• Categories
  • Popular
  • Dev Tracker
Skins
  • Default (The Show 25)
  • No Skin
  • The Show 23
  • Dark
  • The Show 24
  • The Show 25
Collapse
THESHOW.COM
Game Game Support Support My Account My Account

Community Forum

Pause Timer on DD

Scheduled Pinned Locked Moved Diamond Dynasty
21 Posts 17 Posters 3.2k Views
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • darkblue1876_PSND Offline
    darkblue1876_PSND Offline
    darkblue1876_PSN
    replied to Guest on last edited by
    #12

    @C_Ryan_MLBTS said in Pause Timer on DD:

    Is the timer too generous?
    How many seconds do you feel should be given after each inning?
    How long should a player have on their initial timer?

    Keep in mind managerial decisions when thinking about these times please!

    Something I would like to see addressed is when my pitcher spot comes to bat and the auto screen recommends a pinch hitter it should also let me get someone going in the bullpen.

    The way it is now, I pinch hit, but then immediately have to pause and get a guy going.

    S 1 Reply Last reply
    3
  • YOSHI24_XBLY Offline
    YOSHI24_XBLY Offline
    YOSHI24_XBL
    replied to Guest on last edited by
    #13

    @C_Ryan_MLBTS said in Pause Timer on DD:

    Is the timer too generous?
    How many seconds do you feel should be given after each inning?
    How long should a player have on their initial timer?

    Keep in mind managerial decisions when thinking about these times please!

    I usually check my opponents roster/bench and sometimes attributes. Additionally I shift my defense, so I need time.
    But …Regarding your questions:
    I think, the actual settings are too generous.
    I would start at 120 seconds (ranked) and give every team 10 seconds per Inning.
    In a 9 Inning game, you would have 3,5 minutes.
    If you want to challenge, start at 90 seconds. I would be fine with it

    1 Reply Last reply
    0
  • S Offline
    S Offline
    SchnauzerFace_MLBTS
    replied to Guest on last edited by
    #14

    @darkblue1876_PSN said in Pause Timer on DD:

    @C_Ryan_MLBTS said in Pause Timer on DD:

    Is the timer too generous?
    How many seconds do you feel should be given after each inning?
    How long should a player have on their initial timer?

    Keep in mind managerial decisions when thinking about these times please!

    Something I would like to see addressed is when my pitcher spot comes to bat and the auto screen recommends a pinch hitter it should also let me get someone going in the bullpen.

    The way it is now, I pinch hit, but then immediately have to pause and get a guy going.

    I’ve been asking for this feature for years. But now that we have the DH, I guess that problem is solved.

    1 Reply Last reply
    1
  • T00MuchHam_XBLT Offline
    T00MuchHam_XBLT Offline
    T00MuchHam_XBL
    replied to Guest on last edited by
    #15

    @C_Ryan_MLBTS said in Pause Timer on DD:

    Is the timer too generous?
    How many seconds do you feel should be given after each inning?
    How long should a player have on their initial timer?

    Keep in mind managerial decisions when thinking about these times please!

    The timer is not too generous at the start. It too generous with the additional time added as the game continues. 3 minutes is all someone should need, or make it a solid 5min.

    The issue we are seeing in-game comes from player grief more than strategy. Players will stay on the pause menu until there is less than a minute left, then come back. More time gets added. Rinse and Repeat.

    You also get players who will pause the game right before a pitch. So now there are several pauses happening within a half-innings worth of at-bats.

    Once the pause menu time runs out, players will then turn-off their wireless controller -- which adds an additional 3-4 minutes timer to the game.

    Mind you, all of this multiplies when you play Coop. It may be even worse because a teammate is encouraging the behavior.

    I will not go as far to say the issue adds 20min to a game, and it certainly adds at least 10min to every game. A slow and unnecessary 10min.

    A number of pauses, maybe 7 and a max time allotted, 5min, is the path towards resolution for the issue.

    the_dragon1912_PSNT 1 Reply Last reply
    0
  • T00MuchHam_XBLT Offline
    T00MuchHam_XBLT Offline
    T00MuchHam_XBL
    replied to Guest on last edited by
    #16

    @go4stros25_PSN said in Pause Timer on DD:

    @C_Ryan_MLBTS said in Pause Timer on DD:

    Is the timer too generous?
    How many seconds do you feel should be given after each inning?
    How long should a player have on their initial timer?

    Keep in mind managerial decisions when thinking about these times please!

    5 minutes max. Someone who gets bitter about losing can easily make a game last 20+ minutes longer because the allowed pause time regenerates.

    Also if we change our settings in an online game have those settings save. Currently we have to make the same changes every game, that's uses pause time. It saves if you make those changes in an offline mode.

    to have the settings save, go to the main menu>upper right gear box>change then save settings.

    1 Reply Last reply
    0
  • SuntLacrimae50_MLBTSS Offline
    SuntLacrimae50_MLBTSS Offline
    SuntLacrimae50_MLBTS
    wrote on last edited by
    #17

    I think pitch clock should be 5 seconds, maybe 4. Some dudes stand on the mound staring at you just to be assholes.

    1 Reply Last reply
    0
  • the_dragon1912_PSNT Offline
    the_dragon1912_PSNT Offline
    the_dragon1912_PSN
    replied to Guest on last edited by
    #18

    @T00MuchHam_XBL said in Pause Timer on DD:

    @C_Ryan_MLBTS said in Pause Timer on DD:

    Is the timer too generous?
    How many seconds do you feel should be given after each inning?
    How long should a player have on their initial timer?

