Shoulda posted here
-
@BrikMahorn_XBL said in Shoulda posted here:
@ShowProdigy_MLBTS said in Shoulda posted here:
The very method of the '23 version of this game completely and totally sucks the very life out of much of the fun factor.
First 1-2 weeks of play everyone has at least 97 rated players up and down their roster. So, if you play online you're playing against the same level teams. Mostly identical players. Maybe some 99's thrown in but, in the great scheme of things, how much difference "should" there be between a 97 and 99 player? Very little if the game actually coded things with any sort of real-life consistent algorithm.
What's the purpose of just dummying down every event and making these 90+ players so accessible? It used to be fun those many years ago to still be fighting it out with your favorite 85 rated player (because you might only have one or 2 diamonds) 2 months into game play. Forget about that. 85 players haven't seen my roster since I've loaded it up with entirely 97-99 rated 3 weeks after the game dropped.
It's not a great strategy or motivator for many long-time fans. I'm sure some love it to death. But, it's like the "everyone gets a trophy" vibe. To the truly competitive , or even marginally so player, just sucks the life out of the game.
@ShowProdigy_MLBTS said in Shoulda posted here:
@Easy_Duhz_It_ said in Shoulda posted here:
@ShowProdigy_MLBTS said in Shoulda posted here:
First 1-2 weeks of play everyone has at least 97 rated players up and down their roster. So, if you play online you're playing against the same level teams
So your issue is that you're playing on a level playing field and getting smashed online?
Also, every time i see posts like this, i cant help but think the issue some people have with 99s so early is the fact that they cant just grind BR and events all day while manipulating the market and keeping the prices high for people who dont grind online but still want the cards.
I did not say I'm getting smashed or smashing. I've won every online game I've played.
It's just boring I suppose. I'll slightly reiterate my point because it appears some (you perhaps) missed it. Within 2-3 weeks after launch of this year's game, pretty much every roster was composed of 97-99 players. That is a ratings range of 3. Which is pretty negligible. At most, if it was to be kept interesting, that range would be no smaller than 10. 90-99 players.
I understand, and you also said, it really doesn't matter in MLB the Show because ratings are barely factored into outcomes. I get that and agree 100%.
However, the first week of the season, when my roster was a fair mix of 80's/90's there was an element of strategy involved. In key situations I would bring in my higher rated relievers. For example, I might have a mop-up game going where I would be winning by 5 runs late and just bring in a 83-86 reliever. But, if I had a 1 run lead I would bring in my 90+ rated stopper/closer. NOW I pop up my bullpen and every single pitcher is in the high 90's. There is no strategy, just grab whatever arm because they're all about the same.
Strategy exits the game when all players are nearly identically ranked. And, again, your point that it doesn't really matter because this game doesn't put a lot of emphasis on ratings anyway is understood. But, at least, you can pretend it matters.
Bravo. Exactly what I've been saying for a couple weeks now. Just more polite.
When every player on everyone's roster is 97/99 (which are basically the same thing)...any sort of strategy is gone.
Sure...there is still some in-game strategy when it comes to hitting and pitching...but not in terms of anything else.
Pinch hitting and bullpen use...who cares. Everyone is awesome, and almost without a flaw.
Same goes for building a roster. No need to sacrifice a bit of power at the plate in exchange for better fielding...everyone is a 5-tool player at every position.
Shoot even Ozzie Smith...with his 28 CAREER HRs...and .328 career SLUG has a 71 and 65 POWER!
LOL!
Those ratings make Jeter's 99/88 Power splits look REALISTIC....I mean the guy hit a whopping 24 HR's one season...what an absolute beast.
They've bent the knee to their "lowest common denominator" gamers. Pokemon players who don't even know the basic rules of baseball...and who just want to play a FPS where they get to hit HR's.
It's a shame. This mode could be sooooooo much more.
They've made it dull and boring.
