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Online Hitting

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  • TurtleYOTE_PSNT Offline
    TurtleYOTE_PSNT Offline
    TurtleYOTE_PSN
    replied to Guest on last edited by
    #12

    @lazy_toast said in Online Hitting:

    @mitchhammond24 said in Online Hitting:

    Personally I think it’s cheesier to get hits by just pressing the x button rather than aiming with the analog and pressing the button

    LMAO. Its a targeting system. Im not shooting bazookas. I use both but prefer directional honestly

    Exactly what you said. It's a targeting system for the barrel of the bat. That being said it punishes good pitching cause you could throw a changeup low and away from the hitter but because they timed it right and got the PCI there, it's gonna get pulled for a 450+ foot bomb. Unrealistic.

    1 Reply Last reply
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  • TurtleYOTE_PSNT Offline
    TurtleYOTE_PSNT Offline
    TurtleYOTE_PSN
    replied to Guest on last edited by
    #13

    @tyrusthebull said in Online Hitting:

    I use zone, but it would be better if the result was actually more indicative of the swing/point of contact. 1. The pci ranges way too far out of zone. 2. Way to much hard contact on pitches far out of the zone. Couple that with the awful timing windows. Early swings on down and away sliders should not be pulled for homeruns.

    Agreed, 100%. Good pitching isn't rewarded. Most "good" pitching in a Zone vs Zone hitting game is just high fastballs that you can't catch up to, or offspeed in the dirt that they chased. Really bad for pitching altogether.

    1 Reply Last reply
    1
  • dbarmonstar_PSND Offline
    dbarmonstar_PSND Offline
    dbarmonstar_PSN
    wrote on last edited by
    #14

    they just need to fix pitching and it would not matter

    TurtleYOTE_PSNT 1 Reply Last reply
    0
  • eatyum_PSNE Offline
    eatyum_PSNE Offline
    eatyum_PSN
    replied to Guest on last edited by eatyum_PSN
    #15

    @TurtleYOTE said in Online Hitting:

    @eatyum said in Online Hitting:

    I wouldn't care if they separated it, but i can't get past your "Pci is cheese" thing, it's far from cheesy to use zone lol

    It takes skill to use for sure. By cheese I meant that good pitching isn't rewarded since someone can take pitches at the head or shin level and rock them 450+ feet with the PCI.

    Good pitching isn't rewarded because there are too many hanging pitches, but that is a separate issue. If the person can get to the pitch, good hitting should almost always beat good pitching. That's not cheese, just how it should be.

    Nerfing good contact in the name of realism is never a good idea in a video game.

    TurtleYOTE_PSNT 1 Reply Last reply
    1
  • TurtleYOTE_PSNT Offline
    TurtleYOTE_PSNT Offline
    TurtleYOTE_PSN
    replied to Guest on last edited by
    #16

    @dbarmonstar said in Online Hitting:

    they just need to fix pitching and it would not matter

    Fixing pitching doesn't matter when I can throw a slider at 78, low and away from the hitter and they pull it 470+ feet.

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    0
  • TurtleYOTE_PSNT Offline
    TurtleYOTE_PSNT Offline
    TurtleYOTE_PSN
    replied to Guest on last edited by
    #17

    @eatyum said in Online Hitting:

    @TurtleYOTE said in Online Hitting:

    @eatyum said in Online Hitting:

    I wouldn't care if they separated it, but i can't get past your "Pci is cheese" thing, it's far from cheesy to use zone lol

    It takes skill to use for sure. By cheese I meant that good pitching isn't rewarded since someone can take pitches at the head or shin level and rock them 450+ feet with the PCI.

    Good pitching isn't rewarded because there are too many hanging pitches, but that is a separate issue. If the person can get to the pitch, good hitting should almost always beat good pitching. That's not cheese, just how it should be.

    Nerfing good contact in the name of realism is never a good idea in a video game.

