Changes they’ve made this year
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@Thongypu_PSN there was plenty of offliners that complaining about having to play online for June countdown. People also tend to word vomit whatever others are saying about online players. It’s also not an assumption to say people are afraid to lose. No one wants to lose.
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@Thongypu_PSN the difference is you go online. The majority of the complainers refuse to. You are a normal player. You play both. You cannot complain if you refuse to play both. All im really trying to say.
But yes. Im not backing down on my stance. I think a good majority of people are scared to lose.
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@Thongypu_PSN there was plenty of offliners that complaining about having to play online for June countdown. People also tend to word vomit whatever others are saying about online players. It’s also not an assumption to say people are afraid to lose. No one wants to lose.
I've read plenty of people on here complaining about playing offline too. I think OPs take is extreme but he's entitled to his opinion just like yours. Also, yes it's an assumption that that's the reason they don't play online. Obviously no one wants to lose. It's the same reason you don't go into conquest and play every game on legend.
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@Thongypu_PSN the difference is you go online. The majority of the complainers refuse to. You are a normal player. You play both. You cannot complain if you refuse to play both. All im really trying to say.
But yes. Im not backing down on my stance. I think a good majority of people are scared to lose.
Scared to lose vs don't want to lose are two different things. I think there's a lot of reasons to not play online and no one wants to lose even against the computer. Scared is hyperbole. It's a video game. It's more likely they know they aren't good and don't want to waste time. However, I understand just not wanting to deal with people. Especially if you deal with people all the time.
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@NotesOfJohn_PSN no one is claiming superiority. Online players arnt the ones complaining about content or having to play offline. Its you guys.
You complain about both of these frequently
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@Thongypu_PSN the difference is you go online. The majority of the complainers refuse to. You are a normal player. You play both. You cannot complain if you refuse to play both. All im really trying to say.
But yes. Im not backing down on my stance. I think a good majority of people are scared to lose.
Scared to lose vs don't want to lose are two different things. I think there's a lot of reasons to not play online and no one wants to lose even against the computer. Scared is hyperbole. It's a video game. It's more likely they know they aren't good and don't want to waste time. However, I understand just not wanting to deal with people. Especially if you deal with people all the time.
There are many, many reasons. Here are some more
- The feel of having your time wasted
- Don't pay for PS+
- Like to divide focus (I watch MLB while playing The Show)
- Need to be able to pause and attend to things (kids/family) at a moments notice
etc
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@NotesOfJohn_PSN no one is claiming superiority.
Your tone and the way you interact with offline players on these forums speak far louder than your words.
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Meh, I don't blame offline-only players. As someone who plays a little online and intended to play more this year, '26 plays like s--- online. The first three weekends when I tried to play online they had server issues that prevented that. 95+ fielders frequently act like they're either hit by landmines or use terribly slow animations which start inning rallies.
Infinite foul balls. OFs drop routine flyballs (I've never seen that in 1000s of offline games...regular occurrence online, both for me and opponent). Swing timing is different because pressing the swing button online doesn't generate the same response as it would offline. You see a lot of the same players (e.g. Miz) so that can get kind of boring (or it can be a good thing since you'll get used to seeing him). Then you gotta throw in going back and forth between online and offline if you want to keep up with the god squad or collect all the cards.
The one huge benefit to playing online though: facing human hitters. CPU hitters are intentionally made stupid for people to grind their stats.
Online = baseball game (albeit glitchy). Offline = batting cages.
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@xRatedGProdigyx_PSN game plays like s... on both offline and online. Cpu dots every pitch. 90 percent of well hit balls and contact die in the outfield. Cpu defenders are all 99 rated they catch everything and make every play. So no im not buying this as a reason.
Its because the majority dont think they're good at the game, being the main reason. Everything else is noise. I tell it like it is. But play your way I dont care. Just stop all the complaining about going online.
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@Dolenz_PSN because I hear nothing but excuses. Game plays like s... offline just as much as online. I like honest people. Just say,,...its because most of you dont think you are good at the game. We would respect that.
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@xRatedGProdigyx_PSN game plays like s... on both offline and online. Cpu dots every pitch. 90 percent of well hit balls and contact die in the outfield. Cpu defenders are all 99 rated they catch everything and make every play. So no im not buying this as a reason.
Are you playing CPU on GOAT? From my experience humans throw far more dots than CPU pitchers at least up to HoF. The hitting...yeah, that's the game this year. Gold Glove Kyle Schwarber is annoying but it doesn't happen that often.
