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So, Showdown...

Scheduled Pinned Locked Moved Diamond Dynasty
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  • S Offline
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    STEVETIZINES_PSN
    replied to Guest on last edited by
    #11

    @Ikasnu said in So, Showdown...:

    Bigger factor is how many pitches did you see?

    Not exactly sure; high 80s/low 90s. But when I have 3 PPs and 3 good/squareds in 7 swing results, I certainly expect more than 2 runs.

    Ikasnu_PSNI 1 Reply Last reply
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  • S Offline
    S Offline
    STEVETIZINES_PSN
    replied to Guest on last edited by
    #12

    @mightytapir said in So, Showdown...:

    To be fair, the problem was probably the 12 times your contact result was worse than good/good.

    You had a .667 average and 2.000 slug on PPs. Can’t really ask for more than that. You got unlucky on Good/Squared, but that happens when your sample size is 3.

    I mean I just posted the result; all but one of those were patented SDS good "okay;" one was legit okay. Same with good "good."

    I also probably wouldn't complain if it was 0-15; it was 9-15 with some of the premiere cards in the game.

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  • Ikasnu_PSNI Offline
    Ikasnu_PSNI Offline
    Ikasnu_PSN
    replied to Guest on last edited by
    #13

    @STEVETIZINES said in So, Showdown...:

    @Ikasnu said in So, Showdown...:

    Bigger factor is how many pitches did you see?

    Not exactly sure; high 80s/low 90s. But when I have 3 PPs and 3 good/squareds in 7 swing results, I certainly expect more than 2 runs.

    No I mean how aggressive were you?

    S 1 Reply Last reply
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  • S Offline
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    STEVETIZINES_PSN
    replied to Guest on last edited by
    #14

    @Ikasnu said in So, Showdown...:

    @STEVETIZINES said in So, Showdown...:

    @Ikasnu said in So, Showdown...:

    Bigger factor is how many pitches did you see?

    Not exactly sure; high 80s/low 90s. But when I have 3 PPs and 3 good/squareds in 7 swing results, I certainly expect more than 2 runs.

    No I mean how aggressive were you?

    I was fairly aggressive in the beginning, I like to get the confidence down with a few early knocks. I got fairly more passive in the end, working full/5+ pitch counts.

    Chuck_Dizzle29_PSNC 1 Reply Last reply
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  • Hikes83_PSNH Offline
    Hikes83_PSNH Offline
    Hikes83_PSN
    replied to Guest on last edited by
    #15

    @HollaMV7 said in So, Showdown...:

    Since it's so hard to steal now I wait till I have the winning run on 2nd to use the fast pinch runner.

    Very risky to attempt to steal 2nd and get thrown out. Game over.

    I rarely will attempt to “actually” steal a bag unless I’ve got Cobb or Mondesi and have a 2-0, 3-0 count.

    I will however almost always send my runners on a full count pitch. I rarely ever strike out and got out of a dp so often just doing this

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  • Chuck_Dizzle29_PSNC Offline
    Chuck_Dizzle29_PSNC Offline
    Chuck_Dizzle29_PSN
    replied to Guest on last edited by
    #16

    @STEVETIZINES said in So, Showdown...:

    @Ikasnu said in So, Showdown...:

    @STEVETIZINES said in So, Showdown...:

    @Ikasnu said in So, Showdown...:

    Bigger factor is how many pitches did you see?

    Not exactly sure; high 80s/low 90s. But when I have 3 PPs and 3 good/squareds in 7 swing results, I certainly expect more than 2 runs.

    No I mean how aggressive were you?

    I was fairly aggressive in the beginning, I like to get the confidence down with a few early knocks. I got fairly more passive in the end, working full/5+ pitch counts.

    Confidence based on hit results fluctuates. You can pop them early but if you get in a rut it all comes back. Pitch count is the only guaranteed method to reduce confidence.

    Even if I'm going in with 9+ runs I'm taking to 2 strikes first time through the lineup.

    Best advice is to be patient and be conservative on the base paths.

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  • The57Deluxe_PSNT Offline
    The57Deluxe_PSNT Offline
    The57Deluxe_PSN
    wrote on last edited by
    #17

    They don’t want anybody farming any mode for xp, stars, or stubs. I’ve never understood why game developers don’t want their player bases to thrive. I really like all the SDS guys, and I truly don’t want to see them lumped into the greedy categories, but it’s just not looking so great for them this month with some of their moves and choices. The lack of communication compared to previous years isn’t helping them. Hopefully it all turns around soon in some positive way. It’s never a great idea PR-wise to lump nerfs in with minor gameplay patches. I think they should’ve fixed the gameplay and then followed with any nerfs. Acceptance levels would’ve been way higher.

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  • bham_orange_PSNB Offline
    bham_orange_PSNB Offline
    bham_orange_PSN
    wrote on last edited by
    #18

    Haha... I had the winning run on second with 8 outs left and couldn’t get him home! I choked so bad

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  • dirtybob007_PSND Offline
    dirtybob007_PSND Offline
    dirtybob007_PSN
    wrote on last edited by
    #19

    Grind those blue moments for a power hitter and speedster!

    1 Reply Last reply
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  • DrewshBag420_PSND Offline
    DrewshBag420_PSND Offline
    DrewshBag420_PSN
    replied to Guest on last edited by
    #20

    @stryder_28 said in So, Showdown...:

    I always put my fastest bench player on that last run. Could be a 60 overall with 98 speed and I could be pulling Mickey mantle out to do it, but once that winning run hits second I pinch run to avoid any of that

    I did the same thing yesterday, I pulled FOF Turner after he hit a double and put in some random bronze 2nd baseman form the Diamondbacks who is 99/99...he stole third and with 2 outs he took home on a sac fly

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