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Cpu change lineups

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  • Lestercumquat69_PSNL Offline
    Lestercumquat69_PSNL Offline
    Lestercumquat69_PSN
    wrote on last edited by
    #1

    Does anyone know why the CPU teams change the lineups I set when simulating a game? I have all user settings set to manual so I don't get it

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  • NiteLordz_PSNN Offline
    NiteLordz_PSNN Offline
    NiteLordz_PSN
    wrote on last edited by NiteLordz_PSN
    #2

    If you "play game" then select CPU vs CPU, the lineups stick. You can then simulate to end.

    If u simulate from the calendar view, CPU will change up lineups.

    Believe it's part of their logic pregame to check for players who are cold, tired, etc

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  • Dinger_Dan19_PSND Offline
    Dinger_Dan19_PSND Offline
    Dinger_Dan19_PSN
    wrote on last edited by
    #3

    Would be nice to have a feature to try and set play time and pitch hit chances in a coaching menu for simulations. Injury’s and call ups and downs could change it. @SDS_JoeK_PSN

    TOEtheShoe_MLBTST 1 Reply Last reply
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  • TOEtheShoe_MLBTST Offline
    TOEtheShoe_MLBTST Offline
    TOEtheShoe_MLBTS
    replied to Guest on last edited by
    #4

    @Dinger_Dan19_PSN like a real editable depth chart where you can set your substitutions/ platoons that inform the cpu how to sub tired to players when simming. A greater amount of control than just setting your batting order vsLHP vsRHP. It’s been a while since I’ve played it, but I think NBA 2k had something along the lines of setting on court minutes for players so you could establish your rotations by position.

    Side note, energy and durability aka injury likelihood should be two different stats. Lots of players with real life injury history are constantly being subbed when healthy because their energy bar is always low. In real life when healthy, they play.

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