Meter pitching versus analog
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easily the best for you as some one who has nerve pain in my hands and on some days cant hold a controller pressing a button on time in a meter lets me play the game
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I've used both extensively and I can comfortably say that Analog pitching is way better than meter pitching. Pitches are gonna hang regardless.
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I think it's harder to hit people who use analog and the delivery seems quicker than using meter. I used analog in 19 because I didn't understand why it was a preferred choice and it took a while to get used to it but had that moment of oh this is why. That said I prefer meter as analog doesn't feel natural and i won't throw a wild pitch by just missing on the bar by a cm.
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@OceanBubbles000 said in Meter pitching versus analog:
I think it's harder to hit people who use analog and the delivery seems quicker than using meter. I used analog in 19 because I didn't understand why it was a preferred choice and it took a while to get used to it but had that moment of oh this is why. That said I prefer meter as analog doesn't feel natural and i won't throw a wild pitch by just missing on the bar by a cm.
Lol this is 10000% false information, don't listen to this man it's literally the same regardless of pitching preference.
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As a former meter pitcher until this year, I can 100% confirm from my own experience, plus a group of 5 people I play with -- meter is absolutely unusable this year. Analog is far superior and without question removes more RNG from the pitch outcome.
From my friends that have used it for years, analog is less forgiving than years past with input, however, from someone like myself that has used meter this year, hanging balls down the middle is an extremely rare occurrence, unless your input dictated that outcome.
Analog allows more user input control and how you miss your spot is determined vertically by release point and horizontally by aim on the flick. Meter does not have that same logic, only that single release/aim point.
My contention with analog continues to be not being able to consistently input full pitch power no matter how hard you flick up.
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I use meter. I can't trust my self with Pure Anolog. I may risk it though. Not sure yet.
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Analog sucks compared to how 2K did it. They had it perfect with analog. Every pitch had a specific motion. Meter is the best for me to dot up pitches.
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Tried twice to get used to Analog but went back to meter, I might try again.
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So no one uses classic
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@notoriousHEB said in Meter pitching versus analog:
As a former meter pitcher until this year, I can 100% confirm from my own experience, plus a group of 5 people I play with -- meter is absolutely unusable this year. Analog is far superior and without question removes more RNG from the pitch outcome.
From my friends that have used it for years, analog is less forgiving than years past with input, however, from someone like myself that has used meter this year, hanging balls down the middle is an extremely rare occurrence, unless your input dictated that outcome.
Analog allows more user input control and how you miss your spot is determined vertically by release point and horizontally by aim on the flick. Meter does not have that same logic, only that single release/aim point.
My contention with analog continues to be not being able to consistently input full pitch power no matter how hard you flick up.
How did you make the switch? I think my biggest problem is I just don't understand how it works fundamentally, and there aren't many low-leverage situations I would feel comfortable experimenting.
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Always used Meter haven’t tried analog meter is pretty easy IMO
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I use meter and it doesn't really seem any different this year than it's always been
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@poop69_lol_ said in Meter pitching versus analog:
@notoriousHEB said in Meter pitching versus analog:
As a former meter pitcher until this year, I can 100% confirm from my own experience, plus a group of 5 people I play with -- meter is absolutely unusable this year. Analog is far superior and without question removes more RNG from the pitch outcome.
From my friends that have used it for years, analog is less forgiving than years past with input, however, from someone like myself that has used meter this year, hanging balls down the middle is an extremely rare occurrence, unless your input dictated that outcome.
Analog allows more user input control and how you miss your spot is determined vertically by release point and horizontally by aim on the flick. Meter does not have that same logic, only that single release/aim point.
My contention with analog continues to be not being able to consistently input full pitch power no matter how hard you flick up.
How did you make the switch? I think my biggest problem is I just don't understand how it works fundamentally, and there aren't many low-leverage situations I would feel comfortable experimenting.
Just practice in conquest? That’s what I did. That and deciding % to stick with it.
At the beginning of this year after about a half dozen games, it was clear that pulse was not going to cut it anymore. I just committed to analog. It takes time and can still be frustrating, but you can’t dotpitches with any other method like you can with analog.
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