Enough is Enough
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@SchnauzerFace_MLBTS said in Enough is Enough:
I couldn’t care less about the cost of low-90s catchers, but I love the debate. Great minds, battling it out. And I’ve got a front row seat.
As soon as I finish the LS collection, I'm playing Beltran at catcher. Debate over. He's the best everything.
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@YOSHI24_XBL said in Enough is Enough:
To get back to the argument: Content-wise 2025 is like DD-heaven … well designed and we all have some carrots hanging right in front uf us … and each can have their own.
Some are going for Beltran … others for Santana … others for Rolen … AND the most important thing: Everybody else can field an awesome team with all the other carrots being just there …
If every carrot could be reachable at anytime for anybody without investing at least some time into the game, this would be way less fun (we had that … it was called Sets&Seasons … a lot of people did not want that and it gladly got taken away)The last two weeks have been promising. Moonshot was a solid program, and Color Storm is well done. I really like the cards in the mini seasons. My big issue is too much of the smaller collections (NOT Rolen/Beltran) are stub reliant as opposed to grinding for the cards or packs directly. And stubs are in short supply except for one mode that requires you to either be very good, or play in a cheesy way.
I think the content is now close to being great, but needs the following:
-Major programs like Moonshot/New threads/etc should have a 10 card minimum. Moonlight is a well done program overall though. This doesnt mean they need more grind (though I personally would welcome it with open arms as long as there is a degree of flexibility involved)
-Spotlight weekly programs need far more than three cards. Celebrate the 2025 season! I will [censored] all year about the lack of Topps Now 2 HR/8 RBI Nimmo because its beyond absurd that cards like that aren't made. The Mets pitching staff had a spectacular April and received a grand total of zero ugly yellow cards for it. Surely Megill or Canning could have been given a spotlight card?
-More collections that are work, but not stub reliant. Donaldson and Devries are an example. I don't even like Showdowns but I did these because I was making progress towards the card and not stubs to buy a card. How about a collection that requires a mini season, a conquest, a DQ, a showdown, and a card from the ranked reward track but doesnt require 15+ pack cards?
-More sources of repeatable deluxe packs: currently the only repeatable source requires multiple play throughs of mini seasons: 50 games for a pack that has a high chance of being a gold you already have is absurd. Ideas: a second repeatable conquest map for a deluxe pack: basically you choose 5 regular packs or one deluxe pack. Completely fine to keep the latest pack out of it until after the first 2 weeks of release (once the packs fade from shop). For a mini season give a premier pack for 28 wins in a season (repeatable). Note that neither of these would be more efficient than the DQ slog.
-Don't release a new inning without a good chunk of content with it, it looks like they have something planned for inning 4 at least
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@SaveFarris_PSN
I'm not asking for it to be easy, I'm asking for it to be accessible. All of the best cards in the game are all either locked between collections or packs. I'm not saying to sell them in the shop for free, but make some of the best cards in the game right now by just grinding instead of having to grind hours and hours and hours for stubs. Again, we were promised that the best cards in the game would be scattered throughout DD, but again that hasn't happened. Give us a long grind for a really good card, it's better then what we have here. Yes, some people rock NMS, which I do, but obviously (and not always), if you have better cards, especially when it comes to pitching, you have a greater chance of winning, especially at those higher difficulties. -
They are accessible. Grind/flip/get Gooder and you’ll access them.
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@SaveFarris_PSN said in Enough is Enough:
They are accessible. Grind/flip/get Gooder and you’ll access them.
I could punch myself in the balls repeatedly too, the option is there.
Its about the same level of fun as flipping or bunt cheesing DQI remember when you could grind stubs by playing 3 inning games in a normal way.
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@TheBigPapa55_PSN said in Enough is Enough:
@cjhanz84_PSN
That's not the point, and a lot of people don't even like him, but hey, if you like 'em, good 4uIn my experience, higher rating doesn’t always mean better, it should, but I find it frequently to not be the case
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Having a 93 overall no money spent team this time of the year is easy to get and competitive with any other team. Stop crying and man up. It looks silly
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@Tylerslikewhoa_XBL
Right, and you have 219 hours on the game. And when's the last time you haven't played against the CPU? -
I just want Ramone and his team back who knew wtf they were doing instead of these new guys who are still kinda lost in the sauce.
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@SaveFarris_PSN
Oh yeah, it's not like you have 306 hours or more on the game alone and it's only May 31. That's nearly two full weeks on a game that released two months ago. -
Ashley is on a Judge-like heater in content.
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@LHUBison58_XBL
What do you mean? -
@TheBigPapa55_PSN if you know, you know.
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Ah gotcha
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@TheBigPapa55_PSN Unpopular opinion: the best cards should be difficult to get. If all the best cards are easy, everyone will have them. It should be difficult to field a God squad.
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@GoozeFn_PSN
I'm not asking for it to be easy. I'm asking for it to be accessible and not the majority o great cards be 200k+ stubs in the market. A long-as grind would be fine, and SDS promised us that the best cards in the game would be scattered amongst DD, but packs and the marketplace is literally their sanctuary. If you gave me some hard program to complete or something else that'd be perfectly fine with me. -
@TheBigPapa55_PSN I’m with you on that. Corbin Carrol is one example. I do think we need more like that, but the Chase cards and collections will and should always be the best cards. We could have far less Chase cards and more top cards to grind for.
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@GoozeFn_PSN said in Enough is Enough:
@TheBigPapa55_PSN Unpopular opinion: the best cards should be difficult to get. If all the best cards are easy, everyone will have them. It should be difficult to field a God squad.
Almost nobody in this thread says otherwise.
The issue is that stubs are everything and they are far more difficult to generate through normal game play than they were in 2023 and prior. Thats just bad game design for the player (but great for Sony)
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@Teak2112_MLBTS I’ve been extremely critical of their efforts to ruin every stub making method this year, so you won’t get any disagreement from me on that, but that’s not what we’re talking about.
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@GoozeFn_PSN said in Enough is Enough:
@Teak2112_MLBTS I’ve been extremely critical of their efforts to ruin every stub making method this year, so you won’t get any disagreement from me on that, but that’s not what we’re talking about.
How many of the best cards released this year are grindable for through gameplay without relying on the market board?
Donaldson comes to mind. Carrol I guess, but he's no Castro or Santana to name cards releasing at a similar time. And honestly in the long run Rolen will possibly be grindable before we have 99s but not currently
That said, I am not bothered by this as much now that they have started giving us more to do. Moonshot program and Color Storm as I have said before were good drops, easily the best 2 of the year.