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Hitting is not fun

Scheduled Pinned Locked Moved Diamond Dynasty
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  • XxDeathReyxX_PSNX Offline
    XxDeathReyxX_PSNX Offline
    XxDeathReyxX_PSN
    wrote on last edited by
    #24

    Agree 100% on the pitching. Commons and bronzes shouldn’t pitch like diamonds.

    1 Reply Last reply
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  • Dinger_Dan19_PSND Offline
    Dinger_Dan19_PSND Offline
    Dinger_Dan19_PSN
    wrote on last edited by
    #25

    I’m ok with pitching stats mattering to cause the hits you guys are talking about. But in moments and challenges, NO. Reward the swings so I’m not stuck grinding so I can play. Especially if I know how to hit perfect perfects for a moment.

    1 Reply Last reply
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  • Th3_Th1n_M4n-o_0_PSNT Offline
    Th3_Th1n_M4n-o_0_PSNT Offline
    Th3_Th1n_M4n-o_0_PSN
    replied to Guest on last edited by
    #26

    @PAinPA_PSN I would argue that adding something like diminishing returns where after so many home runs, hits whatever the xp and parallel progress gets to practically nothing. Why ruin the game for everyone when it's simply easier to penalize the bad apples. Apply the same thing to xp from different game modes so actually playing a nine inning cpu game is worth it instead of ruining entire game modes. Honestly how many people play MTO this year because it's a lot of fun but theres zero reason to play it now.

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  • mietha_PSNM Offline
    mietha_PSNM Offline
    mietha_PSN
    replied to Guest on last edited by
    #27

    @PAinPA_PSN My opinion on that has always been "and?". That's not a fun way to play, I certainly will not be playing that way, but if that's how people want to do it, I never saw the problem with it. It was certainly a MUCH better state than what we have now. Look a the lowest difficulty on NHL. Yeah, you can score 30 goals a game, and it's the most boring thing you will ever do. Sure, some choose to do so, but nowhere near most. The lowest difficulty should not require actual skill in the game (and Rookie, as it stands now, very much so does) or you are preventing any new players from sticking around. People get the Show to play baseball, not Elden Ring, and if you are brand new to the franchise right now, that's probably exactly what it feels like.

    TripleH-4481_PSNT 1 Reply Last reply
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  • TripleH-4481_PSNT Offline
    TripleH-4481_PSNT Offline
    TripleH-4481_PSN
    replied to Guest on last edited by
    #28

    @mietha_PSN

    100%. I’ve mentioned in other posts I’ve tried to get my son into playing the game so we could enjoy it together. He loves baseball, is already a good player in real life baseball, but doesn’t like playing the show because even on rookie difficulty the learning curve is way too steep. He can pitch a bit but the hitting is so ridiculous it’s just not fun for him so he has moved on.

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  • Teak2112_MLBTST Offline
    Teak2112_MLBTST Offline
    Teak2112_MLBTS
    replied to Guest on last edited by
    #29

    @TripleH-4481_PSN said in Hitting is not fun:

    Make rookie play like rookie plain and simple. Rookie mode in most other games has this figured out but in the show rookie is just slower pitch speeds and bigger PCIs.

    And the bigger PCIs don't even seem to matter to the people that would rather just use timing or directional (and I would wager this is not remotely a small amount).

    And the absolute nonsense of 100% of pitches with good timing on the edge of green being foul balls just prolongs at bats. These dont need to line drives, they should be soft hit balls, but soft hit balls in play

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  • TubaTim90_PSNT Offline
    TubaTim90_PSNT Offline
    TubaTim90_PSN
    wrote on last edited by
    #30

    Hot take: I think we are the problem, not the hitting. Baseball is a world where you're awesome if you succeed 30% of the time in hitting. A good portion of that 30% is a combination of ground balls up the middle, bleeders, and bloops. Obviously we all know "this isn't real baseball", but it's trying to be as close as possible. Therefore, your batters SHOULDN'T be hitting .400+. That isn't realistic, but you're used to it. People in the highest tier of WS playing on legend, are still hitting anywhere between .250-.450 with ERAs between 2.5-6.5. This seems par for the course.

    I get it; the reason you're playing on rookie is to sit back, relax, and mash - no judgement there. But you have to see this from the developers' perspective too, with the goal to achieve more realistic results.

    To contradict myself (even though I am someone who would rather play the CPU on All-Star than Rookie, and strongly prefer online to offline), I do find it unfair that they added a difficulty to accommodate the most skilled players (GOAT) while simultaneously apparently raising the difficulty of the lowest tier. While it doesn't affect me, you shouldn't accommodate one extremely select tier and not the other.

    TripleH-4481_PSNT 1 Reply Last reply
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  • TripleH-4481_PSNT Offline
    TripleH-4481_PSNT Offline
    TripleH-4481_PSN
    replied to Guest on last edited by
    #31

    @TubaTim90_PSN

    Agree on they shouldn’t have raised the ceiling and the floor. If anything raise the ceiling but drop the floor to make the game appealing to everyone. Especially if you are trying to attract new or younger players that is simply not the way to go.

