• Categories
  • Popular
  • Dev Tracker
Skins
  • Default (The Show 25)
  • No Skin
  • The Show 23
  • Dark
  • The Show 24
  • The Show 25
Collapse
THESHOW.COM
Game Game Support Support My Account My Account

Community Forum

Rework for parallel system

Scheduled Pinned Locked Moved Diamond Dynasty
12 Posts 8 Posters 605 Views
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • DannyDevito8997_XBLD Offline
    DannyDevito8997_XBLD Offline
    DannyDevito8997_XBL
    wrote on last edited by
    #1

    What if they did something similar to madden franchise mode with xp. Rather than have 5 parallel levels that just bump the stats by 1,2,3,4,5, what if we had xp we can spend freely. And you can progress them to max stats 125 for hitting 99 for speed ect. That would allow people to build a workable team with players they like that may not be top tier in real life. The cost to upgrade a skill would be based on that skills current rating. Upgrading someone from 50 to 51 speed would take 100 xp while upgrading 98 to 99 speed would cost 5k xp or something along those lines. You have the option to stick with commons and try to grind them all the way up to 99s or buy the new Mike Trout and finish him to 99.

    1 Reply Last reply
    0
  • dewrock_PSND Offline
    dewrock_PSND Offline
    dewrock_PSN
    wrote on last edited by
    #2

    I would rather they just go back to stat missions (tally 4 HR, 10 doubles, 20 hits, stuff like that). At least then I could better track my progress with said player.

    1 Reply Last reply
    1
  • Possum80_MLBTSP Offline
    Possum80_MLBTSP Offline
    Possum80_MLBTS
    wrote on last edited by
    #3

    I think it would be cool to take a live series player you like and be able to make it a useable card. Ppl would exploit it like crazy if they were battle royal eligible though

    1 Reply Last reply
    0
  • tmichae10_PSNT Offline
    tmichae10_PSNT Offline
    tmichae10_PSN
    wrote on last edited by
    #4

    I would prefer SDS not emulate/employ anything similar to EA platforms.

    Also, there’s already enough discontent with people regarding fake attributes (i.e. future stars), that giving us attribute points to assign just further moves it into fantasy/arcade land.

    You’ve got the option now to adjust and make up attributes for a player, donne outside of DD in franchise mode.

    DannyDevito8997_XBLD 1 Reply Last reply
    1
  • eatyum_PSNE Offline
    eatyum_PSNE Offline
    eatyum_PSN
    wrote on last edited by
    #5

    No no no and no, the parallel system is perfect imo.

    To the person who said they go back to stat missions, no thank you. I like knowing I'm making progress even if I'm not playing my best

    1 Reply Last reply
    3
  • RazorForte45_XBLR Offline
    RazorForte45_XBLR Offline
    RazorForte45_XBL
    wrote on last edited by RazorForte45_XBL
    #6

    Arguably…Trae Turner is the best 5 tool player in todays game.
    We are now at the end of August and he does not have a competitive card in this mode.
    Crazy… SS’s that have ZERO mlb at bats are used more.

    If this suggested system was to be applied to 1 player that would open things up for alot of folks.

    We then could build our squads around our favorite players.

    I just find so much in the setup of DD odd.

    Rookies having better cards than the best current Hank Aaron

    Just odd.

    BIG_PAPIx34_PSNB DannyDevito8997_XBLD 2 Replies Last reply
    0
  • BIG_PAPIx34_PSNB Offline
    BIG_PAPIx34_PSNB Offline
    BIG_PAPIx34_PSN
    replied to Guest on last edited by
    #7

    @RazorForte45_XBL said in Rework for parallel system:

    Arguably…Trae Turner is the best 5 tool player in todays game.
    We are now at the end of August and he does not have a competitive card in this mode.
    Crazy… SS’s that have ZERO mlb at bats are used more.

    If this suggested system was to be applied to 1 player that would open things up for alot of folks.

