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Negative exit velocities

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  • halfbutt_PSNH Offline
    halfbutt_PSNH Offline
    halfbutt_PSN
    replied to Guest on last edited by
    #7

    @SchnauzerFace said in Negative exit velocities:

    Now that they wind is back, I wonder how that factors into exit velo. Surely it’s not as dumb as “if wind is blowing in at 5mph, subtract 5mph from exit velo.” That seems like a horrible way to do it, but it could account for the uptick in negative exit velocities that seem to correspond with wind being reintroduced in the last patch.

    Quite likely.

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  • CalisGW_PSNC Offline
    CalisGW_PSNC Offline
    CalisGW_PSN
    wrote on last edited by
    #8

    You can have negative exit velocity on hard thrown pitches. Harder the pitch , more force needed to change its direction. Think of it as two cars crashing head on. If one is a speeding way beyond speed limit and the other one is within speed limit. Impact will be at a certain point. Where the cars end up depends on speed and mass. Most likely the one speeding would end up pushing the slower one back

    Potawatomi_Kid_PSNP 1 Reply Last reply
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  • KarlHungus61_PSNK Offline
    KarlHungus61_PSNK Offline
    KarlHungus61_PSN
    replied to Guest on last edited by
    #9

    @halfbutt said in Negative exit velocities:

    @KarlHungus61 said in Negative exit velocities:

    @halfbutt said in Negative exit velocities:

    @KarlHungus61 said in Negative exit velocities:

    Hitting in this game is just garbage. I had a good/good with mvp Posey go for a 96mph exit velo on a 98mph fastball from Newhouser. Posey has 112 power vs lefties. Tell me how that makes sense

    Yeah. Even if I could come up with an answer for you, it doesn’t really make for satisfying gameplay IMO.

    Hitting this year really is a huge dice roll. So many good/good, good/squared, perfect/perfects from power hitters that seem to run out of steam but the you get early/ok absolute moonshots. And I’m not saying I haven’t benefited from it at times because I have but there just isn’t any consistency when it comes to the relationship between input and outcome

    Agreed. I know there have been a lot of takes on things, but based on the last patch, my opinion is that the emphasis on capturing some idea of “realism” has caused the gameplay to suffer, at least for average users like myself.

    Yea I hear ya. I want the game to be as close to a sim as possible but when you’re taking about competitive game modes I think user input should be the biggest factor in determining results. It feels like this year with both hitting and pitching especially a lot of the outcomes are really out of your control

    1 Reply Last reply
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  • ayman718_PSNA Offline
    ayman718_PSNA Offline
    ayman718_PSN
    wrote on last edited by
    #10

    So you want every 96 mph exit velocity and good/good to be a home run? You have to factor in the pitcher's stats as well, not just your hitter's stats.

    SchnauzerFace_PSNS KarlHungus61_PSNK halfbutt_PSNH 3 Replies Last reply
    1
  • M Offline
    M Offline
    MrGamebred
    wrote on last edited by
    #11

    No wind
    Bronze pitcher.
    Barely made it to the warning track.
    Maybe I'm just not understanding it though, I thought I cracked it.
    https://ibb.co/23cjM49

    SchnauzerFace_PSNS 1 Reply Last reply
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  • SchnauzerFace_PSNS Offline
    SchnauzerFace_PSNS Offline
    SchnauzerFace_PSN
    replied to Guest on last edited by SchnauzerFace_PSN
    #12

    @ayman718 said in Negative exit velocities:

    So you want every 96 mph exit velocity and good/good to be a home run? You have to factor in the pitcher's stats as well, not just your hitter's stats.

    First of all, no, no one expects every good/good to be a HR. no one said that.

    And to the second part — that’s simply not how physics works. A hitter’s attributes can determine things like bat speed that should affect exit velo, as well as whether you’re using contact, regular, or power swing. But a bat connected with a 98 mph fastball from Aroldis Chapman does not adhere to a different set of physics than If it was a 98 mph fastball from Johnny Balltugger.

