The sinker
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@TubaTim90 said in The sinker:
It boggles my mind how I can be early AND late on the same pitch, when I feel like I'm swinging at the same time.
This is the quote of the year. So well put.
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@TubaTim90 said in The sinker:
To me the sinker varies. Sometimes it looks like an 80mph change up and blows by me. Sometimes when its thrown up and in, it looks like a straight fastball at first, and I'm early.
It boggles my mind how I can be early AND late on the same pitch, when I feel like I'm swinging at the same time.
In my opinion, it's because of the timing windows just like @mitchhammond24 mentioned earlier.
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@mitchhammond24 said in The sinker:
Timing window is also incredibly broken on sinkers imo. Orel’s mid 90s sinker is tougher to turn on imo than most outlier four seamers
I just realized this yesterday.. This guy I played in RS started throwing High and In sinkers with Orel.. I couldnt hit them...........
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They designed the sinker to "pop up" out of the hand to help with pitch recognition. Every pitch in the game except the 4seam comes out of the release in some sort of hump and they all have distinctive movements.
It's necessary since normal visual clues that you can use IRL like picking up ball spin or release changes don't occur in a virtual environment. The other issue is a lack of depth perception since batting views are third person. If the change up didn't hump you'd never be able to pick it up.
There are several problems with the Sinker. The timing window does feel off sometimes, I don't know if it really is. I know my biggest struggle is full on commitment to swinging soon enough. Orel is the worst because of his high release. His Sinker looks just like his Change up or Curve. That little split second when picking sinker or offspeed is all it takes to end up late if it's a sinker.
They addressed the issue slightly last year where in a patch they reduced the movement of sinkers up in the zone. They apparently did not keep that change in this year's game.
How do we fix it so it's not so OP? To me it would be at the start when you locate the pitch. When you intentionally locate a pitch in a spot it's not supposed to be throw in it should be penalized. Using the Sinker for example. You set up to throw one up and in. The game should significantly reduce the potential break of the pitch and reduce the effectiveness some.
If that pitch is harder to locate, is less deceptive, and the hitter gets a little timing window advantage you won't see it as much.
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@Crimson_Monk said in The sinker:
@raesONE said in The sinker:
Somehow the splitter in this game resembles a real life sinker quite well from a ball perception perspective, it just (obviously) lacks the velocity.
That’s what I was about to say. The sinker in this game does seem to rise then drop stupid fast. I can’t read it bc it’s initial movement looks like a breaking pitch and it also seems to teleport through it’s sink . ( I don’t mean disappear, but it seems to go 100 mph when it says 93)
When initial movement is up my brain thinks it’s something other than a sinker. This game has unlimited potential, too bad they got it so f’d up!!
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@mjfc_363 said in The sinker:
@Crimson_Monk said in The sinker:
@raesONE said in The sinker:
Somehow the splitter in this game resembles a real life sinker quite well from a ball perception perspective, it just (obviously) lacks the velocity.
That’s what I was about to say. The sinker in this game does seem to rise then drop stupid fast. I can’t read it bc it’s initial movement looks like a breaking pitch and it also seems to teleport through it’s sink . ( I don’t mean disappear, but it seems to go 100 mph when it says 93)
When initial movement is up my brain thinks it’s something other than a sinker. This game has unlimited potential, too bad they got it so f’d up!!
I call it the Hot wheels effect, it looks like it hits a hot wheels launcher mid flight and gets on you like stank on shi+
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@Chuck_Dizzle29 said in The sinker:
@mjfc_363 said in The sinker:
@Crimson_Monk said in The sinker:
@raesONE said in The sinker:
Somehow the splitter in this game resembles a real life sinker quite well from a ball perception perspective, it just (obviously) lacks the velocity.
That’s what I was about to say. The sinker in this game does seem to rise then drop stupid fast. I can’t read it bc it’s initial movement looks like a breaking pitch and it also seems to teleport through it’s sink . ( I don’t mean disappear, but it seems to go 100 mph when it says 93)
When initial movement is up my brain thinks it’s something other than a sinker. This game has unlimited potential, too bad they got it so f’d up!!
I call it the Hot wheels effect, it looks like it hits a hot wheels launcher mid flight and gets on you like stank on shi+
Well said!
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Here is where the sinker actually acts like it’s supposed to, when they put outlier on it. Chapman’s sinker with outlier works if you throw it low, but if you go high it flattens out like it should. Orel’s sinker as well as kluber act like a curvebalol in a sense. Also timing is so messed up this year it’s like playing Russian roulette every game
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The sinker It's a 90mph knuckleball
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@TubaTim90 said in The sinker:
To me the sinker varies. Sometimes it looks like an 80mph change up and blows by me. Sometimes when its thrown up and in, it looks like a straight fastball at first, and I'm early.
It boggles my mind how I can be early AND late on the same pitch, when I feel like I'm swinging at the same time.
Right bro. Feels like the [censored] twilight zone. “Too late” first time “very early” second time
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@mjfc_363 said in The sinker:
Quick question: in real life, when a pitcher throws a sinker does it go up slightly before it darts down? Cuz it does in this game. Idk how the elite player recognize it every time, but congrats to them.
it does not in real life. i play travel baseball and mlb the show has got some pitches very wrong. ex: sinker, cutter, knuckleball, etc...
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curveballs r also really hard to hit in real life, but easy as hell in the show
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