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Five (6) Simple Things to Fix SC

Scheduled Pinned Locked Moved Stadium Creator and Uniforms
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  • sullivanspring_MLBTSS Offline
    sullivanspring_MLBTSS Offline
    sullivanspring_MLBTS
    wrote last edited by
    #2

    The ability to edit foul territory would be great along with the ability to move bullpens. I don't mind them being in foul territory but I'd like to shrink the foul territory.

    Sarge1387_PSNS 1 Reply Last reply
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  • Sarge1387_PSNS Offline
    Sarge1387_PSNS Offline
    Sarge1387_PSN
    replied to Guest last edited by
    #3

    @sullivanspring_MLBTS said in Five (6) Simple Things to Fix SC:

    The ability to edit foul territory would be great along with the ability to move bullpens. I don't mind them being in foul territory but I'd like to shrink the foul territory.

    I agree. I, along with a few other creators, have been wondering about the decision to use a jewelbox template (a design not seen for decades) and nothing else. My biggest concern, assuming in 26 we'll actually be able to mess with foul territory, would be that it'll cause the same unusable dead zones that we see with the bizarre fence templates.

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  • PriorFir4383355_XBLP Offline
    PriorFir4383355_XBLP Offline
    PriorFir4383355_XBL
    wrote last edited by PriorFir4383355_XBL
    #4

    Sarge,

    The jewelbox design as SDS created it for the customer version of Stadium Creator has never been used. In using the option to modify all the wall panels, I went back to the origins of the game and released a half dozen different stadiums all the way back to the day that the Cincinnati Red Stockings played the first game in American (world) history with professional players. It bore zero resemblance to the jewelbox layout SDS forced everyone to use.

    The earliest stadiums were polo, cricket, and town fair grounds. When walls were first built to control crowds, the first generation simply took the walls down the baselines and extended them straight down the lines until intersecting with the foul poles, but then continuing straight ahead until intersecting with the center field walls.

    Take a look at some of those stadiums I designed and you'll see what I mean. And yes, those stadiums are precise replications of the actual parks used at the turn of the century. A surprising degree of information, including original street maps and blueprints are available for these parks and so I was able to make the layout almost perfect to the real world. Only a few SC code restrictions have caused me to break with reality, but only in relatively minor ways.

    Then, stadiums widened out down the baselines until halfway to the foul poles, and this is where things became mostly unique setups. The pinch in walls past the infields became predominant in the 1950's, and shortly after the bullpens started getting moved off the field of play.

    In my view, SDS settled on their jewelbox because it was boring, with way too much foul territory down the baselines. SDS made a strategic decision to ensure that stadiums created with our version of SC would be boring, and incapable of featuring the same tight configurations devoid of not merely ugly dead space, but entirely foolish dead space that no baseball park built to produce revenue would set up. Why have empty space when revenue producing seats could be inserted instead!

    I'm not providing SDS any more suggestions because I conclude they don't care. So, I won't buy their game going forward. Until loss of sales revenue endangers the checks to Sony, the executive leadership at SDS will remain in place and we already see what their focus is on.

    sullivanspring_MLBTSS 1 Reply Last reply
    1
  • Suel-21_PSNS Offline
    Suel-21_PSNS Offline
    Suel-21_PSN
    wrote last edited by
    #5

    I always thought a possible "fix" to get the bullpens off the field would be to make them function like batters eyes. Make them necessary props that could be moved but not deleted. I'm sure that would take a decent amount of programming to make the players or assets populate with the prop, but certainly not impossible.

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  • PriorFir4383355_XBLP Offline
    PriorFir4383355_XBLP Offline
    PriorFir4383355_XBL
    wrote last edited by PriorFir4383355_XBL
    #6

    Suel,

    The bullpens are normal props that have been coded to make them unmovable in the customer version of Stadium Creator. I know this because I have been told this by the people who designed and worked on SC when it was first released.

    All that SDS needs to do is ensure the entire bullpen prop is grouped together, and then remove the special code that locks down its position. Yes, SDS would also need to remove the ball boy's seat and position put in place to guard the bullpens, but that isn't hard to include as part of the bullpen group either.

    Other items that most folks do not know are really just normal props that have been specially coded to be immovable are the batters eyes and the non-functional backstop netting behind home plate. The netting never has worked to actually block balls from entering the stands. Since SC was first released in MLB 21, these backstops have allowed balls to go right through them as though they are not there. They have been cosmetic.

    However, they are normal props with the same code that determines that if the backstop walls are moved too far away from home plate, then this non-functioning backstop netting flags as being a prop on the field, one that you cannot of course move.

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  • Suel21_MLBTSS Offline
    Suel21_MLBTSS Offline
    Suel21_MLBTS
    wrote last edited by
    #7

    Right, you basically just repeated what i meant. Group then and have them function like the batters eye.

    PriorFir4383355_XBLP 1 Reply Last reply
    0
  • PriorFir4383355_XBLP Offline
    PriorFir4383355_XBLP Offline
    PriorFir4383355_XBL
    replied to Guest last edited by
    #8

    @Suel21_MLBTS said in Five (6) Simple Things to Fix SC:

    Right, you basically just repeated what i meant. Group then and have them function like the batters eye.

