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Proposed pitching feature: Velocity Control

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  • QuakesSJQT_PSNQ Offline
    QuakesSJQT_PSNQ Offline
    QuakesSJQT_PSN
    wrote on last edited by
    #1

    In all fairness, I enjoy pitching in the game way more than hitting, and therefore love being able to use pinpoint given its accuracy. That said, I do think pitching in the game is probably too easy? My main evidence is the low amount of walks given on both online and CPU play. Look at your top 5 starters in the year and see how walks they’ve given vs. strikeouts…probably HOF type ratios, right?

    One adjustment in the game I think that would add both more command to pitching and, potentially make it more real is adding in an option to select velocity type before making a pitch. That is, before each pitch you could select Slow/Medium/Hard velocity.

    Again, this is taken from the old World Series Baseball series, but it’s a great way to have a more realistic approach and control. Ex. Have a guy who is sitting dead red on fastball…you could pepper him with slower versions of your breaking stuff, then hump up with your fastest fastball.

    One way to add realism would be a greater energy and accuracy penalties when using your fastest pitches (which is more realistic…it’s harder to spot something at 102 than 98, and takes more out of you). This would force you to be more judicious.

    Also, perhaps guys with Outlier would have a 4th tier for velocity, but again, you’d lose more energy.

    Just a thought!

    SaveFarris_PSNS 1 Reply Last reply
    5
  • kingdutch_PSNK Offline
    kingdutch_PSNK Offline
    kingdutch_PSN
    wrote on last edited by
    #2

    Not sure if you know, but with meter you can control the velocity and amount of break with your pitches. The longer you let the bar get to the end of the meter before it goes back, the harder you will throw the fastball / the sharper your breaking pitches will break. The downside is that the harder you throw the less control the pitch has and more energy you use.

    1 Reply Last reply
    2
  • SaveFarris_PSNS Offline
    SaveFarris_PSNS Offline
    SaveFarris_PSN
    replied to Guest on last edited by
    #3

    @QuakesSJQT_PSN said in Proposed pitching feature: Velocity Control:

    My main evidence is the low amount of walks given on both online and CPU play. Look at your top 5 starters in the year and see how walks they’ve given vs. strikeouts…probably HOF type ratios, right?

    The main reason there are so few walks is because people tend to be swing-happy. Your average gamer wants to hit bombs, not stare at pitches.

    QuakesSJQT_PSNQ 1 Reply Last reply
    2
  • lewisnadasurf1_PSNL Offline
    lewisnadasurf1_PSNL Offline
    lewisnadasurf1_PSN
    wrote on last edited by
    #4

    Dont think this would really work. What is the difference in speeds you want exactly?

    I would like a 102mph fast ball along with a 50mph fast ball if its free rein!

    QuakesSJQT_PSNQ 1 Reply Last reply
    0
  • QuakesSJQT_PSNQ Offline
    QuakesSJQT_PSNQ Offline
    QuakesSJQT_PSN
    replied to Guest on last edited by
    #5

    @lewisnadasurf1_PSN said in Proposed pitching feature: Velocity Control:

    Dont think this would really work. What is the difference in speeds you want exactly?

    I would like a 102mph fast ball along with a 50mph fast ball if its free rein!

    Ohh haha. Not looking for cartoon ranges for sure.

    The speed range would simply be the current range that you see right now for pitchers. Only, as opposed to being random within the pinpoint pitching mechanic s it now is (I am aware that you can control this somewhat in meter), you’d be able to intentionally control this by selecting fast/medium/slow.

    Ex. If a pitchers fastball varies now from 93-97 with full energy, when you’d select, “fast” he’d throw it 97/96 vs if you selected slow where the pitch would be 94/93. Again…with full energy and speeds would decrease as his energy wears down (more aggressively if you spammed “fast “ all the time and he didn’t have a perk to maintain his velocity, etc.).

    1 Reply Last reply
    1
  • QuakesSJQT_PSNQ Offline
    QuakesSJQT_PSNQ Offline
    QuakesSJQT_PSN
    replied to Guest on last edited by
    #6

    @SaveFarris_PSN said in Proposed pitching feature: Velocity Control:

    @QuakesSJQT_PSN said in Proposed pitching feature: Velocity Control:

    My main evidence is the low amount of walks given on both online and CPU play. Look at your top 5 starters in the year and see how walks they’ve given vs. strikeouts…probably HOF type ratios, right?

    The main reason there are so few walks is because people tend to be swing-happy. Your average gamer wants to hit bombs, not stare at pitches.

    Definitely get that in online play but if you a sec take a look at your CPU play K/BB ratios for your top 5 pitchers this year. If they are like mine then it’s still pretty ridiculous…

    Ex. I believe my Wagner card (not the new one) has a K/BB ratio around 22… Now that’s some serious accuracy (!) and obviously the computer doesn’t swing at bad pitches as much as humans.

    Let me know if you disagree though!

    crimson_monk _MLBTSC 1 Reply Last reply
    0
  • crimson_monk _MLBTSC Offline
    crimson_monk _MLBTSC Offline
    crimson_monk _MLBTS
    replied to Guest on last edited by
    #7

    @QuakesSJQT_PSN said in Proposed pitching feature: Velocity Control:

    @SaveFarris_PSN said in Proposed pitching feature: Velocity Control:

    @QuakesSJQT_PSN said in Proposed pitching feature: Velocity Control:

    My main evidence is the low amount of walks given on both online and CPU play. Look at your top 5 starters in the year and see how walks they’ve given vs. strikeouts…probably HOF type ratios, right?

