22 feature
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@ikasnu_psn said in 22 feature:
@mjfc_363_psn said in 22 feature:
Personally I would like to see pre game handedness make a return. I’d also like for them to make some lower rated cards usable again (platoon cards). Prime example would be the Shin Soo Choo card from his days with the Reds. I used that card all the time. It destroyed right handed pitching. I would love to be able to use those type of cards again.
Reminds me of the ultimate platoon catcher. Jared Saltalamacchia
Yup he’s another one! Even Trevor Plouffe had a silver card one year that had over 90 power. It was usable. I enjoyed those cards.
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Agree. Platoons/splits are a big thing in BR. Jesse Winker might be this year's version of That Platoon Guy.
Reverse splits are also cool. I found it harder late in the year to hit righties with lefties -- the slider/cutter-to-the-gut was really hard for me to lay off.
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@aaronjw76_mlbts said in 22 feature:
@mubby_33_psn said in 22 feature:
Team chem boost to help out guys building theme teams would be cool. I will say that in Madden it worked for a couple years but now it has really made the game stale. Most players are running the same 5 theme teams just because they are OP. Basically every other h2h game you are getting matched up with the Raiders. Now obviously EA could do something about this by evening out what players from which teams get cards. However, I could see half of the MLB community running Dodgers, Yankees and Red Sox just because they have the most loaded teams with current players and legends.
Keep everything madden related out of this game including any type of boosts related to TTs.
have you ever actually spent time playing MUT? Madden and EA get a terrible rep, but the team building in madden thousand times better than mlb, its just more grinding
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@guccigangchuck said in 22 feature:
the P5 system was cool this year, but next year add the option for once you reach p5 on a card you get to pick a specific or different card art, it'd be cool to differenciate and see different card arts or how people can customize, also add team chems like Madden! It'd make using roster building more unique.
Man I actually like that MLB doesn’t have badges(which would be like customizable quirks you can add to players), training points, team chems and all the extra upgrade stuff.
It would be a huge stub sink to have to be leveling up dudes and a huge time sink as well.
Don’t give them ideas. Maybe next year the parallel system will cost stubs or card feeding which would suck. I really enjoy the simplicity of the system in Diamond Dynasty.
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@codywolfgang_xbl said in 22 feature:
@guccigangchuck said in 22 feature:
the P5 system was cool this year, but next year add the option for once you reach p5 on a card you get to pick a specific or different card art, it'd be cool to differenciate and see different card arts or how people can customize, also add team chems like Madden! It'd make using roster building more unique.
Man I actually like that MLB doesn’t have badges(which would be like customizable quirks you can add to players), training points, team chems and all the extra upgrade stuff.
It would be a huge stub sink to have to be leveling up dudes and a huge time sink as well.
Don’t give them ideas. Maybe next year the parallel system will cost stubs or card feeding which would suck. I really enjoy the simplicity of the system in Diamond Dynasty.
thats the problem tho, its to easy to get good cards in the first place
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@codywolfgang_xbl said in 22 feature:
@guccigangchuck said in 22 feature:
the P5 system was cool this year, but next year add the option for once you reach p5 on a card you get to pick a specific or different card art, it'd be cool to differenciate and see different card arts or how people can customize, also add team chems like Madden! It'd make using roster building more unique.
Man I actually like that MLB doesn’t have badges(which would be like customizable quirks you can add to players), training points, team chems and all the extra upgrade stuff.
It would be a huge stub sink to have to be leveling up dudes and a huge time sink as well.
Don’t give them ideas. Maybe next year the parallel system will cost stubs or card feeding which would suck. I really enjoy the simplicity of the system in Diamond Dynasty.
but yeah it is pretty simple, mlb just gets really bland, it'd be fun if you had sort of system that boosts the players in game, say you're 4 for 4 with a guy in a game it'd be sweet to see him activate which would reward you and you'd get bigger pci or a + in attributes for that at bat, like having players be able to enter a zone where they get abilities makes having a card worth it. The old stale system just gets super boring to play. They win us over every year with the "its free" argument and the game play never backs it up
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@guccigangchuck said in 22 feature:
@codywolfgang_xbl said in 22 feature:
@guccigangchuck said in 22 feature:
the P5 system was cool this year, but next year add the option for once you reach p5 on a card you get to pick a specific or different card art, it'd be cool to differenciate and see different card arts or how people can customize, also add team chems like Madden! It'd make using roster building more unique.