    Rabid55Wolverine_PSNR 1 Reply Last reply
    3
  • SchnauzerFace_PSNS Offline
    SchnauzerFace_PSNS Offline
    SchnauzerFace_PSN
    replied to Guest on last edited by SchnauzerFace_PSN
    #13

    @MrGamebred said in Negative exit velocities:

    No wind
    Bronze pitcher.
    Barely made it to the warning track.
    Maybe I'm just not understanding it though, I thought I cracked it.
    https://ibb.co/23cjM49

    You might be penalized for swinging at a ball out of the zone. It was good contact, but he couldn’t get a good swing off on that pitch. Also, the new slider graphic shows that it’s right on the edge of good and just late. So that may have an effect too.

    M 1 Reply Last reply
    1
  • KarlHungus61_PSNK Offline
    KarlHungus61_PSNK Offline
    KarlHungus61_PSN
    replied to Guest on last edited by
    #14

    @ayman718 said in Negative exit velocities:

    So you want every 96 mph exit velocity and good/good to be a home run? You have to factor in the pitcher's stats as well, not just your hitter's stats.

    Not what I’m saying at all. What I’m saying is that if you have hitter with a very high power rating and you make good contact it shouldn’t result in an exit velo that’s lower than the pitch. Also hr/9 is no longer a factor in online play. H/9 is but that has an effect on pci size

    CalisGW_PSNC 1 Reply Last reply
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  • M Offline
    M Offline
    MrGamebred
    replied to Guest on last edited by
    #15

    @SchnauzerFace said in Negative exit velocities:

    You might be penalized for swinging at a ball out of the zone. It was good contact, but he couldn’t get a good swing off on that pitch.

    Fair enough, I still think I cracked it lol, but probably has to be dead perfect timing on that pitch anyways. Being just late (still "good") was probably what hurt me. Ball went to right center gap.

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  • CalisGW_PSNC Offline
    CalisGW_PSNC Offline
    CalisGW_PSN
    replied to Guest on last edited by
    #16

    @KarlHungus61 said in Negative exit velocities:

    @ayman718 said in Negative exit velocities:

    So you want every 96 mph exit velocity and good/good to be a home run? You have to factor in the pitcher's stats as well, not just your hitter's stats.

    Not what I’m saying at all. What I’m saying is that if you have hitter with a very high power rating and you make good contact it shouldn’t result in an exit velo that’s lower than the pitch. Also hr/9 is no longer a factor in online play. H/9 is but that has an effect on pci size

    You are forgetting pitch location matters. You can have good/ good but if it’s inside, you can not get full extension. It is physics, please learn about physics before you speak on physics. Thank you very much .

    KarlHungus61_PSNK 1 Reply Last reply
    0
  • ayman718_PSNA Offline
    ayman718_PSNA Offline
    ayman718_PSN
    wrote on last edited by
    #17

    yall complaining about hitting meanwhile im playing event and BR games with 10-8 scorelines

    1 Reply Last reply
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  • KarlHungus61_PSNK Offline
    KarlHungus61_PSNK Offline
    KarlHungus61_PSN
    replied to Guest on last edited by KarlHungus61_PSN
    #18

    @CalisGW said in Negative exit velocities:

    @KarlHungus61 said in Negative exit velocities:

    @ayman718 said in Negative exit velocities:

    So you want every 96 mph exit velocity and good/good to be a home run? You have to factor in the pitcher's stats as well, not just your hitter's stats.

    Not what I’m saying at all. What I’m saying is that if you have hitter with a very high power rating and you make good contact it shouldn’t result in an exit velo that’s lower than the pitch. Also hr/9 is no longer a factor in online play. H/9 is but that has an effect on pci size

    You are forgetting pitch location matters. You can have good/ good but if it’s inside, you can not get full extension. It is physics, please learn about physics before you speak on physics. Thank you very much .

    I understand that location matters but it happens on pitches that are in very hittable locations fully inside the strike zone. I don’t expect to hit a rocket on a pitch 6 inches outside or a pitch in the dirt, but when you make good contact on a pitch that’s just below the belt and over the plate it’s a little weird when it comes off the bat like you hit with a rolled up newspaper. Especially when you talking about guys with huge power ratings. All I’m saying is that outcomes in this game are completely random. As I said earlier I’ve hit absolute bombs on early/okay.

    CalisGW_PSNC 1 Reply Last reply
    2
  • CalisGW_PSNC Offline
    CalisGW_PSNC Offline
    CalisGW_PSN
    replied to Guest on last edited by
    #19

    @KarlHungus61 said in Negative exit velocities:

    @CalisGW said in Negative exit velocities:

    @KarlHungus61 said in Negative exit velocities:

    @ayman718 said in Negative exit velocities:

    So you want every 96 mph exit velocity and good/good to be a home run? You have to factor in the pitcher's stats as well, not just your hitter's stats.

