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Unpopular Opinion for 22

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  • guccigangchuckG Offline
    guccigangchuckG Offline
    guccigangchuck
    wrote on last edited by
    #1

    Unpopular opinion, cumulative win rewards and making everything so obtainable this year kind of devalues the point of grinding ranked to get better. If you get 30 wins, you should get the reward after the season is over and make it non sellable, compared to if you make WS by hitting 900 you get the pack instantly and have the option to sell. Lets get rid of the tanking, i will even admit i've tanked at times this year.

    tmichae10_PSNT T 2 Replies Last reply
    4
  • dsparks_PSND Online
    dsparks_PSND Online
    dsparks_PSN
    wrote on last edited by
    #2

    I'd be totally fine with it being non sellable.

    1 Reply Last reply
    2
  • SullySull08_PSNS Offline
    SullySull08_PSNS Offline
    SullySull08_PSN
    wrote on last edited by
    #3

    I like this idea.

    1 Reply Last reply
    1
  • tmichae10_PSNT Offline
    tmichae10_PSNT Offline
    tmichae10_PSN
    replied to Guest on last edited by
    #4

    @guccigangchuck said in Unpopular Opinion for 22:

    Unpopular opinion, cumulative win rewards and making everything so obtainable this year kind of devalues the point of grinding ranked to get better. If you get 30 wins, you should get the reward after the season is over and make it non sellable, compared to if you make WS by hitting 900 you get the pack instantly and have the option to sell. Lets get rid of the tanking, i will even admit i've tanked at times this year.

    I’ll counter point you here:

    The value of “grinding ranked to get better” is solely dependent on the person. If said person wants to get better at ranked, they would play a lot and set goals other than “get 30 wins”. Obviously there is the camp of “get 30 wins, get the reward” but I’m not sure that’s necessarily a bad thing. I play more BR and events than ranked, so having the alternate path in BR has made than significantly more enjoyable.

    comparing last year to this, I’m not sure I saw major variances in value of rewards themselves. BR and Ranked were still the most expensive.

    guccigangchuckG 1 Reply Last reply
    1
  • T Offline
    T Offline
    TheHungryHole_PSN
    replied to Guest on last edited by
    #5

    @guccigangchuck said in Unpopular Opinion for 22:

    Unpopular opinion, cumulative win rewards and making everything so obtainable this year kind of devalues the point of grinding ranked to get better. If you get 30 wins, you should get the reward after the season is over and make it non sellable, compared to if you make WS by hitting 900 you get the pack instantly and have the option to sell. Lets get rid of the tanking, i will even admit i've tanked at times this year.

    its a great idea - all of us are doing it whats the point of sweaty in the 800's when you can just cruise and relax in the 500's ? this year proved that for sure

    1 Reply Last reply
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  • SuntLacrimae50_PSNS Offline
    SuntLacrimae50_PSNS Offline
    SuntLacrimae50_PSN
    wrote on last edited by
    #6

    As a tanker/cumulative wins guy, non-sellable is fine. I agree that something should be done to reward the real online killers. They were dissed this year hard.

    iBonafideScrub__PSNI 1 Reply Last reply
    0
  • GradektheBard_PSNG Offline
    GradektheBard_PSNG Offline
    GradektheBard_PSN
    wrote on last edited by
    #7

    Not going to happen. The entire point of the win/point rewards was to eliminate wait lists and reduce prices, making those unsellable brings those right back. The ONLY way this would even remotely work would be if there was only 1 reward card per season.

    JtownElite_x814x_PSNJ 1 Reply Last reply
    0
  • iBonafideScrub__PSNI Offline
    iBonafideScrub__PSNI Offline
    iBonafideScrub__PSN
    replied to Guest on last edited by
    #8

    @suntlacrimae50_psn said in Unpopular Opinion for 22:

    As a tanker/cumulative wins guy, non-sellable is fine. I agree that something should be done to reward the real online killers. They were dissed this year hard.