    Keep in mind managerial decisions when thinking about these times please!

    The timer is not too generous at the start. It too generous with the additional time added as the game continues. 3 minutes is all someone should need, or make it a solid 5min.

    The issue we are seeing in-game comes from player grief more than strategy. Players will stay on the pause menu until there is less than a minute left, then come back. More time gets added. Rinse and Repeat.

    You also get players who will pause the game right before a pitch. So now there are several pauses happening within a half-innings worth of at-bats.

    Once the pause menu time runs out, players will then turn-off their wireless controller -- which adds an additional 3-4 minutes timer to the game.

    Mind you, all of this multiplies when you play Coop. It may be even worse because a teammate is encouraging the behavior.

    I will not go as far to say the issue adds 20min to a game, and it certainly adds at least 10min to every game. A slow and unnecessary 10min.

    A number of pauses, maybe 7 and a max time allotted, 5min, is the path towards resolution for the issue.

    I don't think a max number of total pauses is necessary(It takes a minimum 3 pauses for 2 relievers). I do think 5 minutes without extra time added would be good though

    1 Reply Last reply
    1
  • Khain24_PSNK Offline
    Khain24_PSNK Offline
    Khain24_PSN
    replied to Guest on last edited by Khain24_PSN
    #19

    @C_Ryan_MLBTS said in Pause Timer on DD:

    Is the timer too generous?
    How many seconds do you feel should be given after each inning?
    How long should a player have on their initial timer?

    Keep in mind managerial decisions when thinking about these times please!

    30seconds / half inning would make sense.

    EDIT for clarification: Reality is 30s per inning. The half inning was assuming each player gets their 30s added at the start of their next set of ABs after the 1st. It might just be easier to give both players the time at the beginning of each new inning.

    If we want to include a chunk of time available from the beginning to give teams a chance to make some quick switches then you can give a minute or 2 but additional time is only provided after the 4th or 5th innings (eliminating extra time from events/BR unless extra innings)

    IMO, with the elimination of Pitchers hitting, most of the in-game strategy is gone so there are very limited managerial decisions to make. Its now about getting a RP up in the pen and maybe a late inning defensive switch (or PH based on other guys RPs). Most of these don't take more than 15 seconds to do.

    Either way, most players should know their teams well enough to know who they want in these situations (maybe BR being an exception).

    I would also love to see if its possible to code a quick menu for defensive alignments. I usually play auto-shift off (because in past years games I found it hurts more than helps with all the late swings going down 3B line) but that also eliminates 3Bs playing in on guys with speed.

    A quick shift option for Bunt defense, infield half or in would really cut down on menu time too.

    1 Reply Last reply
    0
  • kovz88_MLBTSK Offline
    kovz88_MLBTSK Offline
    kovz88_MLBTS
    wrote on last edited by kovz88_MLBTS
    #20

    I think the best options would be either a solid 5 minutes, no time added at any point.
    The other option is start the game with 3 minutes and once the 6th inning ends add 2 minutes.
    Add 30 seconds for each extra inning.

    1 Reply Last reply
    0
  • HoffsDrawlar_PSNH Offline
    HoffsDrawlar_PSNH Offline
    HoffsDrawlar_PSN
    replied to Guest on last edited by
    #21

    @C_Ryan_MLBTS said in Pause Timer on DD:

    Is the timer too generous?
    How many seconds do you feel should be given after each inning?
    How long should a player have on their initial timer?

    Keep in mind managerial decisions when thinking about these times please!

    If it stays the same, 3 minutes for the whole game is more than fair. It should never regenerate. Even better, get rid of warming up pitchers and use mlb mound visit rules. This takes away the spam pausing that occurs with the timer. Give hitters 3 :30 pauses to start that are only burned if they don’t make a change. After the third one they are required to make a change. I would say that greater than 50% of the gamers I have played abuse the pause menu. There should be a seizure warning with the constant spamming between screens, not to mention the quick pitch that always follows immediately after.

    1 Reply Last reply
    0

X Instagram Facebook YouTube Twitch Discord TikTok
Major League Baseball Players Association Major League Baseball Sony Interactive Entertainment PlayStation Studios San Diego Studio ESRB ESRB Certificate
Terms of Use Privacy Policy TheShow.com Community Code of Conduct MLB The Show Online Code of Conduct MLB The Show Games

Stubs is a registered trademark or trademark of Sony Interactive Entertainment LLC.

"PlayStation Family Mark", "PlayStation", "PS5 Logo", and "PS4 Logo" are registered trademarks or trademarks of Sony Interactive Entertainment Inc.

Microsoft, the Xbox Sphere mark, Series X|S logo, and Xbox Series X|S are trademarks of the Microsoft group of companies.

Nintendo Switch is a trademark of Nintendo.

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com. The Baseball Hall of Fame and Museum trademarks and copyrights are used with permission of the National Baseball Hall of Fame and Museum, Inc., as applicable. Visit the official website of the Hall of Fame at BaseballHall.org

Officially Licensed Product of MLB Players, Inc. MLBPA trademarks, copyrighted works and other intellectual property rights are owned and/or held by MLBPA and may not be used without the written consent of MLBPA or MLB Players, Inc. Visit MLBPLAYERS.com, the Players Choice on the web.

© 2024 Sony Interactive Entertainment LLC.

  • Login

  • Login or register to search.
  • First post
    Last post
0
  • Categories
  • Popular
  • Dev Tracker
  • Login

  • Login or register to search.