Believe there is a silent majority that feels the same way. I've played 10+ seasons of this game and it's got to be the worst strategy SDS has ever used. On the service, perhaps, it sounded pretty cool to the decision makers. For sure was "different". But to have even a servicable MLB sim you got to keep strategy factored in.
Put your best defensive SS in (despite him being a bad bat) to protect leads. Get your right-handed batters in against left-handed pitchers (now every batter is over 90 against right or left..so that strategy is irrelevant). All great hitters are also great defenders.
Just so many different factors that strategy brings to the table that have been rendered obsolete by all the grossly overrated cards that are tossed out like candy at a Halloween Parade.
-
Someone mentioned a "salary-cap". I don't know if it's ever been implemented for anything other than AI play, but that would be awesome for online play. 25-man roster limited to 2050 total rating. That averages 82 btw. It would be sooooo much better than what landed this year..IMO.
-
@BrikMahorn_XBL said in Shoulda posted here:
@Easy_Duhz_It_ said in Shoulda posted here:
@ShowProdigy_MLBTS said in Shoulda posted here:
First 1-2 weeks of play everyone has at least 97 rated players up and down their roster. So, if you play online you're playing against the same level teams
So your issue is that you're playing on a level playing field and getting smashed online?
Also, every time i see posts like this, i cant help but think the issue some people have with 99s so early is the fact that they cant just grind BR and events all day while manipulating the market and keeping the prices high for people who dont grind online but still want the cards.
How TF do some of you turn these posts into about how skilled/good someone is at the game???
Sorry, his post said NOTHING about winning or losing.
What is fun or strategic about playing with all 97/99's?
I'd really LOVE to see just ONE person who says they LIKE this new way of doing things to give a mature, logical, intelligent explanation as to WHY that's the case.
Nope. It's like you're incapable of it. And then people call me "elitist" for saying that SDS has done nothing but DUMBED DOWN Diamond Dynasty this year. And I think time will tell us that they've done so for one reason - PROFT. But unlike EA and Take2...no one will call them out for it.
The one thing no one in here has answered when asked is....whats the difference when your team of 88-90 is facing another full team of 88-90? Whats the difference when your team full of 93-95 is against another team of 93-95? What about when your team of 97 is against another full team of 97s?
There is exactly zero difference in any of that and the way it is now except the fact that we see a higher number in that shiny blue diamond on the top corner of the card. Get over it.
-
@ShowProdigy_MLBTS said in Shoulda posted here:
Someone mentioned a "salary-cap". I don't know if it's ever been implemented for anything other than AI play, but that would be awesome for online play. 25-man roster limited to 2050 total rating. That averages 82 btw. It would be sooooo much better than what landed this year..IMO.
I would upvote this 1,000 times if I could but I don’t think this will ever happen. That system does not encourage people to spend money on packs and stubs. It creates a better game without a doubt, but it is kind of like MLB teams that choose bigger profits over better teams.
-
@Easy_Duhz_It_ said in Shoulda posted here:
@BrikMahorn_XBL said in Shoulda posted here:
@Easy_Duhz_It_ said in Shoulda posted here:
@ShowProdigy_MLBTS said in Shoulda posted here:
First 1-2 weeks of play everyone has at least 97 rated players up and down their roster. So, if you play online you're playing against the same level teams
So your issue is that you're playing on a level playing field and getting smashed online?
Also, every time i see posts like this, i cant help but think the issue some people have with 99s so early is the fact that they cant just grind BR and events all day while manipulating the market and keeping the prices high for people who dont grind online but still want the cards.
How TF do some of you turn these posts into about how skilled/good someone is at the game???
Sorry, his post said NOTHING about winning or losing.
What is fun or strategic about playing with all 97/99's?
I'd really LOVE to see just ONE person who says they LIKE this new way of doing things to give a mature, logical, intelligent explanation as to WHY that's the case.
Nope. It's like you're incapable of it. And then people call me "elitist" for saying that SDS has done nothing but DUMBED DOWN Diamond Dynasty this year. And I think time will tell us that they've done so for one reason - PROFT. But unlike EA and Take2...no one will call them out for it.
