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Why are 99 speed 99 baserunning getting thrown out now?

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  • Tylerslikewhoa_XBLT Offline
    Tylerslikewhoa_XBLT Offline
    Tylerslikewhoa_XBL
    wrote on last edited by
    #9

    You are not pressing the button at the right time. Learn the timing window

    1 Reply Last reply
    0
  • Schwizzle_Nizzle_PSNS Offline
    Schwizzle_Nizzle_PSNS Offline
    Schwizzle_Nizzle_PSN
    replied to Guest on last edited by
    #10

    @jogger171717_psn said in Why are 99 speed 99 baserunning getting thrown out now?:

    Stealing was way too easy last year, but I feel like they overcorrected and made it nearly impossible this year.

    Just like check swings. They over compensated waaaaaaaaaaaaay too much. It should've just been for online play, not offline.

    Ikasnu_PSNI 1 Reply Last reply
    4
  • BirdmanMorin_PSNB Offline
    BirdmanMorin_PSNB Offline
    BirdmanMorin_PSN
    wrote on last edited by
    #11

    They stopped the stealing by pausing the runner on taking off and half way down during the run.

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    0
  • jaker0122_PSNJ Offline
    jaker0122_PSNJ Offline
    jaker0122_PSN
    wrote on last edited by
    #12

    Glad it's not just me. Even if I manage to sneak in a lead with 99/99 Turner, he's still getting a bad jump and thrown out about 50% of the time. It used to be that you could exploit players who don't pay any attention to runners, but that's not the case now.

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    1
  • TheGoaler_PSNT Offline
    TheGoaler_PSNT Offline
    TheGoaler_PSN
    wrote on last edited by TheGoaler_PSN
    #13

    What I do, and It may make 0 difference is tap the L1 button rapidly as soon as the pitcher goes into his wind up to Simulate runner steps, if that makes sense.
    What I absolutely despise is at times if you try to take a lead with let's say a 58 speed & less runner, they throw over.
    I noticed this while playing offline. How does Trout not hustle here? There is no speed burst button, so we get this:
    https://youtu.be/4O2najyhUog

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  • themadhatter711T Offline
    themadhatter711T Offline
    themadhatter711
    wrote on last edited by
    #14

    I wish sds did this differently. Since you have to make trade offs in this game, they should allow high speed / high base running guys more effective on the base paths because they are typically much less of a power threat.

    I think a 90+ speed and br guy vs a 90+ arm strength catcher should be about a 50/50 chance on a perfect throw pitchout and 75% on a perfect throw non-pitchout. Vs a 80-89 arm catcher, it should be ~75% chance to steal on a pitchout and nearly a guarantee on a non pitchout. And nearly a guarantee on anyone less than an 80 arm.

    On the flip side, base runners with 80-89 speed and stealing should have success on a pitchout about 25% of the time against a 90+ arm and 50/50 on a non pitchout. They should be ~50/50 against an 80-89 arm on a pitchout and 75% chance on a non pitchout.

    And so on…this will increase diversity in lineups and draw people away from the typical meta of slow power hitters.

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  • STLMattinals_S Offline
    STLMattinals_S Offline
    STLMattinals_
    wrote on last edited by
    #15

    I’ve noticed bogged down running lately. Send them, then on replay they start running in place once the catcher receives the ball.

    Schwizzle_Nizzle_PSNS 1 Reply Last reply
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  • Schwizzle_Nizzle_PSNS Offline
    Schwizzle_Nizzle_PSNS Offline
    Schwizzle_Nizzle_PSN
    replied to Guest on last edited by
    #16

    @stlmattinals_ said in Why are 99 speed 99 baserunning getting thrown out now?:

    I’ve noticed bogged down running lately. Send them, then on replay they start running in place once the catcher receives the ball.

    That happened to me again last night. Trea stealing 2nd and, while I was safe, he looked like he was running at half speed.

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  • MINISTRO787 _MLBTSM Offline
    MINISTRO787 _MLBTSM Offline
    MINISTRO787 _MLBTS
    wrote on last edited by
    #17

    Good jump looking like runner will be safe by a mile and then halfway to second they have a pausing/stumble animation then get thrown out.

    People complain about all sorts of things on here that I honestly don't see as a big deal but this one drives me F'n nuts!

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  • Ikasnu_PSNI Offline
    Ikasnu_PSNI Offline
    Ikasnu_PSN
    replied to Guest on last edited by
    #18

    @schwizzle_nizzle said in Why are 99 speed 99 baserunning getting thrown out now?:

    @jogger171717_psn said in Why are 99 speed 99 baserunning getting thrown out now?:

    Stealing was way too easy last year, but I feel like they overcorrected and made it nearly impossible this year.

    Just like check swings. They over compensated waaaaaaaaaaaaay too much. It should've just been for online play, not offline.