Man I actually like that MLB doesn’t have badges(which would be like customizable quirks you can add to players), training points, team chems and all the extra upgrade stuff.
It would be a huge stub sink to have to be leveling up dudes and a huge time sink as well.
Don’t give them ideas. Maybe next year the parallel system will cost stubs or card feeding which would suck. I really enjoy the simplicity of the system in Diamond Dynasty.
thats the problem tho, its to easy to get good cards in the first place
I do agree…they somehow took it too far in the other direction from other sports games.
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@guccigangchuck said in 22 feature:
@aaronjw76_mlbts said in 22 feature:
@mubby_33_psn said in 22 feature:
Team chem boost to help out guys building theme teams would be cool. I will say that in Madden it worked for a couple years but now it has really made the game stale. Most players are running the same 5 theme teams just because they are OP. Basically every other h2h game you are getting matched up with the Raiders. Now obviously EA could do something about this by evening out what players from which teams get cards. However, I could see half of the MLB community running Dodgers, Yankees and Red Sox just because they have the most loaded teams with current players and legends.
Keep everything madden related out of this game including any type of boosts related to TTs.
have you ever actually spent time playing MUT? Madden and EA get a terrible rep, but the team building in madden thousand times better than mlb, its just more grinding
Lmao yup. Wanna buy some coins? The 10M I got will easily last me til MLB comes out so I can spare some.
TT boosts are a joke. All it does is create a player base that use the exact same TT's simply for the boosts. MLB already has a lineup diversity issue, we don't need to exasperate it with TT boosts.
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@aaronjw76_mlbts said in 22 feature:
@guccigangchuck said in 22 feature:
@aaronjw76_mlbts said in 22 feature:
@mubby_33_psn said in 22 feature:
Team chem boost to help out guys building theme teams would be cool. I will say that in Madden it worked for a couple years but now it has really made the game stale. Most players are running the same 5 theme teams just because they are OP. Basically every other h2h game you are getting matched up with the Raiders. Now obviously EA could do something about this by evening out what players from which teams get cards. However, I could see half of the MLB community running Dodgers, Yankees and Red Sox just because they have the most loaded teams with current players and legends.
Keep everything madden related out of this game including any type of boosts related to TTs.
have you ever actually spent time playing MUT? Madden and EA get a terrible rep, but the team building in madden thousand times better than mlb, its just more grinding
Lmao yup. Wanna buy some coins? The 10M I got will easily last me til MLB comes out so I can spare some.
TT boosts are a joke. All it does is create a player base that use the exact same TT's simply for the boosts. MLB already has a lineup diversity issue, we don't need to exasperate it with TT boosts.
generally thats how every game works, people use the best cards to win online.
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@codywolfgang_xbl said in 22 feature:
@guccigangchuck said in 22 feature:
@codywolfgang_xbl said in 22 feature:
@guccigangchuck said in 22 feature:
the P5 system was cool this year, but next year add the option for once you reach p5 on a card you get to pick a specific or different card art, it'd be cool to differenciate and see different card arts or how people can customize, also add team chems like Madden! It'd make using roster building more unique.
Man I actually like that MLB doesn’t have badges(which would be like customizable quirks you can add to players), training points, team chems and all the extra upgrade stuff.
It would be a huge stub sink to have to be leveling up dudes and a huge time sink as well.
Don’t give them ideas. Maybe next year the parallel system will cost stubs or card feeding which would suck. I really enjoy the simplicity of the system in Diamond Dynasty.
thats the problem tho, its to easy to get good cards in the first place
I do agree…they somehow took it too far in the other direction from other sports games.
like you said in a post the other day, the best part of this game was earning stubs to buy cards, now you can just play 100 games win 30 out of those 100 and earn a million
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@guccigangchuck said in 22 feature:
@codywolfgang_xbl said in 22 feature:
@guccigangchuck said in 22 feature:
the P5 system was cool this year, but next year add the option for once you reach p5 on a card you get to pick a specific or different card art, it'd be cool to differenciate and see different card arts or how people can customize, also add team chems like Madden! It'd make using roster building more unique.
