So we’re just doing away with attributes now?

SDS

Trying to figure out how Foxx throws out two guys with 90 plus speed an extra lead one was a breaking ball, both times no slide step. Same thing with PS Catcher Jansen throwing out Cobb extra step, no slide step, breaking ball gets thrown out. Also it’s the absolute perfectly thrown ball right at the bag as the runners sliding.

I’m honestly asking as I never ever steal. With this three inning game I gave it a go down by one and then playing a ranked game opponent had Foxx. Guys would run low 70 speed cards on me with no extra step and succeed when I had Foxx at catcher. Was a bit puzzled when he guns down 90 plus speed with an extra step breaking ball.

SDS

If it's an absolutely perfect throw, that means they got the perfect throw on the throw meter......... And just because you steal with high speed and Foxx behind the plate doesn't guarantee a stolen bases. I steal quite a bit, but it's a strategy, especially with high speed guys, pick your spots.

SDS

@eatyum said in So we’re just doing away with stats now?:

If it's an absolutely perfect throw, that means they got the perfect throw on the throw meter......... And just because you steal with high speed and Foxx behind the plate doesn't guarantee a stolen bases. I steal quite a bit, but it's a strategy, especially with high speed guys, pick your spots.

So you are in the camp that attributes don't matter then? Foxx's attributes at catcher are

Arm - 75
Accuracy - 65
Reaction - 62

These are the best of his ability. Meaning at a perfect throw you get a 75 arm with 65 accuracy and I am not sure if reaction has anything to do with reacting to a baserunner or just reacting to a ball in the dirt so let's throw reaction out. So if I am following you a perfect meter magically turns his arm strength and accuracy to 99? With your explanation you are saying stats do not matter if you hit perfect. So if I am batting with a pitcher that has 3 power and 2 contact as long as it's perfect it should come off the bat as if blood Soto with 125/125 hit the ball. Never mind pitcher input or in this case baserunner input.

You fail to realize I also said breaking balls were thrown, no slide step, and I had an extra step lead on these attempts. That is my input as a runner combating the catchers ability. It's not my fault my opponent was doing zero to combat speed on the bag. Breaking balls are slower to the plate and due to breaking balls (unless misfired) are typically in the mid to lower part of the zone. That leaves the catcher in the crouch position before he makes the throw to second. He is not popping out of the crouch on a high FB setting up a throw. Catching and throwing out of the crouch with a card that has a C grade arm with D grade accuracy takes a bit of extra time. Not to mention its a runner with A+ speed and A+ baserunning that is also taking an extra step.

I will agree with you that sure it could happen with no extra step and a uncommon terrible jump with a 99 runner but with my scenario I do believe it's highly unlikely. As a player you are trading the awesome bat that is Foxx knowing players will run all over you. However I feel SDS is hand holding here as Foxx should not throw out Cobb at 2b with this scenario.

SDS

If you expected the same result every time the game wouldn’t be fun. Variation is what makes the game fun. You win some you lose some.

SDS

@SaldanaBros5 said in So we’re just doing away with stats now?:

If you expected the same result every time the game wouldn’t be fun. Variation is what makes the game fun. You win some you lose some.

Absolutely agree! when it comes to hitting and pitching there is so many variances. Round ball with spin and velocity against a round bat will give different results all the time. I don't really harp on the hitting engine near the amount as others. When it comes to something as simple as do you or don't you have a strong and accurate arm against considered the fastest you can run and steal in this game it's a bit easier to break down then how a ball should come off a bat. I am for RNG in the game when it comes to the complicated things like hitting and pitching. However I will go out and say it, if you have a max baserunner with a step against a catcher with a noodle arm and a pitcher that did nothing to combat the speed on a breaking ball. He should be safe 100 out of 100 times unless it's a terrible jump.

It's the players fault for putting out a catcher with a terrible arm not mine. I wouldn't complain that I can't hit home runs with a lineup of 30 power guys.

SDS

I guess it’s the old argument of user input vs card attributes.

Personally, as much fun as it is the collect players, I can’t help but think the gameplay is hampered by attempts to simulate expected performance.

