Content gaps
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Kind of dumb for a live service game. Madden's out, other sports and GTA right around the corner. They could easily release batches of Negro League content all throughout this month. They could also do Extreme so that people can unlock the cards with more time left in the year to play with them. Hell, they could even do like '24 and release OoP series although I guess that generated a lot of negativity for them since it hasn't returned.
Lots of stuff they could do right now but they don't.
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@xRatedGProdigyx_PSN Yeah man, I just find it baffling.
So many opportunities for them to solidify their player base that has been bleeding, yet they seem to repeatedly shoot themselves in the foot.
Perhaps they're content with just their diehards, knowing they'll buy the game regardless because they just love baseball, rather than trying to find new players or turn casuals into diehards.
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@xRatedGProdigyx_PSN probably gonna basically punt the rest of the year they already got what they wanted out of this year time and cash. 26 was a very lacklustre product. But they know madden is already out 2k is coming and so is nhl which will take fair chunks of the player base. Especially this year with the turn offs that have transpired this year.
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Content is just in a weird place.
They have released a solid amount of conquest maps and mini seasons. There are certainly lots of ways to go out and earn packs and stubs. Online a bit less because the wheel has been nerfed so much
I assume most people havent earned Buxton yet, but do people really still want to be using All Star cards? That was a good idea, but the execution was lacking. It would be better if things like All Star mini season and draft conquest awarded points towards completion
Part of the issue is that the whole package doesnt fit together well: innings are just kind of there, there is no TA, etc. While its easy to earn packs, none of it really feels rewarding because of how inflated everything is and how frustrating it is to get your 10th Erik Miller while you have yet to see even a mid round.
The other part is that the game for some of us is less fun to play this year. I just had a game where I had back to back 6 pitch walks where the 4 strikes were pitches not worth swinging at. I don't feel rewarded for working the count, and the CPU has an absurdly quick hook
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They are at the point where every card is about the same. Pretty boring.
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@NotesOfJohn_PSN dont get me started on the events that take literally 8 games to complete and then nothing for a week online besides ranked. Ridiculous. Even last year they were at least doing weekend classic every 2 weeks. Now we only get that once a month. Shameful. They better turn this entire management staff over.
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Not great but been happening all year.
Surprised people who bash and hate the game so much keep coming to these forums, engaging with the community, and are continuing to play the game. -
@Bridge-Piece_XBL Where's the "hate" or 'bashing'?
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I’m grinding #1 Teams to build up stubs this week and picking up every affordable card I can to prepare for the next master collection.
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@Teak2112_MLBTS Can you explain if TA was different in the past? I just started playing again after many years. Thanks
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@PapaRick68_XBL There use to be 4 TA's a year up until this year.
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@Teak2112_MLBTS Can you explain if TA was different in the past? I just started playing again after many years. Thanks
21 and 23 had 4 or 5 big drops for TA. Every team would get multiple cards (granted some were henchmen). It was done by division and there were a variety of ways to progress beyond 'hit a lot of HR with this team'. You would choose which cards you wanted first as well, but could eventually get them all
TA would be supported with showdowns, conquests and mini seasons, but they were optional. Just more ways to get progress. You didnt even have to use the division's cards to progress, but it was a lot faster if you did so.
In 24 they had more frequent drops, which led to burn out. But still vastly superior to the current version.
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Im not even sure what the point of post-all star content is. Every good card is a copy of eight other cards you already have.
The current power creep is basically designed to retire the game in July. I dont think thats gonna change, because thats what the numbers tell them to do.
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@Teak2112_MLBTS Oh wow. I had picked up an idea from some previous comments but that is obviously much different from this year. Think I’ll hit 500 more homers for the Yankees and Giants? Ha ha. Thanks
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@Bridge-Piece_XBL do not confuse speaking the truth with bashing. 90 percent of what is being said is true. And im barely playing the game anymore and more than likely will not purchase 27.
I mean let's be real. Why play a game where inside same handed sinkers are almost impossible to hit.
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@SpawnOfDitka_XBL only the lefty-lefty ones for me. Not sure why either.
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@paparick68_xbl yeah , TA USED to be really fun. I would get to create different theme teams for every MLB club and play with them to earn progress within the TA program.
It was different and fun to do. This “#1 fan” stuff is not doing it. IMO.
Old TA was a program you did. This TA is something that just “happens” as you play. IMO. Big big difference.
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Yeah this TA was easy to clear until you reached the 90% complete threshold for every team. Now it’s just hitting career HRs for every franchise and once that’s hit you only get a useless badge. For context, to clear every teams TA 100% you need to hit 12,427 HRs. Again, very little to no incentive.
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@NotesOfJohn_PSN This year has largely felt "mailed in", and it shows in the quality of the game. The content most times has felt stale and lacklustre. for a "live service" game, they're not really providing a ton of service, so to speak.
I understand that the model changed a few years ago with the staff turnover, sometimes that's good- but in this case it wasn't. Then we have the team split with the mobile game- which by most reviews I've read has been a disaster- and the core console game. Which was in enough trouble on it's own without having the dev team split.
Perhaps they're content with just their diehards, knowing they'll buy the game regardless because they just love baseball, rather than trying to find new players or turn casuals into diehards
I think sadly, this is part of it- optically it looks like they're trying to drive away the NMS crowd and keep the die-hards and their credit cards- the ones they know will spend money.
probably gonna basically punt the rest of the year they already got what they wanted out of this year time and cash. 26 was a very lacklustre product. But they know madden is already out 2k is coming and so is nhl which will take fair chunks of the player base. Especially this year with the turn offs that have transpired this year.
I think this is fairly accurate- we don't even know if there will be a game next year, let alone a game where they'll be competing with GTAO(which should be up and running by then). I think they know that the player base will shrink exponentially given the competition for gamers they'll have and all the negative looks they've had this year.
yeah , TA USED to be really fun. I would get to create different theme teams for every MLB club and play with them to earn progress within the TA program.
It was different and fun to do. This “#1 fan” stuff is not doing it. IMO.
Old TA was a program you did. This TA is something that just “happens” as you play. IMO. Big big difference.
Still scratching my head at this change...it's complete removal makes no sense to me whatsoever. This year's TA makes no sense and has no incentive to complete. Now I just do it by happenstance.
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@rubicante23_PSN its a gameplay issue for sure. It depends on the connection with who you are playing. Yes lefty lefty mainly. Way too many things to cheese in this broken mess of a game