Take a second and breathe
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@chaos-xx-theory_psn said in Take a second and breathe:
@baracesilk_psn said in Take a second and breathe:
How many hours in a day do you have to play to hit this cap? Another thread stated about 6 hours if you play DD. That is literally 25% of the day. If it takes 6 hours before you get capped on xp...that is more than acceptable. If you are playing 6 hours a day are hitting that on a daily basis, you still have other content at that point you can work on to get xp...collections...player programs...and so on. This is such a small change that will literally affect almost no one except glitchers.
As I stayed before; what about the people that can only play once or twice a week?
Before, if we wanted we could grind for how ever long we wanted those days. Now we can only grind until we get to 35K?
So, not including Programs/Conquest/Collections we're only able to get 70K per week?
So as I stated in my statement above "This is such a small change that will literally affect almost no one except glitchers." It sucks that you fall in a very very very very very very small category but unfortunately the truth is that you do fall in that very small category. They will see it as the LARGE majority will not be affected in the slightest. They are ok with 2% being affected along with actual glitchers if that means the other 98% are not affected.
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@baracesilk_psn said in Take a second and breathe:
@chaos-xx-theory_psn said in Take a second and breathe:
@baracesilk_psn said in Take a second and breathe:
How many hours in a day do you have to play to hit this cap? Another thread stated about 6 hours if you play DD. That is literally 25% of the day. If it takes 6 hours before you get capped on xp...that is more than acceptable. If you are playing 6 hours a day are hitting that on a daily basis, you still have other content at that point you can work on to get xp...collections...player programs...and so on. This is such a small change that will literally affect almost no one except glitchers.
As I stayed before; what about the people that can only play once or twice a week?
Before, if we wanted we could grind for how ever long we wanted those days. Now we can only grind until we get to 35K?
So, not including Programs/Conquest/Collections we're only able to get 70K per week?
So as I stated in my statement above "This is such a small change that will literally affect almost no one except glitchers." It sucks that you fall in a very very very very very very small category but unfortunately the truth is that you do fall in that very small category. They will see it as the LARGE majority will not be affected in the slightest. They are ok with 2% being affected along with actual glitchers if that means the other 98% are not affected.
Also, as stated in the other thread you are talking about this in. Even at 70k xp per weekend that you will get because apparently you play way more than 6 hours a day on weekend. So with that number you will still get 280kxp, with only doing conquest and a collections, turn in your dailies..you will easily still hit the Boss card.
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@skarmaen_psn said in Take a second and breathe:
None of this will affect me but it's still a sloppy way to go about business.
I posted this question in another thread I think. How do you fix the exploiters without also affecting some part of the legitimate players.
I understand the anger towards SDS but the real anger should be with those players who have to exploit every loophole in order to gain an advantage either in the game or on the market.
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@thongypu_psn said in Take a second and breathe:
@quinnymcquinn said in Take a second and breathe:
Can we all as a community breathe for a second. Allow SDS to do what ever they are doing with changes and then actually play the game, report and come to a conclusion that way. Let’s give it a week before we burn the witches at the stakes.
A huge amount of the community will not be effected by any of these new changes. And the small group that maybe effected need to just wait and see the results of this.
I know a new inning brings a lot of joy to people and some completion-ist get a huge rush going 100mph trying to complete XP goals as quickly as humanly possible. To those I say, it’s ok. You’ll still complete the program.
To all those noble people that are worried about weekend Timmy not getting their reward due to a cap I’m sure little Timmy will be fine. The cap will probably get lifted after a few weeks and little Timmy will get all the double XP chances.
We all agree that XP glitches have put us all here. But instead of it putting people in one of two camps let’s all try to be reasonable. Play the game and then report our findings. If it becomes a massive issue I’m sure there will be recourse.
Just my opinion on everything from the posts I’ve read this morning.
You say it'll be ok and I'll still complete the program. That's fine, but literally the only thing I've been finding fun lately is the beginning of a new program and play a ton to progress fast. It's frustrating that a few YouTube losers ruin the little things I find fun because SDS can't program the fix.