    The main reason there are so few walks is because people tend to be swing-happy. Your average gamer wants to hit bombs, not stare at pitches.

    Definitely get that in online play but if you a sec take a look at your CPU play K/BB ratios for your top 5 pitchers this year. If they are like mine then it’s still pretty ridiculous…

    Ex. I believe my Wagner card (not the new one) has a K/BB ratio around 22… Now that’s some serious accuracy (!) and obviously the computer doesn’t swing at bad pitches as much as humans.

    Let me know if you disagree though!

    yeah, but personally I throw more in the zone vs the CPU so they will put the ball and play in an attempt to speed up the game. I may be in the minority there, im sure I throw 90 percent of my pitches in the the zone vs CPU.

    QuakesSJQT_PSNQ 1 Reply Last reply
    0
  • QuakesSJQT_PSNQ Offline
    QuakesSJQT_PSNQ Offline
    QuakesSJQT_PSN
    replied to Guest on last edited by
    #8

    @crimson_monk-_MLBTS said in Proposed pitching feature: Velocity Control:

    @QuakesSJQT_PSN said in Proposed pitching feature: Velocity Control:

    @SaveFarris_PSN said in Proposed pitching feature: Velocity Control:

    @QuakesSJQT_PSN said in Proposed pitching feature: Velocity Control:

    My main evidence is the low amount of walks given on both online and CPU play. Look at your top 5 starters in the year and see how walks they’ve given vs. strikeouts…probably HOF type ratios, right?

    The main reason there are so few walks is because people tend to be swing-happy. Your average gamer wants to hit bombs, not stare at pitches.

    Definitely get that in online play but if you a sec take a look at your CPU play K/BB ratios for your top 5 pitchers this year. If they are like mine then it’s still pretty ridiculous…

    Ex. I believe my Wagner card (not the new one) has a K/BB ratio around 22… Now that’s some serious accuracy (!) and obviously the computer doesn’t swing at bad pitches as much as humans.

    Let me know if you disagree though!

    yeah, but personally I throw more in the zone vs the CPU so they will put the ball and play in an attempt to speed up the game. I may be in the minority there, im sure I throw 90 percent of my pitches in the the zone vs CPU.

    Me too. I guess that’s partially my point though…it’s too easy to throw accurately in the game. Unless you’re using classic, and perhaps meter, if you want to throw a strike, you can locate a strike. Regardless of pitcher, fatigue, etc.

    sandule_PSNS 1 Reply Last reply
    1
  • sandule_PSNS Offline
    sandule_PSNS Offline
    sandule_PSN
    replied to Guest on last edited by
    #9

    @QuakesSJQT_PSN said in Proposed pitching feature: Velocity Control:

    @crimson_monk-_MLBTS said in Proposed pitching feature: Velocity Control:

    @QuakesSJQT_PSN said in Proposed pitching feature: Velocity Control:

    @SaveFarris_PSN said in Proposed pitching feature: Velocity Control:

    @QuakesSJQT_PSN said in Proposed pitching feature: Velocity Control:

    My main evidence is the low amount of walks given on both online and CPU play. Look at your top 5 starters in the year and see how walks they’ve given vs. strikeouts…probably HOF type ratios, right?

    The main reason there are so few walks is because people tend to be swing-happy. Your average gamer wants to hit bombs, not stare at pitches.

    Definitely get that in online play but if you a sec take a look at your CPU play K/BB ratios for your top 5 pitchers this year. If they are like mine then it’s still pretty ridiculous…

    Ex. I believe my Wagner card (not the new one) has a K/BB ratio around 22… Now that’s some serious accuracy (!) and obviously the computer doesn’t swing at bad pitches as much as humans.

    Let me know if you disagree though!

    yeah, but personally I throw more in the zone vs the CPU so they will put the ball and play in an attempt to speed up the game. I may be in the minority there, im sure I throw 90 percent of my pitches in the the zone vs CPU.

    Me too. I guess that’s partially my point though…it’s too easy to throw accurately in the game. Unless you’re using classic, and perhaps meter, if you want to throw a strike, you can locate a strike. Regardless of pitcher, fatigue, etc.

    It depends on how you want to play. Me I have 2 young kids and when I do get a second to play, I want strikes to swing at not 3 ball counts in every at bat. I only play offline and it seems like the sliders don't do anything! I put the CPU Strike Frequency all the way up and still at least 2 balls every at bat!

    1 Reply Last reply
    0
  • darkblue1876_PSND Offline
    darkblue1876_PSND Offline
    darkblue1876_PSN
    wrote on last edited by
    #10

    Sorry, but I have to disagree. I have had way too many times online where the AI has decided the other player deserves to win and with Greg Maddux on the mound I can hit perfect release point only to watch all of my pitches go way out of the strike zone, giving my opponent free walks despite doing everything right. This forces me to have to go even further into the zone so that they then get gifted free homers. Thanks, but I already have to beat my opponent AND the AI. I don't need another obstacle.

    1 Reply Last reply
    0
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