    As for realistic, DD is not realistic. It should play mostly like arcade. Juiced up players along side Babe Ruth is all I need to say. It’s fantasy baseball and should play that way. If players want a simulation then they should play franchise on the hardest difficulty and enjoy hitting .200 with role players, just like real baseball.

    Whenever anyone tries to make the argument DD is trying to be realistic that’s simply not possible. Trying to do so only ruins the game for a majority of the player base that doesn’t want to take this game super seriously.

    Make the Show fun again. Let the kids play and the sweats do their thing. Both can happen simultaneously.

    TubaTim90_PSNT The_Joneser_PSNT 2 Replies Last reply
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  • TubaTim90_PSNT Offline
    TubaTim90_PSNT Offline
    TubaTim90_PSN
    replied to Guest on last edited by
    #32

    @TripleH-4481_PSN
    Yea, but you're putting your own spin on what "realistic" means. I'm specifically talking about results, not the game itself. Even "juiced up players along side Babe Ruth" are going to succeed roughly 30% of the time (ok, maybe 35%).

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  • capardo_MLBTSC Offline
    capardo_MLBTSC Offline
    capardo_MLBTS
    wrote on last edited by
    #33

    @TripleH-4481_PSN

    Please continue to “knock the ball outta the park” in this thread. I can’t upvote your posts enough. I am 💯 percent with you here.

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  • The_Joneser_PSNT Offline
    The_Joneser_PSNT Offline
    The_Joneser_PSN
    wrote on last edited by
    #34

    Okay, here's a real question because I don't know (I tried playing a vs. CPU game on Rookie, but, obviously, small sample, but trying to get a taste of what people are talking about): are the pitchers on Rookie really "dotting" or are they just really bad at throwing strikes?

    The feeling I got from my stupidly small sample was not that they pitched too well, but that they didn't throw strikes because they were wild. Like the CPU on Rookie misses its release point often... I chased, because it was annoying to sit and wait, and I got weak contact because I was swinging at trash. Again, not saying that this is the case, and this is probably a second stupid question, but do the people who play offline and want an easier experience mess with the sliders?

    You can ratchet up the "CPU strike frequency," which should concentrate pitches closer to the middle of the plate while keeping the slower speeds, and you can increase the "human power," or whatever that slider is called... is that being done and it's still too difficult?

    Orcin_MLBTSO 1 Reply Last reply
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  • capardo_MLBTSC Offline
    capardo_MLBTSC Offline
    capardo_MLBTS
    wrote on last edited by capardo_MLBTS
    #35

    Other titles (FIFA, Madden,NHL) get “rookie mode” right. I’ve played those games. Eventually, you score so many goals, TDs, etc. that you WANT to try a higher difficulty.

    That is NOT the case with The Show. In fact, for me, it’s the opposite. I think, “why would I want to go to Allstar/Legend (etc.) when I play Conquest games with my 87 team against the White Sox 5th starter and win 1-0? Or give up after 20+ attempts at a Moment on Veteran? “

    IMO, it backwards thinking by SDS.

    1 Reply Last reply
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  • The_Joneser_PSNT Offline
    The_Joneser_PSNT Offline
    The_Joneser_PSN
    replied to Guest on last edited by
    #36

    @TripleH-4481_PSN said in Hitting is not fun:

    As for realistic, DD is not realistic. It should play mostly like arcade. Juiced up players along side Babe Ruth is all I need to say. It’s fantasy baseball and should play that way. If players want a simulation then they should play franchise on the hardest difficulty and enjoy hitting .200 with role players, just like real baseball.

    Whenever anyone tries to make the argument DD is trying to be realistic that’s simply not possible. Trying to do so only ruins the game for a majority of the player base that doesn’t want to take this game super seriously.

    Make the Show fun again. Let the kids play and the sweats do their thing. Both can happen simultaneously.

    Sorry... but this is supposed to play more like a baseball sim; it was presented as such before launch and new steps toward realism were touted, and it should aim to play like one (for once), at least as you get out of the lower difficulties. Not saying that low difficulties should inspire so much struggle (taking peoples' word for it), but higher difficulties should be hard. If not hitting .400 with HRs every 5 at bats "is not fun," then maybe you just don't think baseball is fun unless you change it into something that it is not.

    And it isn't "fantasy baseball." That's already a thing, and it means something else (something that's rooted in real-world statistics and results, by the way).

    DD absolutely should not "play mostly like arcade." "Juiced up players along side Babe Ruth" happen to be hitting off of Randy Johnson, Nolan Ryan, Roger Clemens, and the best to ever throw the ball. Any fan of the game knows that good pitching can nullify good hitting, so this line of reasoning doesn't hold water for me. Of course it isn't possible for the game to be 100% realistic, but that doesn't mean people who enjoy playing a game that yields real baseball results where pitching and defense matter should hang their heads and accept a devolution into MLB Jam because people want more cowbell.

    "Make the Show fun again"... fitting how this phraseology mimics one that seems to accomplish the opposite of what it ostensibly proposes.