Man I actually like that MLB doesn’t have badges(which would be like customizable quirks you can add to players), training points, team chems and all the extra upgrade stuff.
It would be a huge stub sink to have to be leveling up dudes and a huge time sink as well.
Don’t give them ideas. Maybe next year the parallel system will cost stubs or card feeding which would suck. I really enjoy the simplicity of the system in Diamond Dynasty.
thats the problem tho, its to easy to get good cards in the first place
I don’t see that as a problem.
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@mjfc_363_psn said in 22 feature:
@guccigangchuck said in 22 feature:
@codywolfgang_xbl said in 22 feature:
@guccigangchuck said in 22 feature:
the P5 system was cool this year, but next year add the option for once you reach p5 on a card you get to pick a specific or different card art, it'd be cool to differenciate and see different card arts or how people can customize, also add team chems like Madden! It'd make using roster building more unique.
Man I actually like that MLB doesn’t have badges(which would be like customizable quirks you can add to players), training points, team chems and all the extra upgrade stuff.
It would be a huge stub sink to have to be leveling up dudes and a huge time sink as well.
Don’t give them ideas. Maybe next year the parallel system will cost stubs or card feeding which would suck. I really enjoy the simplicity of the system in Diamond Dynasty.
thats the problem tho, its to easy to get good cards in the first place
I don’t see that as a problem.
of course you dont. Thats the problem with this year, everyone wants handouts, no one wants to work anymore, i.e tanking in ranked "because its more fun. Game was better when cards were harder to get, doesnt mean not free, but actually hard to get, like they took out moments extreme because people said it was to hard. LIke come on, we cant be rewarded for everything.
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@guccigangchuck said in 22 feature:
@mjfc_363_psn said in 22 feature:
@guccigangchuck said in 22 feature:
@codywolfgang_xbl said in 22 feature:
@guccigangchuck said in 22 feature:
the P5 system was cool this year, but next year add the option for once you reach p5 on a card you get to pick a specific or different card art, it'd be cool to differenciate and see different card arts or how people can customize, also add team chems like Madden! It'd make using roster building more unique.
Man I actually like that MLB doesn’t have badges(which would be like customizable quirks you can add to players), training points, team chems and all the extra upgrade stuff.
It would be a huge stub sink to have to be leveling up dudes and a huge time sink as well.
Don’t give them ideas. Maybe next year the parallel system will cost stubs or card feeding which would suck. I really enjoy the simplicity of the system in Diamond Dynasty.
thats the problem tho, its to easy to get good cards in the first place
I don’t see that as a problem.
of course you dont. Thats the problem with this year, everyone wants handouts, no one wants to work anymore, i.e tanking in ranked "because its more fun. Game was better when cards were harder to get, doesnt mean not free, but actually hard to get, like they took out moments extreme because people said it was to hard. LIke come on, we cant be rewarded for everything.
I don’t think the clapping emoji comes thru here, but I am giving you a standing ovation. Well said.
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@guccigangchuck said in 22 feature:
@mjfc_363_psn said in 22 feature:
@guccigangchuck said in 22 feature:
@codywolfgang_xbl said in 22 feature:
@guccigangchuck said in 22 feature:
the P5 system was cool this year, but next year add the option for once you reach p5 on a card you get to pick a specific or different card art, it'd be cool to differenciate and see different card arts or how people can customize, also add team chems like Madden! It'd make using roster building more unique.
Man I actually like that MLB doesn’t have badges(which would be like customizable quirks you can add to players), training points, team chems and all the extra upgrade stuff.
It would be a huge stub sink to have to be leveling up dudes and a huge time sink as well.
Don’t give them ideas. Maybe next year the parallel system will cost stubs or card feeding which would suck. I really enjoy the simplicity of the system in Diamond Dynasty.
thats the problem tho, its to easy to get good cards in the first place
I don’t see that as a problem.
of course you dont. Thats the problem with this year, everyone wants handouts, no one wants to work anymore, i.e tanking in ranked "because its more fun. Game was better when cards were harder to get, doesnt mean not free, but actually hard to get, like they took out moments extreme because people said it was to hard. LIke come on, we cant be rewarded for everything.
