What are you expectations for MLB The Show 21 PS5 version
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Another AI randomly generated animation game that strives to "make it excitin'" at the expense of any true consideration to actual simulation or realistic gameplay/outcomes.
But, I'm sure it will be pretty! Perhaps even additional beautiful animation and dynamic play that seldom matches the actual controller input.
I agree with one positive note. It is the cheapest "pay to play". Maybe a reason for that.
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HAHAHAHAHAHAHAHAHAHAHAJAHAHAHAHAHA
WAKEY WAKEY FOLKS
SDS ISN'T IMPROVING ANYTHING!
YOU DO THIS EVERY YEAR!
DO NOT BUY 21!
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It's going to be [censored] garbage
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Forget the PS5, if it came on the PC that would be totally rad.
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Yes higher stable framerate in every ballpark. Hopefully, online will be as smooth as offline.
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@SDwinder said in What are you expectations for MLB The Show 21 PS5 version:
Yes higher stable framerate in every ballpark. Hopefully, online will be as smooth as offline.
This shouldnt be an issue given that new hardware will be here. And they dont have to make these games on this ancient hardware we are using now.
On that note. Did you guys see what is happening with the new Nvidia cards today?! Insane news. If legit, which they normally are, a card that is better than a 2080 TI will be had for $499! And the 3080 and 3090 are just insane! This could be the biggest jump in PC graphics from one series to the next since 2004. At the time when PC building is got to be at an all time high.
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@PoppinDom said in What are you expectations for MLB The Show 21 PS5 version:
I'm curious to know and I hope SDS is reading this forum (it's a long shot)
Derek Jeter on the cover.
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Hopes? Smooth, realistic H2H gameplay, where hitting and pitching are balanced and neither side is OP to the disadvantage of the other, a new game engine, a game engine that isn’t badly flawed to the point of being unable to field routine fly balls near outfield walls, or throw to second base with your catcher for the first third of the actual baseball season. Maybe animations that actually match up with the calls the game makes on things like check swings, tags and close plays. Universal pitch speeds in all modes, with PCI size decreasing as difficulty increases, as an alternative to making sinkers suddenly come in at 200mph with sharp break when you reach an arbitrary ranking point level, thereby ruining your timing, only to revert to the previous settings when dropping points with the resulting loss and have to regain the previous timing. New game modes, new structures to existing game modes, create a stadium, new commentary at last, new stadiums at last, refined menus and interfaces and a wealth of in game overlay options.
My expectations: Basically a mash up of ‘20 and ‘19 with some new legends and a bit of spit and polish to the GFX and audio. By July, we’ll be twenty five patches deep and the majority will have given up caring or complaining about gameplay on TSN. Just like every other year.
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From what Sds brings to the table, not much!! A company that can’t even get the division’s right for stage 3 team affinities during their live stream. They know their [censored] because 80 percent of the people that play their product is because they are the only choice!! Most of the people that play are praying for a competitor to come along so we never have to buy this game again.
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I want...
*More minor league stadiums. BB&T Park in Charlotte! AT&T Field in Chattanooga!
*Two words... TIGER. STADIUM. -
This post is deleted!
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@ComebackLogic said in What are you expectations for MLB The Show 21 PS5 version:
Hopes? Smooth, realistic H2H gameplay, where hitting and pitching are balanced and neither side is OP to the disadvantage of the other, a new game engine, a game engine that isn’t badly flawed to the point of being unable to field routine fly balls near outfield walls, or throw to second base with your catcher for the first third of the actual baseball season. Maybe animations that actually match up with the calls the game makes on things like check swings, tags and close plays. Universal pitch speeds in all modes, with PCI size decreasing as difficulty increases, as an alternative to making sinkers suddenly come in at 200mph with sharp break when you reach an arbitrary ranking point level, thereby ruining your timing, only to revert to the previous settings when dropping points with the resulting loss and have to regain the previous timing. New game modes, new structures to existing game modes, create a stadium, new commentary at last, new stadiums at last, refined menus and interfaces and a wealth of in game overlay options.
