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Created Stadiums Flickering

Scheduled Pinned Locked Moved Stadium Creator and Uniforms
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  • NiteLordz_PSNN Online
    NiteLordz_PSNN Online
    NiteLordz_PSN
    wrote on last edited by
    #1

    @SDS_JoeK_PSN

    Just played a game post update 10, in a created stadiums that have played multiple games previously, and now have a flicker in the bullpen area. See video link below

    https://youtu.be/NM-ZePaAYEQ?feature=shared

    dap1234567890_PSND S 2 Replies Last reply
    0
  • dap1234567890_PSND Offline
    dap1234567890_PSND Offline
    dap1234567890_PSN
    replied to Guest on last edited by
    #2

    @NiteLordz_PSN I got the same issue.

    1 Reply Last reply
    0
  • S Offline
    S Offline
    SDS_JoeK_PSN SDS
    replied to Guest on last edited by
    #3

    @NiteLordz_PSN Passing on to the team. Thanks!

    NiteLordz_PSNN xElRojo44x_MLBTSX 2 Replies Last reply
    0
  • NiteLordz_PSNN Online
    NiteLordz_PSNN Online
    NiteLordz_PSN
    replied to Guest on last edited by
    #4

    @SDS_JoeK_PSN

    Should note, it's both bullpens.

    1 Reply Last reply
    1
  • NiteLordz_PSNN Online
    NiteLordz_PSNN Online
    NiteLordz_PSN
    wrote on last edited by
    #5

    @SDS_JoeK_PSN

    More information regarding the flickering

    If I download a stadium from '24 (from my saves vault) directly, without opening it in '25 first and saving it, the flickering occurs

    If I open a stadium from my saves vault in '25, then save it, the flickering goes away.

    This is an issue issue if I open a stadium in '25 first, then I lose the side the side by green windows in the wall, as they red out.

    1 Reply Last reply
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  • PriorFir4383355_XBLP Offline
    PriorFir4383355_XBLP Offline
    PriorFir4383355_XBL
    wrote on last edited by
    #6

    The most common cause of flickering is when multiple props are placed at essentially the same 3D position and the rastering code cannot reconcile which prop should be the one displayed in the space both props occupy. So, what you get is a fast altering raster where each prop is selected in rapid sequence. You can see the same effect when you overlay concourse props and get too tight an overlap. As the vantage point increases in effective distance from the prop objects the flickering becomes more acute because as vantage point distance increases there is more inconsistency in how props can be drawn when in close proximity.

    In terms of the possible fix by bringing up a legacy stadium within SC in MLB 25 and then saving it, this may be due to a slight change in the effective elevation of the base terrain of the stadium. Bringing up the stadium first allows the code within MLB 25 to apply itself to the props in the stadium. However, saving without bringing up in MLB 25 may be preventing the MLB 25 SC code to apply its nuanced changes and reconciling the small differences.

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  • NiteLordz_PSNN Online
    NiteLordz_PSNN Online
    NiteLordz_PSN
    wrote on last edited by
    #7

    I would agree, but if you look at the video I posted originally, it's the bullpen on the field that is flickering

    And it occurs cause of not opening a '24 stadium in '25 and saving it.

    It is a workaround.

    PriorFir4383355_XBLP 1 Reply Last reply
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  • PriorFir4383355_XBLP Offline
    PriorFir4383355_XBLP Offline
    PriorFir4383355_XBL
    replied to Guest on last edited by
    #8

    @NiteLordz_PSN said in Created Stadiums Flickering:

    I would agree, but if you look at the video I posted originally, it's the bullpen on the field that is flickering

    And it occurs cause of not opening a '24 stadium in '25 and saving it.

    It is a workaround.

    Yes, I realized it is the bullpen. But, what this proves is that SDS has actually modeled the bullpen as a prop, which in using their private code in the version of SC they use to create stadiums, and in turn the Blank Template, they lay the bullpen props on the field of play along the foul area down each baseline.

    Which proves the point that the bullpens are already props and as such could be turned into actual props made available within our customer version of SC.

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  • MarinerMatt01_PSNM Offline
    MarinerMatt01_PSNM Offline
    MarinerMatt01_PSN
    wrote on last edited by
    #9

    I had this issue. Went back and tweaked the infield dirt, resaved and uploaded. Rebus fixed the flicker but lead to a lot of display issues where the elevation attendance and stadium image was not displaying correctly as well as multiple, versions of the same file. It does however play and display correctly once online so it kinda works? Long story short, I do not know if I would use my method to fix the flickering issue.

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  • xElRojo44x_MLBTSX Offline
    xElRojo44x_MLBTSX Offline
    xElRojo44x_MLBTS
    replied to Guest on last edited by
    #10

    @SDS_JoeK_PSN
    Also, at dusk, there is a green hue in parts of the stadium area. I have noticed this on water, glass windows, parking lot pavement, etc. in created stadiums.

    1 Reply Last reply
    1
  • Sarge1387_PSNS Offline
    Sarge1387_PSNS Offline
    Sarge1387_PSN
    wrote on last edited by
    #11

    @SDS_JoeK_PSN Just noticed the flickering issue last night as well, thought it MIGHT be a corrupted file issue, deleted and started anew and recreated the issue. Not game breaking by any stretch, I'd rather see the QoL requests before THAT minor issue gets fixed.

    1 Reply Last reply
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