    Check swings are perfect right now, they're about as perfectly balanced as you can get.

    Schwizzle_Nizzle_PSNS 1 Reply Last reply
    1
  • Ikasnu_PSNI Offline
    Ikasnu_PSNI Offline
    Ikasnu_PSN
    wrote on last edited by
    #19

    Base stealing tip.

    Steal on 3-2, 3-1, 0-2, 1-2, 0-0 counts.

    Calculate the average time to home. If you have a pitcher who gets set, and throws immediately, press L1 to get a step as he comes set. The extra step guarantees a steal unless onna pitch out.

    If you get a guy who's good at varying his time to home its a bit more difficult to time, but not impossible.

    Lastly try and get an L1 extra step every time for a steal.

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  • Schwizzle_Nizzle_PSNS Offline
    Schwizzle_Nizzle_PSNS Offline
    Schwizzle_Nizzle_PSN
    replied to Guest on last edited by
    #20

    @ikasnu_psn said in Why are 99 speed 99 baserunning getting thrown out now?:

    @schwizzle_nizzle said in Why are 99 speed 99 baserunning getting thrown out now?:

    @jogger171717_psn said in Why are 99 speed 99 baserunning getting thrown out now?:

    Stealing was way too easy last year, but I feel like they overcorrected and made it nearly impossible this year.

    Just like check swings. They over compensated waaaaaaaaaaaaay too much. It should've just been for online play, not offline.

    Check swings are perfect right now, they're about as perfectly balanced as you can get.

    You must be insane. Check swings are garbage. I get that it's needed for online, but not offline. I don't see how the CPU can check everything but not me? BS.

    Ikasnu_PSNI 1 Reply Last reply
    2
  • D_e_m_I_s_E_PSND Offline
    D_e_m_I_s_E_PSND Offline
    D_e_m_I_s_E_PSN
    wrote on last edited by
    #21

    There's really 2 answers for this.

    First one is connection. If the connection is bad in the game you will see a ton of issues. Baserunners getting super late jumps is one of them.

    Second one is DDA. If you are up 3-0 and trying to steal a base, there is a good chance you are going to get thrown out. You can take a lot more chances on the base paths if you are behind. If you haven't noticed this you are either blind or have no awareness.

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  • Ikasnu_PSNI Offline
    Ikasnu_PSNI Offline
    Ikasnu_PSN
    replied to Guest on last edited by
    #22

    @schwizzle_nizzle said in Why are 99 speed 99 baserunning getting thrown out now?:

    @ikasnu_psn said in Why are 99 speed 99 baserunning getting thrown out now?:

    @schwizzle_nizzle said in Why are 99 speed 99 baserunning getting thrown out now?:

    @jogger171717_psn said in Why are 99 speed 99 baserunning getting thrown out now?:

    Stealing was way too easy last year, but I feel like they overcorrected and made it nearly impossible this year.

    Just like check swings. They over compensated waaaaaaaaaaaaay too much. It should've just been for online play, not offline.

    Check swings are perfect right now, they're about as perfectly balanced as you can get.

    You must be insane. Check swings are garbage. I get that it's needed for online, but not offline. I don't see how the CPU can check everything but not me? BS.

    Oh, offline I have no comment. I'm in favor of removing them entirely, but online checkswings are way more balanced this year and it was needed.

    Schwizzle_Nizzle_PSNS 1 Reply Last reply
    0
  • Schwizzle_Nizzle_PSNS Offline
    Schwizzle_Nizzle_PSNS Offline
    Schwizzle_Nizzle_PSN
    replied to Guest on last edited by Schwizzle_Nizzle_PSN
    #23

    @ikasnu_psn said in Why are 99 speed 99 baserunning getting thrown out now?:

    @schwizzle_nizzle said in Why are 99 speed 99 baserunning getting thrown out now?:

    @ikasnu_psn said in Why are 99 speed 99 baserunning getting thrown out now?:

    @schwizzle_nizzle said in Why are 99 speed 99 baserunning getting thrown out now?:

    @jogger171717_psn said in Why are 99 speed 99 baserunning getting thrown out now?:

    Stealing was way too easy last year, but I feel like they overcorrected and made it nearly impossible this year.

    Just like check swings. They over compensated waaaaaaaaaaaaay too much. It should've just been for online play, not offline.

    Check swings are perfect right now, they're about as perfectly balanced as you can get.

    You must be insane. Check swings are garbage. I get that it's needed for online, but not offline. I don't see how the CPU can check everything but not me? BS.

    Oh, offline I have no comment. I'm in favor of removing them entirely, but online checkswings are way more balanced this year and it was needed.

    Yeah, I play offline 99.9%. I'm 12-2 online but I just can't stand online play. I agree about this year needing to cut down on the checks online though.

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