I welcome the return of extreme moments! That never bothered me at all. To imply I want “handouts” would be incorrect. I worked very hard at playing the market and flipping cards this year. So to say or imply I didn’t put the time in or want a handout is just not true.
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@mjfc_363_psn said in 22 feature:
@guccigangchuck said in 22 feature:
@mjfc_363_psn said in 22 feature:
@guccigangchuck said in 22 feature:
@codywolfgang_xbl said in 22 feature:
@guccigangchuck said in 22 feature:
the P5 system was cool this year, but next year add the option for once you reach p5 on a card you get to pick a specific or different card art, it'd be cool to differenciate and see different card arts or how people can customize, also add team chems like Madden! It'd make using roster building more unique.
Man I actually like that MLB doesn’t have badges(which would be like customizable quirks you can add to players), training points, team chems and all the extra upgrade stuff.
It would be a huge stub sink to have to be leveling up dudes and a huge time sink as well.
Don’t give them ideas. Maybe next year the parallel system will cost stubs or card feeding which would suck. I really enjoy the simplicity of the system in Diamond Dynasty.
thats the problem tho, its to easy to get good cards in the first place
I don’t see that as a problem.
of course you dont. Thats the problem with this year, everyone wants handouts, no one wants to work anymore, i.e tanking in ranked "because its more fun. Game was better when cards were harder to get, doesnt mean not free, but actually hard to get, like they took out moments extreme because people said it was to hard. LIke come on, we cant be rewarded for everything.
I welcome the return of extreme moments! That never bothered me at all. To imply I want “handouts” would be incorrect. I worked very hard at playing the market and flipping cards this year. So to say or imply I didn’t put the time in or want a handout is just not true.
then would you be cool with them going back to the old format of ranked rewards and giving a slightly lesser win reward for 30 wins?
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@mubby_33_psn said in 22 feature:
Team chem boost to help out guys building theme teams would be cool. I will say that in Madden it worked for a couple years but now it has really made the game stale. Most players are running the same 5 theme teams just because they are OP. Basically every other h2h game you are getting matched up with the Raiders. Now obviously EA could do something about this by evening out what players from which teams get cards. However, I could see half of the MLB community running Dodgers, Yankees and Red Sox just because they have the most loaded teams with current players and legends.
I agree. And it’d be sick to have Superstar X-Factors
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@lil_ramram12_psn said in 22 feature:
@mubby_33_psn said in 22 feature:
Team chem boost to help out guys building theme teams would be cool. I will say that in Madden it worked for a couple years but now it has really made the game stale. Most players are running the same 5 theme teams just because they are OP. Basically every other h2h game you are getting matched up with the Raiders. Now obviously EA could do something about this by evening out what players from which teams get cards. However, I could see half of the MLB community running Dodgers, Yankees and Red Sox just because they have the most loaded teams with current players and legends.
I agree. And it’d be sick to have Superstar X-Factors
Maybe not superstar X factors. Everyone would just run outlier on pitchers and there would be some OP xfactor for hitters. But maybe the boost only occurs for guys under a certain threshold. Maybe below 85 ovr guys when the game is released and inches up in intervals over the season so 95 ovr cards get boosted in January. It just be nice to run say a Cubs squad and have guy who dont get 99s relevant. So you could be competitive with golds and 85/ 86 diamonds.
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@mubby_33_psn said in 22 feature:
@lil_ramram12_psn said in 22 feature:
@mubby_33_psn said in 22 feature:
Team chem boost to help out guys building theme teams would be cool. I will say that in Madden it worked for a couple years but now it has really made the game stale. Most players are running the same 5 theme teams just because they are OP. Basically every other h2h game you are getting matched up with the Raiders. Now obviously EA could do something about this by evening out what players from which teams get cards. However, I could see half of the MLB community running Dodgers, Yankees and Red Sox just because they have the most loaded teams with current players and legends.