    I have to diaagree about rewarding online killers. They earned the rewards twice, meaning they could sell the WS pack reward for a high amount of stubs and keep the 30 wins pack. I don’t see how they were dissed

    SuntLacrimae50_PSNS 1 Reply Last reply
    4
  • OreoRockstar_PSNO Offline
    OreoRockstar_PSNO Offline
    OreoRockstar_PSN
    wrote on last edited by
    #9

    I know I am in the minority but I hate the participation trophy mentality SDS took this year. They made it ridiculously easy to get every card and zillions of stubs, takes the sense of accomplishment away in my eyes.

    But I know they are appealing to the masses which I understand.

    wk680_PSNW Ikasnu_PSNI 2 Replies Last reply
    4
  • wk680_PSNW Offline
    wk680_PSNW Offline
    wk680_PSN
    replied to Guest on last edited by
    #10

    @oreorockstar_psn said in Unpopular Opinion for 22:

    I know I am in the minority but I hate the participation trophy mentality SDS took this year. They made it ridiculously easy to get every card and zillions of stubs, takes the sense of accomplishment away in my eyes.

    But I know they are appealing to the masses which I understand.

    I am not a very good player (only made the low 700s a handful of times) and I find the way they have handled all this rewards stuff to be a total insult to my intelligence.

    The tanking to be able to 'cruise to easy victory' and build up towards the 30 wins is poor sportsmanship at it's worse. You a$$holes need to realize there is a real person on the other end, who you are using as just so much cannon fodder. Did you also enjoy beating up kids 5 years younger than you back in the day? What a joke!

    1 Reply Last reply
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  • GradektheBard_PSNG Offline
    GradektheBard_PSNG Offline
    GradektheBard_PSN
    wrote on last edited by
    #11

    The simple fix for ranked is to make the program like BR with points and different ways to earn them (including big(ish) rewards at DS and CS). They could easily make wins earned on HoF be worth 2 and Legend 3 to encourage higher level play as well. No need to go back to the old way.

    1 Reply Last reply
    1
  • mjfc_363_PSNM Offline
    mjfc_363_PSNM Offline
    mjfc_363_PSN
    wrote on last edited by
    #12

    I think the 30 win goal was a great idea! Those who wanna be the best and play the best competition will still continue to compete at a high level. Different people want different things from this game. I was once an extremely competitive player, but no longer. Now I just wanna enjoy each game I play. So yes, if it’s someone that I don’t enjoy facing, I quit before the first pitch. Doesn’t bother me at all. If I’m not having fun, then I’m wasting my time. I don’t mind losing, but I at least wanna enjoy the game.

    1 Reply Last reply
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  • Ikasnu_PSNI Offline
    Ikasnu_PSNI Offline
    Ikasnu_PSN
    replied to Guest on last edited by
    #13

    @oreorockstar_psn said in Unpopular Opinion for 22:

    I know I am in the minority but I hate the participation trophy mentality SDS took this year. They made it ridiculously easy to get every card and zillions of stubs, takes the sense of accomplishment away in my eyes.

    But I know they are appealing to the masses which I understand.

    If reaching WS wasn't ridiculously hard, like say they handed out the reward at the CS or even DS level, I'd agree. But [censored] I'd wager less than 5% of the online Ranked Seasons community ever hit WS. I never got more than 15 wins in a season, but loved the cumulative route they took this year.

    That being said OP hit the issue on the head with the suggestion of these cards being non-sellable.

    1 Reply Last reply
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  • brainfreeze442_PSNB Offline
    brainfreeze442_PSNB Offline
    brainfreeze442_PSN
    wrote on last edited by
    #14

    Making them unsellable would make them too expensive for people who physically cannot play RS. I’m not really sure what it is that make people who are better at the game not wanting others to get certain cards. As someone put it in a post a while ago: If you are better, you will win if people who cannot make WS or go 12-0 have the same cards as you. It’s a video game, just enjoy it, why worry what everyone else gets?

    guccigangchuckG 1 Reply Last reply
    2
  • JtownElite_x814x_PSNJ Offline
    JtownElite_x814x_PSNJ Offline
    JtownElite_x814x_PSN
    replied to Guest on last edited by
    #15

    @gradekthebard said in Unpopular Opinion for 22:

    Not going to happen. The entire point of the win/point rewards was to eliminate wait lists and reduce prices, making those unsellable brings those right back. The ONLY way this would even remotely work would be if there was only 1 reward card per season.