The one thing no one in here has answered when asked is....whats the difference when your team of 88-90 is facing another full team of 88-90? Whats the difference when your team full of 93-95 is against another team of 93-95? What about when your team of 97 is against another full team of 97s?
There is exactly zero difference in any of that and the way it is now except the fact that we see a higher number in that shiny blue diamond on the top corner of the card. Get over it.
this is exactly what i have thought...other than the number in the top corner of the card, it is not different than playing two teams with 85-89 level teams, etc.
-
@SotaNice-_PSN said in Shoulda posted here:
@BrikMahorn_XBL said in Shoulda posted here:
@SuntLacrimae50_MLBTS said in Shoulda posted here:
99apalooza at launch would be fine.
IF...
...SDS introduced a salary-cap RS mode. That would be perfect.
And no, it's not BR. You get to use the cards YOU have, not any card in the game.
Talk about bringing back strategy...and it would make captains matter much more than they do now.
Yep. And they could likely drop it into the game without any issues. The Events run on the same concept.
They could probably make a Capped Event, if they wanted to.
But...instead we get the worst pitchers in the game VS lineups full if 99s and only at Coors Field. But...they haven't dumbed down the mode. LOL
FWIW...I'm cool with the Events like this. They are fun. But why not give some love to the players at the other side of the spectrum too?
they've done the moonshot event every year since 17 at Coors, that's nothing new, in 21 they did a silver sluggers event, where it was only silvers, the rewards weren't great nobody really played it, if they added a capped mode i'd worry about stability and people actually playing/ rewards for it, if you would hear me out and listen and not call my response immature that'd be great, this year clutch is super important, outfield fielding isn't like past years, its important to build your bench with high clutch players, high defense, there's so much strategy that goes into line ups for the higher end of player, its not just a plug and play, if you stack your line up wrong it will get exposed against good players.
I literally said I have no problem with the Event.
My point was...we get Modes in DD like BR, Events, Ranked Seasons...and none of them actually appeal to the portion of players who would like a mode that delivers some roster building strategy and REALISM.
We are told by people on this forum to "go play Online Ranked"...and "DD isn't for you"...etc, etc.
Well...I can't play Online Ranked with historic teams. Shoot...no offense, but even NBA 2K has that in their game nowadays.
Fielding hasn't changed much. I wanted to believe the hype...but then I watch Rickey Henderson run 500 feet to catch a blooper. Or I see SS and 2B run 2/3 of the way to the wall to catch a ball.
Oh CLUTCH matters now? How strategic...add Freeman to my bench with his 125 CLUTCH and find a right handed hitter with a high CLUTCH too!
Oh man...that was sooooooo strategic!
-
The only downside to salary cap mode is...you'd see LOTS of bunt cheesers.
We all must admit, too, that no matter what SDS does we'll find a way to complain about it.
-
@SuntLacrimae50_MLBTS said in Shoulda posted here:
The only downside to salary cap mode is...you'd see LOTS of bunt cheesers.
We all must admit, too, that no matter what SDS does we'll find a way to complain about it.
Bunting is part of baseball.
What about a Capped mode would make people want to bunt every time?
If someone wanted to build their team that way...let's say with lots of pitching, defense, speed, and good bunters...then go right ahead.
Maybe there's an advantage to it...maybe there isn't. The MATH is certainly against them. And they'd have trouble filling a roster with enough really good bunters.
At least with a Capped mode, you have the chance to build a team a certain way. You have to because you have limited resources to use.
Maybe a balanced team is the way to go? Solid at every position...two or 3 stars...no glaring weaknesses.
Maybe you're not a good power hitter...so you build a team around pitching and defense....maybe some speed.
Or you can rake so you load up on Power hitters...and don't worry about defensive weaknesses they might have. If you give up a run or two a game because of defense, it doesn't matter because you're going to try to outscore people.
