HOF difficulty & 1-Run game pattern...
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For the past 5+ years I've played DD on HOF difficulty. In a 3-inning games, I was averaging 3-5 runs per game. So far this year, I'm barely scoring with 1 run / 1-2 hit games.
Anyone think that something is off here or having the same troubles?? Seems HOF is more difficult this year so far.
I can hear Harry Doyle in my head: "One run on one hit. That's all we got!? One gd-dmn hit!?"
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It’s the exit velocity issue. Hopefully they fix it soon.
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There’s nothing wrong with the exit velocity. We haven’t had a power creep for a while, and people aren’t used to it… not sure why people are expecting 100mph+ batted balls consistently from guys with power ratings 75 and below. They should be rare, now.
“Fixing” that will result in 150+ once the majority of cards are 90-110.
Remember that the average exit velocity in MLB is 89mph (which means lots of contact at far lesser velocities to make that average). This is the only time of year that the game will likely reflect that… let it be.
I play my Conquest, etc., on HOF, too. Sometimes I score 1, and sometimes I score 4 in an inning. It’s normal.
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Seems like diminished capacity. How old are you?
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at least on all star and below the pitching feels 'better', so much stuff dotted or just off the plate.
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@The_Joneser_PSN did you just say there’s nothing wrong with exit velocity lol???? How can you explain an MLB HOF getting under 80 exit velo where PCI is touching the ball with good timing… lol
Power creep or not every MLB player can literally get 100MPH exit velocity even with their lack of power lol. Do you have any idea how hard any single MLB player hits a ball that may not even get 20 HRs…. Lol
So you don’t seem like a 1000 rated player or close to it at all
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@Catman9186_PSN I agree with you 100%. HOF plays so badly lol and I have been 1000 rated the past few years lol
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@The_Joneser_PSN also if average is 89MPH when a ball is squared up then that means the average player ceiling is 20% more…
To square up a ball means you hit it within 20% of your max… so 20% of the MLB average is well over 100 for the AVERAGE lol.
Squaring up a ball should never be 70MPH lol but it is….
I can hit a ball harder than that just from playing in college lol
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Wow you guys complaining about exit velocity clearly don't understand that the cards that your using don't have 125 power, it's called the power creap which is what everyone wanted and now that you got all you do is complain because there isn't any exit velocity. Is there anything about the game that you don't complain about
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@borderpatrollin_XBL, first off, as far as I know, MLB HOFers didn't have a PCI. They played the game in real life.
In this game, their representations have power ratings, and if those ratings are under, say, 75, then they are not going to hit the ball with exit velocities exceeding 100mph every time they the hit the ball with the barrel of the bat (also consider that there are different paths to the ball and different trajectories to pitches, that the barrel is round, and that not all barreled balls react in the same way).
What you're doing is grossly simplifying a complex action, governed by the interaction of many attributes playing off of one another (and attributes that are low, comparatively, to what they will be toward the end of the game).
I'm sorry you don't understand why everything doesn't behave in the manner you think it should.
Also consider that some of the most phenomenal physical talents to ever play the game were as dumb as bricks. Sometimes those who are good at a thing don't understand it as well as others who are not.
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All game modes and all difficulties play exactly the same way as they have for like the last 3 years. Nothing is different whatsoever.
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To me it feels like the PCI placement is less forgiving than other years, but squared balls play the same. Seems like the timing window is a smidge tighter too.
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The power creep has NOTHING to do with the exit velocity issue. It’s happening even with the best collection cards in the game.
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@borderpatrollin_XBL There's nothing wrong with Exit Velocity. People looooove to complain about it EVERY SINGLE YEAR...but it's fine. Sorry you aren't getting a HR every AB. Get Gud
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After checking receipts on the online ranked leaderboard in no particular order the heavy hitters above with NO ISSUES have an online ratings of 200, 380, 444 and an absolutely MASSIVE 462 rating along with the one too scared to even load up online. Yes, not a single person telling you how wrong you are has been within 100 points of HOF.
“Get gud” but hits .254
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@DeleteyourTTVBTW_MLBTS, in your checking of receipts, you may have neglected to consider that the original poster plays offline. I saw someone start a thread about their experience with HOF, actually did see that they play offline, so I thought I'd share my experience because just about every game I play against the CPU is played on HOF. I didn't tell him to get better and that if he did, he'd expect better results; I said that cards with ratings lower than 75 or thereabouts don't regularly produce exit velocities like he seems to be expecting. By design. And I'm saying that I think that's a good thing and that I like it.
I'm not bagging on the OP's skill, and some of my post was pretty clearly in response to the one right above mine, but had you actually looked at your receipts you could see that he's still getting perfect/perfects between 96-112. With these lower rated cards at this stage of the game, he's probably (and I'm speculating) seeing exit velocities largely in the 80s and 90s on good contact that isn't a perfect/perfect, and in the 70s on okays, or late or early. But what he's not seeing is perfect/perfects in the 70s and low 80s. That would be an "issue." The velocities associated with non perfect/perfects catch up as we see increases in power creep, and they'll soon enough probably all become home runs, too, and then the exit velocity issue will be "fixed." By becoming laughably unrealistic.
And funny that you refer to someone as "too scared to even load up online" when you post behind an account that doesn't provide the very receipts you use to put on your airs.
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If exit velos are nerfed a bit against cpu I would argue that stealing bases is easy as can be.
Jram is like 70 speed and 70 steal and succeeds about every time with no extra lead... Plus cpu never throws over this year, last year it seemed like the cpu knew when you were going to steal and had a 80% successful pickoff rate if you led off
So if you get on... Steal
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How about guys with 80 plus power against bronze pitchers? Bro stop defending this nonsense it’s not good. The hitting is nerfed. Everything is situational. If a player strikes out and swings at everything the game gives that player late weak hits. It happens all the time. Exit velocity is depending on what’s happening how much you are up by. The inning. Have you played diamond quest? You see all the perks? Those perks should have a major impact on the game and they don’t. If this game does not want you to win. You won’t. It gives you opportunities and windows and making up for that if you miss that opportunity is impossible. No matter how good you are.
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@The_Joneser_PSN bro you are trying to sound smart but in reality you don’t lmfao. No one said every time… but they are never over 100 MPH in the game is the point lmfao. It’s literally good contact at 75MPH lol
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@trfatboy22_PSN I am MORE than happy to play you 1V1 lol