My take on Showdown
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I like the idea of Showdown, I really do. When I played the first showdown I thought it had promise. But this is my problem with it: As the Showdown becomes longer and more difficult, so does the penalty for failure. You have to go back and do the entire thing over again. This is frustrating. I think this could be fixed by locking in successful stages. Then you can keep working on a single stage until you get it, including the final stage. I'm not a very good player, but I really wouldn't care how difficult it was if I just didn't have to do the entire thing over if I fail at the end. 
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@jaytal6_psn said in My take on Showdown: I like the idea of Showdown, I really do. When I played the first showdown I thought it had promise. But this is my problem with it: As the Showdown becomes longer and more difficult, so does the penalty for failure. You have to go back and do the entire thing over again. This is frustrating. I think this could be fixed by locking in successful stages. Then you can keep working on a single stage until you get it, including the final stage. I'm not a very good player, but I really wouldn't care how difficult it was if I just didn't have to do the entire thing over if I fail at the end. Make it like arcade games back in the day. You fail at level 3, pay another quarter or in this case 500 stubs to continue: 
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@raylewissb47_psn said in My take on Showdown: @jaytal6_psn said in My take on Showdown: I like the idea of Showdown, I really do. When I played the first showdown I thought it had promise. But this is my problem with it: As the Showdown becomes longer and more difficult, so does the penalty for failure. You have to go back and do the entire thing over again. This is frustrating. I think this could be fixed by locking in successful stages. Then you can keep working on a single stage until you get it, including the final stage. I'm not a very good player, but I really wouldn't care how difficult it was if I just didn't have to do the entire thing over if I fail at the end. Make it like arcade games back in the day. You fail at level 3, pay another quarter or in this case 500 stubs to continue: That's fair enough. I would have no problem with that. It's a fair price. 
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I do think it should progressively increase in cost though. Not the base 500 everytime. 
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I feel like there are too many stubs in circulation in the market, so this is actually a really good idea to somewhat help that without having to increase the 10% tax on transactions.  
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A good idea in principle but it’s a slippery slope. This could be seen as a method for them to sell more stubs so now you have a monetization factor added. But if it’s kept reasonable saying going up in 500 increments to a maximum of say 2000 that’s okay. 
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@chestnuts20_psn said in My take on Showdown: I do think it should progressively increase in cost though. Not the base 500 everytime. Say maybe a max of 5000 stubs. Too much? That would be pricy for me TBH.  
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@raylewissb47_psn said in My take on Showdown: @jaytal6_psn said in My take on Showdown: I like the idea of Showdown, I really do. When I played the first showdown I thought it had promise. But this is my problem with it: As the Showdown becomes longer and more difficult, so does the penalty for failure. You have to go back and do the entire thing over again. This is frustrating. I think this could be fixed by locking in successful stages. Then you can keep working on a single stage until you get it, including the final stage. I'm not a very good player, but I really wouldn't care how difficult it was if I just didn't have to do the entire thing over if I fail at the end. Make it like arcade games back in the day. You fail at level 3, pay another quarter or in this case 500 stubs to continue: That is the best idea Ive heard yet.  
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I didn't want to do thr FOD SD, but I did it yesterday and I went in against Felix 19-20. Hit a single on the first pitch then a HR on the next. Usually they don't go that easy, but it took me like 1.5 hours to do it all. Such a waste of time. 
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