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The Show 25 Will Not Be Current Gen Only

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  • TrickxMaster_PSNT Offline
    TrickxMaster_PSNT Offline
    TrickxMaster_PSN
    wrote on last edited by
    #1

    In the FAQ of The Show 25, it clearly states that there will be crossplay between the Switch and PS5 and Xbox Series X/S. This means there will be no new engine created for the game. There will be no innovative changes to the hitting engine. The whole game will be bound to the hardware limitations of the Switch, which is a bit better than the PlayStation 3.

    The 6 hours of being excited for current gen only were fun. But with this information about crossplay compatibility with Switch means there will be minimal changes to the game.

    I am very sad, and will likely not be purchasing the game for the first time since I started playing in MLB 16.

    1 Reply Last reply
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  • Doppelganger39_PSND Offline
    Doppelganger39_PSND Offline
    Doppelganger39_PSN
    wrote on last edited by
    #2

    Since the start of the show in 06 or 07 after new hardware launched we got 3 last gen games and thats it, I think they extended it this time due to covid making it hard to get next gen consoles in the beginning.
    At some point you need to say goodbye to last gen and move on.

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  • TrickxMaster_PSNT Offline
    TrickxMaster_PSNT Offline
    TrickxMaster_PSN
    wrote on last edited by
    #3

    Actually, I think it is due to an economic decision to support weak Nintendo hardware. Or, possibly there was a deal made with MLB that The Show had to be developed for Nintendo to keep MLB rights. Either way, having Nintendo hardware being part of crossplay means that World War 3 will likely happen before there would be a huge graphical or game engine overhaul. I'm actually not joking, either. The Switch 2 will likely be about the power of the PS4, so yeah, no change when that is available.

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  • Cubsfan217_XBLC Offline
    Cubsfan217_XBLC Offline
    Cubsfan217_XBL
    wrote on last edited by
    #4

    Yep, its completely 🐕 sh!t . Another year held back. I mean, we are going to have the new playstation and xbox consoles come out before we see a new MLB game upgrade.

    1 Reply Last reply
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  • StringyJester2_XBLS Offline
    StringyJester2_XBLS Offline
    StringyJester2_XBL
    wrote on last edited by
    #5

    Will MLB 25 be playable on Xbox One at all?

    sbchamps17_NSWS LuvMyXBOX_XBLL 2 Replies Last reply
    0
  • Thundergod2567_XBLT Offline
    Thundergod2567_XBLT Offline
    Thundergod2567_XBL
    wrote on last edited by
    #6

    That’s it for me too . I won’t be playing this year . On game pass I would play to see if it was worth buying. For the last 2 yrs. It hasn’t been worth it , in my opinion. When I played it on game pass I’d buy Stubbs for 75 to 100 bucks so SDS would get some money from me . Now they won’t get anything from me, unless I see the reviews are great , then I’ll wait until the game is on sale only. Besides I honestly don’t think it will improve that much the 1st yr. Being on current gen systems , especially still being on the Switch . text

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  • sbchamps17_NSWS Online
    sbchamps17_NSWS Online
    sbchamps17_NSW
    replied to Guest on last edited by
    #7

    @StringyJester2_XBL said in The Show 25 Will Not Be Current Gen Only:

    Will MLB 25 be playable on Xbox One at all?

    No only PS5, Xbox series X/S, Nintendo Switch

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  • PriorFir4383355_XBLP Online
    PriorFir4383355_XBLP Online
    PriorFir4383355_XBL
    wrote on last edited by
    #8

    This reply is for people who want to know the truth vice play a cynical game.

    There will continue to be two entirely different installation files for MLB The Show, one for the modern consoles, and the other for the older legacy consoles. This notion that therefore there cannot be a "new" game engine for MLB 25 is utter nonsense. With two separate installation files, it means two different version of the game, each with its own dedicated software and basic code (engine).

    The amazing thing about the dishonesty of many of these posters is that they play games on XBox X/S and other modern consoles that are also sold in versions compatible with PC and Mac. It is very common, almost universal, for video game companies to develop different game versions for PC, Mac, XBox X/S, XBox One, and all other consoles and gamepads.