Maybe you want to load up on dominant starters and go light in the bullpen?
Perhaps there are a couple favorite players of yours that you play better with than their ratings might actually indicate...now those cards have value, and you know you can use them to keep your Cap number LOW and stack your roster elsewhere.
Not only does it help everyone from seeing the same lineups...but it also prevents everyone from being forced to use the META play style.
Unless you ENJOY losing...it's almost impossible to go into a Ranked Seasons game with a team of slap hitters who hit for average. Or a team of fast guys who are aggressive on the base paths.
Or pretty much any team other than the META.
Which is why we see the same lineups over and over and over.
-
@BrikMahorn_XBL said in Shoulda posted here:
@SuntLacrimae50_MLBTS said in Shoulda posted here:
The only downside to salary cap mode is...you'd see LOTS of bunt cheesers.
We all must admit, too, that no matter what SDS does we'll find a way to complain about it.
Bunting is part of baseball.
What about a Capped mode would make people want to bunt every time?
If someone wanted to build their team that way...let's say with lots of pitching, defense, speed, and good bunters...then go right ahead.
Maybe there's an advantage to it...maybe there isn't. The MATH is certainly against them. And they'd have trouble filling a roster with enough really good bunters.
At least with a Capped mode, you have the chance to build a team a certain way. You have to because you have limited resources to use.
Maybe a balanced team is the way to go? Solid at every position...two or 3 stars...no glaring weaknesses.
Maybe you're not a good power hitter...so you build a team around pitching and defense....maybe some speed.
Or you can rake so you load up on Power hitters...and don't worry about defensive weaknesses they might have. If you give up a run or two a game because of defense, it doesn't matter because you're going to try to outscore people.
Maybe you want to load up on dominant starters and go light in the bullpen?
Perhaps there are a couple favorite players of yours that you play better with than their ratings might actually indicate...now those cards have value, and you know you can use them to keep your Cap number LOW and stack your roster elsewhere.
Not only does it help everyone from seeing the same lineups...but it also prevents everyone from being forced to use the META play style.
Unless you ENJOY losing...it's almost impossible to go into a Ranked Seasons game with a team of slap hitters who hit for average. Or a team of fast guys who are aggressive on the base paths.
Or pretty much any team other than the META.
Which is why we see the same lineups over and over and over.
The problem with bunting in this game is that it's not programmed correctly. I'm not making a strategy gripe; it's a programming gripe.
-
I’m coming around on this whole sets and early 99’s thing the longer I play the game to be honest
-
@BrikMahorn_XBL said in Shoulda posted here:
@SuntLacrimae50_MLBTS said in Shoulda posted here:
The only downside to salary cap mode is...you'd see LOTS of bunt cheesers.
We all must admit, too, that no matter what SDS does we'll find a way to complain about it.
Bunting is part of baseball.
What about a Capped mode would make people want to bunt every time?
If someone wanted to build their team that way...let's say with lots of pitching, defense, speed, and good bunters...then go right ahead.
Maybe there's an advantage to it...maybe there isn't. The MATH is certainly against them. And they'd have trouble filling a roster with enough really good bunters.
At least with a Capped mode, you have the chance to build a team a certain way. You have to because you have limited resources to use.
Maybe a balanced team is the way to go? Solid at every position...two or 3 stars...no glaring weaknesses.
Maybe you're not a good power hitter...so you build a team around pitching and defense....maybe some speed.
Or you can rake so you load up on Power hitters...and don't worry about defensive weaknesses they might have. If you give up a run or two a game because of defense, it doesn't matter because you're going to try to outscore people.
Maybe you want to load up on dominant starters and go light in the bullpen?
Perhaps there are a couple favorite players of yours that you play better with than their ratings might actually indicate...now those cards have value, and you know you can use them to keep your Cap number LOW and stack your roster elsewhere.
Not only does it help everyone from seeing the same lineups...but it also prevents everyone from being forced to use the META play style.
