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Pitching is still god awful

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  • doobiebross66-72_PSND Offline
    doobiebross66-72_PSND Offline
    doobiebross66-72_PSN
    wrote on last edited by
    #1

    I cannot tell you how many breaking balls I’ve tried to throw below the zone, to the point where the ball marker is off the screen, I hit my spots using analog pitching and the ball is still hung in the lower 1/3. Cost me my last ranked season game

    How bad is it that I’ve had “just late” release outcomes that resulted in the pitch going higher than where I had it, and vise versa

    Pitching is still awful imo. They need to design a new pitching interface where the control attribute effects how hard it is to hit marks on whatever interface you use. If you hit your marks, your pitch should hit EXACTLY where you aimed it. No questions.

    Make hitting the marks on the interface harder based on pitch control and BB/9. I’m so [censored] tired of my pitches going nowhere near where I had them with good input.

    squishiesgirl_PSNS EvvCat_PSNE D_e_m_I_s_E_PSND 3 Replies Last reply
    7
  • F Offline
    F Offline
    furiousacorn216
    wrote on last edited by
    #2

    Nahhhhhhh

    1 Reply Last reply
    0
  • squishiesgirl_PSNS Offline
    squishiesgirl_PSNS Offline
    squishiesgirl_PSN
    replied to Guest on last edited by
    #3

    @doobiebross66-72 said in Pitching is still god awful:

    I cannot tell you how many breaking balls I’ve tried to throw below the zone, to the point where the ball marker is off the screen, I hit my spots using analog pitching and the ball is still hung in the lower 1/3. Cost me my last ranked season game

    How bad is it that I’ve had “just late” release outcomes that resulted in the pitch going higher than where I had it, and vise versa

    Pitching is still awful imo. They need to design a new pitching interface where the control attribute effects how hard it is to hit marks on whatever interface you use. If you hit your marks, your pitch should hit EXACTLY where you aimed it. No questions.

    Make hitting the marks on the interface harder based on pitch control and BB/9. I’m so [censored] tired of my pitches going nowhere near where I had them with good input.

    As I was told when pointing out about pitching.....stop complaining

    1 Reply Last reply
    0
  • EvvCat_PSNE Offline
    EvvCat_PSNE Offline
    EvvCat_PSN
    replied to Guest on last edited by
    #4

    @doobiebross66-72 said in Pitching is still god awful:

    They need to design a new pitching interface where the control attribute effects how hard it is to hit marks on whatever interface you use. If you hit your marks, your pitch should hit EXACTLY where you aimed it. No questions.

    This! This!

    A thousand times THIS!

    Maybe the dumbest decision ever made in any game was deciding to make your pitcher's ratings (supposedly) override your input and create seemingly random results instead of using the ratings to create the degree of difficulty in getting the best input.

    This game will never what it should be until the current pitching system is blown up and fixed this way.

    Hitting is mostly skill based. Pitching is largely randomized because somebody decided the input interfaces should just sync up with the pitcher's motion instead of being determined by ratings.

    Fundamentally bad system.

    1 Reply Last reply
    3
  • bskcoop2281_PSNB Offline
    bskcoop2281_PSNB Offline
    bskcoop2281_PSN
    wrote on last edited by
    #5

    They way to avoid this is to aim to have a late not good release on the pitch.

    1 Reply Last reply
    1
  • A Offline
    A Offline
    AlphaDag13_PSN
    wrote on last edited by
    #6

    There needs to be a “pitchers PCI” if you will. Similar to a hitters PCI. Where there will be a circle that designates where the ball could go based upon a good release. It would be bigger for pitchers with poor control and smaller for pitchers with good control. So when you’re pitching with a poor control pitcher and you aim for the corner there’s a chance it could be out of the zone or more hittable, or right where you want it. But if you have a bad release the balls will go outside that “pci.”

    turtleopolis_PSNT 1 Reply Last reply
    0
  • Ikasnu_PSNI Offline
    Ikasnu_PSNI Offline
    Ikasnu_PSN
    wrote on last edited by Ikasnu_PSN
    #7

    Quit hitting those doobies so hard and you'll pitch better my guy.

