How do we feel about moments?

SDS

@InigoMontoya_75 said in How do we feel about moments?:

As has been said, the 3XBH missions (when the pitchers throw mostly balls and even hit you on occasion) are super frustrating. I’m not the best but am not the worst either, and those missions feel like I’m just wasting my time with nothing to show for it after a half hour or more of failed attempts. I’ve nearly destroyed my controller over these stupid things.

I lost my voice literally yelling it was so insane

SDS

I need to also mention he fact that these guys have such terrible speed you can hit a clean double down the line and into the corner and still get thrown out at second base.

SDS

@InigoMontoya_75 said in How do we feel about moments?:

I need to also mention he fact that these guys have such terrible speed you can hit a clean double down the line and into the corner and still get thrown out at second base.

I feel like u know my inner thinking’s lol

SDS

Got a like/hate relationship with moments. Some of them are easy for me to do, others are impossible. I really hate the ones that make me come up just short of what I needed to accomplish, not just once, but over and over again.

Then, only after I'm ranting about how rigged it is, after my voice had dropped an octave and my accent gets thicker, and after my knuckles have turned white, only then does the game let me succeed. It's to the point that I think it's doing this on purpose.

SDS

@The_DoctorsWife said in How do we feel about moments?:

Got a like/hate relationship with moments. Some of them are easy for me to do, others are impossible. I really hate the ones that make me come up just short of what I needed to accomplish, not just once, but over and over again.

Then, only after I'm ranting about how rigged it is, after my voice had dropped an octave and my accent gets thicker, and after my knuckles have turned white, does the game let me succeed. It's to the point that I think it's doing this on purpose.

Hour 2 for Anderson moment has begun...

SDS

@nymets1987 said in How do we feel about moments?:

@The_DoctorsWife said in How do we feel about moments?:

Got a like/hate relationship with moments. Some of them are easy for me to do, others are impossible. I really hate the ones that make me come up just short of what I needed to accomplish, not just once, but over and over again.

Then, only after I'm ranting about how rigged it is, after my voice had dropped an octave and my accent gets thicker, and after my knuckles have turned white, does the game let me succeed. It's to the point that I think it's doing this on purpose.

Hour 2 for Anderson moment has begun...

Got 2 missed the third once again... it’s incredible honestly hit 2 bombs

SDS

@nymets1987 said in How do we feel about moments?:

@nymets1987 said in How do we feel about moments?:

@The_DoctorsWife said in How do we feel about moments?:

Got a like/hate relationship with moments. Some of them are easy for me to do, others are impossible. I really hate the ones that make me come up just short of what I needed to accomplish, not just once, but over and over again.

Then, only after I'm ranting about how rigged it is, after my voice had dropped an octave and my accent gets thicker, and after my knuckles have turned white, does the game let me succeed. It's to the point that I think it's doing this on purpose.

Hour 2 for Anderson moment has begun...

Got 2 missed the third once again... it’s incredible honestly hit 2 bombs

It's comforting to know that we share the same pain.

SDS

Finally completed ...

SDS

I just wish moments would make sense.

The Ripken moments aren't hard, but when a moment requires a home run, and you hit a P/P flyball in Miller Park, logic should dictate that it leaves, not get caught at the track

SDS

I don't totally hate moments, I like the idea and that it's a challenge. However, with that said, I think the difficulty (meaning modified sliders) should be toned own a bit. I just had 2 attempts at the yelich extreme moment...in both attempts I had 2 hrs in my first 2 at bats....had 3 more at bats in both attempts I saw 36 pitches in those 6 at bats and never saw a single pitch closer the 6 inches off the plate (I swong at balls to get full counts in hopes of getting a strike which never came). So how can you even try to hit a 3rd homerun when the cpu won't throw you a strike. That's the one aspect that I hate about moments the rng is too over the top

SDS

with the current event being so bad and me not enjoying ranked really its what I do, I did lou and now will just sit here with an amazing team I dont use much

SDS

My biggest problem with moments is the difficulty seems completely arbitrary. "Veteran" for a 3 XBH Topps Now moment seems entirely different from and far harder than "Veteran" against the CPU on Conquest.