Unless you ENJOY losing...it's almost impossible to go into a Ranked Seasons game with a team of slap hitters who hit for average. Or a team of fast guys who are aggressive on the base paths.
Or pretty much any team other than the META.
Which is why we see the same lineups over and over and over.
using the META is the same thing for every online game. This game isnt programmed for low overall cards to succeed especially on higher difficulties, just cause your using ovr cards doesnt mean its more strategy, i encourage you to watch the summer circuit, where the form of team building is different, you would really enjoy it.
-
@SotaNice-_PSN said in Shoulda posted here:
@BrikMahorn_XBL said in Shoulda posted here:
@SuntLacrimae50_MLBTS said in Shoulda posted here:
The only downside to salary cap mode is...you'd see LOTS of bunt cheesers.
We all must admit, too, that no matter what SDS does we'll find a way to complain about it.
Bunting is part of baseball.
What about a Capped mode would make people want to bunt every time?
If someone wanted to build their team that way...let's say with lots of pitching, defense, speed, and good bunters...then go right ahead.
Maybe there's an advantage to it...maybe there isn't. The MATH is certainly against them. And they'd have trouble filling a roster with enough really good bunters.
At least with a Capped mode, you have the chance to build a team a certain way. You have to because you have limited resources to use.
Maybe a balanced team is the way to go? Solid at every position...two or 3 stars...no glaring weaknesses.
Maybe you're not a good power hitter...so you build a team around pitching and defense....maybe some speed.
Or you can rake so you load up on Power hitters...and don't worry about defensive weaknesses they might have. If you give up a run or two a game because of defense, it doesn't matter because you're going to try to outscore people.
Maybe you want to load up on dominant starters and go light in the bullpen?
Perhaps there are a couple favorite players of yours that you play better with than their ratings might actually indicate...now those cards have value, and you know you can use them to keep your Cap number LOW and stack your roster elsewhere.
Not only does it help everyone from seeing the same lineups...but it also prevents everyone from being forced to use the META play style.
Unless you ENJOY losing...it's almost impossible to go into a Ranked Seasons game with a team of slap hitters who hit for average. Or a team of fast guys who are aggressive on the base paths.
Or pretty much any team other than the META.
Which is why we see the same lineups over and over and over.
using the META is the same thing for every online game. This game isnt programmed for low overall cards to succeed especially on higher difficulties, just cause your using ovr cards doesnt mean its more strategy, i encourage you to watch the summer circuit, where the form of team building is different, you would really enjoy it.
Exactly! Why can't we have a mode like the summer circuit?
-
@Honor_The_Game44_PSN said in Shoulda posted here:
@SotaNice-_PSN said in Shoulda posted here:
@BrikMahorn_XBL said in Shoulda posted here:
@SuntLacrimae50_MLBTS said in Shoulda posted here:
The only downside to salary cap mode is...you'd see LOTS of bunt cheesers.
We all must admit, too, that no matter what SDS does we'll find a way to complain about it.
Bunting is part of baseball.
What about a Capped mode would make people want to bunt every time?
If someone wanted to build their team that way...let's say with lots of pitching, defense, speed, and good bunters...then go right ahead.
Maybe there's an advantage to it...maybe there isn't. The MATH is certainly against them. And they'd have trouble filling a roster with enough really good bunters.
At least with a Capped mode, you have the chance to build a team a certain way. You have to because you have limited resources to use.
Maybe a balanced team is the way to go? Solid at every position...two or 3 stars...no glaring weaknesses.
Maybe you're not a good power hitter...so you build a team around pitching and defense....maybe some speed.
Or you can rake so you load up on Power hitters...and don't worry about defensive weaknesses they might have. If you give up a run or two a game because of defense, it doesn't matter because you're going to try to outscore people.
Maybe you want to load up on dominant starters and go light in the bullpen?
Perhaps there are a couple favorite players of yours that you play better with than their ratings might actually indicate...now those cards have value, and you know you can use them to keep your Cap number LOW and stack your roster elsewhere.
