Seeing this years edition is unwinding
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I just think it is a lot harder to accumulate innings pitched, strikeouts, hits, XBH, runs, and RBI vs real opponents online.
If there were cards prestige-able offline, there would be nothing preventing that player from using that card online.
Itβs like the straightedge kid with a wristband at an over 19 punk rock show. Once he is in the venue, the wristband is not going to prevent him from drinking.
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Then make my offline grinded card only usable in offline modes, or make offline grind only available at same difficulty required for online difficulty. It's as simple as that. The only concern I have is that I'm forced to play online for a card that Iwould only use offline in the first place.
Not sure why "level playing field" is such a worry in this game anyway when I can just drop a couple hundred bucks and create a massive advantage.
I do that anyway, but I think I maybe played 20 online games in the last 3 years so it's not like I'm doing it to create some online disadvantage for you.
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Other games do this and I don't understand why. Don't force PvE players into PvP activities, and vice versa. Just give two methods of obtaining the card/weapon/item/etc....
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@Toleeedo_PSN said in Seeing this years edition is unwinding:
Then make my offline grinded card only usable in offline modes, or make offline grind only available at same difficulty required for online difficulty. It's as simple as that. The only concern I have is that I'm forced to play online for a card that Iwould only use offline in the first place.
Making offline grindable prestige cards only useable offline, as you suggest, I have no problem with (although as I said I donβt get the motivation).
Now, as to your second suggestion about equivalent difficulty, that is problematic, imo, because AS online is closer to HOF pitch speeds offline, etc. The difficulties donβt match up.
Even if they did (which would be a good thing), unfortunately, playing online, especially in the 4-500 range, is filled with toxic gameplay and exploits, not to mention challenging connection issues, etc.
There just really isnβt any common ground between offline play and online play, which is a problem.
Not sure why "level playing field" is such a worry in this game anyway when I can just drop a couple hundred bucks and create a massive advantage.
I do that anyway, but I think I maybe played 20 online games in the last 3 years so it's not like I'm doing it to create some online disadvantage for you.
Your point is legitimate. It is already bad enough that you can spend money on a great team and be competitive even now, in February. I mean, from a certain POV, that is a good thing, but unfortunately, the gameplay is such (especially at the lower levels) that user input doesnβt make enough of a difference, and that is not good for anyone, imo.
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We can agree to disagree
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I think we just had a mature discussion on the internet. End of world confirmed
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