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Stats that affect play

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  • Precisionist99_XBLP Offline
    Precisionist99_XBLP Offline
    Precisionist99_XBL
    wrote on last edited by
    #1

    So I started up a CF and I'm thinking of making him a defensive monster first while in AA. I know some stats are useless in RTTS, like Base Running Aggressiveness and Discipline. I figure Catching controls whether you get drops on those almost out of reach balls, but what about Throwing Power, Throwing Accuracy, and Reaction? Do they help slow down the throwing mini-game at all (which I can get maybe 30% of the time before it times out)?

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  • broken_toy1_PSNB Offline
    broken_toy1_PSNB Offline
    broken_toy1_PSN
    wrote on last edited by
    #2

    I just started a Catcher. You can tell the difference of TP and TA increases when throwing out base stealers. I'm not sure about reaction though. I thought it reduced that pause when the ball gets hit to a player before he moves, until I had a guy in DD with 99 reaction that took forever to be able to move, and missed everything because of it.

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