    When games are constantly ending with scores combining up to 30 runs a game then yes, good contact needs "nerfed".

    eatyum_PSNE 1 Reply Last reply
    0
  • eatyum_PSNE Offline
    eatyum_PSNE Offline
    eatyum_PSN
    replied to Guest on last edited by eatyum_PSN
    #18

    @TurtleYOTE said in Online Hitting:

    @eatyum said in Online Hitting:

    @TurtleYOTE said in Online Hitting:

    @eatyum said in Online Hitting:

    I wouldn't care if they separated it, but i can't get past your "Pci is cheese" thing, it's far from cheesy to use zone lol

    It takes skill to use for sure. By cheese I meant that good pitching isn't rewarded since someone can take pitches at the head or shin level and rock them 450+ feet with the PCI.

    Good pitching isn't rewarded because there are too many hanging pitches, but that is a separate issue. If the person can get to the pitch, good hitting should almost always beat good pitching. That's not cheese, just how it should be.

    Nerfing good contact in the name of realism is never a good idea in a video game.

    When games are constantly ending with scores combining up to 30 runs a game then yes, good contact needs "nerfed".

    I very very very rarely ever see combined of up to 30 runs in a game, I probably count the number on my hand of those occurrences in the last 100 or so games I've played, I have an ERA just above 3.50ish in ranked this year, so I can tell you I'm definitely not giving up that many (or scoring that many for that matter)

    So that means in the average game, my opponent scores just above 3.5 runs, nowhere near what you are claiming here. There is no "constant" of scoring up to 30 runs.

    TurtleYOTE_PSNT 1 Reply Last reply
    1
  • JoeTheGamePlayerJ Offline
    JoeTheGamePlayerJ Offline
    JoeTheGamePlayer
    wrote on last edited by
    #19

    I know there are some who can play online and have success without one, but I've come to the conclusion that I will never be a competitive player using zone hitting as long as I play on a TV instead of a monitor. It is definitely frustrating playing against guys who can hit high heaters above the strike zone out of the park with ease, the same kind of pitches I would have no chance catching up to.

    eatyum_PSNE 1 Reply Last reply
    2
  • eatyum_PSNE Offline
    eatyum_PSNE Offline
    eatyum_PSN
    replied to Guest on last edited by
    #20

    @JoeTheGamePlayer said in Online Hitting:

    I know there are some who can play online and have success without one, but I've come to the conclusion that I will never be a competitive player using zone hitting as long as I play on a TV instead of a monitor. It is definitely frustrating playing against guys who can hit high heaters above the strike zone out of the park with ease, the same kind of pitches I would have no chance catching up to.

    I'd agree, that would definitely frustrate me to. But nerfing them so they can't just because you can't, as the OP wants isn't the answer unfortunately. I don't have a perfect answer that make both sides happy, but SDS nerfing good contact in the name of leveling the playing field would ultimately just make a lot of people mad.

    TurtleYOTE_PSNT dbarmonstar_PSND 2 Replies Last reply
    2
  • TurtleYOTE_PSNT Offline
    TurtleYOTE_PSNT Offline
    TurtleYOTE_PSN
    replied to Guest on last edited by
    #21

    @eatyum said in Online Hitting:

    @TurtleYOTE said in Online Hitting:

    @eatyum said in Online Hitting:

    @TurtleYOTE said in Online Hitting:

    @eatyum said in Online Hitting:

    I wouldn't care if they separated it, but i can't get past your "Pci is cheese" thing, it's far from cheesy to use zone lol

    It takes skill to use for sure. By cheese I meant that good pitching isn't rewarded since someone can take pitches at the head or shin level and rock them 450+ feet with the PCI.

    Good pitching isn't rewarded because there are too many hanging pitches, but that is a separate issue. If the person can get to the pitch, good hitting should almost always beat good pitching. That's not cheese, just how it should be.

    Nerfing good contact in the name of realism is never a good idea in a video game.

    When games are constantly ending with scores combining up to 30 runs a game then yes, good contact needs "nerfed".

    I very very very rarely ever see combined of up to 30 runs in a game, I probably count the number on my hand of those occurrences in the last 100 or so games I've played, I have an ERA just above 3.50ish in ranked this year, so I can tell you I'm definitely not giving up that many (or scoring that many for that matter)

    So that means in the average game, my opponent scores just above 3.5 runs, nowhere near what you are claiming here. There is no "constant" of scoring up to 30 runs.

