M2O time
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Now that they got rid of the all-or-nothing aspect of March to October, I think I’m going to give it a try. Seems like the best way to level up team Affinity. About how long does each M2O season run? If it isn’t too long, that seems like the best way to handle Affinity quickly.
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I think it’s like 10-12 hours long buddy. What’s nice too is you get rewards throughout the season, not all at once at the end. Plus it’s an offline mode I believe so you can play it with the servers being down (I’m hoping so since they are about to crash in 10 mins).
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It's nice, but long. Takes time away from DD.
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@nflman2033 said in M2O time:
It's nice, but long. Takes time away from DD.
Takes time away from what part of DD? You’re earning XP, so you’re leveling up there. You get XP so you get program stars and you’re earning Affinity points.
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It is technically listed and the hours count towards franchise instead of DD but the Team Affinity Point and XP help DD.
BY the way, I believe on the Affinity screen for a team if you choose the MTO option the game tells you approximately how many points you can expect to earn with a successful run. I want to say it is something like
Rookie - 10 points
Veteran - 20 points
All Star - 30 points
HOF - 40 points
Legend - 50 pointsDynamic difficulty obviously will fluctuate based on skill.
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@bhall09 said in M2O time:
@nflman2033 said in M2O time:
It's nice, but long. Takes time away from DD.
Takes time away from what part of DD? You’re earning XP, so you’re leveling up there. You get XP so you get program stars and you’re earning Affinity points.
Using my DD team, missions for other cards, it's only getting you xp and team TA, but have other stuff I'd rather work on.
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I am doing Cleveland right now. I got through the regular season in about 6.5 hours. I will see how long playoffs last tomorrow.
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