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Is there any way you can let us have more control of the fielders?

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  • dinkus_MLBTSD Offline
    dinkus_MLBTSD Offline
    dinkus_MLBTS
    wrote on last edited by
    #1

    Several issues I have with the fielding:

    1. I often don't get the best fielder to make the play. Balls hit into the hole 2 feet to the right of the 3rd baseman (his left) and it will give me the SS or sometimes LF. Bunts just to the right of the pitcher it will not allow me to grab the pitcher (or change to him) as he will just sprint to first and run right over the ball. Same with some popups in shallow centerish. Shallow center between 2B and CF will often give me my bumbling RF.
    2. I get the reaction time for lesser fielders, but this isn't the way to do it. Having a fielder just stand and stare at a ball go by that it 2 feet from him is very frustrating as he refuses to move at all even though I am telling him to. Slow moving, fine...totally ignoring my command to move is very annoying.
    3. The fielders often feel clunky and unathletic. Yes, I get that some fielders actually are as I said...but smoother movements would be nice. You've had fielding perfect before (2007,2008,2009ish), but it feels like the wheel always gets reinvented. The old animations were smoother and not as all-consuming where it completely takes over the player.

    Fielding has been fun at times in the past, it would be nice to feel like I have more control of them.

    The fielding is the only major frustration I'm having this year, everything else has been very good. (No, it isn't just because I suck and don't know what fielder to use). It's the game that often doesn't know which fielder to use which I assume is an easy fix.

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  • theBlindRhino_PSNT Offline
    theBlindRhino_PSNT Offline
    theBlindRhino_PSN
    wrote on last edited by
    #2

    If you buy Cricket 25 they get eleven fielders...

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  • yankblan_PSNY Offline
    yankblan_PSNY Offline
    yankblan_PSN
    wrote on last edited by
    #3

    Agree completely; I think the idea this year was good but they missed. The players feel as if they have arthritis and don’t have any agility, like the animations are locked in corridors.

    Double plays are hard to pull off, contaminated this year by my next (yearly) complaint:

    Lack of IF urgency!! Especially on plays at the plate. I’ve abandoned hope of ever seeing this corrected, and now it’s double plays too. Maybe if we ever get a new engine they’ll fix it, but for now, the inability to interrupt animations is annoying.

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