    You mean like how I'm still waiting 15 days after putting my Buy Order in for Finest Turner?

    When I putt it in I was around the 1321st person. Now it's up to 1400+.

    I doubt I'll get him before 22 drops.
    .

    1 Reply Last reply
    0
  • SuntLacrimae50_PSNS Offline
    SuntLacrimae50_PSNS Offline
    SuntLacrimae50_PSN
    replied to Guest on last edited by
    #16

    @ibonafidescrub_ said in Unpopular Opinion for 22:

    @suntlacrimae50_psn said in Unpopular Opinion for 22:

    As a tanker/cumulative wins guy, non-sellable is fine. I agree that something should be done to reward the real online killers. They were dissed this year hard.

    I have to diaagree about rewarding online killers. They earned the rewards twice, meaning they could sell the WS pack reward for a high amount of stubs and keep the 30 wins pack. I don’t see how they were dissed

    Who says that WS guys continue playing to 30 wins? (And it was FORTY earlier in the cycle.) That's not true for a lot of them, I'd guess. Also, "getting something twice" isn't really a reward.

    I like a previous poster's idea about 900-level-only cards so those reaching that peak get an actual reward, not a chance to get the same thing twice.

    SDS needs to find a balance between allowing mediocre players (like me) get online stuff and honoring competitive beasts.

    Finally, flipping exists. If you can't make 900 and there are cards there that you want but can't earn, use the market. I won't, but you can. But the hoi polloi (myself included) can't have everything...

    the_dragon1912_PSNT OreoRockstar_PSNO 2 Replies Last reply
    1
  • the_dragon1912_PSNT Offline
    the_dragon1912_PSNT Offline
    the_dragon1912_PSN
    replied to Guest on last edited by
    #17

    @suntlacrimae50_psn said in Unpopular Opinion for 22:

    @ibonafidescrub_ said in Unpopular Opinion for 22:

    @suntlacrimae50_psn said in Unpopular Opinion for 22:

    As a tanker/cumulative wins guy, non-sellable is fine. I agree that something should be done to reward the real online killers. They were dissed this year hard.

    I have to diaagree about rewarding online killers. They earned the rewards twice, meaning they could sell the WS pack reward for a high amount of stubs and keep the 30 wins pack. I don’t see how they were dissed

    Who says that WS guys continue playing to 30 wins? (And it was FORTY earlier in the cycle.) That's not true for a lot of them, I'd guess. Also, "getting something twice" isn't really a reward.

    I like a previous poster's idea about 900-level-only cards so those reaching that peak get an actual reward, not a chance to get the same thing twice.

    SDS needs to find a balance between allowing mediocre players (like me) get online stuff and honoring competitive beasts.

    Finally, flipping exists. If you can't make 900 and there are cards there that you want but can't earn, use the market. I won't, but you can. But the hoi polloi (myself included) can't have everything...

    I mean lets not act like even with the cumulative wins/BR programs it tanked the stub value of any of those cards. I feel like 20's million stub waitlists for 30+ cards completely threw everyone off the trail for what the market is supposed to look like. For much of the year the WS and BR rewards were almost perfectly in line with 19's rewards of the same type.

    1 Reply Last reply
    1
  • Dolenz_PSND Online
    Dolenz_PSND Online
    Dolenz_PSN
    wrote on last edited by Dolenz_PSN
    #18

    My guess is that they keep the cumulative wins and if they have the tools and motivation then there will be a punishment for tanking. People who tank down to lower levels to get 30 wins quicker are exploiting the system and negatively affecting the gameplay of every person they play after tanking.

