Update 1.11 Discussion
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@Nanos_McGregor said in Update 1.11 Discussion:
Pitcher confidence should only really help with location. Other than that, it shouldn’t nerf anyone’s ability to hit.
Agree on that son.
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@ComebackLogic said in Update 1.11 Discussion:
Alright, I went away and played a bunch of games on the current patch. My impression is that hitting is favoured too heavily over pitching. ERAs are way too high in general and that is a result of a bias toward hitting over pitching, but also a direct result of the amount of home runs, which is excessive at this point. While we do have some hit variety in terms of singles, doubles and triples, home runs are still too prevalent in my opinion.
Pitchers also lose out on check swings which are called balls the majority of the time, regardless of the actual swing outcome. If you fool a guy badly enough for him to start going around like that, you deserve a strike. Pitchers also lose out on marginal calls this year, aside from the odd dot on the very corner, most pitches on the edges that hit the black are consistently called balls. Then you have to deal with the game hanging pitches down the middle of the zone on what is actually reasonably good input on a pitch aimed way outside the zone, which is another negative. There’s also the issue with foul balls. There’s absolutely nowhere you can pitch apparently, without the batter being able to foul the ball off. When you can’t generate a swing and a miss, the AB will continue on and on until such time the batter flies out on a good/okay contact swing, hits a home run or lines the ball directly to a corner infielder. When combined with the check swinging and hanging pitches, you’re at a huge disadvantage as a pitcher and too much is left to chance.
I say this as a terrible hitter, who doesn’t find it easy to hit the ball at all. I don’t think the answer is to keep piling on buffs to aid bad players like myself to hit without improving though. All that does is unbalance the game and make pitching ineffective. The guys who could hit can still hit and the guys who struggle will find new ways to struggle.
Jumbo PCI that can foul off pitches a mile out of the zone, incessant check swing bail outs and ridiculous early swing home runs aren’t the way to go. Also, I’m still seeing a lot of terrible animations, teleporting pitches and general craziness due to severe desync. Is there nothing that can be done to ensure better optimisation? I’ve sent lots of examples already this year, it makes the game look and feel horrendous at times.Overall, I’m still really disappointed with the gameplay and I feel like this will be a year that’s looked back on in a negative light, much like ‘18. I feel like a lot of it is caused by the desync and terrible connections and while this is an issue that affects all P2P online games to a degree, I’ve never known there to be such a degradation in quality of gameplay as a result as there is in this years edition of MLBTS. It’s wild at times, it really is.
Yesterday, I had runners at first and second, there was a pitch in the dirt and the catcher threw to second, where my runner was slowly jogging back to the base (having not been sent anywhere and only being a couple of steps off the bag) to be tagged out. A few days before that, my opponent had runners at first and second, with one out. He laid down a bunt, which I fielded and applied the tag. For some reason he decided to return his runners on the bunt (maybe he thought it was going to be caught, I don’t know). I threw to second for the force out and absolutely nothing. I had to apply a tag to his runner retreating to second to record the final out of the inning. Then there’s the awful tagging animations where they use a sweeping tag instead of a direct tag, the game is a broken circus at times and it looks terrible.I could go on and on and on, but I’d find it hard to believe that anyone at SDS isn’t well aware of the majority of the issues with online play at this point. That’s why I’ve cut back on posting here and discussing the game as much. I don’t believe there is any significant improvement incoming, I’m not sure that’s even possible with the current state of the game and SDS seem to flop from one extreme to the other from patch to patch, with no clear idea of how to balance the game correctly. It’s either no offense and everyone is batting .190 or super juiced offense and everyone has an ERA of 6-8.00. It’s not a good look that nobody has any idea of how to get hitting and pitching balanced correctly halfway through the year. Anyway, as I’ve said, I’m disappointed. I wish I weren’t, I wish I loved the game, but it’s just not in the right place and never has been. We went from too much to too little to too much again. I’m fine with the decision to open the timing windows slightly. The increase in PCI size was a bad idea in my opinion.
I agree with what you said about check swings. I have tried to check swing, and it called a ball. I looked at the replay, and it showed that I had swung. I do like the PCI getting larger, but I get what you mean. I am an OK hitter. I need to get better at the game, not have the game help me.
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Best experience of the game so far this year since the last update. I was already impressed at first but after more online games it confirmed to me that Hitting seems pretty good except for okay contact in the middle of the PCI. Happens way too often. Still some work needed on fielding in the outfield specifically on fly balls. And for the love of Gawd can we get rid of friendly quits in the middle of a game. How weak is that. If u wanna quit, quit and take the L like a man.
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@Nanos_McGregor said in Update 1.11 Discussion:
Pitcher confidence should only really help with location. Other than that, it shouldn’t nerf anyone’s ability to hit.
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Earlier in a RS game defensive miscues in one inning cost me the game. Diamond sandberg played a dribbler slowly followed up with a ground ball at my cap who is a diamond fielding SS who got the grounder and did a 360 turn instead of throwing to 2nd. Follow that up with my silver fielding LFer letting the ball pass him and what you get is 6 unearned runs. This is unacceptable
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@CrazyPlayer540 said in Update 1.11 Discussion:
In about 35 games post-patch online(12 in Ranked Seasons and the rest events), here is my take on what I've noticed.
