What Needs to Improve for MLB The Show 26 Diamond Dynasty
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@Ericulous1_XBL said in What Needs to Improve for MLB The Show 26 Diamond Dynasty:
This game needs a severe overhaul in how it’s played, Diamond quest had a lot of promise but making it moments and showdowns before 2 inning game made it boring as sin.
My ideas for DQ
- When you fail to get a card your earned progress (% boost) carries over to the next run
- You have choices when you land on an event square: For example a choice of 2 of the three: moment, showdown, 3 inning game
- Give the player a bit more agency elsewhere as well. Instead of just a random debuff, give a choice of accepting a minor debuff, or losing 2% towards your progress in exchange for a diamond buff
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Troy Tulowitzki, Jose Reyes, and Jose Fernandez are must legends to add for me.
Also ADD MORE CREATE A JERSEY CUSTOMIZATION PLZ! Would be could to recreate or change some of the city connects or make different ones for my teams using the patterns. And where’s a basic camo pattern that I can chose the 3 or 4 colors to make up that pattern then make my logos and stuff (and add my logos to the sleeves and back of the collars!). -
@Rhyno1986_XBL said in What Needs to Improve for MLB The Show 26 Diamond Dynasty:
any player that has played for that team gets a team captain boostI think I like this. So for example, the HOF Vlad Sr card could be boosted by not just the Angels captains, but also the Nationals, Rangers, and Orioles captains. Is that what you are thinking? This is especially helpful when a player gets a card early in the power creep with lower OVR on one team and then gets a 99 on another team later. Some theme teams may be so unbalanced with options at positions and available cards. My Angels theme team has no Lefty bats now that the new Taylor Ward replaced Rod Carew (Ward in LF, Baylor to 1B). Would be nice to put an Ohtani in there somewhere! It could fill a lot of holes in a lot of people’s theme teams.
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The downside to the 'every team a player has played for' thing will be cases like Manny Ramirez for the Rays. And it also might encourage them to make less cards.
I don't know what the answer is for guys that should have high 90s on multiple teams though. Like the recent Sheffield card could easily have been a Braves or Marlins card. Nothing seems to anger some people more than a player getting multiple deserved cards.
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I think they should focus on getting a lot of cheap legends this year. We already have most of the big legends people want, so get a bunch of guys who had 1 or 2 exciting years (Chris Davis, Tim Lincecum, Wade Davis, people like that)
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@Teak2112_MLBTS said in What Needs to Improve for MLB The Show 26 Diamond Dynasty:
@Ericulous1_XBL said in What Needs to Improve for MLB The Show 26 Diamond Dynasty:
This game needs a severe overhaul in how it’s played, Diamond quest had a lot of promise but making it moments and showdowns before 2 inning game made it boring as sin.
My ideas for DQ
- When you fail to get a card your earned progress (% boost) carries over to the next run
This idea here MUST be implemented if they want to make DQ accessible to those of us who play on AllStar and below. An absolute must.
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@Talkingben9558_XBL
One Season (or two) wonders! -
LS 90+ Diamond drop rates need boosted. Theres no reason, with less than 4 mos left in the game cycle, that LS Judge and LS Ohtani still are at 500K/300K.
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@Talkingben9558_XBL said in What Needs to Improve for MLB The Show 26 Diamond Dynasty:
I think they should focus on getting a lot of cheap legends this year. We already have most of the big legends people want, so get a bunch of guys who had 1 or 2 exciting years (Chris Davis, Tim Lincecum, Wade Davis, people like that)
I would say they should focus on guys who had good years for multiple teams, but then Reggie Sanders fits that mold as well as anyone in recent MLB history and they just gave him two Reds cards....
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@TheBigPapa55_PSN SDS should hire you
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@Asphalt_HAC_PSN
Thank you -
I made some updates to the original post if anybody wants to check it out.
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I like the list overall. I'd also add the GBL is stale and miniseasons could desperately use a revamp.
I especially agree on the maxed cards. 125 means absolutely nothing now.
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I agree with the fewer maxed out cards. I'd like to see caps placed on the different cards so the 99s are only for players who earned them with sustained greatest. Short-term success should not put a card on the same level of the all-time greats. I think cards based on single-game accomplishments (short of historical achievements like a perfect game, 4-homers in a game, etc.) should max out at 95, and cards for medium-term successes (weekly and monthly) should max out at 97. The 99s should be dedicated historic seasons and the greatest players.
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@dbrooks1869_XBL
I think Hall of Famers should automatically get higher attributes -
@dbrooks1869_XBL said in What Needs to Improve for MLB The Show 26 Diamond Dynasty:
I agree with the fewer maxed out cards. I'd like to see caps placed on the different cards so the 99s are only for players who earned them with sustained greatest. Short-term success should not put a card on the same level of the all-time greats. I think cards based on single-game accomplishments (short of historical achievements like a perfect game, 4-homers in a game, etc.) should max out at 95, and cards for medium-term successes (weekly and monthly) should max out at 97. The 99s should be dedicated historic seasons and the greatest players.
This is a terrible idea. This was the 2018 game with the immortals.
The problem is every team is then exactly the same, there is no variety amongst any of the player base. The meta will always exist but if there are 100-150 “meta” cards it provides variety. If there are 15 meta cards then everyone has the exact same team. -
@Jeff7407_PSN
Simple: just release the best cards late in the end-game cycle around November and December -
they should make the game more about skill