    Orcin_MLBTSO yankblan_PSNY 2 Replies Last reply
    1
  • Orcin_MLBTSO Offline
    Orcin_MLBTSO Offline
    Orcin_MLBTS
    replied to Guest on last edited by
    #37

    @The_Joneser_PSN said in Hitting is not fun:

    Sorry... but this is supposed to play more like a baseball sim; it was presented as such before launch and new steps toward realism were touted, and it should aim to play like one (for once), at least as you get out of the lower difficulties. Not saying that low difficulties should inspire so much struggle (taking peoples' word for it), but higher difficulties should be hard. If not hitting .400 with HRs every 5 at bats "is not fun," then maybe you just don't think baseball is fun unless you change it into something that it is not.

    But this thread IS about the lower difficulties, not the higher difficulties. So while your point is valid, it is also irrelevant.

    The_Joneser_PSNT 1 Reply Last reply
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  • Orcin_MLBTSO Offline
    Orcin_MLBTSO Offline
    Orcin_MLBTS
    replied to Guest on last edited by
    #38

    @The_Joneser_PSN said in Hitting is not fun:

    Again, not saying that this is the case, and this is probably a second stupid question, but do the people who play offline and want an easier experience mess with the sliders?

    You can ratchet up the "CPU strike frequency," which should concentrate pitches closer to the middle of the plate while keeping the slower speeds, and you can increase the "human power," or whatever that slider is called... is that being done and it's still too difficult?

    Changing sliders has no effect in Diamond Dynasty.

    1 Reply Last reply
    4
  • capardo_MLBTSC Offline
    capardo_MLBTSC Offline
    capardo_MLBTS
    wrote on last edited by
    #39

    For me, the issue is that the various modes do not play the same at equivalent levels. I’ll choose Veteran for the sake of this post. Veteran mode vs CPU plays different than veteran mode in Conquest plays different than Veteran in Moments. They should all play the same.

    And “whatever” the baseline mode is for DD (allstar??), anything below that should be easier. Anything above that should be harder. And not just pitch speeds.

    In rookie mode, the CPU should frankly be as “inept” as possible. Fat pitches down the middle, no gold glove plays in the field. Fielding errors. Baserunning blunders. And that doesn’t happen at all right now.

    If they want to make Rookie mode “more difficult”, put higher rated players in the CPU lineup. Not “whatever” they do now ( which I suspect involves slider manipulation).

    The_Joneser_PSNT 1 Reply Last reply
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  • The_Joneser_PSNT Offline
    The_Joneser_PSNT Offline
    The_Joneser_PSN
    replied to Guest on last edited by The_Joneser_PSN
    #40

    @Orcin_MLBTS, the thread is called "Hitting is not fun," not "Rookie and Veteran are not fun." The OP speaks more to the balance between realism and an easier, arcade style... it specifically mentions All Star, and the second post refers to Rookie/Veteran/All-Star, the latter being the mode that most play in DD.

    Your posts are solely about Rookie and Veteran. Many others are more generalized.

    broken_toy1_PSNB wsmart54_MLBTSW 2 Replies Last reply
    0
  • LetsGoTribe_MLBTSL Offline
    LetsGoTribe_MLBTSL Offline
    LetsGoTribe_MLBTS
    wrote on last edited by
    #41

    To me, the biggest issue about offense is this: Rookie hitting in Play vs. CPU is not the same as rookie hitting in Conquest (harder) and very much not the same as rookie hitting in Mini Seasons (brutal).

    RealMessiah_XBLR 1 Reply Last reply
    7
  • Dolenz_PSND Offline
    Dolenz_PSND Offline
    Dolenz_PSN
    wrote on last edited by Dolenz_PSN
    #42

    As with most things about this game SDS has a tricky task to try and make the game fun for the largest number of people. Of course those people have various ideas of what fun is (realism vs arcade), and differing skill levels, and different amounts of free time to devote to the game.

    I am definitely not as into the game this year as I have been in previous years but I am not 100% sure of the cause. I think it is a variety of things. I do think pitchers are able to live on the edges of the strike zone way to often and my hit results are not great (skill issue or power creep issue?). Some of the stat grinds for the weekly programs seem high (and yes I know that you can skip a few of those) and will take lesser skilled players a lot of time.

    They definitely heard complaints the last few years about sets and seasons and corrected that course but I think they have over corrected and moved the target too far in favor of skilled players with lots of time to play.

    capardo_MLBTSC 1 Reply Last reply
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  • capardo_MLBTSC Offline
    capardo_MLBTSC Offline
    capardo_MLBTS
    replied to Guest on last edited by
    #43

    @Dolenz_PSN said in [Hitting is not fun]

    They definitely heard complaints the last few years about sets and seasons and corrected that course but I think they have over corrected and moved the target too far in favor of skilled players with lots of time to play.

    IMO, it’s only a matter of time before SDS offers us a way to buy progress along the main XP program path for those of us less skilled and less time to play. It’s what Madden UT does and it’s extremely enticing to “catch up”.

    1 Reply Last reply
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