Not only does it help everyone from seeing the same lineups...but it also prevents everyone from being forced to use the META play style.
Unless you ENJOY losing...it's almost impossible to go into a Ranked Seasons game with a team of slap hitters who hit for average. Or a team of fast guys who are aggressive on the base paths.
Or pretty much any team other than the META.
Which is why we see the same lineups over and over and over.
using the META is the same thing for every online game. This game isnt programmed for low overall cards to succeed especially on higher difficulties, just cause your using ovr cards doesnt mean its more strategy, i encourage you to watch the summer circuit, where the form of team building is different, you would really enjoy it.
Exactly! Why can't we have a mode like the summer circuit?
biggest reason why not, would probably be server stability
-
@ShowProdigy_MLBTS said in Shoulda posted here:
The very method of the '23 version of this game completely and totally sucks the very life out of much of the fun factor.
First 1-2 weeks of play everyone has at least 97 rated players up and down their roster. So, if you play online you're playing against the same level teams. Mostly identical players. Maybe some 99's thrown in but, in the great scheme of things, how much difference "should" there be between a 97 and 99 player? Very little if the game actually coded things with any sort of real-life consistent algorithm.
What's the purpose of just dummying down every event and making these 90+ players so accessible? It used to be fun those many years ago to still be fighting it out with your favorite 85 rated player (because you might only have one or 2 diamonds) 2 months into game play. Forget about that. 85 players haven't seen my roster since I've loaded it up with entirely 97-99 rated 3 weeks after the game dropped.
It's not a great strategy or motivator for many long-time fans. I'm sure some love it to death. But, it's like the "everyone gets a trophy" vibe. To the truly competitive , or even marginally so player, just sucks the life out of the game.
How is this different than every other year? In past years you would be matched against players who had the same 85s you had. Then the same exact 88s. Then the same exact 90s. Then the same exact 95s. Then finally the same exact 99s.
-
@fubar2k7_PSN said in Shoulda posted here:
@ShowProdigy_MLBTS said in Shoulda posted here:
The very method of the '23 version of this game completely and totally sucks the very life out of much of the fun factor.
First 1-2 weeks of play everyone has at least 97 rated players up and down their roster. So, if you play online you're playing against the same level teams. Mostly identical players. Maybe some 99's thrown in but, in the great scheme of things, how much difference "should" there be between a 97 and 99 player? Very little if the game actually coded things with any sort of real-life consistent algorithm.
What's the purpose of just dummying down every event and making these 90+ players so accessible? It used to be fun those many years ago to still be fighting it out with your favorite 85 rated player (because you might only have one or 2 diamonds) 2 months into game play. Forget about that. 85 players haven't seen my roster since I've loaded it up with entirely 97-99 rated 3 weeks after the game dropped.
It's not a great strategy or motivator for many long-time fans. I'm sure some love it to death. But, it's like the "everyone gets a trophy" vibe. To the truly competitive , or even marginally so player, just sucks the life out of the game.
How is this different than every other year? In past years you would be matched against players who had the same 85s you had. Then the same exact 88s. Then the same exact 90s. Then the same exact 95s. Then finally the same exact 99s.
Ummm...wouldn't the solution be more lower rated content?
If everyone is using the same 85s...it's because there aren't enough of them.
The real solution is a capped mode and loads of content. They can keep the uncapped mode for people who enjoy it...and give those of us looking for something more like building a real baseball team a place to do that too.
Not sure why it has to be a zero sum game.
A capped mode is literally the same darn thing as BR...jut without a draft and 9 inning games. And it's hard to find people who don;'t enjoy BR...even if it's just for a change of pace.
-
@SotaNice-_PSN said in Shoulda posted here:
@BrikMahorn_XBL said in Shoulda posted here:
@SuntLacrimae50_MLBTS said in Shoulda posted here:
The only downside to salary cap mode is...you'd see LOTS of bunt cheesers.
