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Why the field level stand props are misshapen

Scheduled Pinned Locked Moved Stadium Creator and Uniforms
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  • PriorFir4383355_XBLP Offline
    PriorFir4383355_XBLP Offline
    PriorFir4383355_XBL
    wrote last edited by
    #1

    @SDS_JoeK_PSN

    Not posed as a question, because with the advent of the moveable baseline and backstop wall panels, we now can pinpoint the cause and also flag the solution. We've all known for years that the field level prop stands have never been properly designed to mesh with the before now inflexible backstop and baseline wall panels.

    The root cause of it all are the dugouts, specifically their location but also their rotations relative to the baselines. This leads to the real solution, which is for SDS to recode the dugouts and stitch the lower pit portion with the upper visible portion, and then also model the players to always locate where the dugout is located. The odds of SDS doing that is remote and likely impossible this year. By doing this, designers can rotate and move the dugouts to align with any prop intended to be placed meshed up against the walls.

    Right now, in order to keep the upper portion of the dugouts aligned evenly with the lower pit portion, you are forced to endure a degree of misalignment of the baseline walls to the field level props. As was known years past, the Contemporary Field Level prop stands are the least misaligned and the Modern Field Level prop stands are the most misaligned.

    There was a disconnect between the person who coded up the basic wall template and the person who coded up the field level stand props. If the same person did both, then that person simply failed to properly check his work before release. It's analogous to a carpenter who sweats the measurements so that when he cuts the wood it fits precisely versus the carpenter who doesn't sweat the measures and gaps result when the pieces are affixed.

    The ability now to move all the wall panels has revealed the root of the misalignment issue. One can submit bug reports to SDS but they aren't likely to be acted upon. Right now, it seems our likely best option is to urge SDS to just eliminate all the artificial lock out code and let us designers have free rein and work around the issues as we can.

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  • S Offline
    S Offline
    SDS_JoeK_PSN SDS
    wrote last edited by
    #2

    Noted and will pass this on to the team. Thanks!

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    0
  • sullivanspring_MLBTSS Offline
    sullivanspring_MLBTSS Offline
    sullivanspring_MLBTS
    wrote last edited by
    #3

    I didn't realize that about contemporary vs modern. I use concrete slabs to cover the grass in area where the stands aren't flush to the wall. Corners are tricky but I manage to make it work.

    I wonder if the lockout code is so foul balls aren't catchable in the dugout.

    PriorFir4383355_XBLP 1 Reply Last reply
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  • PriorFir4383355_XBLP Offline
    PriorFir4383355_XBLP Offline
    PriorFir4383355_XBL
    replied to Guest last edited by
    #4

    @sullivanspring_MLBTS said in Why the field level stand props are misshapen:

    I didn't realize that about contemporary vs modern. I use concrete slabs to cover the grass in area where the stands aren't flush to the wall. Corners are tricky but I manage to make it work.

    I wonder if the lockout code is so foul balls aren't catchable in the dugout.

    No, that cannot be the motivation. The intention SDS has was to keep the dugouts unmoveable, but it was discovered that the walls along the baselines can be moved and so the dugouts can be moved in concert with the wall panels affixed to each end of the dugouts. What doesn't move is the pit "dug" into the surface so that the lower portion of the dugout props remain visible.

    When the baseline and backstop walls are moved, the game code adjusts quite nicely and I have observed no issues with how players interact with the walls to field balls put into play.

    This has revealed in rather undebatable reality that the underlying execution code of Stadium Creator has always facilitated full edit options of all the wall panels, outfield, baselines, and backstop. The reason why we haven't been able to employ these options is because SDS decided to add lock out code to our version of SC.

    It seems some discovered a method to bypass this lockout code and so now we have stadiums in the vault that feature the option to move all wall panels. This has revealed a few associated issues. The dugout pit being unattached to the overall dugout prop is one such discovery. There is also some move of grass models such that they encroach in the dirt running paths in the infields.

    Right now, we can guess as to how the full featured Stadium Creator that the SDS teams uses actually functions. What we as customers have is a degraded version with certain underlying options deliberately disabled. My guess is that the issues we have discovered with the moving walls are well known but overcome by additional edit options with the full feature version of SC, features that we do not have access to.

    sullivanspring_MLBTSS 1 Reply Last reply
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  • sullivanspring_MLBTSS Offline
    sullivanspring_MLBTSS Offline
    sullivanspring_MLBTS
    replied to Guest last edited by
    #5

    @PriorFir4383355_XBL said in Why the field level stand props are misshapen:

    @sullivanspring_MLBTS said in Why the field level stand props are misshapen:

    I didn't realize that about contemporary vs modern. I use concrete slabs to cover the grass in area where the stands aren't flush to the wall. Corners are tricky but I manage to make it work.

    I wonder if the lockout code is so foul balls aren't catchable in the dugout.

    No, that cannot be the motivation. The intention SDS has was to keep the dugouts unmoveable, but it was discovered that the walls along the baselines can be moved and so the dugouts can be moved in concert with the wall panels affixed to each end of the dugouts. What doesn't move is the pit "dug" into the surface so that the lower portion of the dugout props remain visible.

