Hitting is not fun
-
How does making low difficulty offline play tedious as heck with nerfed results and CPU rarely throwing a hittable pitch support the power creep? Their release of cards should support the creep plain and simple. This year is far worse than the previous 5 and I just don’t get it. Maybe it motivates others to play more but it makes me want to play less and the fun factor is diminished 10 fold.
As an offline player no one cares what card I do and don’t have. All this does is make the game less fun and rewarding for me which is ridiculous. I play to chill and unwind from life. If players want to be challenged let them do so online at higher difficulties.
Make rookie play like rookie plain and simple. Rookie mode in most other games has this figured out but in the show rookie is just slower pitch speeds and bigger PCIs. Otherwise there is almost no advantage to playing on Rookie or Veteran because the CPU will still super dot and drive up your pitch count by taking pitches just off the black and fouling off 10 pitches if the inning is going just a bit too fast. Makes no sense.
-
Strongly agree with most of whats been said here. Its actually refreshing that there are so many people liking and sharing their similar gripes as opposed to what you see on alot of forums like this, fanboys, undercover interns etc dismissing valid concerns and or defending the game as some beacon of perfection.
Hitting is ABYSMAL. Particularly as others have said for offline low difficulty players. I get that there have been years where EVERYTHING is a homerun and no one wants that either. But this is the opposite extreme and its just as bad, if not worse.
-
@TripleH-4481_PSN said in Hitting is not fun:
How does making low difficulty offline play tedious as heck with nerfed results and CPU rarely throwing a hittable pitch support the power creep? Their release of cards should support the creep plain and simple. This year is far worse than the previous 5 and I just don’t get it. Maybe it motivates others to play more but it makes me want to play less and the fun factor is diminished 10 fold.
As an offline player no one cares what card I do and don’t have. All this does is make the game less fun and rewarding for me which is ridiculous. I play to chill and unwind from life. If players want to be challenged let them do so online at higher difficulties.
Make rookie play like rookie plain and simple. Rookie mode in most other games has this figured out but in the show rookie is just slower pitch speeds and bigger PCIs. Otherwise there is almost no advantage to playing on Rookie or Veteran because the CPU will still super dot and drive up your pitch count by taking pitches just off the black and fouling off 10 pitches if the inning is going just a bit too fast. Makes no sense.
Your first paragraph is confusing to me because you seem to be putting together three different thoughts of mine as one. Otherwise I think we are in full agreement. As we usually are from the posts of yours I've read in the past.
-
@SquishySoldier_MLBTS said in Hitting is not fun:
Strongly agree with most of whats been said here. Its actually refreshing that there are so many people liking and sharing their similar gripes as opposed to what you see on alot of forums like this, fanboys, undercover interns etc dismissing valid concerns and or defending the game as some beacon of perfection.
Hitting is ABYSMAL. Particularly as others have said for offline low difficulty players. I get that there have been years where EVERYTHING is a homerun and no one wants that either. But this is the opposite extreme and its just as bad, if not worse.
It's hard to argue against our problems with the game when, we know, the game is so good otherwise. It's the "I like everything but..."
It's the people that have one problem with the game and state the whole thing is "trash." It's not trash. They've done a lot of work to make MLBTS25 better and, mostly, succeeded. As I said, there are always growing pains. Hopefully it gets fixed.
-
"Make rookie play like rookie" is a valid point, but you forget that people are involved.
For years (between 2017-2020 mostly,but after too) people bragged all over these forums about playing the Rockies on rookie at Coors and putting up 50-0,75-0,etc. and finishing programs in a game or two.
It was even derogatory too," you can't hit unless you are beating up the Rockies at Coors on rookie".
This experience you are having is a direct result of people ruining a good thing.
I've said it many times, when something isn't working the way it should, it ALWAYS is because at some point somehow people ruined it. -
Agree 100% on the pitching. Commons and bronzes shouldn’t pitch like diamonds.
-
I’m ok with pitching stats mattering to cause the hits you guys are talking about. But in moments and challenges, NO. Reward the swings so I’m not stuck grinding so I can play. Especially if I know how to hit perfect perfects for a moment.
