87__psn said in Questions still not answered:
@a_perfectgame said in Questions still not answered:
@sean_87__psn said in Questions still not answered:
@gradekthebard said in Questions still not answered:
I took it as implied since they have been given the opportunity to say if any input options weren't available and have every time answered that the one in question was. Yes, it would be nice to have a little more specificity, but the implication has been that all options are still in the game.
What I never understood is why it would matter, since all of the options you are asking about are not very competitive in h2h play and anyone using them is playing at a disadvantage.
I believe I answered you on this before. It’s the way I like to play. I don’t care if I’m at a disadvantage. I don’t like seeing all that junk on the screen. For me personally, it takes away from the game. Yes, I know I’m different, but I like to play games that are more grounded to reality. I don’t like games like call of duty. I like arma, squad, the old socom games, the old ghost recon games. It’s too bad they don’t make mil-sim shooters for the consoles anymore. It’s all fake arcade type stuff. That’s the reason I don’t like playing with the same settings as you or I’m guessing the majority of people on this form.
I get what you are saying but you also want to be competitive online and in my personal opinion that’s where I have a problem with it.
I think you should be able to play however you want but not in ranked seasons and battle Royale.
It’s still competitive. If the game was truly a sim game you just wouldn’t be able to play above a cards capabilities like you can now. It’s just more realistic, not less competitive. I think you and others just like a certain play style that’s not realistic. Nothing wrong with that, just not my cup of tea.
Any time you add in the gamers skill with the controller or their reflexes into the equation then the stats are going to become less and less like a sim. I am not sure there is any way to allow player control in a competitive mode and keep the game in line with true simulation. When I bat only .200 with Mickey Mantle and someone else bats .400 plus with him then true simulation gameplay is out the window.
I wonder how Franchise players who play out their games deal with this conundrum. Seems like anytime you put someone on a controller that stats will become less realistic.
Perfect Team in Out of The Park Baseball on the PC is probably the closest that you will get to true simulation but of course you don't actually play those games. You set your lineup and strategies and then the games themselves are all simulated. It is basically that games version of Diamond Dynasty for the hardcore sim fans.
I get what you are saying, but I don’t think you should be able to over perform with a player. Under perform, yes, but for someone to be able to bat .400 with a average mlb player is ridiculous. Some people can do that with any player in the game and I personally think it’s too far out there for my liking. Too arcade like.
So how do you limit them? Start giving them arbitrary outs when they reach some threshold? I just don't know how you compensate for user skill in a manner that is fair. Start letting the opponent get cheap hits when a pitchers era gets too high, or when they reach unrealistic strike out numbers?
It is an extremely slippery slope.
You can’t do it with their current engine and gameplay styles. The tech they use is too outdated for something that sophisticated. You wouldn’t be able to do it with that giant circle people use to hit with called zone either. Don’t worry, they will never make the game realistic, I am in the minority, I know that.
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@sean_87__psn said in Questions still not answered:
@dolenz_psn said in Questions still not answered:
@sean_87__psn said in Questions still not answered:
@dolenz_psn said in Questions still not answered:
@sean_87__psn said in Questions still not answered:
@a_perfectgame said in Questions still not answered:
@sean_87__psn said in Questions still not answered:
@gradekthebard said in Questions still not answered:
I took it as implied since they have been given the opportunity to say if any input options weren't available and have every time answered that the one in question was. Yes, it would be nice to have a little more specificity, but the implication has been that all options are still in the game.
What I never understood is why it would matter, since all of the options you are asking about are not very competitive in h2h play and anyone using them is playing at a disadvantage.
I believe I answered you on this before. It’s the way I like to play. I don’t care if I’m at a disadvantage. I don’t like seeing all that junk on the screen. For me personally, it takes away from the game. Yes, I know I’m different, but I like to play games that are more grounded to reality. I don’t like games like call of duty. I like arma, squad, the old socom games, the old ghost recon games. It’s too bad they don’t make mil-sim shooters for the consoles anymore. It’s all fake arcade type stuff. That’s the reason I don’t like playing with the same settings as you or I’m guessing the majority of people on this form.
I get what you are saying but you also want to be competitive online and in my personal opinion that’s where I have a problem with it.
I think you should be able to play however you want but not in ranked seasons and battle Royale.
It’s still competitive. If the game was truly a sim game you just wouldn’t be able to play above a cards capabilities like you can now. It’s just more realistic, not less competitive. I think you and others just like a certain play style that’s not realistic. Nothing wrong with that, just not my cup of tea.
Any time you add in the gamers skill with the controller or their reflexes into the equation then the stats are going to become less and less like a sim. I am not sure there is any way to allow player control in a competitive mode and keep the game in line with true simulation. When I bat only .200 with Mickey Mantle and someone else bats .400 plus with him then true simulation gameplay is out the window.