    When the baseline and backstop walls are moved, the game code adjusts quite nicely and I have observed no issues with how players interact with the walls to field balls put into play.

    This has revealed in rather undebatable reality that the underlying execution code of Stadium Creator has always facilitated full edit options of all the wall panels, outfield, baselines, and backstop. The reason why we haven't been able to employ these options is because SDS decided to add lock out code to our version of SC.

    It seems some discovered a method to bypass this lockout code and so now we have stadiums in the vault that feature the option to move all wall panels. This has revealed a few associated issues. The dugout pit being unattached to the overall dugout prop is one such discovery. There is also some move of grass models such that they encroach in the dirt running paths in the infields.

    Right now, we can guess as to how the full featured Stadium Creator that the SDS teams uses actually functions. What we as customers have is a degraded version with certain underlying options deliberately disabled. My guess is that the issues we have discovered with the moving walls are well known but overcome by additional edit options with the full feature version of SC, features that we do not have access to.

    Interesting. I never tried to move the backstop. Didn't know it was possible. Your desire is to do what? Edit the amount of foul territory and location of bullpens and dugout?

    My biggest issue which I've managed to work around is getting stands flush to the walls in the corners. Another is some stand having a "foot" that prevents the seats from being close to the wall. A much smaller issue is no cameraman with the camera in the camera well.

    I love the feature. I lobbied hard for it and for ability to create uniforms and relocate/rename team. Glad we have it. Certainly room for improvement but I'm happy just to have it.

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  • PriorFir4383355_XBLP Offline
    PriorFir4383355_XBLP Offline
    PriorFir4383355_XBL
    wrote last edited by PriorFir4383355_XBL
    #6

    Thanks! I believe that is a valuable statement you made. So, I'm alerting Joe at SDS to it ... @SDS_JoeK_PSN

    I am hoping that we are finally getting the attention of SDS leadership that what they intended for Stadium Creator just didn't work out as they intended. Twice now somehow, some way, their intended limits to how props are allowed to work in SC was bypassed.

    The first time was the first month of MLB 23's release, where it seems clear some coder forgot to activate the lockout code for the batters eye, and the glorious period of time we called "the batters eye glitch" was unleashed and honest stadium designers used the new found freedom to create some really beautiful and fully functional stadiums in the vault. Folks flocked to them. But, soon into the second month of MLB 23, the coders at SDS reapplied their lock out code and the default (official) stadiums no longer featured that option. But, there were plenty of stadiums in the vault that still had the lock out code bypassed, and so a few months later, SDS tried again and created more lock out code that created a basket behind the centerfield wall where any batters eye prop that was placed outside that basket was visible within SC, but was arbitrarily removed during games.

    The reason was a few dishonest people who abused the batters eye glitch and put batters eye props all over the field of play, making game play impossible. It truly revealed the worst of humanity, people who get a cheap thrill vandalizing something that pleases people. I mean, there are some people who would burn the Mona Lisa!

    This "wall glitch" for lack of a better name, is the second example where somehow, some way, lock out code was bypassed. All we've heard from anyone so far is that the bypass happened when a "badly drifting game controller" was used to try to move wall panels and then surprisingly and suddenly, the baseline walls moved, bypassing the lock out code and thereafter any wall panel was moveable in that stadium.

    It seems from thin evidence that this "wall glitch" has been known about within a very small circle of people for years now, perhaps coincidental with the batters eye glitch, but I recall trying to edit baseline walls when MLB 23 was first released and being unable to. So, who really knows!

    The important point is that I truly hope that SDS leadership now fully comprehends how much this freedom to maneuver within SC is desired by their paying customers, and that perhaps finally now they see the writing on the wall and rip out all the lock out code and give us a fully working Stadium Creator and in return, keep custom stadiums firmly out of online game modes, so that no one is able to "burn the Mona Lisa!"

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    1
  • Dinger_Dan19_PSND Offline
    Dinger_Dan19_PSND Offline
    Dinger_Dan19_PSN
    wrote last edited by
    #7

    I’m sorry, I’m not trying to be inpatient but why is every response “noted will pass on” for stadium creator and uniforms. But in DD SDS patches the ability to make stubs bunting with players who are good at bunting to make stubs?! Can we PLEASE get an update in an update. Like do we really need to wait until 26? I thought this game was supposed to be “the best running and fan favorite game” or was that just marketing speak.

    1 Reply Last reply
    0
  • Sarge1387_PSNS Offline
    Sarge1387_PSNS Offline
    Sarge1387_PSN
    wrote last edited by
    #8

    Now, normally by now SDS would have patched this, calling it a "bug". I think they're working on a way to finally give us what we've been asking for. I'm choosing to believe that. And when I'm proven wrong I'll admit it...but I almost feel this has forced their hand a bit

    Dinger_Dan19_PSND 1 Reply Last reply
    0
  • Dinger_Dan19_PSND Offline
    Dinger_Dan19_PSND Offline
    Dinger_Dan19_PSN
    replied to Guest last edited by
    #9

    @Sarge1387_PSN we are months into the game. I usually hold hope too but I’m kinda losing it.

    1 Reply Last reply
    0

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