    We then could build our squads around our favorite players.

    I just find so much in the setup of DD odd.

    Rookies having better cards than the best current Hank Aaron

    Just odd.

    While he is exciting to watch; your comment makes me think of O'Neil Cruz.

    Guy has a 99 FS card that is JUICED and ha[censored] the hardest ball since Statcast; yet he is batting .197

    1 Reply Last reply
    0
  • HoffsDrawlar_PSNH Offline
    HoffsDrawlar_PSNH Offline
    HoffsDrawlar_PSN
    wrote on last edited by
    #8

    The parallel system is great compared to old stat missions, those were awful. They just need to continue to tweek the pxp system.

    1 Reply Last reply
    0
  • DannyDevito8997_XBLD Offline
    DannyDevito8997_XBLD Offline
    DannyDevito8997_XBL
    replied to Guest on last edited by
    #9

    @RazorForte45_XBL said in Rework for parallel system:

    Arguably…Trae Turner is the best 5 tool player in todays game.
    We are now at the end of August and he does not have a competitive card in this mode.
    Crazy… SS’s that have ZERO mlb at bats are used more.

    If this suggested system was to be applied to 1 player that would open things up for alot of folks.

    We then could build our squads around our favorite players.

    I just find so much in the setup of DD odd.

    Rookies having better cards than the best current Hank Aaron

    Just odd.

    That is my thought process. I want to build the team of cards I like that are still productive. Like for instance I want a 99 overall Marcus Stroman and Steven Matz. It will probably never happen, but I think it would be fun to build them up throughout the game cycle to become top tier.

    1 Reply Last reply
    0
  • DannyDevito8997_XBLD Offline
    DannyDevito8997_XBLD Offline
    DannyDevito8997_XBL
    replied to Guest on last edited by
    #10

    @tmichae10_PSN said in Rework for parallel system:

    I would prefer SDS not emulate/employ anything similar to EA platforms.

    Also, there’s already enough discontent with people regarding fake attributes (i.e. future stars), that giving us attribute points to assign just further moves it into fantasy/arcade land.

    You’ve got the option now to adjust and make up attributes for a player, donne outside of DD in franchise mode.

    EA has its problems for sure, however their content is significantly better. Other than the final divisional rewards and 2 or 3 team rewards their collections are useless by the time you can complete them. Then you get the big collection rewards throughout the year, what 3 or 4 of them? Majority of the collections are just fodder for a bigger collection.

    tmichae10_PSNT 1 Reply Last reply
    0
  • tmichae10_PSNT Offline
    tmichae10_PSNT Offline
    tmichae10_PSN
    replied to Guest on last edited by
    #11

    @DannyDevito8997_XBL said in Rework for parallel system:

    @tmichae10_PSN said in Rework for parallel system:

    I would prefer SDS not emulate/employ anything similar to EA platforms.

    Also, there’s already enough discontent with people regarding fake attributes (i.e. future stars), that giving us attribute points to assign just further moves it into fantasy/arcade land.

    You’ve got the option now to adjust and make up attributes for a player, donne outside of DD in franchise mode.

    EA has its problems for sure, however their content is significantly better. Other than the final divisional rewards and 2 or 3 team rewards their collections are useless by the time you can complete them. Then you get the big collection rewards throughout the year, what 3 or 4 of them? Majority of the collections are just fodder for a bigger collection.

    So I will offer that I don’t play madden (don’t care for real nfl either, my last EA sports games were NCAA football), so I can’t speak to how their content specifically plays out. What I’ve seen here and other gaming centric public platforms speaks to the cash grab/micro transaction requirements for their system. They seemed to have pioneered and exploited that style of pay to play/win, whereas SDS you can be competitive and win without spending an extra dollar and there are countless videos showing how to achieve that.

    The content ha[censored]s and misses (as I’m sure people believe the same with EA), but I think SDS generally does a good job of trying things out, not making all elite cards behind paywalls, and allowing a platform for various types of play for as many people as possible.