    1 Reply Last reply
    2
  • turtleopolis_PSNT Offline
    turtleopolis_PSNT Offline
    turtleopolis_PSN
    replied to Guest on last edited by
    #8

    @AlphaDag13 said in Pitching is still god awful:

    There needs to be a “pitchers PCI” if you will. Similar to a hitters PCI. Where there will be a circle that designates where the ball could go based upon a good release. It would be bigger for pitchers with poor control and smaller for pitchers with good control. So when you’re pitching with a poor control pitcher and you aim for the corner there’s a chance it could be out of the zone or more hittable, or right where you want it. But if you have a bad release the balls will go outside that “pci.”

    That sounds like pulse, no thanks.

    A 1 Reply Last reply
    0
  • BattleBones86_PSNB Offline
    BattleBones86_PSNB Offline
    BattleBones86_PSN
    wrote on last edited by
    #9

    I use pulse. Its fine. Its just as random though.

    Rambo_11k_PSNR Ikasnu_PSNI 2 Replies Last reply
    1
  • Rambo_11k_PSNR Offline
    Rambo_11k_PSNR Offline
    Rambo_11k_PSN
    replied to Guest on last edited by
    #10

    @BattleBones86 said in Pitching is still god awful:

    I use pulse. Its fine. Its just as random though.

    I use it too. I mean, if you can get perfect release does it really matter what interface you use? Pitching is so controlled by the game itself at this point though.

    1 Reply Last reply
    0
  • Ikasnu_PSNI Offline
    Ikasnu_PSNI Offline
    Ikasnu_PSN
    replied to Guest on last edited by Ikasnu_PSN
    #11

    @BattleBones86 said in Pitching is still god awful:

    I use pulse. Its fine. Its just as random though.

    Its every input. Pulse has less user input than both meter and analog and like the other two, hangs just as often. Granted I'm not the best at it.

    1 Reply Last reply
    0
  • Matt_42187_PSNM Offline
    Matt_42187_PSNM Offline
    Matt_42187_PSN
    wrote on last edited by
    #12

    I think next year's beta, SDS needs to track how often people get perfect releases and if it was a hit or not. I've had a lot of hangers, but it's mostly because I probably get perfect release 33% of the time with meter.

    1 Reply Last reply
    0
  • D_e_m_I_s_E_PSND Offline
    D_e_m_I_s_E_PSND Offline
    D_e_m_I_s_E_PSN
    replied to Guest on last edited by
    #13

    @doobiebross66-72 said in Pitching is still god awful:

    I cannot tell you how many breaking balls I’ve tried to throw below the zone, to the point where the ball marker is off the screen, I hit my spots using analog pitching and the ball is still hung in the lower 1/3. Cost me my last ranked season game

    How bad is it that I’ve had “just late” release outcomes that resulted in the pitch going higher than where I had it, and vise versa

    Pitching is still awful imo. They need to design a new pitching interface where the control attribute effects how hard it is to hit marks on whatever interface you use. If you hit your marks, your pitch should hit EXACTLY where you aimed it. No questions.

    Make hitting the marks on the interface harder based on pitch control and BB/9. I’m so [censored] tired of my pitches going nowhere near where I had them with good input.

    Been saying that for a long time. Maddux's marks should be much easier to hit than Ryan. They really need to work on this.

    1 Reply Last reply
    0
  • A Offline
    A Offline
    AlphaDag13_PSN
    replied to Guest on last edited by
    #14

    @turtleopolis said in Pitching is still god awful:

    @AlphaDag13 said in Pitching is still god awful:

    There needs to be a “pitchers PCI” if you will. Similar to a hitters PCI. Where there will be a circle that designates where the ball could go based upon a good release. It would be bigger for pitchers with poor control and smaller for pitchers with good control. So when you’re pitching with a poor control pitcher and you aim for the corner there’s a chance it could be out of the zone or more hittable, or right where you want it. But if you have a bad release the balls will go outside that “pci.”

    That sounds like pulse, no thanks.

    No it's not like pulse. You could use meter, analong, whatever, but there would be visual indication of where the ball is going to go based on the release result.

    1 Reply Last reply
    0
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