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Negative exit velocities

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  • halfbutt_PSNH Offline
    halfbutt_PSNH Offline
    halfbutt_PSN
    replied to Guest on last edited by
    #21

    @ayman718 said in Negative exit velocities:

    So you want every 96 mph exit velocity and good/good to be a home run? You have to factor in the pitcher's stats as well, not just your hitter's stats.

    I didn’t say that at all. Did you read my post? 98 mph fastball from 60 OVR common LHP + good/good by Gary Sheffield 61 power vs L= 91 mph easy fly ball. Does that make sense to you?

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  • halfbutt_PSNH Offline
    halfbutt_PSNH Offline
    halfbutt_PSN
    wrote on last edited by
    #22

    It’s pretty clear from this thread that some community members are fine with the new patch explanations and some are not. That’s fine.

    I did study physics FWIW and work as an entertaininment rigger hanging heavy things over the heads of actors and audiences so the principles are not completely lost on me.

    The old “get good” reply, I will take with a grain of salt.

    M 1 Reply Last reply
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  • CalisGW_PSNC Offline
    CalisGW_PSNC Offline
    CalisGW_PSN
    replied to Guest on last edited by
    #23

    @KarlHungus61 said in Negative exit velocities:

    @CalisGW said in Negative exit velocities:

    @KarlHungus61 said in Negative exit velocities:

    @CalisGW said in Negative exit velocities:

    @KarlHungus61 said in Negative exit velocities:

    @ayman718 said in Negative exit velocities:

    So you want every 96 mph exit velocity and good/good to be a home run? You have to factor in the pitcher's stats as well, not just your hitter's stats.

    Not what I’m saying at all. What I’m saying is that if you have hitter with a very high power rating and you make good contact it shouldn’t result in an exit velo that’s lower than the pitch. Also hr/9 is no longer a factor in online play. H/9 is but that has an effect on pci size

    You are forgetting pitch location matters. You can have good/ good but if it’s inside, you can not get full extension. It is physics, please learn about physics before you speak on physics. Thank you very much .

    I understand that location matters but it happens on pitches that are in very hittable locations fully inside the strike zone. I don’t expect to hit a rocket on a pitch 6 inches outside or a pitch in the dirt, but when you make good contact on a pitch that’s just below the belt and over the plate it’s a little weird when it comes off the bat like you hit with a rolled up newspaper. Especially when you talking about guys with huge power ratings

    Now I know you making stuff up to rationalize your point. The issue you mentioned was 61 power Gary. 60 is league average. Now you saying huge power? Can’t treat every pitcher, every pitch and every batter the same. I give up , you are a lost cause. Go back to school

    You’re confusing me with the OP. The scenario I was talking about was with mvp posey against a left handed pitcher

    My bad

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  • turtleopolis_PSNT Offline
    turtleopolis_PSNT Offline
    turtleopolis_PSN
    wrote on last edited by
    #24

    Instead of fixing good/okays we got new feedback that shows good/good but still gives us the exit velo of a good/okay.

    ComebackLogicC 1 Reply Last reply
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  • M Offline
    M Offline
    MrGamebred
    replied to Guest on last edited by
    #25

    @halfbutt said in Negative exit velocities:

    It’s pretty clear from this thread that some community members are fine with the new patch explanations and some are not. That’s fine.

    I did study physics FWIW and work as an entertaininment rigger hanging heavy things over the heads of actors and audiences so the principles are not completely lost on me.

    The old “get good” reply, I will take with a grain of salt.

    The patch really only left me more confused on results, specifically like this going for a HR. The feedback saying I'm early, hitting the ball on the inside part of the bat, slightly under it, the graphics showing the ball off the end of the bat, somehow that ball leaves.

    Leaving me confused
    A. Why is that not a linedrive at the first basemen for a DP like the rest of em.
    B. It only exploits the inconsistent results.

    C.. I admittedly have only more of a basic understanding of physics, so if anyone could explain how that's a HR. I'd appreciate it and take it back, and say I'm stupid. Lol.
    https://ibb.co/pnWFqJC

    CalisGW_PSNC 1 Reply Last reply
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  • CalisGW_PSNC Offline
    CalisGW_PSNC Offline
    CalisGW_PSN
    replied to Guest on last edited by
    #26

    @MrGamebred said in Negative exit velocities:

    @halfbutt said in Negative exit velocities:

    It’s pretty clear from this thread that some community members are fine with the new patch explanations and some are not. That’s fine.

    I did study physics FWIW and work as an entertaininment rigger hanging heavy things over the heads of actors and audiences so the principles are not completely lost on me.

