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HOF difficulty & 1-Run game pattern...

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  • borderpatrollin_XBLB Offline
    borderpatrollin_XBLB Offline
    borderpatrollin_XBL
    replied to Guest on last edited by
    #6

    @The_Joneser_PSN did you just say there’s nothing wrong with exit velocity lol???? How can you explain an MLB HOF getting under 80 exit velo where PCI is touching the ball with good timing… lol

    Power creep or not every MLB player can literally get 100MPH exit velocity even with their lack of power lol. Do you have any idea how hard any single MLB player hits a ball that may not even get 20 HRs…. Lol

    So you don’t seem like a 1000 rated player or close to it at all

    trfatboy22_PSNT 1 Reply Last reply
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  • borderpatrollin_XBLB Offline
    borderpatrollin_XBLB Offline
    borderpatrollin_XBL
    replied to Guest on last edited by
    #7

    @Catman9186_PSN I agree with you 100%. HOF plays so badly lol and I have been 1000 rated the past few years lol

    1 Reply Last reply
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  • borderpatrollin_XBLB Offline
    borderpatrollin_XBLB Offline
    borderpatrollin_XBL
    replied to Guest on last edited by
    #8

    @The_Joneser_PSN also if average is 89MPH when a ball is squared up then that means the average player ceiling is 20% more…

    To square up a ball means you hit it within 20% of your max… so 20% of the MLB average is well over 100 for the AVERAGE lol.

    Squaring up a ball should never be 70MPH lol but it is….

    I can hit a ball harder than that just from playing in college lol

    The_Joneser_PSNT 1 Reply Last reply
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  • sbchamps17_NSWS Offline
    sbchamps17_NSWS Offline
    sbchamps17_NSW
    wrote on last edited by
    #9

    Wow you guys complaining about exit velocity clearly don't understand that the cards that your using don't have 125 power, it's called the power creap which is what everyone wanted and now that you got all you do is complain because there isn't any exit velocity. Is there anything about the game that you don't complain about

    1 Reply Last reply
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  • The_Joneser_PSNT Away
    The_Joneser_PSNT Away
    The_Joneser_PSN
    replied to Guest on last edited by
    #10

    @borderpatrollin_XBL, first off, as far as I know, MLB HOFers didn't have a PCI. They played the game in real life.

    In this game, their representations have power ratings, and if those ratings are under, say, 75, then they are not going to hit the ball with exit velocities exceeding 100mph every time they the hit the ball with the barrel of the bat (also consider that there are different paths to the ball and different trajectories to pitches, that the barrel is round, and that not all barreled balls react in the same way).

    What you're doing is grossly simplifying a complex action, governed by the interaction of many attributes playing off of one another (and attributes that are low, comparatively, to what they will be toward the end of the game).

    I'm sorry you don't understand why everything doesn't behave in the manner you think it should.

    Also consider that some of the most phenomenal physical talents to ever play the game were as dumb as bricks. Sometimes those who are good at a thing don't understand it as well as others who are not.

    borderpatrollin_XBLB 1 Reply Last reply
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  • TubaTim90_PSNT Offline
    TubaTim90_PSNT Offline
    TubaTim90_PSN
    wrote on last edited by
    #11

    All game modes and all difficulties play exactly the same way as they have for like the last 3 years. Nothing is different whatsoever.

    1 Reply Last reply
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  • yankblan_PSNY Offline
    yankblan_PSNY Offline
    yankblan_PSN
    wrote on last edited by
    #12

    To me it feels like the PCI placement is less forgiving than other years, but squared balls play the same. Seems like the timing window is a smidge tighter too.

    1 Reply Last reply
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  • IrishFist412_MLBTSI Offline
    IrishFist412_MLBTSI Offline
    IrishFist412_MLBTS
    wrote on last edited by
    #13

    The power creep has NOTHING to do with the exit velocity issue. It’s happening even with the best collection cards in the game.

    1 Reply Last reply
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  • trfatboy22_PSNT Offline
    trfatboy22_PSNT Offline
    trfatboy22_PSN
    replied to Guest on last edited by
    #14

    @borderpatrollin_XBL There's nothing wrong with Exit Velocity. People looooove to complain about it EVERY SINGLE YEAR...but it's fine. Sorry you aren't getting a HR every AB. Get Gud

    borderpatrollin_XBLB 1 Reply Last reply
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  • DeleteyourTTVBTW_MLBTSD Offline
    DeleteyourTTVBTW_MLBTSD Offline
    DeleteyourTTVBTW_MLBTS
    wrote on last edited by
    #15

    After checking receipts on the online ranked leaderboard in no particular order the heavy hitters above with NO ISSUES have an online ratings of 200, 380, 444 and an absolutely MASSIVE 462 rating along with the one too scared to even load up online. Yes, not a single person telling you how wrong you are has been within 100 points of HOF.

    “Get gud” but hits .254

    The_Joneser_PSNT 1 Reply Last reply
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  • The_Joneser_PSNT Away
    The_Joneser_PSNT Away
    The_Joneser_PSN
    replied to Guest on last edited by The_Joneser_PSN
    #16

    @DeleteyourTTVBTW_MLBTS, in your checking of receipts, you may have neglected to consider that the original poster plays offline. I saw someone start a thread about their experience with HOF, actually did see that they play offline, so I thought I'd share my experience because just about every game I play against the CPU is played on HOF. I didn't tell him to get better and that if he did, he'd expect better results; I said that cards with ratings lower than 75 or thereabouts don't regularly produce exit velocities like he seems to be expecting. By design. And I'm saying that I think that's a good thing and that I like it.

