The Show 25 Will Not Be Current Gen Only
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@Cubsfan217_XBL said in The Show 25 Will Not Be Current Gen Only:
@PriorFir4383355_XBL you sound like chatgpt
I sound like me, because I am me. I'm pretty sure we have never met personally, so perhaps you should treat me like me and stop trying to assume who I am or who I'm like.
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@PriorFir4383355_XBL beep bop boop
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Honest question, here, because I know squat about coding... while I imagine (that's about as good as I can get on this subject) that there would be some limitations to how far you can take an upgrade if inferior hardware is allowed to tag along, why couldn't they upgrade the physics in their proprietary engine for all platforms?
Not saying that they're actually doing that, but can a Switch seriously not handle those kinds of improvements? Wouldn't the graphical presentation of the players be independent of the core components of crossplay (i.e. the core dynamic data PriorFir mentions), allowing them to make the game a little prettier on next gen consoles, without completely leaving the Switch behind (as the characters can be rendered however the Switch can do it)?
I guess I don't know how limited the switch is, but I can't imagine (again) it having so much trouble with some physics alterations to, say, make gravity a little stronger (balls hitting grass), or more realistic flight paths of batted balls... I think slight tweaks to physics models would drastically change the game. That, coupled with fewer foul balls, actual swings and misses when very early on change-ups in the dirt, and strikes called when any part of the ball hits the zone would be a huge leap forward and make it feel like a vastly improved game.
I don't see why inviting the Switch along hinders that.
What is it that people are expecting from a "next gen" console, aside from improved graphics, that they think they won't get because of the Switch?
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Taken all the way to ultimate expression, there is no reason why a software company cannot code up two entirely different versions of the game, or for that matter multiple different versions. Other than the basic concept of how the game executes, there can be little to no similarity beyond that.
Ultimately, all video games are nothing more than a basic code structure where polygons (polys for short) are rendered on a 2D display in such a matter as to make it appear 3D. This is done by an engine called a rastering code. It's a fancy term for taking the 3D polygon model for objects (including humans) and constantly morphing their geometric relationship so that motion can be created in a virtual world.
Past that basic code, the rest of the engine is how events are played out and how the current position of modeled objects are used to define game rules and limits.
In short, there are no drastic differences between the code needed to present the objects in a PC, XBox One, or XBox X/S. What is done to leverage the improvements in the consoles is primarily in terms of graphics quality, and that is primarily the speed at which the raster engine can render and how much data it can push out in a given timeframe.
In short, resolution that we perceive as improved sharpness and fidelity of objects is little more than increasing the number of polygons in the various objects to achieve higher resolution. The more advanced the console then generally the more polys that the raster engine can process in a given timeframe. So, to leverage the best consoles, the software company just has to spend the time to create all the objects in the game with higher resolution -- meaning more polygons.
So, a bat in the version for Nintendo Switch might tally at 100 polygons, while the one created for XBox X/S might have 1000 polygons. That's a ten fold increase which obviously has a huge impact on how real a bat looks in the game. The same engine can be used to raster the bat's movements in the game, and the reason for the increased smoothness is due to how fast the console can run the rastering code.
So, what this means is that the real difference in multiple platform versions of the same video game is nothing more than how many polys can be rendered at the same time. The way the objects are defined in terms of game play rules remains the same. You are just running more data through the engine at a faster rate.
This obsession that too many people have that because MLB The Show supports older consoles that it is holding back develop for the advanced consoles is just utter nonsense. IF, and I do mean if, SDS is holding back anything it is only due to their internal decision, and there is little reason for that.
For example, the difference in graphics quality between the Show 24 for XBox X/S versus Nintendo Switch is night and day -- so much so that folks who play the game regularly on Switch, when they first play it on XBox X/S, they are shocked to see how much better the game looks and how much smoother the actions flow.
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No, they will not make two different game engines, because cross play is mandatory. Secondly, yes, graphics can be improved on current gen, but only on certain things that your chatgpt spit out. Things like upgrades in animations cannot be made.
The hitting engine cannot be different than what will be on Switch. The Switch's ability to create ball physics is around 15-20% of what current gen can do.
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So why can't they make the game for PS4 or XBox One if it's made for the inferior Nintendo Switch??? It pisses me off that they still make it for the Nintendo Switch but not PS4 considering I'm still using a PS4 and MLB the Show is the only game I buy yearly. I sure don't feel like shelling out $500 (at minimum) for a base version of a ps5 and the game itself (that doesn't even include PS Plus), especially when the game hasn't changed substantially in many many years. Thanks a lot SDS.
