Unrealistic strategy stuff

SDS

Sorry if this has already been discussed, I didn't see it...

I've been noticing some small baseball gameplay things in moments that are pretty unrealistic, and wondering why they can't program the game to be more "real". I was playing the Andre Dawson moments yesterday.
-Situations where pitchers throw to first- sometimes they'll throw over to first in late innings (8th, 9th) when they're up by 5 or more runs with two outs and two strikes on me. They'll throw over 2 or 3 times in that situation. In their defense, it's Trey Turner on first, but still...
-Jon Lester throws over to first 2 or 3 times in a row. Jon Lester never throws to first.
-Pitchouts. Pitchouts are pretty rare. I looked it up online and found stats that said in 2012 they happened maybe once every 10 games, and by 2017 almost once every 40 games. 129 of them total, in 2017. In the moments they throw pitchouts all the time; several times in one game.
-Catchers throwing across the first base line on a dropped third strike (catcher outside to 1B inside, or vice versa).

Little things like that, that make it less realistic. Just thinking out loud...

SDS

The running game prevention from the CPU is super unrealistic. You’ll see more pitchouts in one game against the CPU than you will in a whole season of a real MLB team.

SDS

Just keep in mind that it's a video game bro. About the Lester thing, what do you want them to do? Code it so that Lester alone can't throw it over to 1st base?