    Congratulations. That is YOUR skill level with YOUR personal experience. Every stream, video, etc I see is constant homers and scoreboards lighting up with high scoring games.

    eatyum_PSNE 1 Reply Last reply
    0
  • TurtleYOTE_PSNT Offline
    TurtleYOTE_PSNT Offline
    TurtleYOTE_PSN
    replied to Guest on last edited by
    #22

    @eatyum said in Online Hitting:

    @JoeTheGamePlayer said in Online Hitting:

    I know there are some who can play online and have success without one, but I've come to the conclusion that I will never be a competitive player using zone hitting as long as I play on a TV instead of a monitor. It is definitely frustrating playing against guys who can hit high heaters above the strike zone out of the park with ease, the same kind of pitches I would have no chance catching up to.

    I'd agree, that would definitely frustrate me to. But nerfing them so they can't just because you can't, as the OP wants isn't the answer unfortunately. I don't have a perfect answer that make both sides happy, but SDS nerfing good contact in the name of leveling the playing field would ultimately just make a lot of people mad.

    I enjoy that you completely lost the plot with my post. My whole schtick was to get the different hitting types different matchmaking systems, but instead you've turned it into a "OP wants the PCI nerfed" thread.

    eatyum_PSNE writetoshawn_PSNW 2 Replies Last reply
    0
  • eatyum_PSNE Offline
    eatyum_PSNE Offline
    eatyum_PSN
    replied to Guest on last edited by
    #23

    @TurtleYOTE said in Online Hitting:

    @eatyum said in Online Hitting:

    @TurtleYOTE said in Online Hitting:

    @eatyum said in Online Hitting:

    @TurtleYOTE said in Online Hitting:

    @eatyum said in Online Hitting:

    I wouldn't care if they separated it, but i can't get past your "Pci is cheese" thing, it's far from cheesy to use zone lol

    It takes skill to use for sure. By cheese I meant that good pitching isn't rewarded since someone can take pitches at the head or shin level and rock them 450+ feet with the PCI.

    Good pitching isn't rewarded because there are too many hanging pitches, but that is a separate issue. If the person can get to the pitch, good hitting should almost always beat good pitching. That's not cheese, just how it should be.

    Nerfing good contact in the name of realism is never a good idea in a video game.

    When games are constantly ending with scores combining up to 30 runs a game then yes, good contact needs "nerfed".

    I very very very rarely ever see combined of up to 30 runs in a game, I probably count the number on my hand of those occurrences in the last 100 or so games I've played, I have an ERA just above 3.50ish in ranked this year, so I can tell you I'm definitely not giving up that many (or scoring that many for that matter)

    So that means in the average game, my opponent scores just above 3.5 runs, nowhere near what you are claiming here. There is no "constant" of scoring up to 30 runs.

    Congratulations. That is YOUR skill level with YOUR personal experience. Every stream, video, etc I see is constant homers and scoreboards lighting up with high scoring games.

    You are probably watching streamers of elite hitters, elite hitters are going to score a lot of runs because they are good at the game. That is not shocking in the slightest bit, that is normal.

    1 Reply Last reply
    3
  • eatyum_PSNE Offline
    eatyum_PSNE Offline
    eatyum_PSN
    replied to Guest on last edited by
    #24

    @TurtleYOTE said in Online Hitting:

    @eatyum said in Online Hitting:

    @JoeTheGamePlayer said in Online Hitting:

    I know there are some who can play online and have success without one, but I've come to the conclusion that I will never be a competitive player using zone hitting as long as I play on a TV instead of a monitor. It is definitely frustrating playing against guys who can hit high heaters above the strike zone out of the park with ease, the same kind of pitches I would have no chance catching up to.

    I'd agree, that would definitely frustrate me to. But nerfing them so they can't just because you can't, as the OP wants isn't the answer unfortunately. I don't have a perfect answer that make both sides happy, but SDS nerfing good contact in the name of leveling the playing field would ultimately just make a lot of people mad.

    I enjoy that you completely lost the plot with my post. My whole schtick was to get the different hitting types different matchmaking systems, but instead you've turned it into a "OP wants the PCI nerfed" thread.