SDS

@Gary-Hoggatt said in How do we feel about moments?:

My biggest problem with moments is the difficulty seems completely arbitrary. "Veteran" for a 3 XBH Topps Now moment seems entirely different from and far harder than "Veteran" against the CPU on Conquest.

This is the exact problem I have. Sometimes All-Star feels like HOF in moments. Just absurd. Does the game want to face my wrath?

SDS

I don’t have a huge problem with moments and showdown at face value. They don’t really have another option besides stat grinds, so the variety is okay.

BUT, I’ve never ever got done with moments, more specifically showdown, and thought to myself, “Wow, that was a lot of fun, not tedious at all, I need to do that again.”

SDS

I hate them with a passion. There is NOTHING fun about grinding moments, failing a moment equals a complete waste of time. At least with stat grinding you can play a game, not just a stupid single at bat(s).

SDS

I don't mind moments, but the difficulty disparity is what really chaps my [censored]. Veteran difficulty plays completely different in conquest, showdown, and moments. It's pretty apparent that DD sliders exist under the hood for the devs and are used to make a moment, showdown challenge, or conquest easier/harder at their discretion.

SDS

I don’t mind them tbh, I just don’t think having a zero speed guy on at first blocking me from a double is cool.

SDS

What drives me insane is I struggle on some of these and then I play someone online with Ruth and Ripken 99 and he gets one hit by Aaron civale... odd

SDS

In the two years I've played DD, Moments are by far the least enjoyable time I spend in the game. Everything about them creates negative associations with the game for me and I never find myself really feeling like I spent worthwhile time playing them.

I feel like I could write a novel about how much I hate them.

Starting with the fact that Moments aren't REALLY playing the game. I'm not really interested in recreating something that happened 37 years ago with a slapdick version of a card I'm never going to use. I love baseball. I love the history of the game. I appreciate the historical aspect of Moments and what they're doing. But they are executed so terribly and to see them be such a huge component of the DD experience is beyond annoying and frustrating. With the crazy specific completion goals, ending up playing the Moments that take more than 30 minutes is such a dreadful way to experience this game.

The moments themselves? From the jacked around sliders nerfing every aspect of the game, to the CPU pitchers either blindly throwing the ball into the stands when you need hits or throwing literal dots that you can't even do anything with while never throwing hittable pitches, to the player-lock design that nerfs your ability to actually complete the moment, to CPU runners always on base in front of you (seriously it's awesome that the pitchers are always 5-5 when hitting in front of you) and preventing you from getting XBH....I mean there's just so much to hate. I enjoy a good grind. I don't even feel like moments qualify as a grind anymore. They're just garbage time sinks that pad the DD playtime stats for them to brag about how much people play DD to justify not touching any other aspect of the game.

I don't play DD for this. I want to build my team, acquire new cards and PLAY THE GAME. I don't want to hit 3 XBH with some journeyman catcher that had a random good game in order to earn progress in anything. I don't want to pitch 7 shutout innings at Coors Field with jacked up sliders that make the CPU PCI the size of the goddamn moon.

I wanna pitch with Greg Maddux. I wanna hit Chipper third and hit moonshots with Babe Ruth. In a real game. I don't want to sit and press Square for an hour with Tomas Nido.

They COULD make these more palatable. Why are some moments given the "reach base X amount of times" treatment but most aren't? You know the CPU doesn't throw strikes. Why can't the at-bat reset if we get walked or HBP? Why can't we control the baserunners? Why do kids love the taste of Cinnamon Toast Crunch?