I wish there were a mode that was completely user input based. As it is though, I kind of agree with OP. What is the point of the attributes if the game just overrides them?

SDS

But Foxx isn't in the event?

SDS

People who want player input to be the only thing that matters do not even need cards with stats. Just find a game, or ask for a mode, where all the players are exactly the same. I think many would like that. I personally want stats to matter even more than they do now. I want my best skilled pitchers to be my best pitchers, and my best skilled hitters to be my best hitters. I also want input to matter, but i am more a baseball stats guy.

SDS

@shuker23 said in So we’re just doing away with stats now?:

But Foxx isn't in the event?

He said that foxx was in a ranked game

SDS

You mention stats in title. OP talks nothing about stats.

@Oachs83 said in So we’re just doing away with stats now?:

So you are in the camp that stats don't matter then? Foxx's stats at catcher are
Arm - 75
Accuracy - 65
Reaction - 62

Ah never mind. You are talking about Attributes not stats. Little bit of a difference there. The results of attributes are stats. So the stolen base or caught stealing would be a stat. Not his chance of being successful.

SDS

@ChuckCLC said in So we’re just doing away with stats now?:

You mention stats in title. OP talks nothing about stats.

@Oachs83 said in So we’re just doing away with stats now?:

So you are in the camp that stats don't matter then? Foxx's stats at catcher are
Arm - 75
Accuracy - 65
Reaction - 62

Ah never mind. You are talking about Attributes not stats. Little bit of a difference there. The results of attributes are stats. So the stolen base or caught stealing would be a stat. Not his chance of being successful.

Yeah my bad I do mean attributes, thanks for the clarification I could see how it could be confusing I’ll change the title.

SDS

@Oachs83 said in So we’re just doing away with attributes now?:

@ChuckCLC said in So we’re just doing away with stats now?:

You mention stats in title. OP talks nothing about stats.

@Oachs83 said in So we’re just doing away with stats now?:

So you are in the camp that stats don't matter then? Foxx's stats at catcher are
Arm - 75
Accuracy - 65
Reaction - 62

Ah never mind. You are talking about Attributes not stats. Little bit of a difference there. The results of attributes are stats. So the stolen base or caught stealing would be a stat. Not his chance of being successful.

Yeah my bad I do mean attributes, thanks for the clarification I could see how it could be confusing I’ll change the title.

Lol, no biggie. I just am a nerd for stats and I thought someone else was gonna share my rage that this game lacks so poorly in them. Even though it is baseball. Hell we cant even get our stats for the last 2 years in our universal profile.

SDS

@ChuckCLC said in So we’re just doing away with attributes now?:

@Oachs83 said in So we’re just doing away with attributes now?:

@ChuckCLC said in So we’re just doing away with stats now?:

You mention stats in title. OP talks nothing about stats.

@Oachs83 said in So we’re just doing away with stats now?:

So you are in the camp that stats don't matter then? Foxx's stats at catcher are
Arm - 75
Accuracy - 65
Reaction - 62

Ah never mind. You are talking about Attributes not stats. Little bit of a difference there. The results of attributes are stats. So the stolen base or caught stealing would be a stat. Not his chance of being successful.

Yeah my bad I do mean attributes, thanks for the clarification I could see how it could be confusing I’ll change the title.

Lol, no biggie. I just am a nerd for stats and I thought someone else was gonna share my rage that this game lacks so poorly in them. Even though it is baseball. Hell we cant even get our stats for the last 2 years in our universal profile.

I want so badly my personal stats against all pitching cards. Would be so awesome to know my record against and even percentage of what pitches I get strikes against me at. Would imo help me improve what to look for and try to practice with.

SDS

On the topic of stats, a wins/losses at home/away would be interesting. I also would like my previous years of stats to be available and accurate.

When I first started playing the show, not only were they available, but you could have little signatures on the forum with your batting average etc.

I guess too much stat shaming was going on...

SDS

I have more of an issue with my 99 steal 99 speed guys getting awful jumps. Sometimes they don't but sometimes it's like they are stuck in quicksand. I can't help but feel like I'm doing something wrong to get the worst jump possible so often.

