Why did skill and execution matter more 10 years ago?
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It's intentional, because now the gaming companies are using the modes like DD and MUT to make massive amounts of money. If the lesser players have a little help, they are more likely to stay engaged and keep spending money. EA sports are the masters of manipulation and other gaming companies are starting to follow the lead there and want in on that action. EA sports yearly revenue speaks for itself in how they have changed the game to revolve around getting players to spend money. They literally have patents on logic that makes players feel the urgency to hurry up and make upgrades. It is shady and sneaky, but if you look at their numbers... you can't blame them or any company for going that route. The #1 goal of any business is to make money and companies like EA are cashing in even though the players are frustrated. EA went from making around 300 million in microtransactions (2015) to over 1.5 billion last year... it's not because the game is better or more popular, it is because they have mastered tricking the players into spending money all year long to keep playing. Some of those tactics are by making lesser players feel like they are better than they are.
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Go back to19 and 20 the better player win. It started last year and carried over to this year. It’s so the casual gamers will continue to purchase the game. If you get mercied every time you play you will walk away.
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I am not a good online player. I play for DD and RTTS (some online when needed) no money or little money if I'm gifted a gift card or something, but I'm either so bad that game play doesn't change for me because I don't seem to notice it. The last couple years the only thing I've noticed is way too many perfect/perfect flyouts to centerfield.
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@sbevans142_psn said in Why did skill and execution matter more 10 years ago?:
Even 21 feels worlds better.
I agree with this. I played a little The Show back around 14 but not online. Last year I played tons of DD and have again this year. Last year I probably got more frustrated because the wacky gameplay seemed to randomly show up. I might play 10 games where I felt like the best player won and then there would be one just wacky one my opponent shouldn’t win that they did or vice versa. It always works both ways.
This year about 90 percent of the time I really don’t know who is better. I win about 75 percent of my Event or BR games and can easily get to the 700s in Ranked. I would think I am an average player, but I definitely win way more than I lose. I really don’t know from game to game what I am doing and it just doesn’t seem to matter. I have just gotten used to playing a game til the end and finding out if I am the winner or the loser. Last year I felt like it was about 70 percent skill and 30 percent random, this year I think it is at least 50/50. Long winded reply to say that I agree than stick skills were even more important in 21 than 22.
As I have said many times before, I don’t think SDS considers it RNG. It is clutch, pitcher confidence, quirks and 125 attributes that create a random gameplay that allows all to feel successful.
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@beanball0571_psn said in Why did skill and execution matter more 10 years ago?:
Go back to19 and 20 the better player win. It started last year and carried over to this year. It’s so the casual gamers will continue to purchase the game. If you get mercied every time you play you will walk away.
You need to go back farther than that, they talked about this just as much then, except they were calling it "little billy code" then
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I’ve lost two games this season, my opponents were mendoza line hitters with zero discipline, fouling off, checking their swings, blooping you until you get frustrated becuase playing good baseball only translates to lineouts
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@ibonafidescrub_ said in Why did skill and execution matter more 10 years ago?:
I’ve lost two games this season, my opponents were mendoza line hitters with zero discipline, fouling off, checking their swings, blooping you until you get frustrated becuase playing good baseball only translates to lineouts
When did we play each other?
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Gameplay is absolutely terrible.
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@sbevans142_psn said in Why did skill and execution matter more 10 years ago?:
Even 21 feels worlds better.
Agree 100 percent. And that’s hard for me to give 21 any praise at all.
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@pscrabro_psn said in Why did skill and execution matter more 10 years ago?:
It's intentional, because now the gaming companies are using the modes like DD and MUT to make massive amounts of money. If the lesser players have a little help, they are more likely to stay engaged and keep spending money. EA sports are the masters of manipulation and other gaming companies are starting to follow the lead there and want in on that action. EA sports yearly revenue speaks for itself in how they have changed the game to revolve around getting players to spend money. They literally have patents on logic that makes players feel the urgency to hurry up and make upgrades. It is shady and sneaky, but if you look at their numbers... you can't blame them or any company for going that route. The #1 goal of any business is to make money and companies like EA are cashing in even though the players are frustrated. EA went from making around 300 million in microtransactions (2015) to over 1.5 billion last year... it's not because the game is better or more popular, it is because they have mastered tricking the players into spending money all year long to keep playing. Some of those tactics are by making lesser players feel like they are better than they are.
This guy gets it completely. It’s called Player Retention. You can google it and it will explain exactly what this post is saying.
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@texas10pt_psn said in Why did skill and execution matter more 10 years ago?:
@pscrabro_psn said in Why did skill and execution matter more 10 years ago?:
It's intentional, because now the gaming companies are using the modes like DD and MUT to make massive amounts of money. If the lesser players have a little help, they are more likely to stay engaged and keep spending money. EA sports are the masters of manipulation and other gaming companies are starting to follow the lead there and want in on that action. EA sports yearly revenue speaks for itself in how they have changed the game to revolve around getting players to spend money. They literally have patents on logic that makes players feel the urgency to hurry up and make upgrades. It is shady and sneaky, but if you look at their numbers... you can't blame them or any company for going that route. The #1 goal of any business is to make money and companies like EA are cashing in even though the players are frustrated. EA went from making around 300 million in microtransactions (2015) to over 1.5 billion last year... it's not because the game is better or more popular, it is because they have mastered tricking the players into spending money all year long to keep playing. Some of those tactics are by making lesser players feel like they are better than they are.
This guy gets it completely. It’s called Player Retention. You can google it and it will explain exactly what this post is saying.
Yes... any gaming company will admit that the the #1 thing that makes a successful game is keeping players engaged. That goes even further in recent years with how much extra revenue can be had through microtransactions. People always slam these companies for not fixing things like hitting in this game and cheese plays in Madden... but it's 100% intentional. If they make this game only reward perfect hits online and take out random outcomes, lesser players will quit and ultimately stop spending money on the game. Same with Madden cheese... so many people rely on the same cheesy Madden plays, if suddenly they stop working, players will quit. They are tricking the middle class and lesser skill guys into thinking they can compete and not worrying about the hard-core players, because numbers have shown them hard-core players won't stop playing anyways. It goes even deeper than this in games like Madden to where the whole MUT mode (similar to DD) is designed to make players feel the need and urgency to upgrade all year long in order to compete. DD is nowhere near as bad as EA games yet, but if you have been playing for years and pay attention you can see what's happening... it's easy to see DD is heading down that road more and more every year.
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