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Since I’m probably done for the year

Scheduled Pinned Locked Moved Diamond Dynasty
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  • Dolenz_PSND global:{posts.user.status}
    Dolenz_PSND global:{posts.user.status}
    Dolenz_PSN
    wrote last edited by Dolenz_PSN
    #5

    I'd have to think to come up with a comprehensive list. Off the top of my head.

    1. The inevitable march towards more egregious monetization (See 5 Cardinal Chase Cards).

    2. The WBC Exploiters not getting punished as far as I can tell.

    3. Nitpicky bugs that have been around years. Missing Logos. Laggy or Framey gameplay, even in offline modes.

    4. Complete imbalance of cards among teams, even if my team had probably the best year ever for card releases. (83 for Yankees - 29 for Rangers)

    5. Several Teams (Brewers, Rockies and now Rangers) having stretches of 40 plus days with no cards released.

    6. 16 current players with 5 or more cards (Harper has 6) while legends get ignored. There are 71 legends with only a single card. Half of those with their only card < 90 OVR

    7. Not one that really concerns me much but one I feel is important for them to tackle. The vaults need to be redesigned from scratch so that there are not thousands of duplicates and so that they easier to police.

    8. Although I only play offline and don't play the market. You have to keep finding ways to detect and punish cheaters and bots.

    9. I feel like the content team was forced to come up with content for two games and while I don't follow the mobile game I feel like this game suffered for it.

    10. Non-Sellable offline rewards force online players to play offline modes and hinders the offline players ability to make stubs. I understand non-sellable program rewards, but other rewards (Conquest) should be sellable.

    11. Make selling duplicates easier on the console. Either group sell duplicates by team or even by rarity.

    I am sure that I am forgetting some.

    Onix_Savage22_PSNO 1 Reply Last reply
    3
  • Onix_Savage22_PSNO global:{posts.user.status}
    Onix_Savage22_PSNO global:{posts.user.status}
    Onix_Savage22_PSN
    wrote last edited by
    #6

    @Dolenz_PSN i completely missed the mobile game and I agree this game felt like an afterthought at many points this year Hoping that will change next year.

    1 Reply Last reply
    1
  • Dolenz_PSND global:{posts.user.status}
    Dolenz_PSND global:{posts.user.status}
    Dolenz_PSN
    wrote last edited by
    #7

    Someone just brought up another issue that would go on my list.

    Mini seasons getting stuck on a game and having you replay it over and over.

    Luckily it still accumulates stats but the only way to finish is a reset and start over

    TripleH-4481_PSNT 1 Reply Last reply
    0
  • TripleH-4481_PSNT global:{posts.user.status}
    TripleH-4481_PSNT global:{posts.user.status}
    TripleH-4481_PSN
    wrote last edited by
    #8

    @Dolenz_PSN

    If we are going on straight glitches this could be a very long list. But in accordance with Onix I don’t want to just rail on everything.

    Bottom line, the game has been in a steady decline for years and this year it regressed to a full blown free fall. I still play because despite it’s numerous flaws it helps me unwind and share baseball with my son.

    Just wish it was way better than it was. Sadly, I think most of us on here care more about and know more about how to make the game great than the devs or Sony. 😔

    Onix_Savage22_PSNO 1 Reply Last reply
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  • x-814-x-MAFIA-x_PSNX global:{posts.user.status}
    x-814-x-MAFIA-x_PSNX global:{posts.user.status}
    x-814-x-MAFIA-x_PSN
    wrote last edited by
    #9

    @Teak2112_MLBTS said:

    The good:
    -WBC content was fantastic
    -Card art is mostly excellent
    -Conquest is in a good place: decent sized maps with good consistency in release
    -Milestone cards

    The bad:
    -WBC exploiters not punished, even after saying they would be
    -Inning format is a complete failure
    Very little offline content on inning drops
    The rewards are terrible, outside of the boss drops. An average conquest map is far better than the entire xp path
    Xp was badly tuned early in the year
    -Removal of TA
    -Too many cards that need to bought vs earned
    -Too many mode specific cards. Stop expecting online players to play offline and vice versa. Having the cards sellable worked better when there werent as many pack cards and chase cards in play.
    -Terrible use of legends, and also poor use of flashbacks (example: why are all 6 Bryce Harpers Phillies?)
    -CPU pitching is too tedious, so many 3 balls 2 dots starts. Common/Bronze pitchers are able to throw on the black or just off while leaving very few balls over the plate. On the lower difficulties.
    -CPU hitting remains too weak, and when they do score it seems random and not based on your inputs
    -Mini season stats not fixed, even though it was advertised they were fixed pre release
    -Content pacing inconsistent
    -Miniseasons changes would have made positives, but no reason to play the older style miniseasons was given and pre release hinted at more special miniseasons like WBC that never came

    Theres a Nationals Harper in the game.