We all must admit, too, that no matter what SDS does we'll find a way to complain about it.
Bunting is part of baseball.
What about a Capped mode would make people want to bunt every time?
If someone wanted to build their team that way...let's say with lots of pitching, defense, speed, and good bunters...then go right ahead.
Maybe there's an advantage to it...maybe there isn't. The MATH is certainly against them. And they'd have trouble filling a roster with enough really good bunters.
At least with a Capped mode, you have the chance to build a team a certain way. You have to because you have limited resources to use.
Maybe a balanced team is the way to go? Solid at every position...two or 3 stars...no glaring weaknesses.
Maybe you're not a good power hitter...so you build a team around pitching and defense....maybe some speed.
Or you can rake so you load up on Power hitters...and don't worry about defensive weaknesses they might have. If you give up a run or two a game because of defense, it doesn't matter because you're going to try to outscore people.
Maybe you want to load up on dominant starters and go light in the bullpen?
Perhaps there are a couple favorite players of yours that you play better with than their ratings might actually indicate...now those cards have value, and you know you can use them to keep your Cap number LOW and stack your roster elsewhere.
Not only does it help everyone from seeing the same lineups...but it also prevents everyone from being forced to use the META play style.
Unless you ENJOY losing...it's almost impossible to go into a Ranked Seasons game with a team of slap hitters who hit for average. Or a team of fast guys who are aggressive on the base paths.
Or pretty much any team other than the META.
Which is why we see the same lineups over and over and over.
using the META is the same thing for every online game. This game isnt programmed for low overall cards to succeed especially on higher difficulties, just cause your using ovr cards doesnt mean its more strategy, i encourage you to watch the summer circuit, where the form of team building is different, you would really enjoy it.
No interest in that. Like less than zero.
Tried to watch 2 minutes of it on YouTube and was bored out of my mind.
There's nothing intellectual or strategic about it. Oh...everyone is going to pitch Randy Johnson so load up on Righties and/or switch hitters! Wow!!! That's just the epitome of deep analytical baseball strategy right there.
Here's a hint...if 11 year olds can figure it out. It ain't that deep or strategic.
-
@BJDUBBYAH_PSN said in Shoulda posted here:
You know what’s great?
All the people that whined year after year about the game being the same, are now whining about it changing.People were whining about the gameplay being the same, not how DD was constructed. So instead of listening and fixing gameplay they went and reworked DD and because they gave all the bootlickers and noobs 99’s at launch that somehow made the game great? Its the august ‘22 patch with a bunch of 97-99’s at launch. Thank god I didn’t have to pay full price for this game. Fielding animations are still broken, hitting is still an RNG slot machine, freeze offs and disconnects are still happening…but hey did you see that 99 Lindor in the program?.
-
@BrikMahorn_XBL said in Shoulda posted here:
@fubar2k7_PSN said in Shoulda posted here:
@ShowProdigy_MLBTS said in Shoulda posted here:
The very method of the '23 version of this game completely and totally sucks the very life out of much of the fun factor.
First 1-2 weeks of play everyone has at least 97 rated players up and down their roster. So, if you play online you're playing against the same level teams. Mostly identical players. Maybe some 99's thrown in but, in the great scheme of things, how much difference "should" there be between a 97 and 99 player? Very little if the game actually coded things with any sort of real-life consistent algorithm.
What's the purpose of just dummying down every event and making these 90+ players so accessible? It used to be fun those many years ago to still be fighting it out with your favorite 85 rated player (because you might only have one or 2 diamonds) 2 months into game play. Forget about that. 85 players haven't seen my roster since I've loaded it up with entirely 97-99 rated 3 weeks after the game dropped.
It's not a great strategy or motivator for many long-time fans. I'm sure some love it to death. But, it's like the "everyone gets a trophy" vibe. To the truly competitive , or even marginally so player, just sucks the life out of the game.
How is this different than every other year? In past years you would be matched against players who had the same 85s you had. Then the same exact 88s. Then the same exact 90s. Then the same exact 95s. Then finally the same exact 99s.