To end this giant wall of run-on sentences I'll say this: Last month's Monthly Program was some of the most fun I've had with the game. I started playing last year so the years of stat grinds were before my time. I had a ton of fun loading up my team with players to grind team innings, unlocking a new card, adding that to the lineup and trying to grind stats while trying to figure out the most efficient way to knock out as many as possible. And guess what? I was PLAYING THE GAME. Baseball. That game. Moments are the worst iteration of Pin the Tail on the Donkey ever conceived. I hate them. Showdowns were annoying enough, but having to slog through moments just to get to the slider circus was such an abysmal experience for me personally. I don't have unlimited time to play games. The thought of spending 90 minutes doing lame moments just to get to a mini-mode where my hitting is nerfed and Jesus Christ himself possesses the body of every fielder and makes miraculous catches on every play does not excite me.

If Moments existed in some other form they might be ok. But I'd much rather load my team, grind stats (especially in a "season" format where stats against and for the CPU are tracked and just is a continuous track like RS) and have fun playing the game.

SDS

@thepapadell said in How do we feel about moments?:

In the two years I've played DD, Moments are by far the least enjoyable time I spend in the game. Everything about them creates negative associations with the game for me and I never find myself really feeling like I spent worthwhile time playing them.

I feel like I could write a novel about how much I hate them.

Starting with the fact that Moments aren't REALLY playing the game. I'm not really interested in recreating something that happened 37 years ago with a slapdick version of a card I'm never going to use. I love baseball. I love the history of the game. I appreciate the historical aspect of Moments and what they're doing. But they are executed so terribly and to see them be such a huge component of the DD experience is beyond annoying and frustrating. With the crazy specific completion goals, ending up playing the Moments that take more than 30 minutes is such a dreadful way to experience this game.

The moments themselves? From the jacked around sliders nerfing every aspect of the game, to the CPU pitchers either blindly throwing the ball into the stands when you need hits or throwing literal dots that you can't even do anything with while never throwing hittable pitches, to the player-lock design that nerfs your ability to actually complete the moment, to CPU runners always on base in front of you (seriously it's awesome that the pitchers are always 5-5 when hitting in front of you) and preventing you from getting XBH....I mean there's just so much to hate. I enjoy a good grind. I don't even feel like moments qualify as a grind anymore. They're just garbage time sinks that pad the DD playtime stats for them to brag about how much people play DD to justify not touching any other aspect of the game.

I don't play DD for this. I want to build my team, acquire new cards and PLAY THE GAME. I don't want to hit 3 XBH with some journeyman catcher that had a random good game in order to earn progress in anything. I don't want to pitch 7 shutout innings at Coors Field with jacked up sliders that make the CPU PCI the size of the goddamn moon.

I wanna pitch with Greg Maddux. I wanna hit Chipper third and hit moonshots with Babe Ruth. In a real game. I don't want to sit and press Square for an hour with Tomas Nido.

They COULD make these more palatable. Why are some moments given the "reach base X amount of times" treatment but most aren't? You know the CPU doesn't throw strikes. Why can't the at-bat reset if we get walked or HBP? Why can't we control the baserunners? Why do kids love the taste of Cinnamon Toast Crunch?

To end this giant wall of run-on sentences I'll say this: Last month's Monthly Program was some of the most fun I've had with the game. I started playing last year so the years of stat grinds were before my time. I had a ton of fun loading up my team with players to grind team innings, unlocking a new card, adding that to the lineup and trying to grind stats while trying to figure out the most efficient way to knock out as many as possible. And guess what? I was PLAYING THE GAME. Baseball. That game. Moments are the worst iteration of Pin the Tail on the Donkey ever conceived. I hate them. Showdowns were annoying enough, but having to slog through moments just to get to the slider circus was such an abysmal experience for me personally. I don't have unlimited time to play games. The thought of spending 90 minutes doing lame moments just to get to a mini-mode where my hitting is nerfed and Jesus Christ himself possesses the body of every fielder and makes miraculous catches on every play does not excite me.

If Moments existed in some other form they might be ok. But I'd much rather load my team, grind stats (especially in a "season" format where stats against and for the CPU are tracked and just is a continuous track like RS) and have fun playing the game.

I have to say the grind for Tatis was one of the most fun things I did this year