-
@PAinPA_PSN I would argue that adding something like diminishing returns where after so many home runs, hits whatever the xp and parallel progress gets to practically nothing. Why ruin the game for everyone when it's simply easier to penalize the bad apples. Apply the same thing to xp from different game modes so actually playing a nine inning cpu game is worth it instead of ruining entire game modes. Honestly how many people play MTO this year because it's a lot of fun but theres zero reason to play it now.
-
@PAinPA_PSN My opinion on that has always been "and?". That's not a fun way to play, I certainly will not be playing that way, but if that's how people want to do it, I never saw the problem with it. It was certainly a MUCH better state than what we have now. Look a the lowest difficulty on NHL. Yeah, you can score 30 goals a game, and it's the most boring thing you will ever do. Sure, some choose to do so, but nowhere near most. The lowest difficulty should not require actual skill in the game (and Rookie, as it stands now, very much so does) or you are preventing any new players from sticking around. People get the Show to play baseball, not Elden Ring, and if you are brand new to the franchise right now, that's probably exactly what it feels like.
-
100%. I’ve mentioned in other posts I’ve tried to get my son into playing the game so we could enjoy it together. He loves baseball, is already a good player in real life baseball, but doesn’t like playing the show because even on rookie difficulty the learning curve is way too steep. He can pitch a bit but the hitting is so ridiculous it’s just not fun for him so he has moved on.
-
@TripleH-4481_PSN said in Hitting is not fun:
Make rookie play like rookie plain and simple. Rookie mode in most other games has this figured out but in the show rookie is just slower pitch speeds and bigger PCIs.
And the bigger PCIs don't even seem to matter to the people that would rather just use timing or directional (and I would wager this is not remotely a small amount).
And the absolute nonsense of 100% of pitches with good timing on the edge of green being foul balls just prolongs at bats. These dont need to line drives, they should be soft hit balls, but soft hit balls in play
-
Hot take: I think we are the problem, not the hitting. Baseball is a world where you're awesome if you succeed 30% of the time in hitting. A good portion of that 30% is a combination of ground balls up the middle, bleeders, and bloops. Obviously we all know "this isn't real baseball", but it's trying to be as close as possible. Therefore, your batters SHOULDN'T be hitting .400+. That isn't realistic, but you're used to it. People in the highest tier of WS playing on legend, are still hitting anywhere between .250-.450 with ERAs between 2.5-6.5. This seems par for the course.
I get it; the reason you're playing on rookie is to sit back, relax, and mash - no judgement there. But you have to see this from the developers' perspective too, with the goal to achieve more realistic results.
To contradict myself (even though I am someone who would rather play the CPU on All-Star than Rookie, and strongly prefer online to offline), I do find it unfair that they added a difficulty to accommodate the most skilled players (GOAT) while simultaneously apparently raising the difficulty of the lowest tier. While it doesn't affect me, you shouldn't accommodate one extremely select tier and not the other.
-
Agree on they shouldn’t have raised the ceiling and the floor. If anything raise the ceiling but drop the floor to make the game appealing to everyone. Especially if you are trying to attract new or younger players that is simply not the way to go.
As for realistic, DD is not realistic. It should play mostly like arcade. Juiced up players along side Babe Ruth is all I need to say. It’s fantasy baseball and should play that way. If players want a simulation then they should play franchise on the hardest difficulty and enjoy hitting .200 with role players, just like real baseball.
Whenever anyone tries to make the argument DD is trying to be realistic that’s simply not possible. Trying to do so only ruins the game for a majority of the player base that doesn’t want to take this game super seriously.
Make the Show fun again. Let the kids play and the sweats do their thing. Both can happen simultaneously.
-
@TripleH-4481_PSN
Yea, but you're putting your own spin on what "realistic" means. I'm specifically talking about results, not the game itself. Even "juiced up players along side Babe Ruth" are going to succeed roughly 30% of the time (ok, maybe 35%). -
Please continue to “knock the ball outta the park” in this thread. I can’t upvote your posts enough. I am
percent with you here.
