Inaccurate pitching
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Why do I feel like I only have control of my pitches 30% of the time, when the game constantly puts them down the middle or a ball wayyy off the plate?
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What pitching method are you using?
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@mjjslayer_ said in Inaccurate pitching:
Why do I feel like I only have control of my pitches 30% of the time, when the game constantly puts them down the middle or a ball wayyy off the plate?
It's been happening since the launch date. I'm sure the devs weren't ready when the game was released. Hopefully 20' will be a improvement.
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It amazes me how many people believe that pitchers in rl are able to put the ball where they want it every time. These people do not take into account that if you use 99 Kershaw you will be able to locate pitches much better than using a common player. I truly wish someone would make a 100% arcade baseball game for these folks where the pitcher you are using doesn't matter at all and all of your pitches go exactly where they want them to. Then I want to see these same people try to hit other players who have those same god like abilities when pitching.
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@Vipersneak said in Inaccurate pitching:
It amazes me how many people believe that pitchers in rl are able to put the ball where they want it every time. These people do not take into account that if you use 99 Kershaw you will be able to locate pitches much better than using a common player. I truly wish someone would make a 100% arcade baseball game for these folks where the pitcher you are using doesn't matter at all and all of your pitches go exactly where they want them to. Then I want to see these same people try to hit other players who have those same god like abilities when pitching.
Yes, pitchers make mistakes - but when they get it right, the ball lands exactly where they meant it to (which is what should happen when a player gets the pitching input correct).
Now, if you want to have a conversation about pitching being too easy and players being able to get perfect input too easily then we can have that conversation. However, that means acknowledging that when the player does get the input perfect the pitch goes exactly where the pitcher placed the pitch and nowhere else.
Additionally, if we want to talk about realism, then the game should accurately reflect what happens when the pitcher releases a ball too early or too late. It is physically impossible that the ball lands somewhere higher on the zone than intended when the ball is released too late - the opposite is equally true. So if we want realistic pitching outcomes (which I think you do?) then this is also what should happen in the game.
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@SefarR said in Inaccurate pitching:
@Vipersneak said in Inaccurate pitching:
It amazes me how many people believe that pitchers in rl are able to put the ball where they want it every time. These people do not take into account that if you use 99 Kershaw you will be able to locate pitches much better than using a common player. I truly wish someone would make a 100% arcade baseball game for these folks where the pitcher you are using doesn't matter at all and all of your pitches go exactly where they want them to. Then I want to see these same people try to hit other players who have those same god like abilities when pitching.
Yes, pitchers make mistakes - but when they get it right, the ball lands exactly where they meant it to (which is what should happen when a player gets the pitching input correct).
Now, if you want to have a conversation about pitching being too easy and players being able to get perfect input too easily then we can have that conversation. However, that means acknowledging that when the player does get the input perfect the pitch goes exactly where the pitcher placed the pitch and nowhere else.
Additionally, if we want to talk about realism, then the game should accurately reflect what happens when the pitcher releases a ball too early or too late. It is physically impossible that the ball lands somewhere higher on the zone than intended when the ball is released too late - the opposite is equally true. So if we want realistic pitching outcomes (which I think you do?) then this is also what should happen in the game.
This has been my take on both sides of the ball for years. It’s a video game. Reward perfect input consistently. If you don’t want everyone hitting .500+ or striking out 20 batters per game because it’s too easy to get perfect input, then make achieving perfect input more difficult. Having a perfect release with a guy like Nolan Ryan should be more difficult and less common, but if you manage to do it the ball should go where you want.
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@SefarR said in Inaccurate pitching:
@Vipersneak said in Inaccurate pitching:
It amazes me how many people believe that pitchers in rl are able to put the ball where they want it every time. These people do not take into account that if you use 99 Kershaw you will be able to locate pitches much better than using a common player. I truly wish someone would make a 100% arcade baseball game for these folks where the pitcher you are using doesn't matter at all and all of your pitches go exactly where they want them to. Then I want to see these same people try to hit other players who have those same god like abilities when pitching.
Yes, pitchers make mistakes - but when they get it right, the ball lands exactly where they meant it to (which is what should happen when a player gets the pitching input correct).
Now, if you want to have a conversation about pitching being too easy and players being able to get perfect input too easily then we can have that conversation. However, that means acknowledging that when the player does get the input perfect the pitch goes exactly where the pitcher placed the pitch and nowhere else.
Additionally, if we want to talk about realism, then the game should accurately reflect what happens when the pitcher releases a ball too early or too late. It is physically impossible that the ball lands somewhere higher on the zone than intended when the ball is released too late - the opposite is equally true. So if we want realistic pitching outcomes (which I think you do?) then this is also what should happen in the game.
That is fine if you have metered pitching on. But the change in difficulty of perfect input needs to factor everything in, including a pitchers tiredness, his per nines, etc. Right now it is going to need to be made much more difficult as it is way to easy to get perfect input. Either that or as a pitcher tires his accuracy needs to degrade regardless of player input. It is crazy to be able to hit my spots regardless of who I have pitching or how tired they are.
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deleted, wrong forum
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To differentiate the Diamonds from the Commons, there must be a way to have the attributes of the pitcher (and when hitting, the batter for that matter but that's the flipside) change the degree of difficulty of the user input, rather than add an element of randomness to the result.
This would mean a happy medium between the arguments of "the attributes would mean nothing if user input mattered" and "only user input should matter".
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