    I'm not bagging on the OP's skill, and some of my post was pretty clearly in response to the one right above mine, but had you actually looked at your receipts you could see that he's still getting perfect/perfects between 96-112. With these lower rated cards at this stage of the game, he's probably (and I'm speculating) seeing exit velocities largely in the 80s and 90s on good contact that isn't a perfect/perfect, and in the 70s on okays, or late or early. But what he's not seeing is perfect/perfects in the 70s and low 80s. That would be an "issue." The velocities associated with non perfect/perfects catch up as we see increases in power creep, and they'll soon enough probably all become home runs, too, and then the exit velocity issue will be "fixed." By becoming laughably unrealistic.

    And funny that you refer to someone as "too scared to even load up online" when you post behind an account that doesn't provide the very receipts you use to put on your airs.

    DeleteyourTTVBTW_MLBTSD 1 Reply Last reply
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  • ref479ode_PSNR Offline
    ref479ode_PSNR Offline
    ref479ode_PSN
    wrote on last edited by
    #17

    If exit velos are nerfed a bit against cpu I would argue that stealing bases is easy as can be.

    Jram is like 70 speed and 70 steal and succeeds about every time with no extra lead... Plus cpu never throws over this year, last year it seemed like the cpu knew when you were going to steal and had a 80% successful pickoff rate if you led off

    So if you get on... Steal

    1 Reply Last reply
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  • A_PerfectGame_PSNA Offline
    A_PerfectGame_PSNA Offline
    A_PerfectGame_PSN
    replied to Guest on last edited by
    #18

    @The_Joneser_PSN

    How about guys with 80 plus power against bronze pitchers? Bro stop defending this nonsense it’s not good. The hitting is nerfed. Everything is situational. If a player strikes out and swings at everything the game gives that player late weak hits. It happens all the time. Exit velocity is depending on what’s happening how much you are up by. The inning. Have you played diamond quest? You see all the perks? Those perks should have a major impact on the game and they don’t. If this game does not want you to win. You won’t. It gives you opportunities and windows and making up for that if you miss that opportunity is impossible. No matter how good you are.

    The_Joneser_PSNT 1 Reply Last reply
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  • borderpatrollin_XBLB Offline
    borderpatrollin_XBLB Offline
    borderpatrollin_XBL
    replied to Guest on last edited by borderpatrollin_XBL
    #19

    @The_Joneser_PSN bro you are trying to sound smart but in reality you don’t lmfao. No one said every time… but they are never over 100 MPH in the game is the point lmfao. It’s literally good contact at 75MPH lol

    The_Joneser_PSNT 1 Reply Last reply
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  • borderpatrollin_XBLB Offline
    borderpatrollin_XBLB Offline
    borderpatrollin_XBL
    replied to Guest on last edited by
    #20

    @trfatboy22_PSN I am MORE than happy to play you 1V1 lol

    trfatboy22_PSNT 1 Reply Last reply
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  • The_Joneser_PSNT Away
    The_Joneser_PSNT Away
    The_Joneser_PSN
    replied to Guest on last edited by
    #21

    @borderpatrollin_XBL said in HOF difficulty & 1-Run game pattern...:

    @The_Joneser_PSN bro you are trying to sound smart...

    My apologies, Dr. Lexus. I'll rephrase:

    Why come you not understand how power attributes work now lol?

    1 Reply Last reply
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  • The_Joneser_PSNT Away
    The_Joneser_PSNT Away
    The_Joneser_PSN
    replied to Guest on last edited by
    #22

    @A_PerfectGame_PSN said in HOF difficulty & 1-Run game pattern...:

    @The_Joneser_PSN

    How about guys with 80 plus power against bronze pitchers?

    Might need a few more variables, here...

    The hitting is nerfed. Everything is situational. If a player strikes out and swings at everything the game gives that player late weak hits. It happens all the time. Exit velocity is depending on what’s happening how much you are up by. The inning. Have you played diamond quest? You see all the perks? Those perks should have a major impact on the game and they don’t. If this game does not want you to win. You won’t. It gives you opportunities and windows and making up for that if you miss that opportunity is impossible. No matter how good you are.

    I see, now... you're one of those. Never mind.

    1 Reply Last reply
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  • Sarge1387_PSNS Offline
    Sarge1387_PSNS Offline
    Sarge1387_PSN
    replied to Guest on last edited by
    #23

    @Catman9186_PSN said in HOF difficulty & 1-Run game pattern...:

    I can hear Harry Doyle in my head: "One run on one hit. That's all we got!? One gd-dmn hit!?"

    You can't say that in here!

    Catman9186_PSNC 1 Reply Last reply
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  • trfatboy22_PSNT Offline
    trfatboy22_PSNT Offline
    trfatboy22_PSN
    replied to Guest on last edited by
    #24

    @borderpatrollin_XBL But how could you with this "broken" game that won't let you hit the ball hard 😞

    1 Reply Last reply
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  • DeleteyourTTVBTW_MLBTSD Offline
    DeleteyourTTVBTW_MLBTSD Offline
    DeleteyourTTVBTW_MLBTS
    replied to Guest on last edited by
    #25

    @The_Joneser_PSN Lol I mean the person you replied to has more games online than all of you combined and more importantly HAS ACTUALLY PLAYED HOF ONLINE unlike a single person telling him no issues here bub, I’m still absolutely crushing these 67 overalls in conquest.

    Luckily there is nothing wrong with being terrible and needing to face bronze and common pitchers in slow motion and wanting that self confidence boost that it’s somehow “HOF” difficulty. Years ago I was terrible for a couple weeks as well. I get it. You’ll be alright just keep conquering those territories and soon you’ll move on from slow motion gameplay where they don’t have to manipulate it from the start to help you get passed the finish line.

    The_Joneser_PSNT 1 Reply Last reply
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