    Fair enough, my main point is it won't take much programming effort at all. In fact, the main effort would be to ID and remove lock out code artificially put into our version of SC to disable otherwise available options.

    1 Reply Last reply
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  • sullivanspring_MLBTSS Offline
    sullivanspring_MLBTSS Offline
    sullivanspring_MLBTS
    replied to Guest last edited by
    #9

    @PriorFir4383355_XBL said in Five (6) Simple Things to Fix SC:

    Sarge,

    The jewelbox design as SDS created it for the customer version of Stadium Creator has never been used. In using the option to modify all the wall panels, I went back to the origins of the game and released a half dozen different stadiums all the way back to the day that the Cincinnati Red Stockings played the first game in American (world) history with professional players. It bore zero resemblance to the jewelbox layout SDS forced everyone to use.

    The earliest stadiums were polo, cricket, and town fair grounds. When walls were first built to control crowds, the first generation simply took the walls down the baselines and extended them straight down the lines until intersecting with the foul poles, but then continuing straight ahead until intersecting with the center field walls.

    Take a look at some of those stadiums I designed and you'll see what I mean. And yes, those stadiums are precise replications of the actual parks used at the turn of the century. A surprising degree of information, including original street maps and blueprints are available for these parks and so I was able to make the layout almost perfect to the real world. Only a few SC code restrictions have caused me to break with reality, but only in relatively minor ways.

    Then, stadiums widened out down the baselines until halfway to the foul poles, and this is where things became mostly unique setups. The pinch in walls past the infields became predominant in the 1950's, and shortly after the bullpens started getting moved off the field of play.

    In my view, SDS settled on their jewelbox because it was boring, with way too much foul territory down the baselines. SDS made a strategic decision to ensure that stadiums created with our version of SC would be boring, and incapable of featuring the same tight configurations devoid of not merely ugly dead space, but entirely foolish dead space that no baseball park built to produce revenue would set up. Why have empty space when revenue producing seats could be inserted instead!

    I'm not providing SDS any more suggestions because I conclude they don't care. So, I won't buy their game going forward. Until loss of sales revenue endangers the checks to Sony, the executive leadership at SDS will remain in place and we already see what their focus is on.

    I have question. I didn't buy MLBTS 24 due to lack of y2y saves and therefore I didn't access this glitch that allowed users to edit foul territory. If I was able to find a copy could I install it and still use to build a stadium or have they shut it down?

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  • PriorFir4383355_XBLP Offline
    PriorFir4383355_XBLP Offline
    PriorFir4383355_XBL
    wrote last edited by
    #10

    They tried to shut it down but failed. Yes, there are many honest stadiums with the active code to create stadiums with modified baseline and backstop wall panels, and you can still use them in MLB 24. SDS only shut down the option in MLB 25.

    Suel21_MLBTSS sullivanspring_MLBTSS 2 Replies Last reply
    0
  • Suel21_MLBTSS Offline
    Suel21_MLBTSS Offline
    Suel21_MLBTS
    replied to Guest last edited by
    #11

    @PriorFir4383355_XBL do you think they'll completely wipe the vault and have no stadiums carry over to 26? I thought they might do that to prevent lagrasa again.

    1 Reply Last reply
    0
  • PriorFir4383355_XBLP Offline
    PriorFir4383355_XBLP Offline
    PriorFir4383355_XBL
    wrote last edited by
    #12

    I think it is possible (better than 50-50) that SDS wipes out all the customer created content game modes and uses the Lagrasa debacle as their internal excuse, as though their malice toward these three game modes were not already widely known among the customers.

    I think SDS deliberately abused the revelation of this wall move option to justify what they've been wanting to do -- destroy customer created content in MLB The Show. So, yes, it wouldn't surprise me in the least if they do what you think possible.

    I purchased video baseball games as early as the 1980's, and have been a regular customer of 989 Sports and SDS baseball game releases for decades. It has taken a lot for me to decide to boycott future SDS releases, but that is what their malice has managed to do.

    But, anger over what SDS does should not mask a critical reality. SDS could have kept Lagrasa out of the vault had they acted to block stadiums with any modified wall panel from online competition use. Sarge and I warned SDS privately of the risk months before Lagrasa appeared. We could anticipate the possible malicious abuse, and SDS should have worked honestly to prevent it.

    We cannot control what SDS does, but we can control our wallets. SDS needs to sharply learn what that means.

    1 Reply Last reply
    1
  • sullivanspring_MLBTSS Offline
    sullivanspring_MLBTSS Offline
    sullivanspring_MLBTS
    replied to Guest last edited by
    #13

    @PriorFir4383355_XBL said in Five (6) Simple Things to Fix SC:

    They tried to shut it down but failed. Yes, there are many honest stadiums with the active code to create stadiums with modified baseline and backstop wall panels, and you can still use them in MLB 24. SDS only shut down the option in MLB 25.

    So I can purchase MLBTS24. Build a stadium. Upload it to the vault and then download it to my MLBTS25 franchise?

    1 Reply Last reply
    0
  • PriorFir4383355_XBLP Offline
    PriorFir4383355_XBLP Offline
    PriorFir4383355_XBL
    wrote last edited by
    #14

    That's the ticket! But, you also have to download a stadium with the wall move code from the vault, and then you can further move the wall panels as you like.

    1 Reply Last reply
    0

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