Ummm...wouldn't the solution be more lower rated content?
If everyone is using the same 85s...it's because there aren't enough of them.
The real solution is a capped mode and loads of content. They can keep the uncapped mode for people who enjoy it...and give those of us looking for something more like building a real baseball team a place to do that too.
Not sure why it has to be a zero sum game.
A capped mode is literally the same darn thing as BR...jut without a draft and 9 inning games. And it's hard to find people who don;'t enjoy BR...even if it's just for a change of pace.
You can selectively cap your own team and it’ll match you up accordingly against teams with a similar rating.
-
@JEEZY-E_MLBTS said in Shoulda posted here:
@BJDUBBYAH_PSN said in Shoulda posted here:
You know what’s great?
All the people that whined year after year about the game being the same, are now whining about it changing.People were whining about the gameplay being the same, not how DD was constructed. So instead of listening and fixing gameplay they went and reworked DD and because they gave all the bootlickers and noobs 99’s at launch that somehow made the game great? It’s why the august ‘22 patch with a bunch of 97-99’s at launch. Thank god I didn’t have to pay full price for this game. Fielding animations are still broken, hitting is still an RNG slot machine, freeze offs and disconnects are still happening…but hey did you see that 99 Lindor in the program?.
Then why bother playing the game, since literally every post you make indicates you don’t enjoy it?
-
@BrikMahorn_XBL said in Shoulda posted here:
@SotaNice-_PSN said in Shoulda posted here:
@BrikMahorn_XBL said in Shoulda posted here:
@SuntLacrimae50_MLBTS said in Shoulda posted here:
The only downside to salary cap mode is...you'd see LOTS of bunt cheesers.
We all must admit, too, that no matter what SDS does we'll find a way to complain about it.
Bunting is part of baseball.
What about a Capped mode would make people want to bunt every time?
If someone wanted to build their team that way...let's say with lots of pitching, defense, speed, and good bunters...then go right ahead.
Maybe there's an advantage to it...maybe there isn't. The MATH is certainly against them. And they'd have trouble filling a roster with enough really good bunters.
At least with a Capped mode, you have the chance to build a team a certain way. You have to because you have limited resources to use.
Maybe a balanced team is the way to go? Solid at every position...two or 3 stars...no glaring weaknesses.
Maybe you're not a good power hitter...so you build a team around pitching and defense....maybe some speed.
Or you can rake so you load up on Power hitters...and don't worry about defensive weaknesses they might have. If you give up a run or two a game because of defense, it doesn't matter because you're going to try to outscore people.
Maybe you want to load up on dominant starters and go light in the bullpen?
Perhaps there are a couple favorite players of yours that you play better with than their ratings might actually indicate...now those cards have value, and you know you can use them to keep your Cap number LOW and stack your roster elsewhere.
Not only does it help everyone from seeing the same lineups...but it also prevents everyone from being forced to use the META play style.
Unless you ENJOY losing...it's almost impossible to go into a Ranked Seasons game with a team of slap hitters who hit for average. Or a team of fast guys who are aggressive on the base paths.
Or pretty much any team other than the META.
Which is why we see the same lineups over and over and over.
using the META is the same thing for every online game. This game isnt programmed for low overall cards to succeed especially on higher difficulties, just cause your using ovr cards doesnt mean its more strategy, i encourage you to watch the summer circuit, where the form of team building is different, you would really enjoy it.
No interest in that. Like less than zero.
Tried to watch 2 minutes of it on YouTube and was bored out of my mind.
There's nothing intellectual or strategic about it. Oh...everyone is going to pitch Randy Johnson so load up on Righties and/or switch hitters! Wow!!! That's just the epitome of deep analytical baseball strategy right there.
Here's a hint...if 11 year olds can figure it out. It ain't that deep or strategic.
then there is no pleasing you. It's a capped off mode that you want, its exactly what people would do if they had a salary cap mode.