    So you didn't say this? "When games are constantly ending with scores combining up to 30 runs a game then yes, good contact needs "nerfed"."

    You quite literally said, and I quote "good contact needs nerfed"

    TurtleYOTE_PSNT 1 Reply Last reply
    3
  • writetoshawn_PSNW Offline
    writetoshawn_PSNW Offline
    writetoshawn_PSN
    replied to Guest on last edited by
    #25

    @TurtleYOTE said in Online Hitting:

    @eatyum said in Online Hitting:

    @JoeTheGamePlayer said in Online Hitting:

    I know there are some who can play online and have success without one, but I've come to the conclusion that I will never be a competitive player using zone hitting as long as I play on a TV instead of a monitor. It is definitely frustrating playing against guys who can hit high heaters above the strike zone out of the park with ease, the same kind of pitches I would have no chance catching up to.

    I'd agree, that would definitely frustrate me to. But nerfing them so they can't just because you can't, as the OP wants isn't the answer unfortunately. I don't have a perfect answer that make both sides happy, but SDS nerfing good contact in the name of leveling the playing field would ultimately just make a lot of people mad.

    I enjoy that you completely lost the plot with my post. My whole schtick was to get the different hitting types different matchmaking systems, but instead you've turned it into a "OP wants the PCI nerfed" thread.

    [censored] bro... I think he’s been trying to be helpful to you.

    1 Reply Last reply
    0
  • writetoshawn_PSNW Offline
    writetoshawn_PSNW Offline
    writetoshawn_PSN
    wrote on last edited by
    #26

    It censored the word “d a m n”, nothing more lol

    1 Reply Last reply
    0
  • TurtleYOTE_PSNT Offline
    TurtleYOTE_PSNT Offline
    TurtleYOTE_PSN
    replied to Guest on last edited by
    #27

    @eatyum said in Online Hitting:

    @TurtleYOTE said in Online Hitting:

    @eatyum said in Online Hitting:

    @JoeTheGamePlayer said in Online Hitting:

    I know there are some who can play online and have success without one, but I've come to the conclusion that I will never be a competitive player using zone hitting as long as I play on a TV instead of a monitor. It is definitely frustrating playing against guys who can hit high heaters above the strike zone out of the park with ease, the same kind of pitches I would have no chance catching up to.

    I'd agree, that would definitely frustrate me to. But nerfing them so they can't just because you can't, as the OP wants isn't the answer unfortunately. I don't have a perfect answer that make both sides happy, but SDS nerfing good contact in the name of leveling the playing field would ultimately just make a lot of people mad.

    I enjoy that you completely lost the plot with my post. My whole schtick was to get the different hitting types different matchmaking systems, but instead you've turned it into a "OP wants the PCI nerfed" thread.

    So you didn't say this? "When games are constantly ending with scores combining up to 30 runs a game then yes, good contact needs "nerfed"."

    You quite literally said, and I quote "good contact needs nerfed"

    In the context of what you brought up, yes it makes sense for me to say it. Outside of that context, it should have never been even though of for this thread.

    1 Reply Last reply
    0
  • dbarmonstar_PSND Offline
    dbarmonstar_PSND Offline
    dbarmonstar_PSN
    replied to Guest on last edited by
    #28

    @eatyum said in Online Hitting:

    @JoeTheGamePlayer said in Online Hitting:

    I know there are some who can play online and have success without one, but I've come to the conclusion that I will never be a competitive player using zone hitting as long as I play on a TV instead of a monitor. It is definitely frustrating playing against guys who can hit high heaters above the strike zone out of the park with ease, the same kind of pitches I would have no chance catching up to.

    I'd agree, that would definitely frustrate me to. But nerfing them so they can't just because you can't, as the OP wants isn't the answer unfortunately. I don't have a perfect answer that make both sides happy, but SDS nerfing good contact in the name of leveling the playing field would ultimately just make a lot of people mad.

    I just want strikes called on the black, or pitches off the edges called for strikes if it is going to be random strike zones. Most players can not hit the pitches out of the zone for HR but there are to many hits given up or foul balls that are very low or over the head of the hitters. To many Check swings not called strikes.

    1 Reply Last reply
    1
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