    The old “get good” reply, I will take with a grain of salt.

    The patch really only left me more confused on results, specifically like this going for a HR. The feedback saying I'm early, hitting the ball on the inside part of the bat, slightly under it, the graphics showing the ball off the end of the bat, somehow that ball leaves.

    Leaving me confused
    A. Why is that not a linedrive at the first basemen for a DP like the rest of em.
    B. It only exploits the inconsistent results.

    C.. I admittedly have only more of a basic understanding of physics, so if anyone could explain how that's a HR. I'd appreciate it and take it back, and say I'm stupid. Lol.
    https://ibb.co/pnWFqJC

    Are you talking about the graphics in watching the replay? Pretty sure they can’t program a graphic for every angle and bat location. They most likely using a set of images and the replay shows whichever one is closest. I can’t imagine they would code a 1000 different types of hits ( graphics wise )

    I could be wrong though

    M 1 Reply Last reply
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  • ComebackLogicC Offline
    ComebackLogicC Offline
    ComebackLogic
    replied to Guest on last edited by
    #27

    @turtleopolis said in Negative exit velocities:

    Instead of fixing good/okays we got new feedback that shows good/good but still gives us the exit velo of a good/okay.

    This guy gets it.

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  • M Offline
    M Offline
    MrGamebred
    replied to Guest on last edited by
    #28

    @CalisGW said in Negative exit velocities:

    Are you talking about the graphics in watching the replay? Pretty sure they can’t program a graphic for every angle and bat location. They most likely using a set of images and the replay shows whichever one is closest. I can’t imagine they would code a 1000 different types of hits ( graphics wise )

    I could be wrong though

    No no no. Graphic the wrong word maybe? I did admit I'm not smart.. lol. Anyways, I meant the little picture on the swing feedback analysis, post pitch that shows the ball making contact here, off the end of the bat, yet the PCI placement was slightly on top of the ball and to the inside part of the Barrell. Which Is what is leaving me saying "WTF is happening" on some swings.

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  • Potawatomi_Kid_PSNP Offline
    Potawatomi_Kid_PSNP Offline
    Potawatomi_Kid_PSN
    replied to Guest on last edited by Potawatomi_Kid_PSN
    #29

    @CalisGW said in Negative exit velocities:

    You can have negative exit velocity on hard thrown pitches. Harder the pitch , more force needed to change its direction. Think of it as two cars crashing head on. If one is a speeding way beyond speed limit and the other one is within speed limit. Impact will be at a certain point. Where the cars end up depends on speed and mass. Most likely the one speeding would end up pushing the slower one back

    You're comparing 2 things of close to or equal mass though. Not the same as swinging a bat that has more mass, and torque. What you said isnt wrong. Its just not the same physics for a baseball losing velocity through the air and a bat speeding up as it goes through the zone. There is more at play.

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  • Rabid55Wolverine_PSNR Offline
    Rabid55Wolverine_PSNR Offline
    Rabid55Wolverine_PSN
    replied to Guest on last edited by
    #30

    @SchnauzerFace said in Negative exit velocities:

    @ayman718 said in Negative exit velocities:

    So you want every 96 mph exit velocity and good/good to be a home run? You have to factor in the pitcher's stats as well, not just your hitter's stats.

    First of all, no, no one expects every good/good to be a HR. no one said that.

    And to the second part — that’s simply not how physics works. A hitter’s attributes can determine things like bat speed that should affect exit velo, as well as whether you’re using contact, regular, or power swing. But a bat connected with a 98 mph fastball from Aroldis Chapman does not adhere to a different set of physics than If it was a 98 mph fastball from Johnny Balltugger.

    It's been a long day and I havent seen a whole lot of baseball the last few years but when I saw that name, I thought to myself who the hell is johnny balltugger? Had a good laugh at myself for that one, thank you for that lol

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  • halfbutt_PSNH Offline
    halfbutt_PSNH Offline
    halfbutt_PSN
    wrote on last edited by
    #31

    I continue to see this phenomenon and my observation is that the ones that make me scratch my head the most are off the bats of guys with power in the 60’s.

    You know, like Fotf Joey Votto, or Derek Dietrich vs L...

    The ball just doesn’t jump off the bat like it does with Didi or Trout, or Dietrich vs R. My conclusion is a good/good off the bat of someone with power in the 60’s seems not likely to go anywhere.

    The latest patch notes report .600 batting average on good/goods, but I am observing far less than that, at least in conquest. I suppose sliders could have something to do with this.

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