    TrickxMaster_PSNT 1 Reply Last reply
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  • TrickxMaster_PSNT Offline
    TrickxMaster_PSNT Offline
    TrickxMaster_PSN
    replied to Guest on last edited by
    #9

    @PriorFir4383355_XBL Hey man, I would love for this to be the case, and I thought for sure it was so. However, it is confirmed that Switch has crossplay with PS5 and Xbox Series X. This means the hitting engine physics is fundamentally limited by only whatever the Switch is capable of. Graphical improvements are also hampered by this fact.

    You can find confirmation of Switch crossplay with current gen in the FAQ for MLB The Show 25 on this website. I am just as frustrated as anyone else, I have owned a PS5 since 2020 and this is the most BS console generation in my lifetime.

    PriorFir4383355_XBLP 1 Reply Last reply
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  • GixxerRyder750_PSNG Offline
    GixxerRyder750_PSNG Offline
    GixxerRyder750_PSN
    wrote on last edited by
    #10

    Turn Crossplay off...

    Cubsfan217_XBLC TrickxMaster_PSNT 2 Replies Last reply
    0
  • Cubsfan217_XBLC Offline
    Cubsfan217_XBLC Offline
    Cubsfan217_XBL
    replied to Guest on last edited by
    #11

    @GixxerRyder750_PSN said in The Show 25 Will Not Be Current Gen Only:

    Turn Crossplay off...

    oh, that works. That will give us a Current Gen game somehow. Great tip. Thanks bud

    GixxerRyder750_PSNG 1 Reply Last reply
    1
  • GixxerRyder750_PSNG Offline
    GixxerRyder750_PSNG Offline
    GixxerRyder750_PSN
    replied to Guest on last edited by
    #12

    @Cubsfan217_XBL You're welcome!

    1 Reply Last reply
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  • TrickxMaster_PSNT Offline
    TrickxMaster_PSNT Offline
    TrickxMaster_PSN
    replied to Guest on last edited by
    #13

    @GixxerRyder750_PSN It is unlikely they will create two different game engines, and have current gen consoles play on either one, based on if they are playing against Switch or not. Pretty much unheard of.

    1 Reply Last reply
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  • LuvMyXBOX_XBLL Offline
    LuvMyXBOX_XBLL Offline
    LuvMyXBOX_XBL
    replied to Guest on last edited by
    #14

    @StringyJester2_XBL said in The Show 25 Will Not Be Current Gen Only:

    Will MLB 25 be playable on Xbox One at all?

    no. unless they make it cloud enabled but since it's not going to be on gamepass for Series X/S , doubt they would enable cloud for it.

    1 Reply Last reply
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  • PriorFir4383355_XBLP Online
    PriorFir4383355_XBLP Online
    PriorFir4383355_XBL
    replied to Guest on last edited by
    #15

    @TrickxMaster_PSN said in The Show 25 Will Not Be Current Gen Only:

    @PriorFir4383355_XBL Hey man, I would love for this to be the case, and I thought for sure it was so. However, it is confirmed that Switch has crossplay with PS5 and Xbox Series X. This means the hitting engine physics is fundamentally limited by only whatever the Switch is capable of. Graphical improvements are also hampered by this fact.

    You can find confirmation of Switch crossplay with current gen in the FAQ for MLB The Show 25 on this website. I am just as frustrated as anyone else, I have owned a PS5 since 2020 and this is the most BS console generation in my lifetime.

    It is the case. When SDS publishes periodic updates, you will frequently note that many times there are updates that are only for one version of the game. That is compelling proof that the code for each released version of the game is different.

    Crossplay is facilitated by a limited amount of core dynamic data that has to mesh up for online coop and competitive play. So long as this data is the same input format, then the data can be run on different game engines.

    Let me go further, and this has been validated by people who upgraded from the older consoles and Switch to the modern consoles. They noted that the game played smoother, and with vastly improved graphics. Graphics rendering is part of the basic game code. In fact, it is the most complex and vital portion of game code for any video game.

    Cubsfan217_XBLC 1 Reply Last reply
    0
  • Cubsfan217_XBLC Offline
    Cubsfan217_XBLC Offline
    Cubsfan217_XBL
    replied to Guest on last edited by
    #16

    @PriorFir4383355_XBL you sound like chatgpt

    PriorFir4383355_XBLP 1 Reply Last reply
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  • PriorFir4383355_XBLP Online
    PriorFir4383355_XBLP Online
    PriorFir4383355_XBL
    replied to Guest on last edited by
    #17

    @Cubsfan217_XBL said in The Show 25 Will Not Be Current Gen Only:

    @PriorFir4383355_XBL you sound like chatgpt

    I sound like me, because I am me. I'm pretty sure we have never met personally, so perhaps you should treat me like me and stop trying to assume who I am or who I'm like.

