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The sinker

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  • raesONE_PSNR Offline
    raesONE_PSNR Offline
    raesONE_PSN
    wrote on last edited by
    #10

    Somehow the splitter in this game resembles a real life sinker quite well from a ball perception perspective, it just (obviously) lacks the velocity.

    Crimson_Monk_PSNC 1 Reply Last reply
    3
  • Crimson_Monk_PSNC Offline
    Crimson_Monk_PSNC Offline
    Crimson_Monk_PSN
    replied to Guest on last edited by
    #11

    @raesONE said in The sinker:

    Somehow the splitter in this game resembles a real life sinker quite well from a ball perception perspective, it just (obviously) lacks the velocity.

    That’s what I was about to say. The sinker in this game does seem to rise then drop stupid fast. I can’t read it bc it’s initial movement looks like a breaking pitch and it also seems to teleport through it’s sink . ( I don’t mean disappear, but it seems to go 100 mph when it says 93)

    mjfc_363_PSNM 1 Reply Last reply
    2
  • mitchhammond24M Offline
    mitchhammond24M Offline
    mitchhammond24
    wrote on last edited by
    #12

    Timing window is also incredibly broken on sinkers imo. Orel’s mid 90s sinker is tougher to turn on imo than most outlier four seamers

    Mickdrenalen_PSNM 1 Reply Last reply
    10
  • youthful-matchY Offline
    youthful-matchY Offline
    youthful-match
    replied to Guest on last edited by
    #13

    @mjfc_363 said in The sinker:

    I seriously don’t know how the elite players recognize it?!! If I hit one out, I’m tellin ya right now it’s luck.

    I Just aim lower with my PCI and pray its a sinker or I'll pop out.

    People tend to exploit the sinker which makes it a bit more predictable if you sit on it, but it definetly doest not move like that at all in real life, the sinker in this game moves similar to a Split Finger.

    1 Reply Last reply
    0
  • TubaTim90_PSNT Offline
    TubaTim90_PSNT Offline
    TubaTim90_PSN
    wrote on last edited by
    #14

    To me the sinker varies. Sometimes it looks like an 80mph change up and blows by me. Sometimes when its thrown up and in, it looks like a straight fastball at first, and I'm early.

    It boggles my mind how I can be early AND late on the same pitch, when I feel like I'm swinging at the same time.

    bostondirtdog21_PSNB raesONE_PSNR lazy_toast_PSNL 3 Replies Last reply
    7
  • bostondirtdog21_PSNB Offline
    bostondirtdog21_PSNB Offline
    bostondirtdog21_PSN
    replied to Guest on last edited by
    #15

    @TubaTim90 said in The sinker:

    It boggles my mind how I can be early AND late on the same pitch, when I feel like I'm swinging at the same time.

    This is the quote of the year. So well put.

    1 Reply Last reply
    2
  • raesONE_PSNR Offline
    raesONE_PSNR Offline
    raesONE_PSN
    replied to Guest on last edited by
    #16

    @TubaTim90 said in The sinker:

    To me the sinker varies. Sometimes it looks like an 80mph change up and blows by me. Sometimes when its thrown up and in, it looks like a straight fastball at first, and I'm early.

    It boggles my mind how I can be early AND late on the same pitch, when I feel like I'm swinging at the same time.

    In my opinion, it's because of the timing windows just like @mitchhammond24 mentioned earlier.

    1 Reply Last reply
    0
  • Mickdrenalen_PSNM Offline
    Mickdrenalen_PSNM Offline
    Mickdrenalen_PSN
    replied to Guest on last edited by
    #17

    @mitchhammond24 said in The sinker:

    Timing window is also incredibly broken on sinkers imo. Orel’s mid 90s sinker is tougher to turn on imo than most outlier four seamers

    I just realized this yesterday.. This guy I played in RS started throwing High and In sinkers with Orel.. I couldnt hit them...........

    1 Reply Last reply
    0
  • D Offline
    D Offline
    Deep3_T
    wrote on last edited by
    #18

    High sinkers come in like 100 mph curveballs and low sinkers come in like change ups. Even last year it was the same.

    The Fix according to SDS..

    Add a sinker to every pitcher in the game!

    1 Reply Last reply
    2
  • Chuck_Dizzle29_PSNC Offline
    Chuck_Dizzle29_PSNC Offline
    Chuck_Dizzle29_PSN
    wrote on last edited by
    #19

    They designed the sinker to "pop up" out of the hand to help with pitch recognition. Every pitch in the game except the 4seam comes out of the release in some sort of hump and they all have distinctive movements.

    It's necessary since normal visual clues that you can use IRL like picking up ball spin or release changes don't occur in a virtual environment. The other issue is a lack of depth perception since batting views are third person. If the change up didn't hump you'd never be able to pick it up.

    There are several problems with the Sinker. The timing window does feel off sometimes, I don't know if it really is. I know my biggest struggle is full on commitment to swinging soon enough. Orel is the worst because of his high release. His Sinker looks just like his Change up or Curve. That little split second when picking sinker or offspeed is all it takes to end up late if it's a sinker.

    They addressed the issue slightly last year where in a patch they reduced the movement of sinkers up in the zone. They apparently did not keep that change in this year's game.