    As for the devaluing of cards, it may actually be in SDS's favor that the cards values are more reasonable. If a person needs just 50K more stubs to be able to get a player on the market then the possibility that they simply buy stubs is greater than if they needed 500K.

    The "Participation Trophies" as people like to call them keeps the majority of players engaged in the game longer. It keeps more people playing ranked seasons. If people know that that they can't reach World Series then they may not even attempt ranked seasons, or will quit each season early when they feel they have reached their cap.

    And lastly let's not pretend that 30 wins is necessarily easy or quick for those players who play ranked seasons as intended and do not tank to face easy opponents. If you only average 3 wins out of every 5 games then that is 50 ranked season games needed to get 30 cumulative wins. For many, that many games in a single ranked season is just not possible due to time constraints, especially if they also want to do the offline content (Moments, Conquest, etc)

    dbarmonstar_PSND guccigangchuckG 2 Replies Last reply
    2
  • dbarmonstar_PSND Offline
    dbarmonstar_PSND Offline
    dbarmonstar_PSN
    replied to Guest on last edited by
    #19

    @dolenz_psn said in Unpopular Opinion for 22:

    My guess is that they keep the cumulative wins and if they have the tools and motivation then there will be a punishment for tanking. People who tank down to lower levels to get 30 wins quicker are exploiting the system and negatively affecting the gameplay of every person they play after tanking.

    As for the devaluing of cards, it may actually be in SDS's favor that the cards values are more reasonable. If a person needs just 50K more stubs to be able to get a player on the market then the possibility that they simply buy stubs is greater than if they needed 500K.

    The "Participation Trophies" as people like to call them keeps the majority of players engaged in the game longer. It keeps more people playing ranked seasons. If people know that that they can't reach World Series then they may not even attempt ranked seasons, or will quit each season early when they feel they have reached their cap.

    And lastly let's not pretend that 30 wins is necessarily easy or quick for those players who play ranked seasons as intended and do not tank to face easy opponents. If you only average 3 wins out of every 5 games then that is 50 ranked season games needed to get 30 cumulative wins. For many, that many games in a single ranked season is just not possible due to time constraints, especially if they also want to do the offline content (Moments, Conquest, etc)

    Agreed, I only did the 40 wins the first RS and I went 40 and 36, to get that, it was not worth the grind and I just flipped cards and bought what I wanted off the Market.

    1 Reply Last reply
    0
  • guccigangchuckG Offline
    guccigangchuckG Offline
    guccigangchuck
    replied to Guest on last edited by
    #20

    @dolenz_psn said in Unpopular Opinion for 22:

    My guess is that they keep the cumulative wins and if they have the tools and motivation then there will be a punishment for tanking. People who tank down to lower levels to get 30 wins quicker are exploiting the system and negatively affecting the gameplay of every person they play after tanking.

    As for the devaluing of cards, it may actually be in SDS's favor that the cards values are more reasonable. If a person needs just 50K more stubs to be able to get a player on the market then the possibility that they simply buy stubs is greater than if they needed 500K.

    The "Participation Trophies" as people like to call them keeps the majority of players engaged in the game longer. It keeps more people playing ranked seasons. If people know that that they can't reach World Series then they may not even attempt ranked seasons, or will quit each season early when they feel they have reached their cap.

    And lastly let's not pretend that 30 wins is necessarily easy or quick for those players who play ranked seasons as intended and do not tank to face easy opponents. If you only average 3 wins out of every 5 games then that is 50 ranked season games needed to get 30 cumulative wins. For many, that many games in a single ranked season is just not possible due to time constraints, especially if they also want to do the offline content (Moments, Conquest, etc)

    30 wins isnt easy for the player that struggles, 30 wins for the player that isnt bad and can mash on AS and take advantage of a system that rewards losing and playing less skilled players, thats the problem, it devalues the purpose of ranked to have cumulative rewards, my suggestion was that you can stll get the reward, its just the reward will not be available until after the season concluded and the ranked season starts.

    toast2thegodz_PSNT 1 Reply Last reply
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