I wonder how Franchise players who play out their games deal with this conundrum. Seems like anytime you put someone on a controller that stats will become less realistic.
Perfect Team in Out of The Park Baseball on the PC is probably the closest that you will get to true simulation but of course you don't actually play those games. You set your lineup and strategies and then the games themselves are all simulated. It is basically that games version of Diamond Dynasty for the hardcore sim fans.
I get what you are saying, but I don’t think you should be able to over perform with a player. Under perform, yes, but for someone to be able to bat .400 with a average mlb player is ridiculous. Some people can do that with any player in the game and I personally think it’s too far out there for my liking. Too arcade like.
So how do you limit them? Start giving them arbitrary outs when they reach some threshold? I just don't know how you compensate for user skill in a manner that is fair. Start letting the opponent get cheap hits when a pitchers era gets too high, or when they reach unrealistic strike out numbers?
It is an extremely slippery slope.
You can’t do it with their current engine and gameplay styles. The tech they use is too outdated for something that sophisticated. You wouldn’t be able to do it with that giant circle people use to hit with called zone either. Don’t worry, they will never make the game realistic, I am in the minority, I know that.
I am not sure I understand the thinking here at all. If a guy is a 275 hitter in his career, he should never be able to hit better than that? What about the times over that guys career when he had a month of blistering the baseball at a .425 clip only to drop to a .130 the next month?
The only way you can do something like this is to 100% take the gaming part of the game out of the game. It would then be a simulation and no longer a playable video game. If I am very good at hitting the ball on legend, can get hits with average players they should be disallowed because the player im using is a weaker hitter? That makes no sense to actually play a game then. What about walks? If a guy has 100 walks in a season and hits .275, does that allow for obp when the player swings and hit the ball better than the player does so the game would force walks to make the stats proper?
I'm not sure what this current tech you keep talking about is going to make this happen, ratings or not. The only way to do what you want to do is to completely take the game away from the player. If that ever happens, this franchise will close its door due to lack of sales.
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Not quite what I’m saying. If you look up natural motion. That’s what I would like to see.
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I was never referring to a “blistering month”. I’m talking about with 500 abs
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@gradekthebard said in Questions still not answered:
@a_perfectgame said in Questions still not answered:
I don’t understand how they could allow directional or analog in competitive play. I think it should be mandatory to use zone or pure analog with stride.
Save the timing interfaces for offline play and casual.
That would obviously make the most sense
Why does it make the "most sense" when those options are clearly inferior to zone? Is it because you don't understand how they work? If people want to play directional online (personally I always use zone) and be at a disadvantage, let them it won't hurt you.
Because it makes for randomized outcomes. So you automatically look at the player that is at the advantage using zone. What about the player that is learning how to use zone? What’s the threshold that zone is not better then directional as far as skill base? You don’t know and neither do I...because it’s a randomized input. Allowing randomized inputs to be effective puts a huge question mark on outcomes. The person does not need to use the tools to be effective at hitting they are rolling the dice and in turn rolling the dice on their opponent. It doesn’t matter how good you or I think we are directional hitting is actually an unfair advantage period. Take two brand new players that never played the game before and give one directional hitting the other zone and put it on legend. Guarantee the person using directional wins and that is exactly the point.
This is literally logic. If I have zero idea how to play the game whats easier to use? Directional why? Because I do not have to place the bat on the ball. Now directional isn’t a long term solution to being good however it should be completely removed from online play because it is a hit randomizer and completely goes against competitive play.
Make sense? I get what you are saying about someone using directional is at a disadvantage and I’m not “scared” of a directional player however the overall integrity of the hitting and it being based on user input is very important to me. I thing allowing “timing” style hitting interfaces is a step in the wrong direction for competitive play.
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Get rid of the tennis racquet size zone then. Let’s see what happens with zone being the actual size of the bat. Lol.
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@sean_87__psn said in Questions still not answered:
Get rid of the tennis racquet size zone then. Let’s see what happens with zone being the actual size of the bat. Lol.
One thing I really don’t understand is you’ve been pushing for a simulation style game for awhile — if you want that why does it have to be another user?(head to head).
It’s because you want the thrill of competing but you don’t want to have to use the tools you need to compete. there was a time you actually pushed to completely dumb the game down to be completely based on the cards you use? You get that offline. You want to be able to say you beat someone else? I don’t understand the thinking behind this. Why would you want to achieve something you didn’t earn? Seems strange.
Not to be an a hole. I just really am trying to grasp the thinking behind wanting competing with other humans to be a lottery...it doesn’t make much sense to me.