Survey
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Just fix bugs and communicate with the community on what you are fixing would be a strong first step. Why are server outages / the show related things on X, on not on the show.com?
Why are there so many bugs that haven’t been fixed in years months days not squelched immediately? Why can you still go into a ranked game and not see anyones record? These are all such easy and weird things for them to never address. It’s almost as if the studio is a power point presentation they pre-programmed and dropped the mouse (or fired/laid off) it’s a mindless automaton running the game
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At the end of the day all these virtual cards are worthless in less than a year. Make them more attainable and the player base will actually grow.
To play devil's advocate here, why would Sony or SDS care about growing the player base vs growing profit? When it comes to monetization player happiness vs profit are pretty closely to directly opposed to each other.
The best way to grow the player base while also increasing profit is to fix the bugs and tighten up the gameplay.
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At the end of the day all these virtual cards are worthless in less than a year. Make them more attainable and the player base will actually grow.
To play devil's advocate here, why would Sony or SDS care about growing the player base vs growing profit? When it comes to monetization player happiness vs profit are pretty closely to directly opposed to each other.
The best way to grow the player base while also increasing profit is to fix the bugs and tighten up the gameplay.
Because when you make good product you make even more money and attract more people to your product.
I blame Sony for siding with Topps perhaps. Why are we hamstrung by Topps? They were always the worst designed cards, even now they design lateral cards which is the dumbest [censored] ever. Have to tilt your head sideways to read it instead of it laying horizontally on my screen. What dickhead wants a sideways card for their binder
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Because when you make good product you make even more money and attract more people to your product.
That is absolutely false.
If you make your product more F2P friendly you will lose money almost 100% of the time even if you double your player base. There is a reason why 2K and Madden keep going in the direction they do. And then there is the entire gacha genre.
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Because when you make good product you make even more money and attract more people to your product.
That is absolutely false.
If you make your product more F2P friendly you will lose money almost 100% of the time even if you double your player base. There is a reason why 2K and Madden keep going in the direction they do. And then there is the entire gacha genre.
Absolutely false? Dude do you forget about initial price point? Money in initial sales?
I don’t want to make Sony money I want to play baseball. I don’t want to navigate menus with lag once I’ve paid for it.
Don’t defend their gacha BS -
Specialty packs need to better,and there needs more of them, JR program all those cards in the pack and you got only 1 pack(2 if you do MP) leaves too many you have to go to the bot ridden market for.
WBC and NT were a little better, but the packs themselves need to be better too, so agonizing when you've gone through and gotten the 150 hits only to pull garcia for the 6th time -
Hopefully everyone fills this out. Whether or not SDS changes anything who knows. I did let them know a lot of what’s not good in this game.
Survey?
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Agreed a better game would definitely do that. Guess my point is that a better game that made rewards feel achievable would grow players and profits.
If the rewards feel unachievable most people just throw in the towel. Challenging motivates players to play but impossible makes people quit. I feel like it’s crossed that line this year.
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Terrible packs are just part of the bigger problem. Worse than any casino odds you will ever encounter.
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The complaint about monetization is nothing new. I am not saying it is invalid just nothing new.
https://forums.theshow.com/post/601535
A post from me almost 3 years ago, June of 2023. I am sure I could find more if I looked. Two things I have been saying for years now is that they have been pushing more and more monetization each year and that they tend to overcorrect based on player feedback, swinging from catering too much to casuals one year and too much to hardcore players the next.
Pay to win is never the proper term for this game as having better cards guarantees nothing if you are bad at the game.
But that being said, I am baffled if people really can't see how much more aggressively they are pushing monetization, especially stub sales this year.
- Reduced Stub payouts for playing
- Reduced Stub payouts in moments.
- Reduced/delayed Stub payouts in Showdowns.
- More "No Sell" cards than ever before in program rewards.
- A new 50K pack in the store twice a week to get players to gamble trying to get a 99.
None of it is required so it is not pay to win but they are all measures to try and convince players that it is just easier to buy stubs in the end.
Hasn't "More "No Sell" cards than ever before in program rewards" pretty much become "All program cards are non sellable"?