    Teak2112_MLBTST 1 Reply Last reply
    0
  • Onix_Savage22_PSNO global:{posts.user.status}
    Onix_Savage22_PSNO global:{posts.user.status}
    Onix_Savage22_PSN
    wrote last edited by
    #10

    @TripleH-4481_PSN yeah I just wanna keep it respectful because I’m hoping they will look at this thread and listen to are feedback not just lock it and think we are just bashing them. I appreciate u keeping it clean hopefully 27 will be more fun.

    TripleH-4481_PSNT 1 Reply Last reply
    0
  • TripleH-4481_PSNT global:{posts.user.status}
    TripleH-4481_PSNT global:{posts.user.status}
    TripleH-4481_PSN
    wrote last edited by
    #11

    @Onix_Savage22_PSN

    I think a lot of people on here have some great ideas and know what makes this game great and what doesn’t.

    It will never be perfect but taking some accountability, catering to the masses with flexible programs instead of forcing play towards the vocal minority, cracking down hard on cheaters, and backing off a touch on the aggressive monetization would be a solid start.

    Onix_Savage22_PSNO 1 Reply Last reply
    0
  • Onix_Savage22_PSNO global:{posts.user.status}
    Onix_Savage22_PSNO global:{posts.user.status}
    Onix_Savage22_PSN
    wrote last edited by
    #12

    @TripleH-4481_PSN I have high hopes for 27 for no reason whatsoever I just feel like it has to be up there with the best to put the show back on the map of sports games. I feel like the disconnect this year between devs and consumers could be a part of the issue I could easily be wrong tho listen I’m sure they did what they did for a reason but I also hope there using feedback as fuel to make next years product amazing.

    1 Reply Last reply
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  • Teak2112_MLBTST global:{posts.user.status}
    Teak2112_MLBTST global:{posts.user.status}
    Teak2112_MLBTS
    wrote last edited by
    #13

    @x-814-x-MAFIA-x_PSN said:

    Theres a Nationals Harper in the game.

    I see:
    Live Series
    WBC
    2nd Half Heroes
    HRD
    Milestone
    Finest

    all Phillies

    Onix_Savage22_PSNO 1 Reply Last reply
    0
  • Onix_Savage22_PSNO global:{posts.user.status}
    Onix_Savage22_PSNO global:{posts.user.status}
    Onix_Savage22_PSN
    wrote last edited by
    #14

    @Teak2112_MLBTS I think he’s probably confused with that second half hero’s one because he’s a outfielder.

    1 Reply Last reply
    0
  • rushmore_NSWR global:{posts.user.status}
    rushmore_NSWR global:{posts.user.status}
    rushmore_NSW
    wrote last edited by
    #15

    I can't use the new David Ortiz on my Boston theme team .... I just don't know how you overlook this glaring fault with team captains.

    Onix_Savage22_PSNO LIONED 33_XBLL 2 Replies Last reply
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  • Onix_Savage22_PSNO global:{posts.user.status}
    Onix_Savage22_PSNO global:{posts.user.status}
    Onix_Savage22_PSN
    wrote last edited by Onix_Savage22_PSN
    #16

    @rushmore_NSW I would love a madden style theme team style implemented in to mlb the show. I’ve been saying this all year.

    1 Reply Last reply
    0
  • Pergo_MLBTSP global:{posts.user.status}
    Pergo_MLBTSP global:{posts.user.status}
    Pergo_MLBTS
    wrote last edited by
    #17

    I know its been said before, but I would love to see some kind of salary cap type ranked mode (separate from regular ranked). Something where you have to use certain players or build a team a certain way. Almost like a BR or the old Events style, but full 9 inning ranked games.

    1 Reply Last reply
    1
  • Dolenz_PSND global:{posts.user.status}
    Dolenz_PSND global:{posts.user.status}
    Dolenz_PSN
    wrote last edited by
    #18

    Let me throw in something I see as a positive that others do not.

    I much prefer the Spotlight programs this year. Not the split between Programs and Packs but the fact that I have finished programs simply by playing with my Cardinals Theme team. Sometimes I may have to do a few moments to complete them, but normal play gets me most of the way there.

    I hated past years where you had to work to earn the first card. Then you had to play with that card to earn the second card, then you had to play with that card to earn the 3rd, etc.

    Pergo_MLBTSP Teak2112_MLBTST 2 Replies Last reply
    0
  • Pergo_MLBTSP global:{posts.user.status}
    Pergo_MLBTSP global:{posts.user.status}
    Pergo_MLBTS
    wrote last edited by
    #19

    @Dolenz_PSN said:

    Let me throw in something I see as a positive that others do not.

    I much prefer the Spotlight programs this year. Not the split between Programs and Packs but the fact that I have finished programs simply by playing with my Cardinals Theme team. Sometimes I may have to do a few moments to complete them, but normal play gets me most of the way there.