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Perfect-Perfect is no longer a .800 success rate like was talked about in the developer streams. I tracked for five games through ranked, and my perfect-perfects were 5-10. (Last night I lost a game where my opponent hit an HR on P-P, but my P-P with Chipper Jones off of Patrick Corbin was warning track power).
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Good/Okay is so much more common, with no real understanding of why it is rewarded. I've seen 4 HRs on Good/Okay below 90 mph exit velocity. Yet, Good/Good and Squared up balls are dying consistently in the outfield.
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Pitching is extremely frustrating. 0-2 count, put the ball (changeup, curveball, etc.)in the dirt hoping for opponent to chase and two things happen... a) they are very early but still somehow make contact for a foul ball. b) you get proper pitching release, and the game decides you didn't want in the dirt, so it hovers up to clip the bottom of the zone, and it's ripped for a hit, HR, or out. It's just frustrating when it feels like the game is deciding for you.
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I'm not a programmer by any means. However, I'm confused about how the game played so well at launch, and now here we are. I feel like the only thing that needed to be buffed from the get-go was pitching. But instead, you tuned down hitting, which has completely changed the meta of the game. At the beginning, you could get strikeouts, you felt rewarded for your PCI placement, and you were okay with a little randomness with pitching. Now, it's like we're trying to play catch-up with these patches when the only thing needing to be touched was the pitch accuracy slider.
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Fielders are still not locking onto the ball near the wall, causing random triples/doubles when the ball is only a foot above their head. The homerun banner yet isn't fixed. Eighty-five-speed guys just jog down the first baseline on an infield grounder, and the 45-speed guys make it a closer play on the same groundball.
agree with all of this. Especially point #4. Hitting was great before that patch, they just needed to buff pitching, give more strikes on the black.
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The hitting sucks I can throw near perfect games in diamond dynasty and cant even get the CPU to throw strikes at a 25% strike to ball ratio its start it really [censored] me off and when I get perfect timing and perfect anything it's always hit riye at someone screw 2020
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Was hoping after 10 days post patch that my attitude towards game play would improve.
After 10 days it's almost as if I'm having to learn how to hit all over again...either early or late, and when I do get a "good" it's wasted. I'm not sure what's transpired in 48 hours but hitting is worse. And this is offline.I'm not really sure if I even have the same version of MLB 20 the show that these folks have that are just giving high praise for "improvement". It's worse...it's downright horrible. Hitting timing horrid, still with fielding issues, and pitching shenanigans, as well as the unsure level being played (veteran, all star or unknown).
Two months in and this is the product we're stuck with, unfortunately. COVID, I get it...issues getting stuff done, I get it...screw with 1st week game play, I don't get it...drop patches that make the game worse, I don't get it.
Again, I'm strictly vs CPU and I'm basically about done with this game, and any future endeavors. No longer fun, enjoyable or rewarding. Sorry guys, you've lost this customer. I'll show myself out...
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@Victor_SDS said in Update 1.11 Discussion:
Notes are here: https://theshow.gg/fcz
Set to deploy on Wednesday 5/13/2020 at 3 AM PT.So, I hope you guys have seen the results of the update because NOTHING has changed. hitting results still the same fielding still the same.
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0-2 on perfect swings and 5 13 or higher outs and i just lost 3-2. Last out was a perfect perfect liner by Soto vs fingers. How do you expect ppl to be competitive?
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@XxIamOmegaxX said in Update 1.11 Discussion:
@Victor_SDS said in Update 1.11 Discussion:
Notes are here: https://theshow.gg/fcz
Set to deploy on Wednesday 5/13/2020 at 3 AM PT.So, I hope you guys have seen the results of the update because NOTHING has changed. hitting results still the same fielding still the same.
That’s blatantly false, PCI is noticeably larger and swing timing windows are wider and more forgiving. If you can’t tell the difference between 1.10 and 1.11 in that respect simply by playing and you’re not seeing a difference reflected in the stats (more runs per game, more foul balls, less strikeouts) then I don’t think you’re a great candidate to offer feedback on the improvements or lack thereof in patch 1.11. Fielding is still the same because this patch addressed nothing related to fielding according to the patch notes other than polishing the get up animation following a dive with the ball in hand and outfielders taking non urgent throws in urgent situations.
The last part specifically relating to outfielder throw urgency may mean you expect to see laser beam throws from outfielders, but the game has to allow slower baserunners ample opportunity to reach second base on what would reasonably be expected to be a extra base hit, so there will always be that crow hop or setting of the feet, that’s in there by design and won’t be eradicated at any point. -
It feels like Hitting was tuned server side a couple days after the patch dropped, nerfing it a bit and making it feel more random. It’s still better than it was pre 1.11 but not by much.
Right after the patch dropped hitting felt good and was fun and I was hoping they would tune pitching before touching the hitting again.
Now it feels like too many good/okay and popped, the timing feedback feels off, and exit velos where the inner PCI is covering the ball are too low. Feels random again and less rewarding.
Pitching still needs attention and should receive it in the next patch IMO or the one right after if 1.12 focuses on hitting again.
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