I agree. And it’d be sick to have Superstar X-Factors
Maybe not superstar X factors. Everyone would just run outlier on pitchers and there would be some OP xfactor for hitters. But maybe the boost only occurs for guys under a certain threshold. Maybe below 85 ovr guys when the game is released and inches up in intervals over the season so 95 ovr cards get boosted in January. It just be nice to run say a Cubs squad and have guy who dont get 99s relevant. So you could be competitive with golds and 85/ 86 diamonds.
if they could conter act outlier with a negative attribute in control and make an abilty be better for control
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@guccigangchuck said in 22 feature:
@mjfc_363_psn said in 22 feature:
@guccigangchuck said in 22 feature:
@mjfc_363_psn said in 22 feature:
@guccigangchuck said in 22 feature:
@codywolfgang_xbl said in 22 feature:
@guccigangchuck said in 22 feature:
the P5 system was cool this year, but next year add the option for once you reach p5 on a card you get to pick a specific or different card art, it'd be cool to differenciate and see different card arts or how people can customize, also add team chems like Madden! It'd make using roster building more unique.
Man I actually like that MLB doesn’t have badges(which would be like customizable quirks you can add to players), training points, team chems and all the extra upgrade stuff.
It would be a huge stub sink to have to be leveling up dudes and a huge time sink as well.
Don’t give them ideas. Maybe next year the parallel system will cost stubs or card feeding which would suck. I really enjoy the simplicity of the system in Diamond Dynasty.
thats the problem tho, its to easy to get good cards in the first place
I don’t see that as a problem.
of course you dont. Thats the problem with this year, everyone wants handouts, no one wants to work anymore, i.e tanking in ranked "because its more fun. Game was better when cards were harder to get, doesnt mean not free, but actually hard to get, like they took out moments extreme because people said it was to hard. LIke come on, we cant be rewarded for everything.
I welcome the return of extreme moments! That never bothered me at all. To imply I want “handouts” would be incorrect. I worked very hard at playing the market and flipping cards this year. So to say or imply I didn’t put the time in or want a handout is just not true.
then would you be cool with them going back to the old format of ranked rewards and giving a slightly lesser win reward for 30 wins?
I really don’t care bro. I honestly don’t see the problem with the way it is now. I mean….. in my mind what separates WS players from the wannabes is the WS name tag that you unlock when you get to 900. Only one way to get it.
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@mjfc_363_psn said in 22 feature:
@guccigangchuck said in 22 feature:
@mjfc_363_psn said in 22 feature:
@guccigangchuck said in 22 feature:
@mjfc_363_psn said in 22 feature:
@guccigangchuck said in 22 feature:
@codywolfgang_xbl said in 22 feature:
@guccigangchuck said in 22 feature:
the P5 system was cool this year, but next year add the option for once you reach p5 on a card you get to pick a specific or different card art, it'd be cool to differenciate and see different card arts or how people can customize, also add team chems like Madden! It'd make using roster building more unique.
Man I actually like that MLB doesn’t have badges(which would be like customizable quirks you can add to players), training points, team chems and all the extra upgrade stuff.
It would be a huge stub sink to have to be leveling up dudes and a huge time sink as well.
Don’t give them ideas. Maybe next year the parallel system will cost stubs or card feeding which would suck. I really enjoy the simplicity of the system in Diamond Dynasty.
thats the problem tho, its to easy to get good cards in the first place
I don’t see that as a problem.
of course you dont. Thats the problem with this year, everyone wants handouts, no one wants to work anymore, i.e tanking in ranked "because its more fun. Game was better when cards were harder to get, doesnt mean not free, but actually hard to get, like they took out moments extreme because people said it was to hard. LIke come on, we cant be rewarded for everything.
I welcome the return of extreme moments! That never bothered me at all. To imply I want “handouts” would be incorrect. I worked very hard at playing the market and flipping cards this year. So to say or imply I didn’t put the time in or want a handout is just not true.
then would you be cool with them going back to the old format of ranked rewards and giving a slightly lesser win reward for 30 wins?
I really don’t care bro. I honestly don’t see the problem with the way it is now. I mean….. in my mind what separates WS players from the wannabes is the WS name tag that you unlock when you get to 900. Only one way to get it.
its to easy to obtain god tier cards, i.e it takes th fun away from the grind. If they made god tier cards just a bit harder to get, it'd make the grind and the game better. It's a quit fest this year.