    Cubsfan217_XBLC 1 Reply Last reply
    0
  • Cubsfan217_XBLC Offline
    Cubsfan217_XBLC Offline
    Cubsfan217_XBL
    replied to Guest on last edited by
    #18

    @PriorFir4383355_XBL beep bop boop

    1 Reply Last reply
    0
  • The_Joneser_PSNT Offline
    The_Joneser_PSNT Offline
    The_Joneser_PSN
    wrote on last edited by The_Joneser_PSN
    #19

    Honest question, here, because I know squat about coding... while I imagine (that's about as good as I can get on this subject) that there would be some limitations to how far you can take an upgrade if inferior hardware is allowed to tag along, why couldn't they upgrade the physics in their proprietary engine for all platforms?

    Not saying that they're actually doing that, but can a Switch seriously not handle those kinds of improvements? Wouldn't the graphical presentation of the players be independent of the core components of crossplay (i.e. the core dynamic data PriorFir mentions), allowing them to make the game a little prettier on next gen consoles, without completely leaving the Switch behind (as the characters can be rendered however the Switch can do it)?

    I guess I don't know how limited the switch is, but I can't imagine (again) it having so much trouble with some physics alterations to, say, make gravity a little stronger (balls hitting grass), or more realistic flight paths of batted balls... I think slight tweaks to physics models would drastically change the game. That, coupled with fewer foul balls, actual swings and misses when very early on change-ups in the dirt, and strikes called when any part of the ball hits the zone would be a huge leap forward and make it feel like a vastly improved game.

    I don't see why inviting the Switch along hinders that.

    What is it that people are expecting from a "next gen" console, aside from improved graphics, that they think they won't get because of the Switch?

    1 Reply Last reply
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  • PriorFir4383355_XBLP Online
    PriorFir4383355_XBLP Online
    PriorFir4383355_XBL
    wrote on last edited by PriorFir4383355_XBL
    #20

    Taken all the way to ultimate expression, there is no reason why a software company cannot code up two entirely different versions of the game, or for that matter multiple different versions. Other than the basic concept of how the game executes, there can be little to no similarity beyond that.

    Ultimately, all video games are nothing more than a basic code structure where polygons (polys for short) are rendered on a 2D display in such a matter as to make it appear 3D. This is done by an engine called a rastering code. It's a fancy term for taking the 3D polygon model for objects (including humans) and constantly morphing their geometric relationship so that motion can be created in a virtual world.

    Past that basic code, the rest of the engine is how events are played out and how the current position of modeled objects are used to define game rules and limits.

    In short, there are no drastic differences between the code needed to present the objects in a PC, XBox One, or XBox X/S. What is done to leverage the improvements in the consoles is primarily in terms of graphics quality, and that is primarily the speed at which the raster engine can render and how much data it can push out in a given timeframe.

    In short, resolution that we perceive as improved sharpness and fidelity of objects is little more than increasing the number of polygons in the various objects to achieve higher resolution. The more advanced the console then generally the more polys that the raster engine can process in a given timeframe. So, to leverage the best consoles, the software company just has to spend the time to create all the objects in the game with higher resolution -- meaning more polygons.

    So, a bat in the version for Nintendo Switch might tally at 100 polygons, while the one created for XBox X/S might have 1000 polygons. That's a ten fold increase which obviously has a huge impact on how real a bat looks in the game. The same engine can be used to raster the bat's movements in the game, and the reason for the increased smoothness is due to how fast the console can run the rastering code.

    So, what this means is that the real difference in multiple platform versions of the same video game is nothing more than how many polys can be rendered at the same time. The way the objects are defined in terms of game play rules remains the same. You are just running more data through the engine at a faster rate.

    This obsession that too many people have that because MLB The Show supports older consoles that it is holding back develop for the advanced consoles is just utter nonsense. IF, and I do mean if, SDS is holding back anything it is only due to their internal decision, and there is little reason for that.

    For example, the difference in graphics quality between the Show 24 for XBox X/S versus Nintendo Switch is night and day -- so much so that folks who play the game regularly on Switch, when they first play it on XBox X/S, they are shocked to see how much better the game looks and how much smoother the actions flow.

    broken_toy1_PSNB 1 Reply Last reply
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