    DannyDevito8997_XBLD 1 Reply Last reply
    0
  • DannyDevito8997_XBLD Offline
    DannyDevito8997_XBLD Offline
    DannyDevito8997_XBL
    replied to Guest on last edited by
    #12

    @tmichae10_PSN said in Rework for parallel system:

    @DannyDevito8997_XBL said in Rework for parallel system:

    @tmichae10_PSN said in Rework for parallel system:

    I would prefer SDS not emulate/employ anything similar to EA platforms.

    Also, there’s already enough discontent with people regarding fake attributes (i.e. future stars), that giving us attribute points to assign just further moves it into fantasy/arcade land.

    You’ve got the option now to adjust and make up attributes for a player, donne outside of DD in franchise mode.

    EA has its problems for sure, however their content is significantly better. Other than the final divisional rewards and 2 or 3 team rewards their collections are useless by the time you can complete them. Then you get the big collection rewards throughout the year, what 3 or 4 of them? Majority of the collections are just fodder for a bigger collection.

    So I will offer that I don’t play madden (don’t care for real nfl either, my last EA sports games were NCAA football), so I can’t speak to how their content specifically plays out. What I’ve seen here and other gaming centric public platforms speaks to the cash grab/micro transaction requirements for their system. They seemed to have pioneered and exploited that style of pay to play/win, whereas SDS you can be competitive and win without spending an extra dollar and there are countless videos showing how to achieve that.

    The content ha[censored]s and misses (as I’m sure people believe the same with EA), but I think SDS generally does a good job of trying things out, not making all elite cards behind paywalls, and allowing a platform for various types of play for as many people as possible.

    No doubt EA has mastered microtransactions. But EA has forums like this as well, and if you are half decent at the game and willing to use the forums you can have the best team without dropping a dime. Madden is definitely geared more for the underground gambling scene. I definitely fell off the last few maddens, but the couple maddens I went hard in I was making enough for the best team possible and then trading the currency over for other game currencies. What I meant by the better content is I feel like at least in Madden, the collections aren't outdated I guess. When you are capable of completing a collection the player reward is still viable. In this game I feel like the majority of collection rewards were useless for most teams and just were there to feed into the next collection, which by the time you got there that player might also be obsolete. Just to be clear I havent played Madden in awhile. I definitely prefer the show, however I feel like collections and content like that madden does it better.

    1 Reply Last reply
    0
  • A admin locked this topic on

X Instagram Facebook YouTube Twitch Discord TikTok
Major League Baseball Players Association Major League Baseball Sony Interactive Entertainment PlayStation Studios San Diego Studio ESRB ESRB Certificate
Terms of Use Privacy Policy TheShow.com Community Code of Conduct MLB The Show Online Code of Conduct MLB The Show Games

Stubs is a registered trademark or trademark of Sony Interactive Entertainment LLC.

"PlayStation Family Mark", "PlayStation", "PS5 Logo", and "PS4 Logo" are registered trademarks or trademarks of Sony Interactive Entertainment Inc.

Microsoft, the Xbox Sphere mark, Series X|S logo, and Xbox Series X|S are trademarks of the Microsoft group of companies.

Nintendo Switch is a trademark of Nintendo.

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com. The Baseball Hall of Fame and Museum trademarks and copyrights are used with permission of the National Baseball Hall of Fame and Museum, Inc., as applicable. Visit the official website of the Hall of Fame at BaseballHall.org

Officially Licensed Product of MLB Players, Inc. MLBPA trademarks, copyrighted works and other intellectual property rights are owned and/or held by MLBPA and may not be used without the written consent of MLBPA or MLB Players, Inc. Visit MLBPLAYERS.com, the Players Choice on the web.

© 2024 Sony Interactive Entertainment LLC.

  • Login

  • Login or register to search.
  • First post
    Last post
0
  • Categories
  • Popular
  • Dev Tracker
  • Login

  • Login or register to search.