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@Brando-TheGreat1_PSN said in The Show 25 Will Not Be Current Gen Only:
So why can't they make the game for PS4 or XBox One if it's made for the inferior Nintendo Switch??? It pisses me off that they still make it for the Nintendo Switch but not PS4 considering I'm still using a PS4 and MLB the Show is the only game I buy yearly. I sure don't feel like shelling out $500 (at minimum) for a base version of a ps5 and the game itself (that doesn't even include PS Plus), especially when the game hasn't changed substantially in many many years. Thanks a lot SDS.
If companies did stuff based on whether or not people "felt like" spending money, we'd have no advancements in technology.....ever.
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I'm sure the plan was to have it on current gen only and mlb stepped in and said it's too long to wait on switch 2s release make it on regular switch also.
Next year it will only be switch 2. -
Coding each version of a game to work on additional platforms is a serious cost factor. And the post release support teams needed for each version likewise cost significant money. It is unrealistic to expect a game title to continue supporting legacy platforms. PS4 was launched back in late 2013. Frankly, it is time for folks to move up to the modern consoles.
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And this is the exact problem with today’s gaming. Spend 500 for base os5, 700 for a ps5 pro, and this game still runs on series s and switch smfh.
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@REDRZA_MLBTS said in The Show 25 Will Not Be Current Gen Only:
And this is the exact problem with today’s gaming. Spend 500 for base os5, 700 for a ps5 pro, and this game still runs on series s and switch smfh.
FYI series s is a Next Gen console
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@sbchamps17_NSW said in The Show 25 Will Not Be Current Gen Only:
@REDRZA_MLBTS said in The Show 25 Will Not Be Current Gen Only:
And this is the exact problem with today’s gaming. Spend 500 for base os5, 700 for a ps5 pro, and this game still runs on series s and switch smfh.
FYI series s is a Next Gen console
So is the Switch. Well, not Next Gen, there are no Nex Gen consoles right now, everything is current gen. The complaint is the game is still throttled back for the less competitive consoles.
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Which also means a bunch of kids pitching 1.5 secs. between pitches as if you're playing Sonic The Hedgehog. Build in true "balks" and all that [censored] stops.
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Look I get trying to throw timing off...but quick pitching to the point of being an obvious balk is insane online, especially when you get a runner or two on.
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I wouldn’t consider 5 year old hardware “next” gen. We all know the Series S and MS’s mandate for all games to run on it, holding back the traditional “powerful” (at launch) consoles.
My point was more the switch. If you make the game playable on switch hardware a toaster could run it.
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Thank you, that was the point I was making. At the very least the game should have been built ground up for PS5 and SX. That’s why we don’t see leaps on any particular area of the game. It’s not just the show (my favorite sports franchise by far), but across all games and genres.
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@REDRZA_MLBTS building an annualised game from the ground up is a risk; you have to strip it right back and not everything makes it back in, at least not in the first few iterations.
Look at what happened to the commentary starting from TS22. We’re still only about 1/4 of the way towards the variety of lines there was in the previous 10 years, with the exception of the dynamic stats commentary of Singo’s.
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Agree wholeheartedly. But multi billion dollar companies can afford to have a smaller team working behind the scenes to really update the game and all its engines and mechanics, while pumping out the same ol [censored].
It all is just greed. Adding “sets” to DD to where you can’t use cards/players you can’t use but for the set you purchased then for and one more?
It’s not just SDS, it’s EA and 2k too. They should have engineers hired working behind the scenes to make these games take a more noticeable leap every few years, and at the very least new generations of Hardware.
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@REDRZA_MLBTS I agree with you there - if user experience was the #1 goal then no doubt that's what would be happening -- they would pull out all stops to make the game the best it can be.
As you've alluded to, unfortunately the #1 goal is profit. The reality is that the changes that would significantly enhance the user experience would not result in an increase in profit. Therefore we get incremental improvements and headline features that are not built upon in the next year (specifically leagues and stadium creator).
It's not the fault of the devs. I've no doubt they want to make the game the best it can be. Their passion is evident. It's awesome hearing people like Chris and Kirby and Luis talk about the game on the streams. But at the end of the day they aren't the ones in charge of what gets prioritised. They have to answer to ownership (and God).
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@PriorFir4383355_XBL said in The Show 25 Will Not Be Current Gen Only:
Taken all the way to ultimate expression, there is no reason why a software company cannot code up two entirely different versions of the game, or for that matter multiple different versions. Other than the basic concept of how the game executes, there can be little to no similarity beyond that.
[blah blah blah]
So, if I get what you're saying, they can code for each separate system so there is no difference. My question is, does coding for more systems or a lesser system take up more or time and money from a small developer like SDS? Assuming code/engines for 9th gen systems is more similar than gen 7.5 and gen 9, does that make us living in 2025 lose out on upgrades and features, to console owners that still use a console that would have been the bees knees in 2013?