    How do we fix it so it's not so OP? To me it would be at the start when you locate the pitch. When you intentionally locate a pitch in a spot it's not supposed to be throw in it should be penalized. Using the Sinker for example. You set up to throw one up and in. The game should significantly reduce the potential break of the pitch and reduce the effectiveness some.

    If that pitch is harder to locate, is less deceptive, and the hitter gets a little timing window advantage you won't see it as much.

    1 Reply Last reply
    4
  • mjfc_363_PSNM Offline
    mjfc_363_PSNM Offline
    mjfc_363_PSN
    replied to Guest on last edited by
    #20

    @Crimson_Monk said in The sinker:

    @raesONE said in The sinker:

    Somehow the splitter in this game resembles a real life sinker quite well from a ball perception perspective, it just (obviously) lacks the velocity.

    That’s what I was about to say. The sinker in this game does seem to rise then drop stupid fast. I can’t read it bc it’s initial movement looks like a breaking pitch and it also seems to teleport through it’s sink . ( I don’t mean disappear, but it seems to go 100 mph when it says 93)

    When initial movement is up my brain thinks it’s something other than a sinker. This game has unlimited potential, too bad they got it so f’d up!!

    Chuck_Dizzle29_PSNC 1 Reply Last reply
    1
  • Chuck_Dizzle29_PSNC Offline
    Chuck_Dizzle29_PSNC Offline
    Chuck_Dizzle29_PSN
    replied to Guest on last edited by
    #21

    @mjfc_363 said in The sinker:

    @Crimson_Monk said in The sinker:

    @raesONE said in The sinker:

    Somehow the splitter in this game resembles a real life sinker quite well from a ball perception perspective, it just (obviously) lacks the velocity.

    That’s what I was about to say. The sinker in this game does seem to rise then drop stupid fast. I can’t read it bc it’s initial movement looks like a breaking pitch and it also seems to teleport through it’s sink . ( I don’t mean disappear, but it seems to go 100 mph when it says 93)

    When initial movement is up my brain thinks it’s something other than a sinker. This game has unlimited potential, too bad they got it so f’d up!!

    I call it the Hot wheels effect, it looks like it hits a hot wheels launcher mid flight and gets on you like stank on shi+

    mjfc_363_PSNM 1 Reply Last reply
    0
  • mjfc_363_PSNM Offline
    mjfc_363_PSNM Offline
    mjfc_363_PSN
    replied to Guest on last edited by
    #22

    @Chuck_Dizzle29 said in The sinker:

    @mjfc_363 said in The sinker:

    @Crimson_Monk said in The sinker:

    @raesONE said in The sinker:

    Somehow the splitter in this game resembles a real life sinker quite well from a ball perception perspective, it just (obviously) lacks the velocity.

    That’s what I was about to say. The sinker in this game does seem to rise then drop stupid fast. I can’t read it bc it’s initial movement looks like a breaking pitch and it also seems to teleport through it’s sink . ( I don’t mean disappear, but it seems to go 100 mph when it says 93)

    When initial movement is up my brain thinks it’s something other than a sinker. This game has unlimited potential, too bad they got it so f’d up!!

    I call it the Hot wheels effect, it looks like it hits a hot wheels launcher mid flight and gets on you like stank on shi+

    Well said!

    1 Reply Last reply
    0
  • beanball0571_PSNB Offline
    beanball0571_PSNB Offline
    beanball0571_PSN
    wrote on last edited by
    #23

    Here is where the sinker actually acts like it’s supposed to, when they put outlier on it. Chapman’s sinker with outlier works if you throw it low, but if you go high it flattens out like it should. Orel’s sinker as well as kluber act like a curvebalol in a sense. Also timing is so messed up this year it’s like playing Russian roulette every game

    1 Reply Last reply
    0
  • Mis_Ter_Bulldops_PSNM Offline
    Mis_Ter_Bulldops_PSNM Offline
    Mis_Ter_Bulldops_PSN
    wrote on last edited by
    #24

    The sinker It's a 90mph knuckleball

    1 Reply Last reply
    0
  • lazy_toast_PSNL Offline
    lazy_toast_PSNL Offline
    lazy_toast_PSN
    replied to Guest on last edited by
    #25

    @TubaTim90 said in The sinker:

    To me the sinker varies. Sometimes it looks like an 80mph change up and blows by me. Sometimes when its thrown up and in, it looks like a straight fastball at first, and I'm early.

    It boggles my mind how I can be early AND late on the same pitch, when I feel like I'm swinging at the same time.

    Right bro. Feels like the [censored] twilight zone. “Too late” first time “very early” second time

    1 Reply Last reply
    0
  • I Offline
    I Offline
    intense_pole1
    replied to Guest on last edited by
    #26

    @mjfc_363 said in The sinker:

    Quick question: in real life, when a pitcher throws a sinker does it go up slightly before it darts down? Cuz it does in this game. Idk how the elite player recognize it every time, but congrats to them.

    it does not in real life. i play travel baseball and mlb the show has got some pitches very wrong. ex: sinker, cutter, knuckleball, etc...

    1 Reply Last reply
    0
  • I Offline
    I Offline
    intense_pole1
    wrote on last edited by
    #27

    curveballs r also really hard to hit in real life, but easy as hell in the show

    1 Reply Last reply
    0
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