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@xRatedGProdigyx_PSN lol right. Ive been playing offline on hof when I need to play offline. They dot every pitch. Exit velocity seems to be better online vs offline.
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@xRatedGProdigyx_PSN lol right. Ive been playing offline on hof when I need to play offline. They dot every pitch. Exit velocity seems to be better online vs offline.
Heh. On Reddit I see online players complain every day about the exit velocity / launch angles. I tend to get one of the two good. Perfects are high exit velo, low launch angle hard line outs. Goods that are juts a smidge under the ball (still touching it) are like 95-100 exit velo, 30-45 degree pop outs.
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@CoachPappy17_PSN ??? Flipping cards is one of the only ways to make stubs in the game without paying exorbitant amounts of real world money???
If they do that, they'll lose the NMS players, which seem to represent a sizable chunk of their yearly player base.
I am NMS, haven’t flipped cards, Inhave only sold dupes. I’m all done with every collection.
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@CoachPappy17_PSN you can make stubs without flipping. Flipping will make you stubs but it’s not the only way. They just want as much as possible.
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@Ditka06-_MLBTS The fact that you assume i'm an offline player speaks volumes about your mindset (and ego).
I completed the 75k program.
That doesn't mean that I don't have empathy for those who cannot (or choose not to) play online.That's the joy in empathy, you can look beyond what affects you personally.
Perhaps give it a shot, it might just help you with your existing need to belittle and abuse anyone who doesn't play the way you deem to be the correct way. -
@NotesOfJohn_PSN that cool and all but if you can pay online and won’t and just want complain about that program that you willingly didn’t do there is no empathy. It’s the same thing online players have to do to get mini seasons/conquest atleast offline has the option to buy. Not everything they do needs to be for every single individual that plays the game.
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@NotesOfJohn_PSN you want me to have empathy? When im stuck playing hours of offline content to meet collections? I play both. No empathy here. If offline cards were able to be sold, then I would have empathy. Because i would never play vs the cpu again.
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@Ditka06-_MLBTS So, to surmise, all your complaints are valid, everyone else's are not.
The arrogance is astounding.
Well stated. But, in addition to the arrogance, it is also a trap. Sarge commented in great detail, but the monetization trap is increasing in persistence and effect throughout the video game industry. Game code is deliberately written so as to make game play unrewarding and extremely frustrating. Then, the situation is presented clearly that you can spend hard money for additional attribute levels, and voila! Suddenly, your game play is enjoyable.
But, that initial $75 to $100 purchase price has suddenly doubled in actual price. Would people have paid $150 to $200 for a single video game? Probably not. But, by having marketing "experts" influence the way the game code is written, suddenly that exact sort of price inflation can happen.
For the game studios doing this, the party is going to be short. Parents are already becoming savvy to this sort of nonsense, and class action lawsuits have already made their way through courts. This is just the start. It's one thing if adults want to spend their money this way, but these games entice children as much or more than adults, and the children are not spending their own money, but their parents' money, and often without permission.
Beyond that, there is the moral equation of adults in a game industry increasingly embracing hidden charges and prioritizing post-sale revenue streams above basic quality of game code. It's one thing if the game is written in a tight, creative, and outstanding technological level. At least then, paying a premium price carries with it a premium sense of entertainment and enjoyment.
That pinnacle is where SDS used to be with MLB The Show, but no longer. And as the game quality lags behind game marketing, then that is the point where even adults spending their own hard earned money as they desire turns into adults and children all voicing well measured and intentioned criticism. Meanwhile, the industry is already lapsing in overall quality as the talented coders are turning their backs on the industry, as they see the corporate influence harming not only the good customers, but also turning the work environment into something only cattle are familiar with.
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@Thongypu_PSN the difference is you go online. The majority of the complainers refuse to. You are a normal player. You play both. You cannot complain if you refuse to play both. All im really trying to say.
But yes. Im not backing down on my stance. I think a good majority of people are scared to lose.
Scared to lose vs don't want to lose are two different things. I think there's a lot of reasons to not play online and no one wants to lose even against the computer. Scared is hyperbole. It's a video game. It's more likely they know they aren't good and don't want to waste time. However, I understand just not wanting to deal with people. Especially if you deal with people all the time.
There are many, many reasons. Here are some more
- The feel of having your time wasted
- Don't pay for PS+
- Like to divide focus (I watch MLB while playing The Show)
- Need to be able to pause and attend to things (kids/family) at a moments notice
etc
Agreed. I mentioned some others in my first post. 3 &4 are why I play less and less online although I really disliked last year's game and quit pretty early and yet I think this year's was somehow worse.