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Captain cards

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  • romeischillin_PSNR Offline
    romeischillin_PSNR Offline
    romeischillin_PSN
    wrote on last edited by
    #5

    You have to Tier 3 to get rid of the negative boost... and so far (in my limited use of captains) the negative "boost" hasn't affected how the team played when I have had a Tier 1 or Tier 2 boost for my team active.

    1 Reply Last reply
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  • Pennstatefencer_MLBTSP Offline
    Pennstatefencer_MLBTSP Offline
    Pennstatefencer_MLBTS
    wrote on last edited by
    #6

    Aren't the negative boosts being removed in today's patch? I thought that was mentioned in the patch notes.

    RevCuddyer_PSNR 1 Reply Last reply
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  • RevCuddyer_PSNR Offline
    RevCuddyer_PSNR Offline
    RevCuddyer_PSN
    replied to Guest on last edited by
    #7

    @Pennstatefencer_MLBTS said in Captain cards:

    Aren't the negative boosts being removed in today's patch? I thought that was mentioned in the patch notes.

    That’s what I read in their notes too, but every TA captain I’ve checked remains unchanged. Very confused. Between this and the unfixed play vs. CPU crashes, SDS is losing some credibility with me so far this year.

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  • mjfc_363_PSNM Offline
    mjfc_363_PSNM Offline
    mjfc_363_PSN
    replied to Guest on last edited by
    #8

    @RazorForte45_XBL said in Captain cards:

    There should be a strategic choice to use a Capt that makes the squad draw even with a group of 99’s

    To this point in time I do not see that as a choice.

    The 99’s rule

    I would prefer a themed squad w boosts which makes things more interesting imo.

    90% of my online games are with an all captain squad using Jeter for the boost. I’m about 42-36ish. Somewhere in that neighborhood. It’s a cool concept and completely new to the game. Keeps me interested.

    BrikMahorn_XBLB 1 Reply Last reply
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  • BrikMahorn_XBLB Offline
    BrikMahorn_XBLB Offline
    BrikMahorn_XBL
    replied to Guest on last edited by
    #9

    @eatyum_PSN said in Captain cards:

    Imo I think SDS was trying to be overly cautious because they didn't want captains to be super OP.

    Super OP!?!?!?

    Ina mode where every team is all 97/99s from day 1 of PRE LAUNCH?

    Funniest thing I’ve read all year. Kudos.

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  • BrikMahorn_XBLB Offline
    BrikMahorn_XBLB Offline
    BrikMahorn_XBL
    replied to Guest on last edited by
    #10

    @mjfc_363_PSN said in Captain cards:

    @RazorForte45_XBL said in Captain cards:

    There should be a strategic choice to use a Capt that makes the squad draw even with a group of 99’s

    To this point in time I do not see that as a choice.

    The 99’s rule

    I would prefer a themed squad w boosts which makes things more interesting imo.

    90% of my online games are with an all captain squad using Jeter for the boost. I’m about 42-36ish. Somewhere in that neighborhood. It’s a cool concept and completely new to the game. Keeps me interested.

    I like the Jeter boost too. Contact R/L and Clutch…all +15.

    Here’s the sad thing. Captains were actually a GREAT IDEA. The negative attributes were the one small flaw.

    But…what ruined all of it was the introduction of all these ridiculous 97/99 cards from the jump.

    Immediately made the entire concept and implementation of Captains almost completely worthless.

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  • eatyum_PSNE Offline
    eatyum_PSNE Offline
    eatyum_PSN
    replied to Guest on last edited by
    #11

    @eatyum_PSN said in Captain cards:

    Imo I think SDS was trying to be overly cautious because they didn't want captains to be super OP.

    To add also I don't think SDS considered some things with captains and the reason for them not being used as much. There are some good useable ones like Hoffman that I use, but for example I created a Pirates squad with Cutch as my captain for a few ranked season games, but that tied down a lot of stubs, it's not like I'm gonna run a Pirates squad all year, so I ended up selling it back, I can't just switch from captain to captain because I don't have enough cards to do so

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  • Ch-76-1908_PSNC Offline
    Ch-76-1908_PSNC Offline
    Ch-76-1908_PSN
    wrote on last edited by
    #12

    I like that they make sense for the most part

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  • romeischillin_PSNR Offline
    romeischillin_PSNR Offline
    romeischillin_PSN
    wrote on last edited by
    #13

    @Pennstatefencer_MLBTS said in Captain cards:

    Aren't the negative boosts being removed in today's patch? I thought that was mentioned in the patch notes.

    from what I saw this week they are still on Tier 1... I didn't notice it on Tier 2 or 3 though.

    1 Reply Last reply
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  • MarineSpartan44_XBLM Offline
    MarineSpartan44_XBLM Offline
    MarineSpartan44_XBL
    wrote on last edited by
    #14

    I personally see Captain Will Smith in my Dodgers team build and that team with tier 3 is a monster team, Gets to over 100 in all hitting except for contact v Right but that's high 90s then all my other cards are 95+

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