SDS

@Oachs83 said in So we’re just doing away with attributes now?:

@eatyum said in So we’re just doing away with stats now?:

If it's an absolutely perfect throw, that means they got the perfect throw on the throw meter......... And just because you steal with high speed and Foxx behind the plate doesn't guarantee a stolen bases. I steal quite a bit, but it's a strategy, especially with high speed guys, pick your spots.

So you are in the camp that attributes don't matter then? Foxx's attributes at catcher are

Arm - 75
Accuracy - 65
Reaction - 62

These are the best of his ability. Meaning at a perfect throw you get a 75 arm with 65 accuracy and I am not sure if reaction has anything to do with reacting to a baserunner or just reacting to a ball in the dirt so let's throw reaction out. So if I am following you a perfect meter magically turns his arm strength and accuracy to 99? With your explanation you are saying stats do not matter if you hit perfect. So if I am batting with a pitcher that has 3 power and 2 contact as long as it's perfect it should come off the bat as if blood Soto with 125/125 hit the ball. Never mind pitcher input or in this case baserunner input.

You fail to realize I also said breaking balls were thrown, no slide step, and I had an extra step lead on these attempts. That is my input as a runner combating the catchers ability. It's not my fault my opponent was doing zero to combat speed on the bag. Breaking balls are slower to the plate and due to breaking balls (unless misfired) are typically in the mid to lower part of the zone. That leaves the catcher in the crouch position before he makes the throw to second. He is not popping out of the crouch on a high FB setting up a throw. Catching and throwing out of the crouch with a card that has a C grade arm with D grade accuracy takes a bit of extra time. Not to mention its a runner with A+ speed and A+ baserunning that is also taking an extra step.

I will agree with you that sure it could happen with no extra step and a uncommon terrible jump with a 99 runner but with my scenario I do believe it's highly unlikely. As a player you are trading the awesome bat that is Foxx knowing players will run all over you. However I feel SDS is hand holding here as Foxx should not throw out Cobb at 2b with this scenario.

A perfect throw is a perfect throw, doesn't matter what "accuracy" stat he has, that should only make a perfect throw harder. If I achieve a perfect throw, no accuracy attribute should not matter in the slightest.

Your perfect/perfect pitcher example is just deflection and that is another matter entirely, sometimes the best hit ball lands in a glove, but when a perfect throw happens, it doesn't just not be a perfect throw in real life. Two completely different things, so you have no case there.

SDS

@halfbutt said in So we’re just doing away with attributes now?:

I guess it’s the old argument of user input vs card attributes.

Personally, as much fun as it is the collect players, I can’t help but think the gameplay is hampered by attempts to simulate expected performance.

I wish there were a mode that was completely user input based. As it is though, I kind of agree with OP. What is the point of the attributes if the game just overrides them?

But in this example, it isn't the game "overriding" it. The user got a perfect throw, the game didn't "decide" the input, the player did.

Are we saying suddenly make throwing just RNG based? Should we lose even more user input to RNG? "Oh you got a perfect throw, well this guy has 65 accuracy so you got unlucky and he threw it into center field! Yay RNG!"

SDS

That’s not what I’m saying. As I said, I think a game based solely on user input would be satisfying.

By “overriding it” I mean, the game is disregarding Foxx’s poor throwing attributes, or applying a huge bonus to them, if you will, because of the perfect throw.

The whole problem seems to be that nobody really knows when the attributes determine the outcome and when they don’t. It all just seems arbitrary sometimes.

SDS

@halfbutt said in So we’re just doing away with attributes now?:

That’s not what I’m saying. As I said, I think a game based solely on user input would be satisfying.

By “overriding it” I mean, the game is disregarding Foxx’s poor throwing attributes, or applying a huge bonus to them, if you will, because of the perfect throw.

The whole problem seems to be that nobody really knows when the attributes determine the outcome and when they don’t. It all just seems arbitrary sometimes.

But why should a poor throwing accuracy attribute be taken into account on a perfect throw? It's either a perfect throw, and if it's not, that means RNG decides it's not.

So even if you arent' saying that, that is where the conversation leads.

SDS

My point is nobody knows when the attributes apply or do not apply.

Is a perfect throw any harder to achieve with Foxx as opposed to Finest Perez?