@vox_pestis said in Game Update 1.12 Thread:
@TeamPotro said in Game Update 1.12 Thread:
@vox_pestis said in Game Update 1.12 Thread:
@Collin_SDS In order to head off the next hundred angry posts from customers, can we get confirmation whether gameplay (not visual) updates are done for the year? If the team is already 100% moved on to 21' it would be good to know. Otherwise there will be a lot of needless speculation and arguing here that benefits no one.
This is a great question. Too bad they never answer legitimate questions. They usually appear when people swear.
To be fair, managing user expectations is a minefield. People try to read things into what you say, and in the gaming context often standard business decisions that most companies would make are perceived as crimes against humanity. There's a lot more emotion involved than you have for an email client or something. Firestorms start over little things, and bigger issues can spin out of control and infect social media. No one wants to see their name quoted in a negative viral post about the game. No one wants to be associated with a decrease in stub sales because they said a little too much in a forum post that turned away users. Constraining dev updates to one way communication (like the dev stream) avoids some of this problem. If I was at SDS I would not look forward to facing this forum with news they don't want to hear.
@vox_pestis said in Game Update 1.12 Thread:
@TeamPotro said in Game Update 1.12 Thread:
@vox_pestis said in Game Update 1.12 Thread:
@Collin_SDS In order to head off the next hundred angry posts from customers, can we get confirmation whether gameplay (not visual) updates are done for the year? If the team is already 100% moved on to 21' it would be good to know. Otherwise there will be a lot of needless speculation and arguing here that benefits no one.
This is a great question. Too bad they never answer legitimate questions. They usually appear when people swear.
To be fair, managing user expectations is a minefield. People try to read things into what you say, and in the gaming context often standard business decisions that most companies would make are perceived as crimes against humanity. There's a lot more emotion involved than you have for an email client or something. Firestorms start over little things, and bigger issues can spin out of control and infect social media. No one wants to see their name quoted in a negative viral post about the game. No one wants to be associated with a decrease in stub sales because they said a little too much in a forum post that turned away users. Constraining dev updates to one way communication (like the dev stream) avoids some of this problem. If I was at SDS I would not look forward to facing this forum with news they don't want to hear.
At the end of the day it’s still a business. Maybe what the decent players want (an input based game with no RNG) is not the bes for the business.