    Not what I’m saying at all. What I’m saying is that if you have hitter with a very high power rating and you make good contact it shouldn’t result in an exit velo that’s lower than the pitch. Also hr/9 is no longer a factor in online play. H/9 is but that has an effect on pci size

    You are forgetting pitch location matters. You can have good/ good but if it’s inside, you can not get full extension. It is physics, please learn about physics before you speak on physics. Thank you very much .

    I understand that location matters but it happens on pitches that are in very hittable locations fully inside the strike zone. I don’t expect to hit a rocket on a pitch 6 inches outside or a pitch in the dirt, but when you make good contact on a pitch that’s just below the belt and over the plate it’s a little weird when it comes off the bat like you hit with a rolled up newspaper. Especially when you talking about guys with huge power ratings

    Now I know you making stuff up to rationalize your point. The issue you mentioned was 61 power Gary. 60 is league average. Now you saying huge power? Can’t treat every pitcher, every pitch and every batter the same. I give up , you are a lost cause. Go back to school

    KarlHungus61_PSNK 1 Reply Last reply
    0
  • KarlHungus61_PSNK Offline
    KarlHungus61_PSNK Offline
    KarlHungus61_PSN
    replied to Guest on last edited by
    #20

    @CalisGW said in Negative exit velocities:

    @KarlHungus61 said in Negative exit velocities:

    @CalisGW said in Negative exit velocities:

    @KarlHungus61 said in Negative exit velocities:

    @ayman718 said in Negative exit velocities:

    So you want every 96 mph exit velocity and good/good to be a home run? You have to factor in the pitcher's stats as well, not just your hitter's stats.

    Not what I’m saying at all. What I’m saying is that if you have hitter with a very high power rating and you make good contact it shouldn’t result in an exit velo that’s lower than the pitch. Also hr/9 is no longer a factor in online play. H/9 is but that has an effect on pci size

    You are forgetting pitch location matters. You can have good/ good but if it’s inside, you can not get full extension. It is physics, please learn about physics before you speak on physics. Thank you very much .

    I understand that location matters but it happens on pitches that are in very hittable locations fully inside the strike zone. I don’t expect to hit a rocket on a pitch 6 inches outside or a pitch in the dirt, but when you make good contact on a pitch that’s just below the belt and over the plate it’s a little weird when it comes off the bat like you hit with a rolled up newspaper. Especially when you talking about guys with huge power ratings

    Now I know you making stuff up to rationalize your point. The issue you mentioned was 61 power Gary. 60 is league average. Now you saying huge power? Can’t treat every pitcher, every pitch and every batter the same. I give up , you are a lost cause. Go back to school

    You’re confusing me with the OP. The scenario I was talking about was with mvp posey against a left handed pitcher

    CalisGW_PSNC 1 Reply Last reply
    0
  • halfbutt_PSNH Offline
    halfbutt_PSNH Offline
    halfbutt_PSN
    replied to Guest on last edited by
    #21

    @ayman718 said in Negative exit velocities:

    So you want every 96 mph exit velocity and good/good to be a home run? You have to factor in the pitcher's stats as well, not just your hitter's stats.

    I didn’t say that at all. Did you read my post? 98 mph fastball from 60 OVR common LHP + good/good by Gary Sheffield 61 power vs L= 91 mph easy fly ball. Does that make sense to you?

    1 Reply Last reply
    0
  • halfbutt_PSNH Offline
    halfbutt_PSNH Offline
    halfbutt_PSN
    wrote on last edited by
    #22

    It’s pretty clear from this thread that some community members are fine with the new patch explanations and some are not. That’s fine.

    I did study physics FWIW and work as an entertaininment rigger hanging heavy things over the heads of actors and audiences so the principles are not completely lost on me.

    The old “get good” reply, I will take with a grain of salt.