-
Okay, here's a real question because I don't know (I tried playing a vs. CPU game on Rookie, but, obviously, small sample, but trying to get a taste of what people are talking about): are the pitchers on Rookie really "dotting" or are they just really bad at throwing strikes?
The feeling I got from my stupidly small sample was not that they pitched too well, but that they didn't throw strikes because they were wild. Like the CPU on Rookie misses its release point often... I chased, because it was annoying to sit and wait, and I got weak contact because I was swinging at trash. Again, not saying that this is the case, and this is probably a second stupid question, but do the people who play offline and want an easier experience mess with the sliders?
You can ratchet up the "CPU strike frequency," which should concentrate pitches closer to the middle of the plate while keeping the slower speeds, and you can increase the "human power," or whatever that slider is called... is that being done and it's still too difficult?
-
Other titles (FIFA, Madden,NHL) get “rookie mode” right. I’ve played those games. Eventually, you score so many goals, TDs, etc. that you WANT to try a higher difficulty.
That is NOT the case with The Show. In fact, for me, it’s the opposite. I think, “why would I want to go to Allstar/Legend (etc.) when I play Conquest games with my 87 team against the White Sox 5th starter and win 1-0? Or give up after 20+ attempts at a Moment on Veteran? “
IMO, it backwards thinking by SDS.
-
@TripleH-4481_PSN said in Hitting is not fun:
As for realistic, DD is not realistic. It should play mostly like arcade. Juiced up players along side Babe Ruth is all I need to say. It’s fantasy baseball and should play that way. If players want a simulation then they should play franchise on the hardest difficulty and enjoy hitting .200 with role players, just like real baseball.
Whenever anyone tries to make the argument DD is trying to be realistic that’s simply not possible. Trying to do so only ruins the game for a majority of the player base that doesn’t want to take this game super seriously.
Make the Show fun again. Let the kids play and the sweats do their thing. Both can happen simultaneously.
Sorry... but this is supposed to play more like a baseball sim; it was presented as such before launch and new steps toward realism were touted, and it should aim to play like one (for once), at least as you get out of the lower difficulties. Not saying that low difficulties should inspire so much struggle (taking peoples' word for it), but higher difficulties should be hard. If not hitting .400 with HRs every 5 at bats "is not fun," then maybe you just don't think baseball is fun unless you change it into something that it is not.
And it isn't "fantasy baseball." That's already a thing, and it means something else (something that's rooted in real-world statistics and results, by the way).
DD absolutely should not "play mostly like arcade." "Juiced up players along side Babe Ruth" happen to be hitting off of Randy Johnson, Nolan Ryan, Roger Clemens, and the best to ever throw the ball. Any fan of the game knows that good pitching can nullify good hitting, so this line of reasoning doesn't hold water for me. Of course it isn't possible for the game to be 100% realistic, but that doesn't mean people who enjoy playing a game that yields real baseball results where pitching and defense matter should hang their heads and accept a devolution into MLB Jam because people want more cowbell.
"Make the Show fun again"... fitting how this phraseology mimics one that seems to accomplish the opposite of what it ostensibly proposes.
-
@The_Joneser_PSN said in Hitting is not fun:
Sorry... but this is supposed to play more like a baseball sim; it was presented as such before launch and new steps toward realism were touted, and it should aim to play like one (for once), at least as you get out of the lower difficulties. Not saying that low difficulties should inspire so much struggle (taking peoples' word for it), but higher difficulties should be hard. If not hitting .400 with HRs every 5 at bats "is not fun," then maybe you just don't think baseball is fun unless you change it into something that it is not.
But this thread IS about the lower difficulties, not the higher difficulties. So while your point is valid, it is also irrelevant.
-
@The_Joneser_PSN said in Hitting is not fun:
Again, not saying that this is the case, and this is probably a second stupid question, but do the people who play offline and want an easier experience mess with the sliders?
You can ratchet up the "CPU strike frequency," which should concentrate pitches closer to the middle of the plate while keeping the slower speeds, and you can increase the "human power," or whatever that slider is called... is that being done and it's still too difficult?
Changing sliders has no effect in Diamond Dynasty.