I agree with wait and see, but I rarely complain about anything publicly with this game, but this seems like it affects the wrong percentage of people. Additionally, couldn't they have just capped the amount of XP per game instead? I don't even know the glitch but isn't part of doing it based on saved a bunch in a game right before the update? Idk I'll see how it impacts me moving forward but this takes a lot of my enthusiasm away for the inning program.
I share some of your sediment I do. I’m honestly just trying to see the positive and not over react to something that doesn’t require it at this moment
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@quinnymcquinn said in Take a second and breathe:
@thongypu_psn said in Take a second and breathe:
@quinnymcquinn said in Take a second and breathe:
Can we all as a community breathe for a second. Allow SDS to do what ever they are doing with changes and then actually play the game, report and come to a conclusion that way. Let’s give it a week before we burn the witches at the stakes.
A huge amount of the community will not be effected by any of these new changes. And the small group that maybe effected need to just wait and see the results of this.
I know a new inning brings a lot of joy to people and some completion-ist get a huge rush going 100mph trying to complete XP goals as quickly as humanly possible. To those I say, it’s ok. You’ll still complete the program.
To all those noble people that are worried about weekend Timmy not getting their reward due to a cap I’m sure little Timmy will be fine. The cap will probably get lifted after a few weeks and little Timmy will get all the double XP chances.
We all agree that XP glitches have put us all here. But instead of it putting people in one of two camps let’s all try to be reasonable. Play the game and then report our findings. If it becomes a massive issue I’m sure there will be recourse.
Just my opinion on everything from the posts I’ve read this morning.
You say it'll be ok and I'll still complete the program. That's fine, but literally the only thing I've been finding fun lately is the beginning of a new program and play a ton to progress fast. It's frustrating that a few YouTube losers ruin the little things I find fun because SDS can't program the fix.
I agree with wait and see, but I rarely complain about anything publicly with this game, but this seems like it affects the wrong percentage of people. Additionally, couldn't they have just capped the amount of XP per game instead? I don't even know the glitch but isn't part of doing it based on saved a bunch in a game right before the update? Idk I'll see how it impacts me moving forward but this takes a lot of my enthusiasm away for the inning program.
I share some of your sediment I do. I’m honestly just trying to see the positive and not over react to something that doesn’t require it at this moment
But overreacting is what his community excels at.
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They'll need to lift that on double xp days. I got 8k on ONE RS game last night.
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@whitejw98_psn said in Take a second and breathe:
Critics of the change seem to be split into two camps: people who don't necessarily object to a cap but think think the amount needs to be higher, and people who are against even having a cap.
I disagree with the first group because I think they're overexaggerating the number of people who play enough to be affected, but in the update it's specifically stated that SDS is committed to raising the cap if necessary so if I'm wrong then it won't be long before the issue is fixed.
If you object to the idea of even having a cap, then you're either an exploiter or you sympathize with people who are. In either case, you're part of the problem that the change was designed to address.
The only people it will effect are the people who only get to play here and there. Some people may try to make as much xp possible on the few nights they get to play. I can see why that group of people are having a gripe.
Overall I'm cool with it, the exploiters were annoying. I just wish there was a way to punish them and not the community as a whole.
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@go4stros25_psn said in Take a second and breathe:
@whitejw98_psn said in Take a second and breathe:
Critics of the change seem to be split into two camps: people who don't necessarily object to a cap but think think the amount needs to be higher, and people who are against even having a cap.
I disagree with the first group because I think they're overexaggerating the number of people who play enough to be affected, but in the update it's specifically stated that SDS is committed to raising the cap if necessary so if I'm wrong then it won't be long before the issue is fixed.
If you object to the idea of even having a cap, then you're either an exploiter or you sympathize with people who are. In either case, you're part of the problem that the change was designed to address.
The only people it will effect are the people who only get to play here and there. Some people may try to make as much xp possible on the few nights they get to play. I can see why that group of people are having a gripe.
