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An improvement to the Perfect/Perfect system that everyone should like

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  • Honor_The_Game44_PSNH Offline
    Honor_The_Game44_PSNH Offline
    Honor_The_Game44_PSN
    wrote on last edited by
    #1

    So some people hate the rate of perfect/perfect outs in this game...and some people think they should never happen. The truth is a ball can be perfectly squared up and result in an out, and outs take place on balls in play way more frequently than they result in hits. "That's the way baseball go" as Wash would say.

    So the solution! In baseball a person is rewarded with kind words form teammates or coaches when a person absolutely destroys a pitch and has nothing to show for it. This game can do the same. What if perfect/perfects resulted in pxp or xp whether they were hits or outs? Theoretically what if a perfect/perfect gave more pxp/xp than a HR? Then a person would always have something to reward them for good input, but the game would still reflect the real game.

    iBonafideScrub__PSNI tmichae10_PSNT raesONE-_PSNR 3 Replies Last reply
    4
  • mjfc_363_PSNM Offline
    mjfc_363_PSNM Offline
    mjfc_363_PSN
    wrote on last edited by
    #2

    That’s not a horrible idea.

    1 Reply Last reply
    1
  • maurice91932_PSNM Offline
    maurice91932_PSNM Offline
    maurice91932_PSN
    wrote on last edited by
    #3

    Sign me up.

    1 Reply Last reply
    0
  • PAinPA_PSNP Offline
    PAinPA_PSNP Offline
    PAinPA_PSN
    wrote on last edited by
    #4

    I saw the title and said to myself, oh God what's this now.
    This is a very interesting idea.

    Honor_The_Game44_PSNH 1 Reply Last reply
    1
  • iBonafideScrub__PSNI Offline
    iBonafideScrub__PSNI Offline
    iBonafideScrub__PSN
    replied to Guest on last edited by
    #5

    @Honor_The_Game44_PSN said in An improvement to the Perfect/Perfect system that everyone should like:

    So some people hate the rate of perfect/perfect outs in this game...and some people think they should never happen. The truth is a ball can be perfectly squared up and result in an out, and outs take place on balls in play way more frequently than they result in hits. "That's the way baseball go" as Wash would say.

    So the solution! In baseball a person is rewarded with kind words form teammates or coaches when a person absolutely destroys a pitch and has nothing to show for it. This game can do the same. What if perfect/perfects resulted in pxp or xp whether they were hits or outs? Theoretically what if a perfect/perfect gave more pxp/xp than a HR? Then a person would always have something to reward them for good input, but the game would still reflect the real game.

    This is a very interesting idea.

    1 Reply Last reply
    0
  • tmichae10_PSNT Offline
    tmichae10_PSNT Offline
    tmichae10_PSN
    replied to Guest on last edited by
    #6

    @Honor_The_Game44_PSN said in An improvement to the Perfect/Perfect system that everyone should like:

    So some people hate the rate of perfect/perfect outs in this game...and some people think they should never happen. The truth is a ball can be perfectly squared up and result in an out, and outs take place on balls in play way more frequently than they result in hits. "That's the way baseball go" as Wash would say.

    So the solution! In baseball a person is rewarded with kind words form teammates or coaches when a person absolutely destroys a pitch and has nothing to show for it. This game can do the same. What if perfect/perfects resulted in pxp or xp whether they were hits or outs? Theoretically what if a perfect/perfect gave more pxp/xp than a HR? Then a person would always have something to reward them for good input, but the game would still reflect the real game.

    In that spirit, I would counter with deductive XP for terrible contact that results in a hit.

    1 Reply Last reply
    1
  • Honor_The_Game44_PSNH Offline
    Honor_The_Game44_PSNH Offline
    Honor_The_Game44_PSN
    replied to Guest on last edited by
    #7

    @PAinPA_PSN said in An improvement to the Perfect/Perfect system that everyone should like:

    I saw the title and said to myself, oh God what's this now.
    This is a very interesting idea.

    I tried to be careful with my words of it. Didn't want to say "solution", because I know a solution could never be agreed upon, but figured it would be an improvement at least.

    1 Reply Last reply
    0
  • virusts_XBLV Offline
    virusts_XBLV Offline
    virusts_XBL
    wrote on last edited by
    #8

    I think the exit velocity on perfect perfects could be tweaked. I’ve hit 3 recent perfect perfects with exit velocity of 95 and below with Pudge that ended up to be routine fly balls. I’m fine with hard line outs but the routine fly balls are a little too much.

    1 Reply Last reply
    0
  • raesONE-_PSNR Offline
    raesONE-_PSNR Offline
    raesONE-_PSN
    replied to Guest on last edited by
    #9

    @Honor_The_Game44_PSN said in An improvement to the Perfect/Perfect system that everyone should like:

    So some people hate the rate of perfect/perfect outs in this game...and some people think they should never happen. The truth is a ball can be perfectly squared up and result in an out, and outs take place on balls in play way more frequently than they result in hits. "That's the way baseball go" as Wash would say.

    So the solution! In baseball a person is rewarded with kind words form teammates or coaches when a person absolutely destroys a pitch and has nothing to show for it. This game can do the same. What if perfect/perfects resulted in pxp or xp whether they were hits or outs? Theoretically what if a perfect/perfect gave more pxp/xp than a HR? Then a person would always have something to reward them for good input, but the game would still reflect the real game.

    Great idea, I would upvote 10 times if I could. It's refreshing to see people that come up with ideas and/or solutions to something instead of the regular guy who comes on here to explain to us why perfect/perfect outs happen and we simply shouldn't cry about it.

    1 Reply Last reply
    3

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