    I hated past years where you had to work to earn the first card. Then you had to play with that card to earn the second card, then you had to play with that card to earn the 3rd, etc.

    Yes great call, this has been a solid change.

    1 Reply Last reply
    0
  • Teak2112_MLBTST global:{posts.user.status}
    Teak2112_MLBTST global:{posts.user.status}
    Teak2112_MLBTS
    wrote last edited by
    #20

    @Dolenz_PSN said:

    Let me throw in something I see as a positive that others do not.

    I much prefer the Spotlight programs this year. Not the split between Programs and Packs but the fact that I have finished programs simply by playing with my Cardinals Theme team. Sometimes I may have to do a few moments to complete them, but normal play gets me most of the way there.

    I hated past years where you had to work to earn the first card. Then you had to play with that card to earn the second card, then you had to play with that card to earn the 3rd, etc.

    I wish they did more with the optional objectives. I liked the final program each month giving you the extra pack for using the card.

    1 Reply Last reply
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  • DemIsE4_XBLD global:{posts.user.status}
    DemIsE4_XBLD global:{posts.user.status}
    DemIsE4_XBL
    wrote last edited by
    #21

    Haven't seen this yet. Majority of away online games at Coors or did I miss someone posting that? That and switch hitter meta really made the game stale with lack of diversity.

    1 Reply Last reply
    0
  • LIONED 33_XBLL global:{posts.user.status}
    LIONED 33_XBLL global:{posts.user.status}
    LIONED 33_XBL
    wrote last edited by
    #22

    @rushmore_NSW I’ve thought the easiest fix to this would be if say David Ortiz is a jolt captain card. The all ortiz cards for the year should be Red Sox and be captain cards. If that makes sense

    1 Reply Last reply
    1
  • MoeBuug68_XBLM global:{posts.user.status}
    MoeBuug68_XBLM global:{posts.user.status}
    MoeBuug68_XBL
    wrote last edited by MoeBuug68_XBL
    #23

    They need to add a rating system for Ranked Seasons, like where you can use only so many diamonds, golds, silvers, etc. Or a salary cap or a rating cap. A 99-rated superteam is just unrealistic and boring.

    Make stadium selection random, so you're not playing in Coors Field for the thousandth time. Or just give every stadium the same elevation, maybe 3,500 feet.

    Stop making every card have 125 and 99 everything, and stop recycling the same [censored] cards 500 times.

    I mean, how many players do they have in MLB and the minor leagues that they can use?

    And stop making every card have Gold Glove defense. Just because a player has a good month or wins Player of the Month doesn't mean his defense goes up with it. His hitting attributes, yes. Everything else, no.

    Give players their actual defensive numbers, even if they are 99-rated cards.

    Because if you give everyone almost the same attribute ratings, the cards feel the [censored] same.

    They need to figure out the 99-rating system. Either speed it up so we get 99-rated cards by the All-Star break, because that's when the best players from every team are getting picked, or slow it way down and let us work our way up to them, so we don't get 99-rated cards until the postseason. Something like that.

    1 Reply Last reply
    0
  • NotesOfJohn_PSNN global:{posts.user.status}
    NotesOfJohn_PSNN global:{posts.user.status}
    NotesOfJohn_PSN
    wrote last edited by
    #24

    @w1ck3dx24_PSN said:

    Negatives

    1. Cheating at the higher levels (Makes people question the entire system)
    2. Stub Farming by Bots/Programs
    3. Chase Packs have the best cards AKA Pay Wall
      4. Mini Seasons stats have been broken all year (Unfortunate, because this would be really cool)
    4. BR Rewards have been butchered and No point to Play
    5. Events are now limited and has just turned into a stat grind
      7. Pack odds are ridiculous this year. Even Headliners have maintained their value
    6. Too many of the same card released, especially level 99 cards
      9. Legends are an afterthought. They seem to only be released in bunches
      10. Way too much focus on Switch Hitters!
    7. 2026 and still no new online modes
    8. Foul tips might need to be revisited
    9. Dread Lag still appears to be a thing
    10. Stadium lag in most MLB parks
    11. Stealing is this game is a little too easy
    12. Team Affinities have truly been gutted
    13. Captains have been left out

    This is an awesome list, dude, thank you.

    I've highlighted the ones most egregious to me.

    On top of that, one that concerns me is ongoing issues with gameplay, difficulties and outcomes.
    I can often tell after two swings if i am going to have an good or difficult game, and at that point you're either smashing the cover off everything or incapable of a hit whilst i can destroy the CPU on HoF, then struggle to get a hit on veteran.

    I get baseball can be like that, but i've never played a game with more russian roulette RNG, whilst at the same time having a lot of very predictable mini outcomes in game (like sudden surges of home runs by the CPU in the 8th or 9th innings to break up perfect games, starters getting hit if they pitch more than one innings in conquest games etc.)

    1 Reply Last reply
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