My expectations: Basically a mash up of ‘20 and ‘19 with some new legends and a bit of spit and polish to the GFX and audio. By July, we’ll be twenty five patches deep and the majority will have given up caring or complaining about gameplay on TSN. Just like every other year.
dont forget about pitches hanging and ending up for HRs, despite the pitch control rating being 90+ and hitting perfect release on the meter. you can feel it happening every time. usually starts with a base hit on poor timing or where your fielder reacts like he's stuck in glue.
and unrealistic attributes like pitcher confidence, which somehow results in a lack of ability to see the ball from a pitcher's hand or that can defy science by reducing exit velocities.
online gameplay is nothing more than hoping the RNG is on your side for that game/inning. based on my experience with this game since 17, i fear SDS has figured out how to pump in the RNG to keep folks 'grinding' online, instead of rewarding them correctly.
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@radinskyFTG I mean it is what it is, it’s not a terrible game if you play it at face value. It’s flawed in many ways, but I do enjoy the content and the grind from year to year. The main problem is that hitting is far too easy - And I say that as a guy who hits .250 every year. If they make hitting harder, everyone gets frustrated and complains about not being rewarded enough. When hitting is too easy to stop complaints in that vein, the only way to stop the horrific football scores and games with 60 combined hits we saw earlier in the year, when hitting was “rewarding” (obviously an experiment on SDS behalf, I’ve never played anything so terrible in my life TBH) is to nerf good swings and ensure that the scores are kept somewhat reasonable. Now we have perfect fly balls with power hitters barely reaching the warning track. Pick your poison.
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the problem is that the flaws have gotten worse since 17 or 18. the grind/content has been good over that period, but with the flaws getting worse, it feels like more of a time waste grind rather than a fun grind.
i wouldnt say hitting is too easy on HOF or Legend. its just inconsistent, and consistency is what i desire. i want my gameplay to improve as my skills improve, and with The Show since 17, i dont think thats possible. the game doesnt play the same, session to session.
pitch speeds are not equal across difficulty levels - HOF vs CPU is not the same as HOF online. and we all know that the difficulty levels are meaningless in Moments+Showdown thanks to RNG.
contact results are not consistent due to RNG. the coding has taken away the player's skill in favor of simulation statistics. so even if youre seeing the ball well, if the coding wants the game to stay close, it will. either by nerfing your bat or pitches missing when youre on the mound.
it certainly is what it is. but what it is, to me, is an exhausting waste of time the past 2 seasons. after falling in love with DD in mid 17, i really wanted to play online a ton more. but the gameplay is just not fun with how inconsistent the game is. i want that competitive, human to human experience. but i wont waste my time knowing that my input ultimately is at the mercy of this game's coding, regardless of my skill level.
and can anyone be surprised at the Prestige boosting we've seen in 20? when you introduce something like that into an environment that is heavily dictated by RNG, OF COURSE folks are going to cheat the system. if anything, they're doing their best to level the playing field when the RNG is already stacked against them.
ultimately, i know when im playing poorly and when im playing well. i dont need the RNG to influence either of those situations. i want my skill level and development/progression to be accurately reflected game to game. i dont want to be at the mercy of RNG, poor animations, rubber banding, whatever the coding may be called.
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Actual water that is wet lol
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@RadinskyFTG You’re spot on that gameplay has declined since ‘17, I’ve long been saying the same thing, along with a few other long time players who I speak with about the game. The reason it been in decline is also, as you said, due to an increase in various “RNG” factors. RNG isn’t the term I’d use myself, but it’s clear that SDS have experimented with various things since ‘17, most of which haven’t worked out. I’d say I probably enjoyed ‘19 the most of the three games since ‘17, the content was good (not that this years content has been bad, they’ve done well, particularly in light of the disastrous MLB season) and while the simulation factors were present and tangible, I feel like they did the best job of hiding it in ‘19. ‘18 was atrocious and this year feels like they’ve not made the effort to hide enough of the more obvious scripting features in gameplay.
To quantify the last statement, what I mean is, we all know that the game decides what the result will be off the bat. If the game decides it’s an XBH, unless someone does something unexpected to change the outcome, it will be an XBH. That’s whatever, but my issue is when the game decides it’s an XBH, they have a slow runner who gets there later than the ball and my diamond fielding 2B does an outrageous sweeping tag animation which allows the runner to be safe regardless. That’s the kind of thing they need to find a way of making it all feel more natural. When you see your 2B get pulled off the bag or use a crazy sweeping tag multiple times in a game, it’s clear they need to find a different method of delivering the XBH.
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I want to see a good switch version !!! A full console experience on the go !!
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I don't have any expectations from this company anymore to be honest with you. Game play is so far off where it should be and the game seems to take a small step forward in one way and another one or two backwards.
I'll still get the game but it will still be a crapshoot in game play
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Consistency would be a huge first step.