    M 1 Reply Last reply
    1
  • CalisGW_PSNC Offline
    CalisGW_PSNC Offline
    CalisGW_PSN
    replied to Guest on last edited by
    #23

    @KarlHungus61 said in Negative exit velocities:

    @CalisGW said in Negative exit velocities:

    @KarlHungus61 said in Negative exit velocities:

    @CalisGW said in Negative exit velocities:

    @KarlHungus61 said in Negative exit velocities:

    @ayman718 said in Negative exit velocities:

    So you want every 96 mph exit velocity and good/good to be a home run? You have to factor in the pitcher's stats as well, not just your hitter's stats.

    Not what I’m saying at all. What I’m saying is that if you have hitter with a very high power rating and you make good contact it shouldn’t result in an exit velo that’s lower than the pitch. Also hr/9 is no longer a factor in online play. H/9 is but that has an effect on pci size

    You are forgetting pitch location matters. You can have good/ good but if it’s inside, you can not get full extension. It is physics, please learn about physics before you speak on physics. Thank you very much .

    I understand that location matters but it happens on pitches that are in very hittable locations fully inside the strike zone. I don’t expect to hit a rocket on a pitch 6 inches outside or a pitch in the dirt, but when you make good contact on a pitch that’s just below the belt and over the plate it’s a little weird when it comes off the bat like you hit with a rolled up newspaper. Especially when you talking about guys with huge power ratings

    Now I know you making stuff up to rationalize your point. The issue you mentioned was 61 power Gary. 60 is league average. Now you saying huge power? Can’t treat every pitcher, every pitch and every batter the same. I give up , you are a lost cause. Go back to school

    You’re confusing me with the OP. The scenario I was talking about was with mvp posey against a left handed pitcher

    My bad

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    0
  • turtleopolis_PSNT Offline
    turtleopolis_PSNT Offline
    turtleopolis_PSN
    wrote on last edited by
    #24

    Instead of fixing good/okays we got new feedback that shows good/good but still gives us the exit velo of a good/okay.

    ComebackLogicC 1 Reply Last reply
    1
  • M Offline
    M Offline
    MrGamebred
    replied to Guest on last edited by
    #25

    @halfbutt said in Negative exit velocities:

    It’s pretty clear from this thread that some community members are fine with the new patch explanations and some are not. That’s fine.

    I did study physics FWIW and work as an entertaininment rigger hanging heavy things over the heads of actors and audiences so the principles are not completely lost on me.

    The old “get good” reply, I will take with a grain of salt.

    The patch really only left me more confused on results, specifically like this going for a HR. The feedback saying I'm early, hitting the ball on the inside part of the bat, slightly under it, the graphics showing the ball off the end of the bat, somehow that ball leaves.

    Leaving me confused
    A. Why is that not a linedrive at the first basemen for a DP like the rest of em.
    B. It only exploits the inconsistent results.

    C.. I admittedly have only more of a basic understanding of physics, so if anyone could explain how that's a HR. I'd appreciate it and take it back, and say I'm stupid. Lol.
    https://ibb.co/pnWFqJC

    CalisGW_PSNC 1 Reply Last reply
    2
  • CalisGW_PSNC Offline
    CalisGW_PSNC Offline
    CalisGW_PSN
    replied to Guest on last edited by
    #26

    @MrGamebred said in Negative exit velocities:

    @halfbutt said in Negative exit velocities:

    It’s pretty clear from this thread that some community members are fine with the new patch explanations and some are not. That’s fine.

    I did study physics FWIW and work as an entertaininment rigger hanging heavy things over the heads of actors and audiences so the principles are not completely lost on me.

    The old “get good” reply, I will take with a grain of salt.

    The patch really only left me more confused on results, specifically like this going for a HR. The feedback saying I'm early, hitting the ball on the inside part of the bat, slightly under it, the graphics showing the ball off the end of the bat, somehow that ball leaves.

    Leaving me confused
    A. Why is that not a linedrive at the first basemen for a DP like the rest of em.
    B. It only exploits the inconsistent results.

    C.. I admittedly have only more of a basic understanding of physics, so if anyone could explain how that's a HR. I'd appreciate it and take it back, and say I'm stupid. Lol.
    https://ibb.co/pnWFqJC

    Are you talking about the graphics in watching the replay? Pretty sure they can’t program a graphic for every angle and bat location. They most likely using a set of images and the replay shows whichever one is closest. I can’t imagine they would code a 1000 different types of hits ( graphics wise )

    I could be wrong though

    M 1 Reply Last reply
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