Overall I'm cool with it, the exploiters were annoying. I just wish there was a way to punish them and not the community as a whole.
Also idk if people are accounting for all the daily mission xp, program mission xp, player programs, showdowns, collections and conquest. That’s got to be close to half the XP required. Yes it doesn’t all drop at once but it’s great for the weekend warriors.
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@quinnymcquinn said in Take a second and breathe:
@go4stros25_psn said in Take a second and breathe:
@whitejw98_psn said in Take a second and breathe:
Critics of the change seem to be split into two camps: people who don't necessarily object to a cap but think think the amount needs to be higher, and people who are against even having a cap.
I disagree with the first group because I think they're overexaggerating the number of people who play enough to be affected, but in the update it's specifically stated that SDS is committed to raising the cap if necessary so if I'm wrong then it won't be long before the issue is fixed.
If you object to the idea of even having a cap, then you're either an exploiter or you sympathize with people who are. In either case, you're part of the problem that the change was designed to address.
The only people it will effect are the people who only get to play here and there. Some people may try to make as much xp possible on the few nights they get to play. I can see why that group of people are having a gripe.
Overall I'm cool with it, the exploiters were annoying. I just wish there was a way to punish them and not the community as a whole.
Also idk if people are accounting for all the daily mission xp, program mission xp, player programs, showdowns, collections and conquest. That’s got to be close to half the XP required. Yes it doesn’t all drop at once but it’s great for the weekend warriors.
Not counting the 4th inning boss collection there was 250,000 in XP alone just in the collection section in inning #5. If people are mad that they can't get all the filler content after the bosses I just don't get it. These dudes have to be the same ones that max out the program with 2 weeks to spare and then whine when their XP doesn't count towards anything. I miss the program stars. It was the same thing but people weren't this upset when changes were made
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@go4stros25_psn said in Take a second and breathe:
@whitejw98_psn said in Take a second and breathe:
Critics of the change seem to be split into two camps: people who don't necessarily object to a cap but think think the amount needs to be higher, and people who are against even having a cap.
I disagree with the first group because I think they're overexaggerating the number of people who play enough to be affected, but in the update it's specifically stated that SDS is committed to raising the cap if necessary so if I'm wrong then it won't be long before the issue is fixed.
If you object to the idea of even having a cap, then you're either an exploiter or you sympathize with people who are. In either case, you're part of the problem that the change was designed to address.
The only people it will effect are the people who only get to play here and there. Some people may try to make as much xp possible on the few nights they get to play. I can see why that group of people are having a gripe.
Overall I'm cool with it, the exploiters were annoying. I just wish there was a way to punish them and not the community as a whole.
I did the math, and even if you only played on weekends you could still get close to 300k a month just from playing games alone. Add all the rewards for completing content to that, and even casual players should be pretty happy with where they end up.
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I don’t like the XP cap, but I’m not up in arms about it. I’m up in arms that they felt like an XP cap was more of a priority than no PCI HRs, bunt cheesing balls outside the zone with 20 bunt rating, lackadaisical fielders, freeze offs, and RTTS not tracking mission progress since release.
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@go4stros25_psn said in Take a second and breathe:
@whitejw98_psn said in Take a second and breathe:
Critics of the change seem to be split into two camps: people who don't necessarily object to a cap but think think the amount needs to be higher, and people who are against even having a cap.
I disagree with the first group because I think they're overexaggerating the number of people who play enough to be affected, but in the update it's specifically stated that SDS is committed to raising the cap if necessary so if I'm wrong then it won't be long before the issue is fixed.
If you object to the idea of even having a cap, then you're either an exploiter or you sympathize with people who are. In either case, you're part of the problem that the change was designed to address.
The only people it will effect are the people who only get to play here and there. Some people may try to make as much xp possible on the few nights they get to play. I can see why that group of people are having a gripe.
Overall I'm cool with it, the exploiters were annoying. I just wish there was a way to punish them and not the community as a whole.
I mean there is. Ban the people exploiting the glitch. Anyone who puts the boss up within hours rather than days is obviously exploiting something.
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